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0% found this document useful (0 votes)
37 views2 pages

Nov Dec 2023

Uploaded by

shethayush234
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Total No. of Questions : 8] SEAT No.

8
23
P9131 [Total No. of Pages : 2

ic-
[6179]-257

tat
S.E. (Information Technology)

4s
COMPUTER GRAPHICS

4:4
02 91
(2019 Pattern) (Semester - IV) (214453)

9:4
0
Time : 2½ Hours] [Max. Marks : 70

30
3/1 13
Instructions to the candidates:
0
1) Answers : Q.1 or Q.2, Q.3 or Q.4, Q.5 or Q.6, Q.7 or Q.8.
2/2
.23 GP

2) Neat diagrams must be drawn wherever necessary.


3) Figures to the rightside indicate full marks.
E
82

8
4) Assume Suitable data if necessary.
C

23
ic-
16

tat
8.2

Q1) a) Use the Cohen Sutherland Line Clipping Algorithm with the help of region

4s
codes to clip a line AB with A (30, 70), B (110, 50) and PQ with P (60, 120),
.24

4:4
91
Q (90, 30) to clip a line against a window with lower left-hand corner
49

9:4
(40, 40) and Upper right-hand corner (100, 80). Show Graphic
30
30

Representation of Original and Clipped Line. [9]


01

b) Explain the basic transformation techniques in 3D Graphics. [9]


02

i) Scaling
2/2
GP

ii) Rotation
3/1

iii) Reflection about XZ Plane


CE
82

8
OR

23
.23

Q2) a) What is projection? Explain with diagram, oblique - Cavalier, Cabinet,


Orthographic - isometric, diametric, trimetric Parallel projections. [9] ic-
16

tat
8.2

b) Let ABCD be the rectangle window with A (150, 150), B (150, 200),
4s

C (200, 200) and D (200, 150). Use Cohen Hodgeman polygon clipping
.24

4:4

algorithm to clip the convex polygon PQRS with P (100, 175), Q (170, 250),
91
49

9:4

R (250, 165), S (180, 100) and find the final coordinates of the clipped
30

polygon. [9]
30
01
02

Q3) a) Define Shading. Compare Constant Intensity, Halftoning, Gourand


2/2
GP

Shading and Phong Shading algorithm. [9]


3/1

b) Explain in detail with Diagram. [8]


CE
82

i) RGB Color Model.


ii) HSV Color Model
.23

iii) CIE Chromaticity Diagram


16

iv) Color Gamut


8.2
.24

P.T.O.
49
OR

8
23
Q4) a) What is a segment? Why do we need segments? Explain the complete

ic-
process of [9]

tat
i) Segment Creation

4s
ii) Segment Renaming and

4:4
02 91
iii) Segment Closing

9:4
0
b) Define Illumination. Explain with diagram Phong illumination model and

30
3/1 13
combined diffuse illumination models in detail. [8]
0
2/2
.23 GP

Q5) a) Write short note on Hilbert’s and Koch Curve along its Topological and
E

Fractal Dimensions. [9]


82

8
C

23
b) What are the steps in desing in animation sequence? Describe about

ic-
each step briefly. [9]
16

tat
8.2

OR

4s
.24

4:4
Q6) a) What is curve interpolation? As far as splines are concerned what do
91
49

Bezier and B-splines curves idicates? [9]


9:4
30

b) Write short note on [9]


30
01
02

i) Design of animation sequence


2/2
GP

ii) Frame - by - frame Animation techniques


3/1
CE
82

8
23
Q7) a) What is the different usage of Virtual Reality? Explain in detail. [6]
.23

b) What is Haptics Rendering Pipeline Modeling in Virtual Reality? ic-[6]


16

tat
c) What is kinematic modeling in a Virtual Reality? [5]
8.2

4s
.24

OR
4:4
91
49

9:4

Q8) a) What is graphics rendering pipeline in a Virtual Reality system. [6]


30
30

b) Explain gesture interfaces in ‘virtual Reality. [6]


01
02

c) Explain 3D position trackers. [5]


2/2
GP
3/1
CE


82
.23
16
8.2
.24

[6179]-257 2
49

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