Module in Curriculum
Module in Curriculum
Arguelles, Daisy M.
I. Introduction:
Educators use guides to help them decide what, when, and how to teach. These
curriculum guides are based on models. Have you ever thought about where your
lesson plan came from? Let’s take a look at how curriculum models mold our
teaching.
II. Motivation:
Make funny faces: The one who makes the most ridiculous face wins the
challenge.
III. Content
Activity:
The teacher will group the students into two. The students will share thoughts
about “How students live nowadays” and will act it. The teacher will give 5 minutes
to each group and after that, the students will going to perform it in 3minutes. The
teacher will provide a criteria to be followed to check the group performance and the
winning group will receive a reward.
Uniqueness of Concept…………………………. 40%
Clarity of Expression……………………………. 30%
Humor …………………………………………... 20%
Creativity ………………………………………...10%
Lecture Discussion
Organization of Curriculum
Horizontal
The direction of the curriculum elements is sideways.
Vertical
The sequence of the curriculum elements follow a vertical design.
Curriculum Design may also follow the following structures.
1. Subject-Centered Design Model
This model focuses on the content of the curriculum. The subject-centered design
corresponds mostly in textbook, written for the specific subject.
Example of subject-centered curriculum
a) Subject-Design
The oldest and so far the most familiar design for teachers, parents and other laymen
Advantages:
Easy to deliver
Complimentary books are written
Support instructional materials
Teachers are familiar with the format
Disadvantages:
Learning is compartmentalized
Stresses so much the content that it forgets about students’natural tendencies,
interest and experiences
b) Discipline Design
Focuses on the academic discipline. Discipline refers to a specific knowledge
learned through a method which the scholars use to study a specific content of
their fields.
Teachers should teach how the scholars in the discipline will convey the
particular knowledge.
c) Correlation Design
This comes from the core, correlated curriculum design that links separate subject
designs in order to reduce fragmentation. Subjects are related to one another but
it subjects maintains its identity.
d) Broad Field design/interdisciplinary
A variation of subject-centered design. This design was made to prevent the
compartmentalization of subjects and integrate the content that are related to each
other.
2. Learner-Centered Design
The learner is the center of the educative process.
Here are some examples of the Learner-Centered Designs.
a) Child-centered design
The curriculum design is anchored on the needs and interest of the child. The
learner is not considered as a passive individual but as one who engages with
his/her environment. One learns by doing.
b) Experience-centered design
The learners become the starting point of the curriculum, thus the school
environment is left open and free. Learners are made to choose from various
activities that the teacher provides. The learners are empowered to shape their
own learning from the different opportunities given by the teacher.
c) Humanistic design
Development of self is the ultimate objective of learning. It considers the
cognitive, affective and psychomotor domain to be interconnected. It stresses the
development of positive self-concept and interpersonal skills.
3. Problem-Centered Design
Problem-centered curriculum or problem-based learning organizes subject matter
around a problem, real or hypothetical, that needs to be solved. Problem-centered
curriculum is inherently engaging and authentic because the student have a real
purpose to their inquiry –solving the problem.
Types of problem to be explored may include:
Life situation involving real problems of practice
Problems that revolve around life at a given school
Problem selected from local issues
Philosophical or moral problems
Problem-centered curriculum
Two examples are given for the problem-centered design curriculum
a) Life-situation design
Contents are organized in ways that allow students to view problem areas clearly.
It uses the learners past and present experiences
Herbert Spencer
His emphases were activities that:
Sustain life
Enhance life
Aid of rearing children
Maintain the individuals social and political relations
Enhance leisure, task and feelings
b) Core design
It centers on general education and the problems are based on common human
activities. The central focus of the core design includes common needs, problems,
concerns, of the learners.
Faunce and Bossing presented ways on how to proceed following a core design of a
curriculum as follows:
1. The problem is selected by either the teacher or students.
2. A group consensus is made to identify the important problems and interest of
the class.
3. Problems are selected on the basis of development criteria for selection.
4. The problem is clearly stated and defined.
5. Areas of study are decided, including dividing the class by individual or
group interest.
1. Needed information is listed and discussed
2. Resources for obtaining information are listed and discussed.
3. Information is obtained and organized.
4. Information is analyzed and interpreted.
5. Tentative conclusions are stated and tested.
6. A report is presented to the class on an individual or group basis.
7. Conclusions are evaluated.
8. New avenues of exploration toward further problem solving are examined.
Ice-breaker:
Pink toe: The teacher calls out a color and a body part. Student must find an
object in the room that has that color and then touch the object with the selected body
part. For example, if the teacher calls out “ red nose” students need to find an object
that is red and touch it with their nose. The teacher continues calling colors and body
parts. To spice things up , teacher can add an element of competition to this game.
Student that are too slow in completing the tasks can be asked to sit down. The last
remaining student is the winner.
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