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11th Computer CH-3

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Ilesh Shah
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0% found this document useful (0 votes)
43 views

11th Computer CH-3

Uploaded by

Ilesh Shah
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Sub: Computer Std.

:11th EC

Chapter: 3 CREATING ANIMATION USING SYNFIG

3.1 Introduction
Here students will get idea about what is animation and how to create
animation in synfig software.
1. By using all the elements we can create and animate ___
A Flowchart B Basic artwork
C Frame D Drawing
2. animation is ___ change over time
A Visual B Audio
C Art D Picture
3. animation is ___ displayed one after another in given time frame.
A Name of images B Properties of image
C Sequence of images D All of above
animation
4. in animation which type of image played one after another for moving effect ?
A Digital B Analog
C Both a and b D None
5. in animation first images are created and then displayed, this type is known as ?
A Sequence effect B Moving effect
C Both a and b D Frame by frame animation
6. frames are defined as __ in the document ?
A Object B Length of time
C Animation tool D None
7. each frame consist of ___ to be displayed over period of time ?
A Prototype B Drawing
C Objects D Flowchart
8. in __ type of animation small changes are made in images and displayed in sequence
A Shape twin B Frame by frame
C Motion twin D All of above
9. frame by frame animation method is ___
A Slow B Tedious
C Both a and b D None
10. the disadvantage of frame by frame animation is it requires more ___
A Time B Resources
C Both a and b D None
11. another simple way to create animation is ___?
A Sequence B Twin
C Automatic D Keyframe
12. in keyframe animation we define a change in __
A Object’s properties B Object’s name
C Object’s look D All of above
13. in keyframe we have to specify ___ position and ___ position ?
A First , last B First , middle
C Middle , last D None
14. between first and last position frame are drawn automatically, this effect is known as
A Positioning B Drifting
C Tweening D Moving
15. ____ will calculate no of frames between keyframes and path of the action
A Positioning B Tweening
C Drifting D Moving
16. tweening type of animation is also known as ?
A Position animation B Cel animation
C Picture animation D None
17. the real difference between varieties of animation software is ?
A. how much user has to draw and how much automatically generated by computer
B. how much drawing is done by user
C. how much computer generated automatically
D. none
18. computer animation is also known as ?
A Kinematics B Kilometrics
C Cartoon D All of above
19. the study of movement and motion of objects that have joints is known as ?
A Kilomatics B Kinematics
C Animation D Kalematics
20. which of the following is example of kinematics ?
A Walking man B Running leopard
C Both a and b D None
21. the image transform into another is known as ?
A Animation B Kinematics
C Morphing D All of above
22. which of the following is example of morphing.
A Runnin leopard B Walking man
C Both a and b D Persons’s face transform into
another face
3.2 Creating animation
Students will learn how to create simple animation
23. which of the following path is used to open synfig software ?
A Application synfig B Application graphics synfig
C Accessories graphic synfig D None
24. to open canvas properties dialog box which path is used ?
A Caret edit properties B Cart  viewproperties
C Cart  file properties D Cart  edit properties
25. which tab is used to change the end time ?
A Time bar B Time tab
C Timeline D None
26. to change or to give the color of circle which option is used ?
A Background color B Blend
C Foreground color D Opacity
27. to change the color of circle later which panel is used ?
A Character B Parameter
C Upper D Lower
28. for the animation purpose which of the following things are also important.
A Timebar B Animate editing mode
C Both a and b D None
Timebar
3.3 Timebar
Here students will learn what is timebar and different parts of the timebar
as well as what is the meaning of animate editing mode.
29. on timebar which color indicator show the position in time.
A Yellow B Orange
C Black D Red
30. in time bar, orange color indicator showing ___
A Position in time B Current frame
C Position in animation D All of above
31. if we type the position in entry field and press enter, indicator will take us to that position in ___
A Timeslider B Time line
C Time bar D None
32. the values in timeslider indicates specific point in terms of ___and ___?
A Figures and circles B Frames and figures
C Frames and caret D Second and frames
33. by default each second is divided into ___ frames
A 24 B 36
C 48 D 12
34. FPS means ?
A Frames per second B Files per second
C Frames past second D Both a and b
35. in a second frames start at _ and goes to _ ?
A 1, 24 B 0, 24
C 0, 36 D 1, 36
36. if one second and thirteen frames have passed then entry box will display ?
A 1, 13f B 1, 13
C 1second, 13 frames D 1s 13f

37. is know as ?
A Timebar B Play buttons
C Animate box D Framebox
Animate editing mode

38. button is used for ___ ?


A Animation mode B Lock the frames
C Animate editing mode D Insert keyframe

39. animate editing mode( ) will be displayed if we have ?


A Non-zero start time B Non-zero end time
C End frame D Keyframe is inserted

40. if we click on button it will turn into __ color button


A Black B Red
C Yellow D Orange
41. by clicking on the animate editing mode we can see
A Yellow outline around canvas B Canvas will be disappear
C Red outline around canvas D None

42. buttons turns into red means ?


A Animation is started B Animate editing mode is active
C Edit the animation D Can not make animation
43. in animate mode whenever parameter of object is changed __ is created to remember the change in the
position ?
A Anchor points B Dots
C Waypoint D Pixels
44. waypoint is created to remember ___ and __ at which changes happened
A Change in the position B Time on the timeslider
C Both a and b D None
45. when not animate editing mode, changes to parameter applied throughout
A Frames B Entire timeline
C Animation D All of above
46. by default ___ is display in timeline entry field.
A 0f B 0s
C 1f D 1s
47. if we move the circle to the new location on working area it will create ___
A Keyframe B New frame
C Starting point D Ending point
48. after specifying starting and ending position synfig will create frame automatically which is known
as ?
A Tuning B Rendering
C Tweening D All of above
49. which key is pressed to see how animation will look like ?
A Start B Play
C Click D None
50. computer uses various algorithms to apply final effect on the object is known as ?
A Previewing B Rendering
C Tweening D Frame by frame
51. in rendering computer apply various ___ to apply final effect on object
A Styles B Frames
C Special effects D Algorithms
52. before rendering we have to click on __ to leave the animate editing mode ?
A B


C Any one of above D None
53. which path is used to save the file in synfig ?
A Caret file save B Caret save
C Caret file animation  save D None
54. which path is used to render the file in synfig ?
A Caret edit save B Caret edit render
C Caret file render D None
55. what will be the extension of the file save in synfig ?
A .sif B .fla
C .sifz D .swf
56. which of the following is default target format ?
A .jpg B .psd
C .bmp D Auto
57. in rendering we can also create another format of file which is ___
A .jpg B .gif
C .bmp D .png
58. after rendering “file rendered successfully” message will displayed in
A Menu bar B Start bar
C Title bar D Status bar
59. where we can see the status bar on the window
A Upper part B Bottom part
C Middle D Upper left corner
60. to see the animation where we can open the .gif file ?
A Browser B Image viewer
C Both a and b D None
61. ___ panel is used to open keyframe panel ?
A Character B Frame
C Parameter D None
62. parameter panel is used to open ___ ?
A Character B Keyframe panel
C Parameter D Color panel
63. which sign is used in parameter panel to open keyframe panel ?
A B

C D none

64. which sign is used to add new keyframe ?
A B

C Both a and b D None
65. in keyframe panel what is the meaning of time ?
A End time B Start time
C Starting frame number D Both b and c
66. in keyframe panel what is the meaning of length ?
A No. of frames B Time of frame interval
C Gap between two frames D Duration
67. ___ means link are used to jump to correct time and description ?
A Navigation B Jump
C Time D Length
68. jump means links are used to jump to correct ___ and ___ ?
A Time, duration B Duration , frame
C Frame, time D None
69. __ is represent the time at which the parameter of the object changed ?
A Keyframe B Waypoint
C Frame D Timeline
Time loop
3.4 Animation using keyframe
Here students will learn how to create animation using keyframe and time
loop.
70. if we want that animation to repeat again use the ___
A Timebar B Time line
C Time D Time loop
71. ___ a keyframe, saves time in positioning object in animation all over again.
A Duplicate B Insert
C Deletion D Modification
72. which path is used to see the preview of file ?
A Edit  preview B File  preview
C File render D File outputpreview
73. in time loop parameter __ denotes frames or seconds that are looped ?
A Gap B Keyframes
C Duration D Frames
74. to preview the animation till the end of time which is used ?
A Render time B Time loop
C Gap between frames D Keyframes

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