5ºTP Booklet 2024/2023
5ºTP Booklet 2024/2023
English booklet
2024
5° TP
Teacher:
Mayda Aguirre
Student:
_________________________
1
1
2
3
4
5
6
7
2
9 8
9
10
11
12
13
ENGLISH REVIEW. UNIT 2 NAME:__________________________________
A) Complete with the present simple or present continuous form of the verbs.
A: There’s a problem with the video streaming. I usually ________________ films on my mobile or on my computer.
But it ____________________ now!
B: Well, I think I ________________ what the problem is. Probably, you _________________ a problem with the
internet connection.
A: Hmm…. I _____________________ it now. You’re right! I ________________ a film at the moment.
1. A dongle is a device ______________ plugs into laptop computers. You can send data through the mobile phone
system with it.
3. The browser (the client) will ask the server for a web page, ___________then sends the web page back
1. If the technician ____________________ (not know) the way to the client’s house, he ______________ (use) a
GPS.
2. The accelerometer in the device _______________ (send) a message to the control centre if it
_______________ (fall).
3. If mobile phones ____________ (have) a camera, people ____________ (not need) to carry another camera.
4. If customers _________________ (be) happy with the job, they _________________ (sign) using the tablet’s
screen.
15
16
17
17
18
19
20
Reading
comprehension
Reading skills practice: Mind maps – exercises
Read the text about mind maps and then do the exercises to practise and improve your reading skills.
Preparation
* Match the words with the correct definition and write a–f next to the numbers 1–6.
* Read the text about mind maps. Underline in green transparent words and in red the words
you don't understand. Make a glossary with the unknown words.
21
Reading skills practice: Mind maps – exercises
22
Reading skills practice: Mind maps – exercises
1. Check your understanding: true or false
Circle True or False for these sentences.
Discussion
24
25
26
27
28
29
CONDITIONS IN CODING
Conditions (also called conditionals or conditional statements) are one of the fundamental
building blocks of coding and exist in every coding language. They are very important because
they give the computer the information it needs to make a decision.
Remember, computers don’t really have much personality (no offense), and they can’t think for
themselves. So they need you, the coding extraordinaries, to guide them in the right direction.
Coding is about so much more than telling a computer what to do. It’s about creative problem
solving, teamwork, and exploring new perspectives. Conditions are one of those coding basics
that challenge us to think differently. The best bit? You already use conditions every single day.
Thinking like a programmer and learning computer science means approaching problems
logically. That’s precisely what conditions help us do. Conditions in programming are things that
decide. These essential pieces of code check whether something is true or false before moving
on to the next step.
Generally, conditionals use if/then statements. For example, IF the password is correct, THEN
give the user access to the account. IF the user completes the puzzle within 20 seconds, THEN
give them 100 coins. IF the user clicks the delete button, THEN send the email to the trash.
Programming can sometimes feel a little abstract. When learning coding, it helps to connect
each computer science lesson to real-life examples. And with conditions, it’s easy! Why?
Because we make a LOT of decisions as we move about our day.
We use conditions to decide one way or another – here are a couple of examples to illustrate:
30
You’re at the beach. IF the water is warm and calm, THEN you will go for a swim.
Your alarm just went off. IF you want to push your morning routine to the very last minute,
THEN you will hit snooze and go back to sleep.
You even decided to read this article. What were the conditions involved in your decision-
making?
Conditions in programming
How do conditions operate in code? Well, they typically check if something is true or equal to
something else and use an IF part and a THEN part (and, in some cases, an ELSE part) to
determine the next step, action, or inaction.
Imagine you are filling out an online form. It asks you for your email address. You type it in and
click submit. But then an error message appears: ‘Invalid email address. Please try again.’ You
look back at the email you entered, only to realize you typed a 2 instead of an @. It happens to
the best of us. In this situation, the computer used a condition – IF the email address does not
contain an @ character, THEN print ‘Invalid email address. Please try again.’
If you are coding a game, you can use conditions to tell the computer when to add points.
Conditions are also used to calculate scoring in computer games. We take a good look at how
this might work in a basic shooting hoops game in our conditions video.
https://scratchgarden.com/blog/if-you-want-to-teach-conditions-in-coding-to-kids-then-read-this/
31
A) Read the text and underline in green the transparent words.
B) Read the text again and underline in red the unknown words. Make a glossary using the
dictionary Bravolol or Wordreference.
1. What is coding?
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
2. Define conditions.
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
D) Look at the words in bold in the text and choose the correct option.
2. So in line 5 indicates:
a) contrast b) addition c) consequence
32
READING COMPREHENSION.
33
34
29 35
ACTIVITIES
A) Read the article quickly and underline in green the transparent words.
B) Underline in red the words you don’t understand and make a glossary using the dictionaries Bravolol
or Wordreference.
C) Read the article again and write TRUE or FALSE. Correct the false statements.
1. The instructions that humans write for computers are called code. T / F
2. If you understand the syntax of a coding language, you can write code. T/ F
3. Programming is a process. T / F
36
4. All the higher level coding languages have the same syntax. T / F
1. ¿Qué es Codificar?
E) Read Coding vs Programming. Underline and translate into Spanish these words.
G) Make a mind map including the most relevant information about Coding. You can use the app
37
READING COMPREHENSION.
*Pre- reading activities.
a)
b)
c)
* Reading activities.
a)
UAE WILL TRAIN A MILLION PEOPLE IN CODING
38
b)
39
LISTA DE VERBOS IRREGULARES
INFINITIVO PASADO SIMPLE PARTICIPIO ESPAÑOL
PASADO
Arise Arose Arisen Surgir, Levantarse
Awake Awoke Awoken Despertarse
Be/ am, are, is Was / Were Been Ser / Estar
Bear Bore Borne / Born Soportar, dar a luz
Beat Beat Beaten Golpear
Become Became Become Llegar a Ser
Begin Began Begun Empezar
Bend Bent Bent Doblar
Bet Bet Bet Apostar
Bind Bound Bound Atar, encuadernar
Bid Bid Bid Pujar
Bite Bit Bitten Morder
Bleed Bled Bled Sangrar
Blow Blew Blown Soplar
Break Broke Broken Romper
Breed Bred Bred Criar
Bring Brought Brought Traer Llevar
Broadcast Broadcast Broadcast Radiar
Build Built Built Edificar
Burn Burnt / Burned Burnt / Burned Quemar
Burst Burst Burst Reventar
Buy Bought Bought Comprar
Cast Cast Cast Arrojar
Catch Caught Caught Coger
Come Came Come Venir
Cost Cost Cost Costar
Cut Cut Cut Cortar
Choose Chose Chosen Elegir
Cling Clung Clung Agarrarse
Creep Crept Crept Arrastrarse
Deal Dealt Dealt Tratar
Dig Dug Dug Cavar
Do (Does) Did Done Hacer
Draw Drew Drawn Dibujar
Dream Dreamt /Dreamed Dreamt /Dreamed Soñar
Drink Drank Drunk Beber
Drive Drove Driven Conducir
Eat Ate Eaten Comer
Fall Fell Fallen Caer
Feed Fed Fed Alimentar
Feel Felt Felt Sentir
Fight Fought Fought Luchar
Find Found Found Encontrar
Flee Fled Fled Huir
Fly Flew Flown Volar
Forbid Forbade Forbidden Prohibir
Forget Forgot Forgotten Olvidar
Forgive Forgave Forgiven Perdonar
Freeze Froze Frozen Helar
40
Get Got Got / Gotten Obtener
Give Gave Given Dar
Go (Goes) Went Gone Ir
Grow Grew Grown Crecer
Grind Ground Ground Moler
Hang Hung Hung Colgar
Have Had Had Haber o Tener
Hear Heard Heard Oir
Hide Hid Hidden Ocultar
Hit Hit Hit Golpear
Hold Held Held Agarrar Celebrar
Hurt Hurt Hurt Herir
Keep Kept Kept Conservar
Know Knew Known Saber Conocer
Kneel Knelt Knelt Arrodillarse
Knit Knit Knit Hacer punto
Lay Laid Laid Poner
Lead Led Led Conducir
Lean Leant Leant Apoyarse
Leap Leapt Leapt Brincar
Learn Learnt / Learned Learnt / Learned Aprender
Leave Left Left Dejar
Lend Lent Lent Prestar
Let Let Let Permitir
Lie Lay Lain Echarse
Light Lit Lit Encender
Lose Lost Lost Perder
Make Made Made Hacer
Mean Meant Meant Significar
Meet Met Met Encontrar
Mistake Mistook Mistaken Equivocar
Overcome Overcame Overcome Vencer
Pay Paid Paid Pagar
Put Put Put Poner
Read Read Read Leer
Ride Rode Ridden Montar
Ring Rang Rung Llamar
Rise Rose Risen Levantarse
Run Ran Run Correr
Say Said Said Decir
See Saw Seen Ver
Seek Sought Sought Buscar
Sell Sold Sold Vender
Send Sent Sent Enviar
Set Set Set Poner(se)
Sew Sewed Sewed / Sewn Coser
Shake Shook Shaken Sacudir
Shear Shore Shorn Esquilar
Shine Shone Shone Brillar
Shoot Shot Shot Disparar
Show Showed Shown Mostrar
Shrink Shrank Shrunk Encogerse
Shut Shut Shut Cerrar
41
Sing Sang Sung Cantar
Sink Sank Sunk Hundir
Sit Sat Sat Sentarse
Sleep Slept Slept Dormir
Slide Slid Slid Resbalar
Smell Smelt Smelt Oler
Sow Sowed Sowed / Sown Sembrar
Speak Spoke Spoken Hablar
Speed Sped Sped Acelerar
Spell Spelt Spelt Deletrear
Spend Spent Spent Gastar
Spill Spilt / Spilled Spilt / Spilled Derramar
Spin Spun Spun Hilar
Spit Spat Spat Escupir
Split Split Split Hender / partir / rajar
Spoil Spoilt / Spoiled Spoilt / Spoiled Estropear
Spread Spread Spread Extender
Spring Sprang Sprung Saltar
Stand Stood Stood Estar en pie
Steal Stole Stolen Robar
Stick Stuck Stuck Pegar Engomar
Sting Stung Stung Picar
Stink Stank/Stunk Stunk Apestar
Stride Strode Stridden Dar zancadas
Strike Struck Struck Golpear
Swear Swore Sworn Jurar
Sweat Sweat Sweat Sudar
Sweep Swept Swept Barrer
Swell Swelled Swollen Hinchar
Swim Swam Swum Nadar
Swing Swung Swung Columpiarse
Take Took Taken Coger
Teach Taught Taught Enseñar
Tear Tore Torn Rasgar
Tell Told Told Decir
Think Thought Thought Pensar
Throw Threw Thrown Arrojar Tirar
Thrust Thrust Thrust Introducir
Tread Trod Trodden Pisar, hollar
Understand Understood Understood Entender
Undergo Underwent Undergone Sufrir
Undertake Undertook Undertaken Emprender
Wake Woke Woken Despertarse
Wear Wore Worn Llevar puesto
Weave Wove Woven Tejer
Weep Wept Wept Llorar
Wet Wet Wet Mojar
Win Won Won Ganar
Wind Wound Wound Enrollar
Withdraw Withdrew Withdrawn Retirarse
Wring Wrung Wrung Torcer
Write Wrote Written Escribir
42