Neverlose Script - Lua
Neverlose Script - Lua
local forcelethalfunc=function()
local forcelethalYN = ForceLethal:GetBool()
if ragebot_shot.damage > 100 then
ragebot.OverrideMinDamage(1, 101)
ragebot.ForceSafety(1)
end
end
local resolverfunc=function()
local ResolverTN = Resolver:GetBool()
ragebot.OverrideMinDamage(1, 101)
ragebot.ForceSafety(1)
ragebot.SetHitboxPriority(1, 0, 100)
ragebot.OverrideHitchance(1, 80)
ragebot.ForceHitboxSafety(1, 0)
ragebot.EnableMultipoints(1, 0, true)
end
resolverfunc()
Resolver.RegisterCallback(resolverfunc)
local watermark=function()
local username = cheat.GetCheatUserName()
local text = "Bokkie Script | " .. username
local textSize = g_Render:CalcTextSize(text, 12)
local position = Vector2.new(WatermarkX(), WatermarkY())
local indent = Vector2.new(WatermarkX(-5), WatermarkY(-5))
cheat.RegisterCallback("draw", function()
g_Render:BoxFilled(Vector2.new(position.x - indent.x, position.y -
indent.y), Vector2.new(position.x + textSize.x + indent.x, position.y + textSize.y
+ indent.y), Color.new(0, 0, 0, 0.7))
g_Render:Text(text, Vector2.new(position.x, position.y), Color.new(1, 1, 1,
1), 12)
end)
end
watermark()
WatermarkSwitch.RegisterCallback(watermark)
function JitterOffset()
if (RotationJitter == 10) then
antiaim.OverrideLBYOffset(Jitter1:GetValue())
RotationJitter = 11
elseif (RotationJitter == 11) then
antiaim.OverrideLBYOffset(Jitter2:GetValue())
RotationJitter = 10
end
end
JitterOffset()
JitterOff.RegisterCallback(JitterOffset)
local Trash=function()
if TrashTalk:GetBool() == true then
cheat.RegisterCallback("events", function(event)
local me = g_EngineClient:GetLocalPlayer()
local victim =
g_EngineClient:GetPlayerForUserId(event:GetInt("userid"))
local attacker =
g_EngineClient:GetPlayerForUserId(event:GetInt("attacker"))
Trash()
TrashTalk:RegisterCallback(Trash)
local JitterFunc=function()
local jitteron=jitter:GetBool()
JitterSlide:SetVisible(jitteron)
while Jitter == true
do
local RandNum = math.random(-10,10)
antiaim.OverrideLBYOffset(JitterSlide - RandNum)
end
end
JitterFunc()
jitter:RegisterCallback(JitterFunc)
local FakeLag=function()
local FakeLagSwtichONOFF = FakeLagSwitch:GetBool()
FakeLagRandomSlider:SetVisible(FakeLagSwitchONOFF)
end
FakeLag()
FakeLagSwitch:RegisterCallback(FakeLag)
local LegitAA=function()
private()
local OnOFF = ESwitch:GetBool()
if OnOFF == true then
antiaim.OverridePitch(90) -- UP
antiaim.OverrideInverter(true)
antiaim.OverrideDesyncOnShot(4)
antiaim.OverrideYawOffset(0)
if SafeMax == Safe then
antiaim.OverrideLBYOffset(29) -- safe
if SafeMax == Max then
antiaim.OverrideLBYOffset(58)
else
antiaim.OverrideLBYOffset(35)
end
end
end
LegitAA()
ESwtichcheat.RegisterCallback(LegitAA)end