0% found this document useful (0 votes)
156 views3 pages

Neverlose Script - Lua

Uploaded by

eunu7290
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
156 views3 pages

Neverlose Script - Lua

Uploaded by

eunu7290
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

local RotationJitter = 15

local FakeLagSwitch = menu.Switch("Fake Lag", "Randomizer", false)


local FakeLagRandomMode = menu.Combo("Fake Lag", "Randomizer presets", {"Off",
"Always on", "On enemy visible", "While enemy visible"}, 0, "Safe always works, Max
is Risky but OP")
local ESwitch = menu.Switch("Anti-Aim","Legit AA", false)
local SafeMax = menu.Combo("Anti-Aim", "Legit AA", {"Safe", "Max", "Middle"}, 0,
"Safe always works, Max is Risky but OP")
local Jitter = menu.Switch("Anti-Aim", "Jitter", false)
local JitterAngle = menu.SliderInt("Anti-Aim", "Jitter Angle", 0, -58 ,58)
local TrashTalk = menu.Switch("Misc", "Trash phrases", false)
local JitterOff = menu.Switch("Anti-Aim","JitterOffset", false)
local Jitter1 = menu.Slider("Anti-Aim", "First Jitter", 0, -58, 58)
local Jitter2 = menu.Slider("Anti-Aim", "Second Jitter", 0, -58, 58)
local LBYJitter1 = menu.Slider("Anti-Aim", "First LBY Jitter", 0, -180, 180)
local LBYJitter2 = menu.Slider("Anti-Aim", "Second LBY Jitter", 0, -180, 180)
local WatermarkSwitch = menu.Switch("Misc", "Watermark", true)
local Resolver = menu.Switch("Rage Bot", "God resolver", false, "Click this to hit
head all day everyday")
local ForceLethal = menu.Switch("Rage Bot", "Force Lethal on unarmoured", false,
"Forces lethal if you have scout/revolver and they are one shot")
local WatermarkX = menu.Slider("Misc", "X Watermark", 0, 25, 50)
local WatermarkY = menu.Slider("Misc", "Y Watermark", 0, 20, 40)

local forcelethalfunc=function()
local forcelethalYN = ForceLethal:GetBool()
if ragebot_shot.damage > 100 then
ragebot.OverrideMinDamage(1, 101)
ragebot.ForceSafety(1)
end
end

local resolverfunc=function()
local ResolverTN = Resolver:GetBool()
ragebot.OverrideMinDamage(1, 101)
ragebot.ForceSafety(1)
ragebot.SetHitboxPriority(1, 0, 100)
ragebot.OverrideHitchance(1, 80)
ragebot.ForceHitboxSafety(1, 0)
ragebot.EnableMultipoints(1, 0, true)
end

resolverfunc()
Resolver.RegisterCallback(resolverfunc)

local watermark=function()
local username = cheat.GetCheatUserName()
local text = "Bokkie Script | " .. username
local textSize = g_Render:CalcTextSize(text, 12)
local position = Vector2.new(WatermarkX(), WatermarkY())
local indent = Vector2.new(WatermarkX(-5), WatermarkY(-5))
cheat.RegisterCallback("draw", function()
g_Render:BoxFilled(Vector2.new(position.x - indent.x, position.y -
indent.y), Vector2.new(position.x + textSize.x + indent.x, position.y + textSize.y
+ indent.y), Color.new(0, 0, 0, 0.7))
g_Render:Text(text, Vector2.new(position.x, position.y), Color.new(1, 1, 1,
1), 12)
end)
end
watermark()
WatermarkSwitch.RegisterCallback(watermark)

function JitterOffset()
if (RotationJitter == 10) then
antiaim.OverrideLBYOffset(Jitter1:GetValue())
RotationJitter = 11
elseif (RotationJitter == 11) then
antiaim.OverrideLBYOffset(Jitter2:GetValue())
RotationJitter = 10
end
end

JitterOffset()
JitterOff.RegisterCallback(JitterOffset)

--Talk shit get ripped


local phrases= {
"Fire Burns",
"Get sent to the Psych Ward",
"Ez Media",
"gAmsense CraCk",
"Yato touches kids",
"Jordan's a pedo",
"Springs fakes media"
}
local get_phrase=function()
return phrases[math.random(1, #phrases):gsub('\"', '')]
end

local Trash=function()
if TrashTalk:GetBool() == true then
cheat.RegisterCallback("events", function(event)

if event:GetName() ~= "player_death" then return end

local me = g_EngineClient:GetLocalPlayer()
local victim =
g_EngineClient:GetPlayerForUserId(event:GetInt("userid"))
local attacker =
g_EngineClient:GetPlayerForUserId(event:GetInt("attacker"))

if victim == attacker or attacker ~= me then return end

g_EngineClient:ExecuteClientCmd('say "' .. get_phrase() .. '"')


end)
end
end

Trash()
TrashTalk:RegisterCallback(Trash)

local JitterFunc=function()
local jitteron=jitter:GetBool()
JitterSlide:SetVisible(jitteron)
while Jitter == true
do
local RandNum = math.random(-10,10)
antiaim.OverrideLBYOffset(JitterSlide - RandNum)
end
end

JitterFunc()
jitter:RegisterCallback(JitterFunc)

local FakeLag=function()
local FakeLagSwtichONOFF = FakeLagSwitch:GetBool()
FakeLagRandomSlider:SetVisible(FakeLagSwitchONOFF)
end

FakeLag()
FakeLagSwitch:RegisterCallback(FakeLag)

local LegitAA=function()
private()
local OnOFF = ESwitch:GetBool()
if OnOFF == true then
antiaim.OverridePitch(90) -- UP
antiaim.OverrideInverter(true)
antiaim.OverrideDesyncOnShot(4)
antiaim.OverrideYawOffset(0)
if SafeMax == Safe then
antiaim.OverrideLBYOffset(29) -- safe
if SafeMax == Max then
antiaim.OverrideLBYOffset(58)
else
antiaim.OverrideLBYOffset(35)
end
end
end
LegitAA()
ESwtichcheat.RegisterCallback(LegitAA)end

You might also like