Skill DB
Skill DB
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Range: Skill range. Combo skills do not check for range when used. If range is < 5
the skill is considered melee-range.
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HitCount: Skill hit count. When positive the damage is increased by hits. Negative
values the number of hits without increasing the total damage.
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Neutral (Default)
Water
Earth
Fire
Wind
Poison
Holy
Dark
Ghost
Undead
Weapon - Uses weapon element.
Endowed - Uses endowed element.
Random - Uses random element.
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-1 - Screen-wide.
0 - No splash.
All other values follow the formula: value * 2 + 1
1 - 3x3
2 - 5x5
3 - 7x7
4 - 9x9
5 - 11x11
6 - 13x13
7 - 15x15
8 - 17x17
9 - 19x19
10 - 21x21
11 - 23x32
12 - 25x25
13 - 27x27
14 - 29x29
15 - 31x31
ActiveInstance: Maximum amount of active skill instances that can be on the ground.
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AdditionalRange - Number of cells from an NPC where the skill can be cast.
If zero this will read the splash range value.
If that is also zero then Unit Range + Unit Layout Range will be used.
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Cooldown: Time before the character can use the same skill again in milliseconds.
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FixedCastTime: Time that is fixed during cast of the skill in milliseconds. A value
of -1 will use 20% of CastTime as FixedCastTime. See
battle_config::default_fixed_castrate to adjust the rate.
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HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max
HP.
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SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max
SP.
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ApRateCost: AP rate required to cast. If positive, uses current AP, else uses Max
AP.
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All (Default)
Fist
Dagger
1hSword
2hSword
1hSpear
2hSpear
1hAxe
2hAxe
Mace
2hMace
Staff
Bow
Knuckle
Musical
Whip
Book
Katar
Revolver
Rifle
Gatling
Shotgun
Grenade
Huuma
2hStaff
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None (Default)
Arrow
Dagger
Bullet
Shell
Grenade
Shuriken
Kunai
Cannonball
Throwweapon
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ItemCost: Item required to cast. If the Level is supplied, then the ItemCost
becomes skill level dependent.
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-1 - Screen-wide.
0 - No splash.
All other values follow the formula: value * 2 + 1
1 - 3x3
2 - 5x5
3 - 7x7
4 - 9x9
5 - 11x11
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None - No flags.
NoEnemy - If battle_config::defunit_not_enemy is enabled, the
Target is changed to Friend.
NoReiteration - Spell cannot be stacked.
NoFootSet - Spell cannot be cast near/on targets.
NoOverlap - Spell effects do not overlap.
PathCheck - Only cells with a shootable path will be placed.
NoPc - Spell cannot affect players.
NoMob - Spell cannot affect mobs.
Skill - Spell can affect skills.
Dance - Dance unit.
Ensemble - Duet unit.
Song - Song unit.
DualMode - Spell has effects both at an interval and when you step
in/out.
NoKnockback - Cannot be knocked back (only unit that can be damaged).
RangedSingleUnit - Layout hack, use layout range property but only display center.
CrazyWeedImmune - Immune to GN_CRAZYWEED.
RemovedByFireRain - Removed by RL_FIRE_RAIN.
KnockbackGroup - Knock back a whole skill group (by default, skill unit is
knocked back by each unit).
HiddenTrap - Hidden trap. See battle_config::traps_setting to enable
this flag.