Mc21 The Mad Titans Shadow Rulebook-Compressed

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“Fools taking up arms against omnipotence. They rush head-on into Armageddon.

So I shall provide them with a


most glorious doomsday!” —Thanos
Welcome to The Mad Titan’s Shadow! This campaign expansion comes with five new scenarios that tell the story of
the Infinity Gauntlet and two brave heroes who risk everything to prevent universal destruction.
I
Ebony Maw loki ProxiMa MIidnigh
thEl a I
VILL AIN VILL AIN VILL AIN
VIL L AIN
thanoS A1
2

1 1 1 
VIL L AIN

Villain Cards
SCH SC H SCH
SC H I
3 2 1
1

ATK AT K ATK 1  SC H

AT K
2
AT K

Each of the five new scenarios in this expansion BLACK ORDER . MYSTIC
.
ASGARD. MYSTIC.
BLAC K ORDER.
Ebony
 Forced Interrupt: you,
When
features at least one new villain: Ebony Maw, Maw activates again
st
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fromWhen
remo an
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Victory 1.  Forced Interrupt
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: When HProx
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age to Avenger’s hit
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r dealSCH, +1
. MYSTI
C.
invoc ation counter the top of the encounter Midndeck until a po
Tower, orint s fo r each sid St ATalK an BL AC K
ORDER.
Proxima Midnight (with Corvus Glaive), Thanos, +2 ATK for vic
ight gets Prox ima ward
in your play area. side scheme is discarded. Reveal that
to ry dis
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stunheme t. +2 
(Thi TITAN
.
you real magic." Prox ima Midn ned in s char
Let me show
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cannot be defe n Heated orth
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"Your powers are quaint. while Corv us la is de Fo
Glaive has at ta ched to fe rc
at , if ed Resp ed.) ot be
tsthe ma edSt
Hela, and Loki. Each scenario has its own page "Now all the realms will know rema any hit
ining
Loki was born. to rule!" win thepoin on Odin is onse
in sche deck runot : Af te
e
game. 1 face me, yo ns ou r the Infi
downu t,
14(3/21) / HIT POINTS 20
/ HIT POINTSLOKI TOWER boos t give Than nity
in this rulebook. EBONY MAW (1/22)
Eduardo Mello © MARVEL
© 2021 FFG 71 DEFEN SE (1/27 ) / HIT POINT
HEL
"S oo n, yo ca rd. os
Joey Vazquez © MARVEL © 2021 FFG 162A S(1/
919) / u wil l kno
HIT POI NTS w wh at
Joey Vazquez ©
MARVEL © 2021 8  it's like
FFG 92 TH to lose."
AN
Joey Vazq OS (1/ 19 )
uez / HIT
© 2021PO
© MARVEL
FFGINT S136A
16 
Eduardo
Mello
© MARVEL
© 2021
FFG
111

AdAm
W Arlo
ck SpectRu
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I dentity Cards N E W RU LES
1
Additional Forms
TH W
1
TH W
1 Two pre-built player
1 AT K
decks introduce two
AT K
1 Cards with the form keyword grant your identity unique
2
DE F
DE F
HE RO
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HER O
new heroes: Spectrum forms, such as Spectrum’s “energy form.” These forms
IAL. AVE

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Mage ce per phas Re gespoto an mea. faced
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• Protec ship – Give F this ro "The nam e

SIZE 5 /FFG
POIN TS 11
HIT 31A McEvoy ©
MARVEL ©
2021 FFG
1A
decklists. into them. When an identity changes their additional
11 HAN D © 2021
PO INT S McEvoy © MARVEL
Patrick

E 5 / HIT
form, it does not count against the once-per-turn limit on
Patrick
HA ND SIZ

flipping from hero to alter-ego (or vice versa), but it does


count as changing form for the purpose of triggering card

CO M PO N E NTS
effects such as Moxie (The Mad Titan’s Shadow #17).

» 268 cards, consisting of 97 player cards, 19 villain Amplify Icon


cards, and 152 encounter cards. The amplify icon increases the number of boost icons on
boost cards. When a boost card is turned faceup during
SET SYM BO L an enemy activation, add one additional boost icon to
that card for each amplify icon in play.
Cards from The Mad Titan’s Shadow expansion can be
identified by this set symbol:

For a list of important keywords, see page 13.

2 New World Hydra


STARTE R D ECKS ADAM WAR LOCK / ALL
FOU R AS PECTS
These preconstructed decks and character introductions
are intended for the player who wants to immediately
play the game without customizing their own deck. Adam Warlock is the avatar of life and a cosmic
sorcerer. Use his Battle Mage ability each round to

S PECTR U M / LEAD E R S H I P
turn unwanted aspect cards into powerful abilities.
With Warlock’s Cape and Mystic Senses on the
Spectrum can take on the properties of any form table, you will ready him and draw a card when you
of energy. She begins the game with three energy do.
form upgrades in play. When you switch into hero Warlock has access to all four aspects, but he
form, use her Energy Transformation to change into cannot include more than one copy of any aspect
the form you need. Use Gamma Blast to switch to card in his deck. As a result, his pre-built deck
her Gamma energy form and attack, or gain overkill includes many powerful cards that are unique
if you were already in Gamma energy form. Play or “Max 1 per deck.” Shuffle the Cosmic Entity
Speed of Light to change forms again and set up events, such as The Gardener and Eternity, into
your next combo. the encounter deck to potentially replace your
As a one-time leader of the Avengers, Spectrum encounter card reveal with a positive effect!
comes with an assortment of Avenger allies in Adam Warlock cards: Pip the Troll, Soul World,
the leadership aspect. With the Mighty Avengers Karmic Staff, Warlock’s Cape, Cosmic Ward (x2),
support under your control, each of these allies gets Mystic Senses (x2), Karmic Blast (x3), Cosmic
+1 THW and +1 ATK. After you have three Avenger Awareness (x2), Quantum Magic (x2)
allies on the table, play Mass Attack to deal massive
damage to the villain! Aggression cards: Marvel Boy, In-Betweener,
Magic Attack, Uppercut, Combat Training,
Spectrum cards: Gamma, Photon, Pulsar, Blue Audacity
Marvel, Energy Duplication (x2), Gamma Blast (x3),
Photon Speed (x3), Pulsar Shield (x3), Speed of Light Justice cards: Quasar, Living Tribunal, For Justice!,
(x3) Zone of Silence, Heroic Intuition, Determination

Leadership cards: Captain America, Power Man, Leadership cards: Major Victory, Eternity,
White Tiger, Kaluu, Mighty Avengers (x3), Mass Summoning Spell, Make the Call, Inspired,
Attack (x3), Moxie (x3), Band Together (x3) Innovation

Basic cards: Blade, Avengers Tower, Avengers Protection cards: Charlie-27, The Gardener, Shield
Mansion, Ready to Rumble (x3), Energy, Genius, Spell, Counter-Punch, Armored Vest, Preservation
Strength Basic cards: Martinex
Nemesis set: Radioactive Man, Reactor Meltdown, Nemesis cards: The Magus, Universal Church of
Sap Power (x2), Radioactive Blast Truth, Zealot of Truth (x2), Cosmic Inquisition
Obligation: Loss of Control Obligation: Regeneration Cycle

3
CAM PAI G N M O D E R U LE S E XPERT C A MPA IGN
Each of the scenarios in this expansion can be played For players who want an even more challenging
individually as a standalone adventure, or together campaign experience, The Mad Titan’s Shadow
with the other scenarios as part of one epic campaign. expansion comes with everything you need to play an
Campaign mode combines all five scenarios in The Mad expert campaign. The rules for this alternate play format
Titan’s Shadow expansion into one epic experience where are found on page 25.
the outcome of each game impacts the next scenario.
To complete the campaign, the players must win all five » Some setup and victory instructions are
scenarios in numerical order, starting with scenario #1 – preceded by Expert Campaign Only. Players
Ebony Maw and ending with scenario #5 – Loki. hawarMa
playing an expert campaign.
S
should ignore these instructions unless they are
To begin a campaign, the players start by choosing their
RESOURCE
heroes. Each player must use their chosen identity for
the entire campaign, but they are free to change aspects
and alter the contents of their deck following the deck Max 1 per deck.
customization rules in the Marvel Champions Rules -
"Have any of you ever tried shawarma?"
Campaign O nly Cards
Reference between scenarios. — Tony Stark
To play a scenario in campaign mode, set up the scenario
as per the normal rules of the game. Then, follow that
BASIC / CAMPAIGN (4/23)
scenario’s setup instructions in the order in which they are
Watermark Rights LTD © MARVEL © 2021 FFG 183
listed in the Campaign Instructions.
This card is Basic
When the game ends, if the players won, follow that but also Campaign
ShawarMa
scenario’s victory instructions in the order in which they RESOU RCE
O nly.
are listed in the Campaign Instructions. If the players lost, Max 1 per
"Have any of
deck.
you ever tried
shaw arma?"

they may reset the scenario and try again with no penalty.
— Tony Stark

IGN (4/23 )
BASIC / CAMPA 183
© 2021 FFG
LTD © MARVEL
Watermark Rights

C A MPA IGN LOG Cards 180–193 were created specifically for use
in The Mad Titan’s Shadow campaign. These
The campaign log found on the back cover of this
cards cannot be included in any deck unless
rulebook tracks the progress of the entire campaign. At
playing The Mad Titan’s Shadow campaign
the end of each scenario, the players record their results
and the players were directed to add them to a
by entering the required information in the campaign log.
deck by the Campaign Instructions.
A printable copy of the campaign log can be found on
our support page at:
www.fantasyflightgames.com/marvel-champions

4 New World Hydra


SCE NAR I O #1 - E BO NY MAW S PE LL E NVI RO N M E NT
The Mad Titan, Thanos, is on a quest to collect all six CAR DS
Infinity Stones and join them together in the Infinity
Ebony Maw is a servant of Thanos and a powerful
Gauntlet. If he succeeds, Thanos will have the power to
sorcerer. To represent his deadly magic in the game,
control the universe — or destroy it.
Ebony Maw’s set contains eight Spell environment cards.
His fanatical followers, the Black Order, have pledged When a player reveals a Spell environment, they place
their lives to the Titan’s cause, and they scour the that card in front of them in their play area.
universe for the only two stones that their master still
Each of these Spell environments enters play with a
needs to complete the Gauntlet: the Power Stone and
specified number of “invocation counters” on them.
the Reality Stone.
When Ebony Maw activates against a player, his ability
One of those followers, Ebony Maw, has discovered text triggers: “Forced Interrupt: When Ebony Maw
that the Power Stone is being kept in a secure vault on activates against you, remove an invocation counter from
Knowhere. Now, the Black Order’s sorcerer is leading an each Spell in your play area.” Because this is an interrupt
army of Thanos in a direct assault on the space station. ability, it resolves immediately when Ebony Maw
Cosmo and the rest of the Knowhere Corps are doing activates and before that activation is resolved.
what they can to defend the station, but they won’t last
For example, Ebony Maw activates against Spider-Man,
long against Maw without your help!
who has two Spell environment cards in his play area:
Villain Deck: Ebony Maw (I), Ebony Maw (II) Rubblestorm and Fireball. Rubblestorm has three
Remove Ebony Maw (I) and add Ebony Maw (III) for invocation counters on it, and Fireball has one. Ebony
expert mode. Maw’s ability removes one invocation counter from each
environment card, reducing Rubblestorm’s invocation
Main Scheme Deck: Attack on Knowhere, The Power counters to two and Fireball’s to zero. This causes
Stone Fireball’s ability to trigger: “Forced Response: After
Encounter Deck: Ebony Maw, Black Order, Armies of the last invocation counter is removed from Fireball,
Titan, and Standard sets. (The Standard set can be found discard it → Deal 4 damage to your identity.” Spider-
in the Marvel Champions core set.) Man immediately takes four damage; then Ebony Maw
continues resolving his activation.
The Black Order and Armies of Titan sets can be
removed from this scenario and/or added to other
scenarios when using the scenario customization rules.

6 New World Hydra


R U LE S CL AR I FI CATI O N C A MPA IGN INSTRUC TIONS
Q. The “When Revealed” text on stage 1B tells players
to put a Spell environment into their play area. Does this SE TUP:
trigger its surge keyword? » Each player records their identity in the campaign
A. No. The surge keyword is only resolved when the card log found on the back cover of this rulebook.
it appears on is revealed. If the card is simply “put into Players cannot switch identities during a campaign.
play,” it is not revealed.
» Put the “Secure the Landing Pad” side scheme into
Q. If Ebony Maw is stunned or confused, does his play.
Forced Interrupt still trigger when he activates against
» Shuffle the “Security Breach” side scheme into the
me?
encounter deck.
A. No. If Ebony Maw is prevented from attacking or
scheming by a status card, he removes the status card
VIC TORY:
instead of resolving his activation.
» If Secure the Landing Pad was defeated, add
Cosmo to the campaign pool.
» If Attack on Knowhere 1B was completed, add
Security Breach to the campaign pool.
» Expert Campaign Only: Record each identity’s
remaining hit points in the campaign log.

7
SCE NAR I O #2 - TOWE R TWO MAI N SCH E M E S
D E FE N S E This scenario has two main scheme cards in play at the
same time: Stage 1B and Stage 2B. Both main schemes
Ebony Maw failed to capture the Power Stone, but in an
are active each round. Encounter cards that refer to “the
unexpected twist, it was delivered to Thanos by Loki,
main scheme” refer to both main scheme cards. Each
the God of Mischief. The outcast prince of Asgard also
main scheme gains threat during step 1 of the villain
revealed to Thanos that the Reality Stone could be found
phase, and they are each affected by any acceleration
in Avengers Tower on Earth. The Mad Titan immediately
and crisis icons in play.
ordered Corvus Glaive and Proxima Midnight, his two
most trusted generals, to attack the Avengers and seize When a someone plays a card that refers to “the main
the last Infinity Stone. Now it’s up to Earth’s mightiest scheme,” that card’s controller must choose which of the
heroes to protect the Stone, and their home, from the two schemes it is referring to. If a constant effect on a
Black Order. player card refers to “the main scheme,” that card always
refers to the scheme card with the attachment “Focused
Villain Deck: Corvus Glaive (I), Corvus Glaive (II), Proxima
Defense” attached to it.
Midnight (I), Proxima Midnight (II)
Players may thwart either main scheme on their turn.
Remove Corvus Glaive (I) and Proxima Midnight (I) and
When a player wishes to remove threat from the main
add Corvus Glaive (III) and Proxima Midnight (III) for
scheme by thwarting with a character or by a card
expert mode.
effect, that player must first choose which of the two
Main Scheme Deck: Under Siege, The Armies of Thanos main schemes to remove the threat from. For example,
Encounter Deck: Tower Defense, Armies of Titan, and if a player wishes to use For Justice! to remove three
Standard sets. (The Standard set can be found in the threat from the main scheme, that player must choose
Marvel Champions core set.) either stage 1B or stage 2B. If the player chooses stage
1B, then three threat is removed from that stage and no
The Armies of Titan set can be removed from this threat is removed from stage 2B (and vice versa).
scenario and/or added to other scenarios when using the
scenario customization rules.
TWO VI LL AI N S
This scenario has two villains: Proxima Midnight and
Corvus Glaive. Each of these villains is paired with one
of the main schemes. Stage 1B is identified as Proxima
Midnight’s scheme, and stage 2B is identified as Corvus
Glaive’s scheme. When either of the two villains schemes,
place the threat on their matching main scheme card
only. For example, when Proxima Midnight schemes,
place the threat only on stage 1B.
Because there are two villains in this scenario, it is
possible that players may not have enough dials for all
heroes and villains when playing with four players. If that
happens, players may use dice, counters, paper and
pencil, etc. to substitute for the last dial.

10 New World Hydra


TH E ACTIVE VI LL AI N AVE N G E R S TOWE R
Both villains are in play at the same time, but only one of In the Tower Defense scenario, the heroes must
them is “the active villain” each round. The active villain defend Avengers Tower from The Black Order’s vicious
is the only villain who activates during step 2 of the villain assault. This is represented by a unique, double-sided
phase. The active villain is identified by the attachment environment card, Avengers Tower, that the villains are
card, “Focused Defense.” The Focused Defense trying to destroy. The Avengers Tower environment
attachment begins the game attached to stage 2B. It begins the game in play on its Stronghold side. If
reads: “The villain who matches the attached scheme is it receives enough damage, it is flipped over to its
the active villain.” Damaged side. If the Damaged side is destroyed, the
players lose the game.
Encounter cards that refer to “the villain” only refer
to the active villain. For example, the treachery card The Stronghold side of the Avengers Tower environment
Advance reads: “The villain schemes.” If Corvus Glaive card reads: “The unique rule does not apply to Avengers
is the active villain when this treachery card is revealed, Tower.” This constant ability allows each player to play
only Corvus Glaive schemes. the Avengers Tower support card and use its ability while
the Avengers Tower environment card Stronghold side
When a player plays a card or triggers an ability that
is in play.
refers to “the villain,” they must choose to which of the
villains it refers. If a constant effect on a player card The Damaged side of the Avengers Tower environment
refers to “the villain,” that card always refers to the active card reads: “When Revealed: Discard each other
villain. Avengers Tower from play.” This ability reinforces the
unique rule by discarding each other copy of Avengers
When a player wishes to attack the villain, they must first
Tower from play.
choose which of the two villains to resolve that attack
against. For example, if a player wishes to use Uppercut When damage is dealt to Avengers Tower it must be
to deal five damage to the villain, that player must applied to the Avengers Tower environment card. It
choose either Proxima Midnight or Corvus Glaive. If the cannot be placed on an Avengers Tower support card.
player chooses Proxima Midnight, then five damage is
dealt to her and no damage is dealt to Corvus Glaive M O DU L AR D I FFI CU LTY
(and vice versa).
If players wish to increase the difficulty of the Tower
Defense scenario, they may place damage on Avengers
Tower during setup. This extra damage represents the
effectiveness of the Black Order’s initial attack on the
tower. The amount of damage placed is up to the players
as a group, but listed below are some recommendations
for each difficulty mode:
» Standard Mode: Place 1 damage.
» Expert Mode: Place 2 damage.
» Heroic Mode: Place 3 damage.

11
SUGGESTED PL AY ARE A FOR TOWE R D E FE N S E

black ordEr bESiEgEr


MINION

1
SC H

Encounter 2
AT K Encounter
Deck BLACK ORDER.

Forced Response: After Black Order


3 Discard Pile
Besieger engages you, choose to
either deal 1 damage to Avengers
Tower or deal 2 damage to your
identity.

TOWER DEFENSE (12/27) 


Denis Medri © MARVEL © 2021 FFG 102

Stage 1B Stage 2B
avEngErS towEr
6 undEr SiEgE
MAIN SCHEME
1B ENVIRONMENT
6 thE arMiES oF thanoS 2B
MAIN SCHEME

Proxima Midnight leads the Black Order in


Corvus Glaive directs his forces from the
a direct assault on Avengers Tower.
front, using his tactical genius to counter
Proxima Midnight's Scheme. the Avengers' defense.

Forced Interrupt: When this Corvus Glaive's Scheme.


stage would be completed, Forced Interrupt: When this
remove all the threat from this stage would be completed,
stage instead. Then, deal 6 remove all the threat from this
damage to Avengers Tower. stage instead. Then, deal each
+1 DAMAGED. player 1 facedown encounter +1
When Revealed: Discard each other card.
ATTACHMENT

TOWER DEFENSE (7/27) 1 Avengers Tower from play.


TOWER DEFENSE (8/27) 1
Eduardo Mello © MARVEL © 2021 FFG 98B Forced Response: After damage is Watermark Rights LTD © MARVEL © 2021 FFG 99B
placed here, if there is at least 9
damage here, the players lose the
Permanent. game.

Focused
FocuSEd dEFEnSE

The villain who matches the


attached scheme is the active
villain. TOWER DEFENSE (9/27)
Andrea Di Vito & Laura Villari © MARVEL © 2021 FFG 100B
Forced Response: After the

Defense
player phase ends, attach this card
to the other main scheme.

TOWER DEFENSE (10/27)


Watermark Rights LTD © MARVEL © 2021 FFG 101
Avengers
Tower
ProxiMa Midnight I corvuS glaivE I
VILL AIN VILL AIN

1 2
SCH SC H

2 
1
Proxima AT K AT K

Corvus
Midnight BLACK ORDER.
 Forced Interrupt: When Proxima
Midnight attacks you, choose to either deal
1 damage to Avenger’s Tower, or Proxima
BLACK ORDER.
 Forced Response: After Corvus Glaive
makes an undefended attack, discard the
top card of the encounter deck → deal
Glaive
Midnight gets +2 ATK for this attack. 1 damage to Avenger’s Tower for each
boost icon () on that card.
Proxima Midnight cannot be defeated
while Corvus Glaive has any hit points Corvus Glaive cannot be defeated while
remaining. Proxima Midnight has any hit points
remaining.

TOWER DEFENSE (1/27) / HIT POINTS 9 TOWER DEFENSE (4/27) / HIT POINTS 8
Joey Vazquez © MARVEL © 2021 FFG 92 Eduardo Mello © MARVEL © 2021 FFG 95

12 New World Hydra


C A MPA IGN INSTRUC TIONS I M PO RTANT KEYWO R DS
SE TUP: Hinder X
When a card with the hinder X keyword is revealed, place
» Put the “Save the Shawarma Place” side scheme X threat on that card.
into play.
Incite X
» If Security Breach is in the campaign pool, shuffle When a card with the incite X keyword is revealed, place
it into the encounter deck. X threat on the main scheme.
» Expert Campaign Only: Set each player’s hit Permanent
points to their remaining hit point value recorded A card with the permanent keyword cannot leave play.
in the campaign log for the previous scenario. Piercing
» Expert Campaign Only: Each player may place An attack with the piercing keyword discards any tough
one acceleration token on one of the main schemes status cards from the target of the attack before dealing
to heal their identity to its full hit point value. damage.
Ranged
An attack with the ranged keyword ignores the retaliate
VIC TORY: keyword.
» If Save the Shawarma Place was defeated, add Setup
Shawarma to the campaign pool. A card with the setup keyword begins the game in play.
» If Black Swan is NOT in the victory display, add her Stalwart
to the campaign pool. A character with the stalwart keyword cannot be stunned
or confused.
» If Avengers Tower has the Damaged trait, record
that in the campaign log. Villainous
When a minion with the villainous keyword activates, give
it a facedown boost card from the top of the encounter
» Expert Campaign Only: Record each identity’s deck. When you resolve that minion’s activation, turn
remaining hit points in the campaign log. the boost card faceup and apply its boost icons to the
minion’s stats for the activation. If the boost card has a
boost ability, resolve its effects. Discard the boost card
after the activation.
Victory X
When a card with the victory X keyword is defeated,
place it in the victory display instead of its owner’s
discard pile. The victory display is a named, out-of-play
game area shared by all players. Cards in the victory
display follow the standard rules for out-of-play cards.

13
SCE NAR I O #3 - THAN OS TH E I N FI N ITY GAU NTLET
The Black Order’s assault on Avengers Tower was brutal, E N COU NTE R SET
but the Avengers stood firm in the defense. The tide of
The Infinity Gauntlet is one of the most powerful
battle turned when the Guardians of the Galaxy arrived
artifacts in the Marvel universe. To represent its unique
to lift the seige. The combined forces of the Guardians
and unprecedented power, the Infinity Gauntlet has
and the Avengers was enough to drive back the armies
its own encounter set for Marvel Champions: The Card
of Thanos. Yet in the midst of that chaos, the Mad Titan
Game. This special modular set can be used in most
used the Space Stone to teleport directly into Avengers
Marvel Champions: The Card Game scenarios by using
Tower. Once inside, he seized the Reality Stone and
the following rules:
teleported back to his enormous space ship, Sanctuary.
When using the Infinity Gauntlet set in a scenario, attach
With all six Infinity Stones in his possession, it is only a
the Infinity Gauntlet attachment card to the villain during
matter of time before Thanos masters the power of the
setup. If there is more than one villain (or no villain) in
Infinity Gauntlet and wreaks havoc on the universe. You
play at the start of the game, The Infinity Gauntlet set
only have one shot at stopping him before it’s too late!
cannot be used.
Villain Deck: Thanos (I), Thanos (II)
After attaching the Infinity Gauntlet to the villain, shuffle
Remove Thanos (I) and add Thanos (III) for expert mode. the six Infinity Stone environment cards together and set
Main Scheme Deck: The Infinity Stones, Balance the them aside, facedown. This is the “Infinity Stone deck.”
Scales The Infinity Stone deck has its own discard pile. When an
Infinity Stone environment is discarded, it is placed in the
Encounter Deck: Thanos, Infinity Gauntlet, Black Order, Infinity Stone deck discard pile. If the Infinity Stone deck
Children of Thanos, and Standard sets. (The Standard set is ever empty, shuffle the Infinity Stone deck
can be found in the Marvel Champions core set.) discard pile back into the Infinity Stone deck.
The Black Order and Children of Thanos sets can be There is no built-in penalty for doing this.
removed from this scenario and/or added to other Each Infinity Stone environment has a unique Special
scenarios when using the scenario customization rules. effect that is triggered by the Infinity Gauntlet
The Infinity Gauntlet set may be used in other scenarios, when the attached villain activates. If there are no
but it is required when playing Thanos. Infinity Stone environment cards in play when the villain
activates, the Infinity Gauntlet’s ability places the top
card of the Infinity Stone deck into play instead.

16 New World Hydra


C A MPA IGN INSTRUC TIONS
SE TUP:
» Put the “Hack Sanctuary’s Computer” side scheme
into play.
» If Cosmo is in the campaign pool, put him into play
under the first player’s control.
» If Security Breach is in the campaign pool, shuffle
it into the encounter deck.
» If Shawarma is in the campaign pool, each player
shuffles one copy of Shawarma into their deck.
» If Black Swan is in the campaign pool, put her into
play engaged with the first player.

» Expert Campaign Only: Set each player’s hit


points to their remaining hit point value recorded
in the campaign log for the previous scenario.
» Expert Campaign Only: Each player may place
one acceleration token on the main scheme to heal
their identity to its full hit point value.

»If Avengers Tower had the Damaged trait,


deal three damage to each identity.

VIC TORY:
» If Defensive Protocols is NOT in the victory display,
add System Shock to the campaign pool.
» If The Infinity Stones 1B was completed, record
that in the campaign log.

» Expert Campaign Only: Record each identity’s


remaining hit points in the campaign log.

17
SCE NAR I O #4 - H E L A I N FI N ITE H IT PO I NTS
Against all odds, Thanos has been defeated and the In this scenario, the villain has infinite hit points (∞). A
Infinity Gauntlet wrested from his hand! The combined character with infinite hit points cannot be defeated by
power of the Guardians of the Galaxy and the Avengers taking damage. However, damage may still be dealt to
was just enough to save the universe from the Mad Titan. that character through attacks and card abilities.
The heroes all breathe a huge sigh of relief, but they
have to decide what to do with the Infinity Gauntlet. J OU R N EY TH ROU G H H E L
Tensions rise among the super-powered friends as an Hela is the Asgardian goddess of death and that makes
impassioned debate breaks out. Before the argument her nearly impossible to defeat. Without the aid of Odin
can spiral further out of control, the enigmatic Adam the All-Father of Asgard, the heroes would never be able
Warlock steps forward to offer his stewardship. His to vanquish the goddess of Hel. Unfortunately for the
unique connection to the Soul Stone makes him the heroes, Odin begins the game as a Captive attached to
ideal candidate to safeguard the Gauntlet. The gathered the main scheme. If the players want to defeat Hela, they
Avengers and Guardians agree to this, and the Gauntlet must rescue Odin first.
is entrusted to Warlock’s care.
To help bring Hela’s formidable tenacity to the game,
Relieved to have the mattered settled, the exhausted she is represented by a single double-sided villain card.
heroes move to the lounge to eat and celebrate their She begins the game on her Mystic side. When Hela
victory. After they leave, the stoic figure of Adam would be defeated, the players must resolve the Forced
Warlock is replaced by the grinning God of Mischief. Interrupt on stage 1B, Odin’s Torment: “When Hela
Loki used his magic arts to impersonate Warlock and would be defeated, if Odin is attached to this scheme,
fool the heroes into giving him the Infinity Gauntlet! discard each attachment from Hela and flip her to her
The trickster uses the power of the Gauntlet to enact the Wounded side instead.” Flipping Hela from her Mystic
final part of his plan: to usurp the Throne of Asgard from side to her Wounded side and vice versa is resolved just
Odin. He casts the All-Father down to Hel, consigning like advancing to the next villain stage: her hit points are
him to the cruel ministrations of Hela, goddess of reset and any status cards attached to Hela remain
death. Only the stalwart watchman of Asgard, Heimdall, attached.
escapes to bring news of Loki’s treachery to Avengers If the players control the Odin ally
Tower. He warns that only Odin has the power to defeat when Hela is defeated, they win
Loki and insists that the heroes journey into Hel to the game.
rescue the All-Father from Hela’s grasp.
Villain Deck: Hela (A)
Remove Hela (A) and add Hela (B) for expert mode.
Main Scheme Deck: Odin’s Torment
Encounter Deck: Hela, Legions of Hel, Frost Giants, and
Standard sets. (The Standard set can be found in the
Marvel Champions core set.)
The Legions of Hel and Frost Giants sets can be
removed from this scenario and/or added to other
scenarios when using the scenario customization rules.

20 New World Hydra


C A MPA IGN INSTRUC TIONS
SE TUP:
» Put the “Find the Norn Stones” side scheme into
play.
» Shuffle the “Summoned Back” treachery into the
encounter deck.
» If Shawarma is in the campaign pool, each player
shuffles one copy of Shawarma into their deck.
» If System Shock is in the campaign pool, each player
shuffles one copy of System Shock into their deck.
» If The Infinity Stones 1B was completed, each
player discards the top half of their deck.

» Expert Campaign Only: Set each player’s hit


points to their remaining hit point value recorded
in the campaign log for the previous scenario.
» Expert Campaign Only: Each player may place
one acceleration token on the main scheme to heal
their identity to its full hit point value.

VIC TORY:
» If Find the Norn Stones was defeated, add Norn
Stone to the campaign pool.
» If Retrieve Odin’s Armor is in the victory display,
add Odin to the campaign pool.

» Expert Campaign Only: Record each identity’s


remaining hit points in the campaign log.

21
SCE NAR I O #5 - LO KI W I N N I N G TH E GAM E &
The heroes have defeated Hela and rescued Odin from M O DU L AR D I FFI CU LTY
the dungeons of Hel, but Loki still sits on the throne of
To win the game, the players must defeat a certain
Asgard with the Infinity Gauntlet. Heimdall can take you
number of Loki villains. Each version has Victory 1 to
to the Golden Realm, and the All-Father can offer you
indicate that it is added to the victory display when it is
some protection from Loki’s magic, but it is up to you to
defeated. When Loki is defeated, that triggers the Forced
defeat the trickster god and secure the Infinity Stones.
Interrupt on stage 1B: “When Loki is defeated, advance
Villain Deck: Loki (five different versions) to a random set-aside Loki villain.” When a new version
Main Scheme Deck: All Hail King Loki of Loki enters play, transfer all attachments, status cards,
counters, and tokens that were on the previous version of
Encounter Deck: Loki, The Infinity Gauntlet, Enchantress, Loki to the one that enters play.
Frost Giants, and Standard sets. (The Standard set can be
found in the Marvel Champions core set.) The victory condition for the scenario is written in bold on
stage 1B: “If the number of Lokis in the victory display
The Enchantress and Frost Giants sets can be removed is equal to the victory condition, the players win the
from this scenario and/or added to other scenarios game.” The number of different versions of Loki that
when using the scenario customization rules. The Infinity must be defeated is determined by the players before
Gauntlet set may be used in other scenarios, but it is the game begins. Below is the suggested number of Loki
required when playing Loki. villains that must be in the victory display for each mode
of play:
TH E G O D O F M I SCH I E F Rookie Mode – One version of Loki
Loki is the Asgardian god of mischief. To represent the Standard Mode – Two versions of Loki
trickster god’s sorcerous powers, Loki does not have
ordinary villain stages. Instead, Loki has five different Expert Mode – Three versions of Loki
stage-I villain cards. When setting up Loki’s scenario, Heroic Mode – Four versions of Loki
choose one Loki villain card at random, reveal it and put
it into play. Set the remaining four versions of Loki aside,
out of play. When the players defeat Loki, instead of
R U LE S CL AR I FI CATI O N
revealing the next villain stage, the players reveal one of Q. When the Loki villain card is swapped out for one that
the set-aside versions of Loki at random. has the stalwart keyword, what happens to any stunned
or confused status cards that were on Loki?
SWAPPI N G LO KI A. When Loki gains the stalwart keyword, discard any
stunned or confused status cards from him.
When a card effect instructs the players to “swap Loki
with a random set-aside Loki,” they should replace
the Loki card that is in play with one of the remaining
set-aside versions of Loki. This does not cause Loki to
leave play, enter play, or be revealed. Attachments and
status cards on Loki should be transferred to the new
version of Loki that was swapped in. The Loki card that
was swapped out should be set-aside with the other
remaining set-aside versions of Loki.

24 New World Hydra


C A MPA IGN INSTRUC TIONS EXPE RT CAM PAI G N R U LE S
SE TUP: For players who want a more challenging campaign
experience, The Mad Titan’s Shadow expansion comes
» Put the “Open the Dungeons” side scheme into with everything you need to play an expert campaign.
play.
» Shuffle the “Summoned Back” treachery into the PERSISTENT DA M AGE
encounter deck.
While playing The Mad Titan’s Shadow campaign at the
» If Shawarma is in the campaign pool, each player expert level, each player must record their remaining hit
shuffles one copy of Shawarma into their deck. points in the campaign log after they win a game. This
» If System Shock is in the campaign pool, each player determines each player’s starting hit points for the next
shuffles one copy of System Shock into their deck. scenario. If a player’s remaining hit point value is higher
than their base hit point value, record their base hit
» If The Infinity Stones 1B was completed, each points in the campaign log instead.
player discards the top half of their deck.
The setup instructions for each scenario offer each player
» If Norn Stone is in the campaign pool, each player the opportunity to restore their identity to their full hit
puts one copy of the Norn Stone upgrade into play point value by placing an acceleration token on the main
on its Setup side. scheme.
» If Odin is in the campaign pool, put Odin into play If a player is defeated during a scenario that their
on his King side. teammates go on to win, the defeated player does not
participate in any of the victory steps for that scenario.
» Expert Campaign Only: Set each player’s hit However, they can rejoin their teammates for the next
points to their remaining hit point value recorded scenario by placing an acceleration token on the main
in the campaign log for the previous scenario. scheme to restore their identity to full hit points.
» Expert Campaign Only: Each player may place
one acceleration token on the main scheme to
heal their identity to its full hit point value.
» Expert Campaign Only: If the players lose this
game, Loki exerts his rule over all the universe
and the players lose the campaign.

VIC TORY:
» Loki is defeated and the players win the
campaign! Turn the page to read the conclusion.

25
CRE D ITS M A RVEL
Expansion Design and Development: Caleb Grace Licensing Approvals: Brian Ng
Additional Design and Development: Michael Boggs To the Marvel Comics artists whose amazing work is
and Aaron Haltom featured in this game: Thank you, thank you, thank you.

Producer: Molly Glover


PL AY TESTERS
Editing: B.D. Flory
Patrick Collette, Sam Davan, Tony Fanchi, Ryan Fralich,
Card Game Manager: Jim Cartwright Mattison Froese, Nathan Grace, Christopher Hughston,
Graphic Design: Mercedes Opheim Stephen Majka, Nathan Meehan, Philip Metcalf, Matt
Graphic Design Coordinator: Joseph D. Olson Newman, Chris Propst, Stephen Redman, Glen Saward,
Peter Schumacher, Brian Schwebach, Brian Severson,
Graphic Design Manager: Christopher Hosch
Scott Sims, Mike Strunk, Mike Turner, Ethan Wikstrom,
Cover Art: Michal Ivan and Jeremy Zwirn
Comic Book Illustration: Joey Vazquez
Art Direction: Deborah Garcia with Christina Doffing,
Tim Flanders, Chelzee Lemm-Thompson and
Jeff Lee Johnson
Managing Art Director: Tony Bradt
QA Coordination: Zach Tewalthomas
Licensing Coordinator: Zach Holmes
Licensing Manager: Sherry Anisi
Production Management: Justin Anger and
Liza Lundgren
Visual Creative Director: Brian Schomburg
Senior Project Manager: John Franz-Wichlacz
Executive Game Designer: Nate French
Head of Studio: Chris Gerber
Special thanks to José Guzmán.

FANTASY
FLIGHT
GAMES
UK: EU:
Asmodee United Kingdom Asmodee Nordics Asmodee The Netherlands
PROOF OF
© MARVEL. Fantasy Flight Games. Fantasy Flight Games, the FFG PURCHASE
Unit 6 Waterbrook Road Valseholmen 1 Vossenbeemd 51 logo, Living Card Game, LCG, and the LCG logo are ® Fantasy
Alton Hampshire, GU34 2UD, 2650 Hvidovre, Danemark 5705 CL Helmond Flight Games. Fantasy Flight Games is located at 1995 West MC21en
United Kingdom The Netherlands County Road B2, Roseville, Minnesota, 55113, USA, 651-639-1905. The Mad Titan’s
Actual components may vary from those shown. Shadow
CAMPAIGN LOG
Player Information

Player #1’s Identity: Player #2’s Identity: Player #3’s Identity: Player #4’s Identity:

Remaining hit points: Remaining hit points: Remaining hit points: Remaining hit points:

SCENARIO 1 SCENARIO 2 SCENARIO 3 SCENARIO 4


Ebony Maw Tower Defense Thanos Hela
Check here if Check here if Check here if Check here if Norn
Cosmo was added Shawarma was System Shock Stone was added
to campaign pool. added to campaign was added to to campaign pool.
pool. campaign pool.
Check here if Check here if Odin
Security Breach Check here if Black Check here if The was added to
was added to Swan was added Infinity Stones 1B campaign pool.
campaign pool. to campaign pool. was completed.

Check here if
Avengers Tower
has the Damaged
trait.

Notes

Permission granted to photocopy for personal use only. © MARVEL © 2021 FFG Campaign log also available for download at www.fantasyflightgames.com/marvel-champions

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