Performance-Based Design: Current Practices and Research Issues
Performance-Based Design: Current Practices and Research Issues
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1. INTRODUCTION
1.1 What is performative?
The term performative may represent a synthesis of two of the essential
characteristics of digital design. Digital design processes support
transformation and generation of a geometrical model and they support
analytical evaluation of environmental performance based upon simulating
physical conditions such as solar or structural loadings. It is the potential of
an integration of evaluative simulation processes with digital ‘form
generation’ and ‘form modification’ models that is implied by the term
Performative Design.The term further implies that performance can in itself
become a determinant and method for the creation of architectural form. In
such circumstances digital design diverges from a design paradigm in which
the formal manipulative skills and preferences of the human designer
externally control the process to one in which the design is informed by
internal evaluative and simulation processes. Under such a definition of
digital architectural design as an integration of evaluation processes with
digital processes of form generation and/or modification, various theoretical
assumptions are presented.
Well-known applications of evaluative environments in CAAD
techniques have been employed in architectural and engineering practice
since the Seventies. Until today most of such applications are aposteriori.
That is, they require a well-defined geometrical and physical frameworks in
order to be applied. Performative morphogenesis as a theory produces a
transition from a design paradigm of “form making” to one of “form finding”
[1].Thus digital design in general, and performative-morphogenesis in
particular, also promise the ability to find form, or to obtain unexpected and
even unique solutions. How, and to what extent, the human designer is
involved judgmentally in interaction with such media is a further research
aspect of form-finding techniques. How the design model can incorporate at
an early stage of design both a geometric framework and other factors such
as structure and material are also essential questions towards the definition
of performative-morphogenesis.
Digital design systems in architectural applications contain three
components that in their integration support design:
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early conceptual stages of design. Current technologies are, in general, not
capable of the integration of design synthesis formation processes that are
directly informed by performance-based simulations.Therefore most current
systems are not morphogenetic. It is the human designer who adapts the
geometric design model in order to accommodate optimized and evaluative
findings.
A typical simulation process can illustrate this distinction. A frequently
applied simulation method that characterizes testing and evaluation in
conventional structural design processes is the Finite Elements Method
(FEM).This type of simulation requires a well-defined model. Only after
analyzing the structural stability the design is re-generated. In conventional
design model, evaluations provide feedback for iterative design
modifications. Future directions for performance-based design can provide
digital model that couple principles of performance with principles of
generation [7]. Here modifications of the model can be automatically
achieved by generative processes controlled by the analytical and numeric
findings. Performance-based design is redefined as the ability to directly
manipulate the geometric properties of a digital model on the basis of
performative analyses in order to optimize performance. Instead of
analyzing the performance of a design, and modifying it accordingly,
ultimately it may be possible to directly inform, generate and modify the
design model using performance-based simulations.
In the following section current advances in performance-based
architectural design are presented and certain key concepts and enabling
technologies are identified.This review of current architectural design
practices and advances in digital environments enables us in section 3 to
define certain of the key concepts related to theoretical and methodological
foundations of future developments in the field.
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term “living model” [10] to describe the interactive potential of working in
a parametric design environment with associative geometry (Generative
Components which was used in Swiss Re). In such environments, the
ordering and dependencies of parametric modifications can be defined by
the dependency relationships.With respect to advances of parametric
design as a foundation of future performative systems the body of work of
Whitehead and the Specialist Modelling Group at Foster and Partners
(including Swiss Re, the Courtyard Roof of the British Museum and the
London City Hall) as explicated by Whitehead [11,2,] and Aish [13,14] bring
us to the cutting edge of the potential and limits of this approach to the
integration of evaluation and design synthesis.To complete the picture of
those achievements it is necessary to credit the work of these designers as
members of the Smart Geometries Group (SG) which has further
promoted the technologies, design methods and educational potential of the
approach.
We have observed that the cutting edge of current systems
development lies at the point of how and by what techniques the
parametric model of a design is modified by evaluative analyses and
optimization techniques. Beyond this there is a body of theoretical and
methodological issues related to the potential of integrating computational
approaches to design generation. Primarily the concept of morphogenesis is
the key for supporting form generation by performance.
Generative systems such as grammars [15,16] and genetic algorithms
[17] are well known in the scientific literature, however, their applications in
architectural systems and in performance-based systems in particular have
been few. A brief discussion of one of the recent successful applications of a
generative approach to performance-based architecture will serve to clarify
the potential and current limitations of such systems. A generative method
has been developed by Kristina Shea [7,18].The EifForm system was
developed in the domain of structural engineering to design long-span roof
systems.The system can currently generate planar trusses and single layer
space trusses. In its operation it attempts to demonstrate the synergies
between associative modeling and generative systems which can potentially
lead towards integrated performance-based generative design tools.The
system is designed to provide for different spans, diverse geometric
conditions of site, and to produce either homogeneous or heterogenous
geometric solutions.The design process of the EifForm system includes a
recursive design cycle including generation, evaluation and modification
stages. It can accommodate performative factors such as diverse loadings
and materials.The performance model provides analysis and evaluation that
includes structural analysis and stochastic optimization to support optimally
directed exploration of discrete structural forms in relation to
performance.The generative method employs structural shape annealing
which integrates grammatically controlled parametric shape generation.The
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In parametric design, relationships between objects are explicitly
described, establishing interdependencies between the various objects.
Variations, once generated, can be easily transformed and manipulated by
activating these attributes. Different value assignments can generate multiple
variations while maintaining essential conditions of the topological
relationships.Technologies of associative parametric media (Generative
Components, Digital Project, and others) today provide design environments
in which the designer can define the generic properties of a geometrical
structure within a user-defined framework.
3.4 Optimization
Malkawi [22] has presented a comprehensive review of currently available
environmental performance evaluation systems for architecture and
engineering. He states, “to shift the conventional use of such tools from
analysis to analysis and synthesis, a renewed research into utilizing advances
in optimization is underway.” Relative to the potential for performance-
driven design, how can performative data be exploited directly as data input
in parametric meta-models? Furthermore, how can optimization techniques
and multiple criteria be integrated within the process of form modification
3.5. Generation
The potential for systems supporting “performance-based generation” will
require new approaches to generative models in architecture as well as
integration of research areas related to environmental analysis.With respect
to this goal there appear to be three possibilities which have been
considered and discussed in the research literature [23]: topological systems
(e.g., parametric systems); generative systems (e.g., genetic algorithms), and
dynamic systems (animations) as models of design generation. In order to
demonstrate our approach to performance-based design generation, we
next present an experimental research case study into dynamic animated
simulation as a generative technique.
4. Performative Design
4.1 Introduction
In Performative Design [23], the object is generated by simulating its
performance. In our approach design is defined and characterized by applying
digital simulations of external forces to drive form generation. The goal of the
work is to explore how performative simulation processes can generate
design. In order to demonstrate the approach we present an experimental
project done in the research framework of a digital design studio [24].This
project experiments with methods for exploiting dynamic simulations to
generate designs.
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Figure 1. Constructive
structural wall
(contribution: Shoham Ben
Ari and Roey Hamer)
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4.3.2 Employing animation as a simulation tool
According to Lynn [26], shape can be formed in response to a dynamic
environmental context. In his approach ‘the context of design’ may become
an active force that drives information to transform a static form. Lynn was
the first to demonstrate animation as a design tool and change its
traditional role from a form-representational medium to a form-generation
medium. In our case, both the context (wind) and the form (surface) are
dynamic. Instead of treating design as a static form, animation was employed
as a simulation of dynamic forces in order to generate dynamic form.
We have exploited animation to study the motion of a complex surface-
skin. Animated techniques in 3d MAX were employed to model simulation
processes and their dynamic effects (see figure 4 and figure 5).The
geometrical model includes both global and local geometry.The basic
geometry of the surface-skin (global geometry) was first defined as a
standard surface plane primitive. A scale unit was modeled and duplicated in
relation to the surface-plane.The scales were integrated as ‘local constructs’
keeping parent and child relations.The relation between the global
geometry (the surface-plane) and its local components (the scales) was
created according to desired number of units, the dimensions and relations
of the geometrical parameters.The whole system was defined as a 3d
dynamic geometrical network (see figure 4). Any dynamic movement of the
plane triggered the location and related angle of the scales. At a later stage
the surface-skin was defined as a cloth material by adding a ‘Reactor Cloth’
modifier to the plane.
In order to study the dynamic motion of the surface we selected wind
force as a case study. Simulation of the dynamic factors and their effects on
the surface were formulated by using reactors. Reactor is a plug-in for 3DS
Max that allows animation to simulate complex physical scenes.The physical
attributes of the surface were set up by specifying a reactor for the surface-
skin.The second reactor in this experiment was a ‘Reactor-Wind’. Both
supported the cloth simulation and the physical behavior of wind.The
physical parameters of the surface were set up by specifying a reactor for
the surface-skin, physical parameters of the surface such as: mass, density
elasticity, stiffness, stretching and damping were defined in order to simulate
the dynamic environment.Wind simulation, in fact, generated the shape of
the surface-skin.
The second performance factor was light.The lighting condition below
the surface-skin (see figure 5) was a result of reaction to the wind causing
the opening or closing of scales. At this stage they enabled visual evaluation
in order to study the impact of skin geometry and scale position on light
penetration. At a latter stage we intend to simulate both the wind situation
and the lighting as two generative factors.
Animation was employed as a form-giving mechanism.The motion of the
surface and its associated scales were visually animated.The dynamic
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4.4 Summary
The experimentation studies have demonstrated how performance
simulation might be employed as a design tool to drive design generation. A
future objective in employing this type of performance-based generation is
that the formation of a skin/structure assembly may actually be generated
by dynamic simulations. Furthermore, simulations and analyses of
componentized assemblies may be highly relevant in the design of complex
external wall assemblies, particularly dynamic assemblies.
The implications of such an approach can be broadened to include
simulations of both quantitative and qualitative aspects. Such applications
require the formulation of generative performance in simulation models.
This might include, for example, parametric systems which can adapt the
skin elements in response to the dynamic simulations.
5. Conclusions
During the last decade performance-based design, as discussed here, has
emerged as a leading edge of digital design practice, research and
development.With it has come a new maturity that promises to transcend
the formal and geometric innovations that have strongly promulgated the
great interest in emerging digital technologies. It is within the context of an
emerging pragmatism that performance-based design and other approaches
offer such great promise. Steps away from ‘form making’ and towards ‘form
finding’ processes constitute a legitimate for of paradigm shift in
architectural practice.The operative successes that we have presented may
provide additional perspectives of the professional future.
Without any doubt this first generation of performance-based design has
enabled the elucidation of concepts, research issues and developmental
priorities.The nature of architectural meta-models that exploit these
emerging technologies presents a broad field of computational research for
which some decades of design research has well prepared us. Furthermore,
the nature of architectural education will be strongly affected by the
presence these bodies of knowledge.The realization of the vision of
designer as digital tool maker is an essential prerequisite for progress in
these directions.
Given that throughout this report we have attempted to map the
boundaries of current practice including certain directions for experimental
research, it remains now to ask what other developments might in the
future become integrated with digital practices, methods and techniques.
For example, future directions for development are digital techniques that
couple principles of performance with principles of geometry related to
form, structure and material [27].The vision of morphogenetic design still
demands research work in generative systems that are capable not only of
digitally capturing the genius of nature but are potentially well-integrated
Acknowledgements
Work presented was carried out in the framework of the Experimental
Digital Design Studio, Faculty of Architecture and Town Planning,Technion,
ITT headed by Professor Rivka Oxman.The following students are highly
acknowledged: Shoham Ben Ari and Roey Hamer.
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Rivka Oxman
Faculty of Architecture and Town Planning
Technion, Israel Institute of Technology
Haifa, Israel 32000
[email protected]; [email protected]