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UDK Shortcuts v1

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0% found this document useful (0 votes)
56 views4 pages

UDK Shortcuts v1

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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IN EDITOR:

General:
Left Mouse Click = Select an Object/Actor
Ctrl+Shift+F = Open/Search Content Browser
Middle Mouse Click and Drag = Measuring Tool
Spacebar = Cycle Between Move/Rotate/Scale for Selected Object
Ctrl+1 (0,1,2,3…9) = Save Camera Bookmark/Reference Position; Press 0,
1, 2, 3, … 9 to Restore to that Camera Reference Position
Ctrl+Tab = Cycle Through Available Window Menus
Ctrl+Z = Undo
Ctrl+Y = Redo
Ctrl+C = Copy
Ctrl+V = Paste
F4 = Properties Menu for Any Selected Object/Actor
~ = Reference Coordinate System Toggle Between World and Local
Ctrl+T+Left Mouse Click = Teleport Camera Point of View to That
Location

Builder Brush:
F2 = Red Builder Brush Selection
B = Cycle Builder Brush Visibility On/Off

BSP Brushes and CGS Functions:


Ctrl+S = Subtract BSP Brush
Ctrl+A = Add BSP Brush
Ctrl+P = Makes the Selected Brush Within Your Level into a Red Builder
Brush

Selections:
Ctrl+Left Mouse Click = Add To or Remove From a Selection
Delete = Removes an Object
Ctrl+Shift+Left Mouse Click = Select a Brush in Perspective Viewport
(Lit/Unlit Mode)
Ctrl+Left Mouse Click/Hold and Drag = Move Selected Objects in Viewport
Ctrl+Shift+Left Mouse Click/Hold and Drag = Move Selected Objects in
Viewport and Camera at the Same Time
Alt+Left Mouse Click/Drag Object = Duplicate a BSP Brush (any other
object)
Ctrl+Alt+Left Mouse Click/Drag = Marquee Selection
Ctrl+B = Find Static Mesh in Content Browser

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~ = Cycle Between World/Local Coordinate System (key above Tab)
[ ] = Decrease/Increase Grid (bracket keys)
Shift+Z = Select Matching Static Meshes
Shift+B = Select All Surface Faces of a selected BSP Brush
Shift+S = Select All Surfaces in the Level
Shift+Q = Reverse Surface Selection
Shift+G = Select Matching Surface Group
Shift+I = Select Matching Surface Items
Shift+B = Select Matching Surface Brush
Shift+T = Select Matching Surface Texture
Shift+J = Select All Adjacent Surfaces
Shift+C = Select Adjacent Coplanars Surfaces
Shift+W = Select Adjacent Wall Surfaces
Shift+F = Select Floor Surfaces
Shift+Y = Select Adjacent Slant Surfaces
Home = Center on a Selected Object

Viewport:
Ctrl+1 (or any values 0 to 9) = Set Camera Marker
Press 1 (or any values 0 to 9) = Recall/Comeback to the Set Camera
Marker
Alt+X = Maximize/Restore Active Viewport
W and S = Move Forward and Back
A and D = Move Left and Right (Strafe)
Hold Right Mouse Button and Move = Look Around
Hold Left Mouse Button and Move = Move Forward and Back
Hold Right+Left Mouse Buttons and Move = Move Up/Down/Side-to-Side
Hold Right or Left Mouse Button and Move = Pan Around (Orthographic
Viewports)
Hold Right+Left Mouse Buttons and Move = Zoom In/Out (Orthographic
Viewports)
Ctrl+R = Real Time Preview
G = Game Mode
Alt+W = On/Off Static Mesh Visibility
F = On/Off Fog Visibility
P = Show Paths On/Off
F = Show Fog On/Off
I = Show Level Coloration On/Off
Alt+1 = Brush Wireframe Mode
Alt+2 = Wireframe Mode
Alt+3 = Unlit Mode
Alt+4 = Lit Mode
Alt+5 = Lighting Only Mode
Alt+6 = Light Complexity Mode

2
Alt+7 = Shader Complexity Mode
Alt+8 = Texture Density Mode
Alt+9 = LightMap Density Mode
Alt+0 = Lighting Only with Texel Density Mode

Working Modes/Functions:
Shift+1 = Camera Mode
Shift+2 = Geometry Mode

Geometry Tool - Pen Mode:


Hold Ctrl+Right Mouse Click = Add Vertex Points (while in Geometry Pen
Mode)
Space Bar = Add Vertex Points (while in Geometry Pen Mode)
Backspace = Remove Previous Vertex Points (while in Geometry Pen
Mode)

Static Meshes:
F4 = Object Properties Window From Selected Static Mesh
Alt+S and Left Mouse Click = Insert Static Mesh and Orient/Align to
Another Object
Alt+Left Mouse Click/Drag = Duplicate
Ctrl+Shift+B = Find Material in Content Browser from the Selected Mesh

BSP Surface Materials:


Alt+Q = Show BSP Brushes On/Off
Alt+Right Mouse Click = Grab/Copy Material from BSP Surface
Alt+Left Mouse Click = Apply/Paste Material onto BSP Surface
F5 = Surface Property Window

Lighting:
L+Left Mouse Click = Place a Point Light
R = Show Selected Light’s Radius On/Off

Landscape Mode:
[ ] = Decrease/Increase Brush Size (bracket keys)
Ctrl+Left Mouse Click = Raise (paint up) the Terrain Heightmap
Ctrl+Shift+Left Mouse Click = Lower (paint down) the Terrain Heightmap

Ctrl+Left Mouse Click = Smooth Terrain Heightmap (when Smooth Tool is


enabled)
Ctrl+Left Mouse Click = Flatten To Selected Position (when Flatten Tool is
enabled)
Ctrl+Left Mouse Click = Add Noise (when Noise Tool is enabled)
Ctrl+Left Mouse Click = Add Erosion (when Erosion Tools are enabled)

3
Ctrl+Left Mouse Click = Paint Selected Texture Layer (when Paint Tool is
enabled and Texture Layer selected)
Ctrl+Shift+Left Mouse Click = Remove/Unpaint the Top Most Texture
Layer (when Paint Tool is enabled and Texture Layer selected)

Ctrl+Left Mouse Click = Paint Visibility On (when Visibility Tool is enabled)


Ctrl+Shift+Left Mouse Click = Paint Visibility Off (when Visibility Tool is
enabled)

IN GAME:

Console:
~ = Full Console
Tab = Minimized Console

Console Commands:
‘togglescreenshotmode’ = enables screenshot mode
‘fly’ = allows to fly around the level
‘tiledshot’ = takes a high-res screenshot
‘tiledshot 2’ = takes a high-res screenshot twice the size
‘add bots 4’ = will add 4 bots spawned into your level

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