Chapter 1 Getting Started
Chapter 1 Getting Started
Program Package
What's included in the program package
In the ideCAD Static package given to you;
CD/DVD to enable the installation of the ideCAD Static IDS v10 program.
User manual.
The program's dongle.
Note: The dongle is the most important element of the package. Please take care to protect and
store it . Loss and/or theft of the dongle means that your license has been stolen and/or lost, and it
cannot be renewed.
The license agreement for your program package. Read the license agreement
carefully.
One license card.
Note: Package contents may change during the program update.
Recommended System Requirements
Optimal performance system requirements for the desktop:
- Intel i5-7600K
- 64-bit Windows 7, 8, or 10 operating system
- 16 GB RAM
- Nvidia GeForce GTX 1050 discrete graphics card
- 1920x1080 monitor resolution
High performance system requirements for desktop:
-Intel i7-7700K
-64-bit Windows 7, 8 or 10 operating system
-32 Gb ram
-Nvidia Geforce GTX 1060
-At least 1920x1080 monitor resolution
Optimal performance system requirements for the laptop:
- Intel Core i5-7300HQ
- 64-bit Windows 7, 8, or 10 operating system
- 16 GB RAM
- Nvidia GeForce GTX 1050M discrete graphics card
- 1920x1080 monitor resolution
High performance system requirements for the laptop:
- Intel Core i7-7700HQ
- 64-bit Windows 7, 8, or 10 operating system
- 32 GB RAM
- Nvidia GeForce GTX 1060M discrete graphics card
- Monitor resolution of at least 1920x1080
Selection' window will open. Depending on the selection, the program will now open
with the classic or ribbon menu interface.
Once the selection is made, the start page will open.
When the program is run for the first time, the user opens a blank project page by selecting New Blank
Project.
Start Page
After the project is opened, the start page can be opened again if desired.
In the classic menu, the Project/Start Page line is clicked, and in the ribbon
menu, the ideCAD icon/Start Page line is clicked.
Once the selection is made, the start page will open.
New project: Click on the New Project icon to open a new project. A new project dialog opens.
New Project
window, there are three options that determine the project settings.
Start using the last settings: If this option is checked, the program activates the settings of the
project opened in the previous stage in the new project. There are also two other options under this
option: 'Recently used materials' and 'Recently used composite materials' . If these options
are checked, the materials and composite materials of the project opened in the previous stage will
become active in the new project .
Start using default (Initialize settings): If checked, the program opens a new project with
the default settings.
Start using template: If checked, the program opens a new project by selecting one of the existing
project templates. Select the template to be used as the setting of the new project and click the 'Open'
button.
Open Project: Used to open an existing project. After clicking Open Project, it opens in the Load
Project dialog . If necessary, the project to be opened by changing the folder is found from the
source. If desired, double-click to open the project. If desired, the project to be opened is
clicked and if the front image line is active, the image of the project is watched in the dialog.
The selected project can be opened by clicking the Open button.
The start page also includes help, tips, updates, and about sections.
Help: Opens the Help page.
Tip: Opens the hint window.
Update: Checks for updates.
About: Opens the program version window.
Show startup screen: If this feature is selected, the start screen will appear each time
the program is opened through the shortcut. If the last saved project is opened
automatically when the program is run if it is not selected, the opening of the project
depends on the 'Load Last Project at Startup' option in the General Settings dialog.
If this option is selected, the last saved project opens automatically when the program
is run, as mentioned above. If you don't want the last saved project to load
automatically at startup, this option is unchecked. In this case, the user will need to
open the project with Project/Open in the classic menu and the ideCAD icon/Open
in the ribbon menu.
There are 4 sections on the start page that provide quick access.
Recent projects: With the Recent projects tab, you can quickly access the 9 projects you
have recently opened. In addition, the last 9 projects worked on in the program are kept
under the project menu. The relevant project can be opened by clicking the line
with the name of the relevant project from the project menu.
Resources: Links to videos, documents, project repository, frequently asked
questions, forum and web page where you can learn about the program.
Announcements: You can find the announcements about the program here.
Contact: This tab contains contact information.
You can monitor whether you're online or not in the right corner of the start page. If
you have an internet connection, you will be online automatically.
Easy access to ideYAPI Corporate social sites: In the lower right corner of the start page, click
ideYAPI
corporate Facebook, Twitter and Youtube pages can be reached.
Ribbon Menu
Once you click on any menu title in the ribbon menu such as Reinforced Concrete, Steel, Join, etc., it
You go to the menu, you will see the section and command icons under the menu.
For example, the Reinforced Concrete menu in the screenshot above, the Axle section, the Axle
command icon. Axle
Clicking the down arrow below the icon will show you more commands related to the topic.
For example, when the down arrow under Axle is clicked, the commands Calculate Stroke,
Contour Lines, Move Axle Label, Axle Settings appear in the list of axle icons. While the
Aks command is mentioned in the book
It will be made of reinforced concrete/Axis/Axle.Calculate Contour under the Aks icon list in the book
command will be written with Reinforced Concrete/Axle/Axle/Contour Calculus.
By moving the middle mouse button back and forth, you can switch from the previous to the next heading.
You can minimize the ribbon menu by double-clicking the menu title. When the
ribbon menu is closed, you can minimize or enlarge the menu by pressing the left
mouse button once. When you click the right mouse button on the ribbon menu, you
can do the same by ticking the shrink band from the menu that opens.
When you click on the ideCAD icon in the upper left corner, the file menu opens.
From this menu, you can access commands such as saving a project, reloading,
importing, exporting operations, etc.
Classic Menu
In the classic menu, once you click on any menu heading, such as Project, Edit,
Tools, etc., you open that heading and see the commands under it. To run commands
in menus; The mouse cursor is moved to the menu line and the left mouse button is
clicked. The mouse cursor scrolls over the menu. When hovering over the desired
command line, the left button is clicked.
For example, in the screenshot above, Draw is the menu, Objects/ Column is the
submenu, and Rectangular Column is the command. In the book, when mentioning
the Column command in the draw menu, it will be expressed as
Draw/Objects/Column/Rectangular Column.
Toolbars and Icons
The icon is the icon that represents the command. Toolbars, on the other hand, are
toolbars with icons on them. Toolbars make it easier for the user to access commands.
Toolbars in the program can be divided into two parts: Fixed Toolbars and Floating
Toolbars. Fixed toolbars are constantly located on the edges of the screen. These
toolbars contain command icons that are frequently used in the program. Floating
toolbars are toolbars that appear on the screen while some commands are active and
disappear again when the relevant command is exited. These toolbars contain
subcommands associated with the command. For example; In the Beam toolbar that
appears on the screen while the beam command is active, there are sub-command icons
such as Continuous Beam, Curvilinear Beam and Beam Settings.
Toolbars and icons are arranged according to the frequency of their use in the program and
the relationship of the commands with each other . However, these can be customized by
the user. In the classic menu, the user can add and remove the icons he wants from the
toolbars, add new toolbars to the program, turn the toolbars on and off. To customize
the toolbars, clickA tools/Customize/Customize . In the ribbon menu
Commands are immutable. If the user wants, they can customize the Quick Entry Toolbar and add or
remove new command icons. By clicking on the menu or sections with the right mouse button,
Quick Entry Toolbar can say Customize.
Example commands and icons:
Command Icon
Save Project
Axle
New Project
Shortcuts
Shortcuts allow commands to be run with the keyboard. For example, if Ctrl and W are pressed at the
same time
The Zoom Window command is executed. The default hotkeys in the program are as follows.
Command Shortcut
Draw Ctrl + P
Nearest Point F6
Undo Ctrl + Z
Select All Ctrl + A
Select None Ctrl + D
Move Forward Ctrl + Y
Architectural Plan/ Shift + Tab
Door plan
Copy Ctrl + C
Object Properties Ctrl + E
Midpoint F5
Previous Window Alt +
Down(Down
Arrow)
Upload Project Ctrl + O
Save Project Ctrl + S
Save Selection Ctrl+1
Remember the Choice Ctrl+2
Delete Delete
Next Window Alt + Up(Up
arrow)
Full Screen F8
Paste Ctrl + V
Help F1
New Project Ctrl + N
Zoom Yakınlaş +
Zoom Out -
Zoom Drawing Ctrl + X
Zoom Window Crtl + W
The user can set the hotkeys the way they want with customization.
Information Row
The line of information is in the lower left corner of the program.
When the mouse cursor hovers over the object, information about the object is
transmitted to the user here. This information is the properties and names of the
objects.
Dialogues
Dialogs are tools that display parameters, information, and options. The user can monitor
and/or change parameters and options in dialogs. In the dialogs there are tabs where
parameters are classified. To reach a parameter in dialogs, first open the dialog, then
Windows
Windows:
-Floor windows
-Sectional and view windows
- View, Perspective and Axonometric Perspective Windows
-2 size windows
can be classified as. The user increases his dominance over the project by using windows.
Floor Windows
Floor windows are windows where objects can be defined and all kinds of changes
can be made on objects. When the program is run and the new project is opened, a
floor window named "ground floor" is automatically created. The user creates the
required number of floors for the project.
The working area of the landing windows is endless. When starting the project, the
user can define a drawing area (layout) that covers the plan image of the building with
the Drawing Boundaries command, which makes it easier to work. To do this, click on
Settings/General Settings/Grid and Limits in the classic menu. In the ribbon menu,
click the General Settings icon in the upper right corner. In the window that opens, the
parameters in the Drawing Boundaries area on the Grid and Boundaries tab are as
follows.
Lower Left Corner X and Y: These are the coordinates of the lower left corner of the drawing area
(layout).
Upper Right Corner X and Y: These are the coordinates of the upper right corner of the drawing area
(layout).
Floor windows have automatic layer management. Each floor window represents the plan
of each floor . Considering that the floor is located, the plan can be looked at in two
ways.
The view from the top to the bottom, in other words, the architectural gaze, is used as the
architectural plan mode in this program.
Called.
Bottom-to-top view, in other words, static gaze, as the pattern plan mode in this program
Called.
Floor Ceiling
Mold Plan Mode
1st Floor
The user can switch from the architectural plan, the formwork plan, or from the formwork
plan to the architectural plan by pressing Shift + Tab on the keyboard or by clicking the
Architectural Plan/Layout Plan icon in the toolbar. When in architecture or layout plan
mode, some objects are visible, some are not, and some objects appear with faint lines.
When in architectural plan mode, beams and static floors are not visible. On the other
hand, all objects belonging to the architectural plan are visible. All architectural objects,
including foundations, can be defined in architectural plan mode. Commands for
objects that do not appear in the classic menu are also not active. In the ribbon menu, it
is active in commands for invisible objects. If one of those commands is clicked, the
program automatically switches to pattern plan mode.
When you are in formwork plan mode, you can define beams and static tiles. The walls of the
floor and the upper floor are visible with faint lines. When in formwork plan mode, the walls
become a reference for defining the beams. Commands for objects that do not appear in the
classic menu are also not active. In the ribbon menu, it is active in commands for invisible
objects. If one of those commands is clicked, the program automatically switches to
architectural plan mode.
The visibility of the upper and lower floor objects on the other floors is determined in the
Settings/Visibility of Objects on Floors dialog in the classic menu and in the Visibility of
Image/Image/Objects on Floors dialog in the ribbon menu. In this dialog, the appearance
colors of the upper floor, the lower floor and the objects in the current floor are set in the plan and
in which line type they will be drawn.
Floor windows consist of several parts according to the selected image configuration. We can
also call these parts a window within a window. We can divide these windows into 3 main
groups:
Plan windows
View windows
Perspective windows
Plan Windows
Plan windows are the windows on which all kinds of data entry are made. All kinds of 3-
dimensional (walls, beams, libraries, floors, spaces, etc.) and 2-dimensional (lines, circles,
arcs, etc.) object data entry can be made from these windows, and the properties of the drawn
objects can be changed.
View Windows
The view windows within the floor windows are used to view the drawn project from a
bird's eye view from the front, back, left, right facades and top and bottom.
Any object entered in the drawing area is also displayed in viewports (if viewed
from the corresponding point of view ). It is possible to see the objects in these
windows with Hidden Line, Black and White Hidden Line, Solid Model and Edged
Solid Model image techniques.
In the hidden line image technique, the object surfaces that enter the image appear
with the object drawing colors selected in the relevant object settings . In the black and
white hidden line technique, objects appear in black and white. If a solid model is chosen,
the objects entering the image are seen with the material textures assigned to the relevant
objects, and there is no boundary between different objects with the same material. If no
material is assigned to the objects, the objects are made into a solid image with their own
line colors. In the edged solid model technique, they are seen with the material textures
assigned to the objects, and the boundaries between different objects with the same
material are visible.
To change the imaging technique;
Right-click the mouse button on the corresponding view window.
From the drop-down menu here, click on any of the Hidden Line, Black
and White Hidden Line, Solid Model or Edged Solid Model lines with
the left mouse button. The corresponding image window will switch to
the selected display technique.
There are three buttons in the upper right corner of the view windows. From these buttons;
If clicked with the left mouse button on the far right (with the arrow), the
corresponding viewing window occupies the entire screen. Clicking the
same button again returns the viewport to its original size and position.
If the middle button is clicked, the letter N on the button changes to 1. The
next time it is clicked, the number 1 changes back to the letter N. If there is
an N on the button, all floors in the project are displayed in the
corresponding viewing window . If there is a number 1 on the button, the
corresponding display window only shows the corresponding floor.
The button on the left (with the filter mark) is used to ensure that the
desired objects are not visible by filtering in the relevant window. In the
window that opens when the button is clicked; Hide purlins, hide
cladding/roofs, hide joints, hide floors, hide curtains, hide walls, hide
curtains/exterior coverings, hide libraries, hide architectural/static mode
objects, and hide 2D objects options appear. By selecting the desired option
or options, the selections are hidden in the relevant window. Hide selected
objects and hide unselected objects can be hidden on an object basis.
It is not possible to send images from view windows directly to the printer/plotter. If
desired, it is possible to print out the drawing by applying the rendering process and
creating visuals or by creating vector drawings of the views. You can find rendering in
the Rendering, Animation, Camera, Light Source, and Materials section.
To convert views to vector illustration;
Right-click the mouse button on the corresponding view window.
In the menu that opens, click the Create Vector Illustration row. The Create Vector
Illustration dialog is presented
will come.
From here, click the OK button.
A new 2D window will open and the view in the corresponding viewport
will be vectored here. You can intervene in this drawing in two dimensions
and print out the drawing.
In the Create vector illustration dialog,
Section list: Defined section lines are listed here. The desired section line is selected with the left button.
Process
It will be applied to the selected section line.
Trim with section: If this option is selected, the objects cut with the selected section line are
shown with their cut surfaces in the vector drawing. If you want to get a 3D vector drawing by
cutting the surfaces of the object, select this option. Otherwise, do not mark it.
Change section direction: Check to change the direction of view of the selected section line. If the
option is selected , the front of the section line will be used as back, the back will be used as
front; right will be used as left, left will be used as right.
Line color: Determines the line color of the objects that are not cut in the vector drawing to be created.
Line color (cut out): Determines the drawing color of the cut entities in the vector drawing to be created.
Block objects: If it is marked, the objects are prepared as blocks in themselves. If unchecked, all
Objects are prepared as lines one by one.
Viewports can be transformed into another view, plan, perspective, or axonometric
perspective window at any time. Therefore;
Right-click the mouse button on the corresponding view window.
In the menu that opens, move the mouse cursor over the Default View row.
Click on the desired image type with the left mouse button from the submenu
that opens here. The corresponding display window will change.
Perspective Windows
Perspective windows within floor windows are used to view the drawn project in 3D from any
point of view .
Any object entered in the drawing area is also displayed in viewports (if viewed from the
corresponding point of view ). It is possible to see the objects in these windows with Hidden
Line, Black and White Hidden Line, Solid Model and Edged Solid Model image techniques.
In the hidden line image technique, the object surfaces that enter the image appear with the
object drawing colors selected in the relevant object settings . In the black and white hidden line
technique, objects appear in black and white. If a solid model is chosen, the objects entering the
image are seen with the material textures assigned to the relevant objects, and there is no boundary
between different objects with the same material. If no material is assigned to the objects, the objects
are made into a solid image with their own line colors. In the edged solid model technique, they are
seen with the material textures assigned to the objects, and the boundaries between different objects
with the same material are visible.
To change the imaging technique;
Right-click the mouse button on the corresponding view window.
From the drop-down menu here, you can select Hidden Line, Black and White
Hidden Line, Solid Model, or Edged
Click with the left mouse button on the desired one of the Solid Model rows. The corresponding
image window is selected
will move on to the imaging technique.
There are three buttons in the upper right corner of the view windows. From these buttons;
If clicked with the left mouse button on the far right (with the arrow), the
corresponding viewing window occupies the entire screen. Clicking the
same button again returns the viewport to its original size and position.
If the middle button is clicked, the letter N on the button changes to 1. The
next time it is clicked, the number 1 changes back to the letter N. If there is
an N on the button, all floors in the project are displayed in the
corresponding viewing window . If there is a number 1 on the button, the
corresponding display window only shows the corresponding floor.
The button on the left (with the filter mark) is used to ensure that the
desired objects are not visible by filtering in the relevant window. In the
window that opens when the button is clicked; Hide purlins, hide
cladding/roofs, hide joints, hide floors, hide curtains, hide walls, hide
curtains/exterior coverings, hide libraries, hide architectural/static mode
objects, and hide 2D objects options appear. By selecting the desired option
or options, the selections are hidden in the relevant window. Hide selected
objects and hide unselected objects can be hidden on an object basis.
There are three buttons in the upper right corner of the perspective windows. From these buttons;
If clicked with the left mouse button on the far right (with the arrow), the
corresponding viewing window occupies the entire screen. Clicking the
same button again returns the viewport to its original size and position.
If the middle button is clicked, the letter N on the button changes to 1. The
next time it is clicked, the number 1 changes back to the letter N. If there is
an N on the button, all floors in the project are displayed in the
corresponding viewing window . If there is a number 1 on the button, the
corresponding display window only shows the corresponding floor.
The button on the left (with the filter mark) is used to ensure that the
desired objects are not visible by filtering in the relevant window. In the
window that opens when the button is clicked; Hide purlins, hide
cladding/roofs, hide joints, hide floors, hide curtains, hide walls, hide
curtains/exterior coverings, hide libraries, hide architectural/static mode
objects, and hide 2D objects options appear. By selecting the desired option
or options, the selections are hidden in the relevant window. Hide selected
objects and hide unselected objects can be hidden on an object basis.
In the perspective window, it is possible to examine the building model by rotating it as we
want, approaching and moving away, and moving up and down at different elevations.
Flight Mode has been developed to examine using different methods.
To examine the model in the perspective window;
If you click and hold the mouse wheel on the perspective window, the
mouse cursor will change to a hand. If you move the mouse cursor to the
right-left, the image will shift to the right-left. In this case, if you move the
cursor up and down, the image will scroll back and forth.
Move the mouse by holding down the mouse wheel and holding down the Ctrl
key on the keyboard at the same time . The perspective will turn, the
perspective will turn.
When you rotate the mouse wheel forward, the image will zoom in,
and when you rotate it backwards, the image will zoom out.
Command with Flight Mode to examine the model;
Click the right mouse button in the corresponding perspective window.
From the drop-down menu, click the Flight Mode row.
Move the mouse. The perspective image will change depending on the mouse
movement.
In the meantime, you can scroll the image left and right using the right and
left arrow keys on the keyboard, and up and down using the Page Up and
Page Down keys. You can also zoom in and out of the image with the up
and down arrow keys .
Double-click the mouse or press the Esc key on the keyboard to exit flight mode.
It is not possible to send images from the perspective window directly to the printer/plotter. If
desired, it is possible to print out the drawing by applying the rendering process and creating
visuals or by creating vector drawings of the perspective. You can find rendering in the
Rendering, Animation, Camera, Light Source, and Materials section.
To convert views to vector illustration;
Click the right mouse button on the perspective window.
In the menu that opens, click the Create Vector Illustration row. The Create
Vector Illustration dialog is presented
will come.
From here, click the OK button.
A new 2-dimensional window will open and the view in the perspective
window will be vectored here. You can intervene in this drawing in two
dimensions and print out the drawing.
In the Create vector illustration dialog,
Section list: Defined section lines are listed here. The desired section line is selected with the left
button. The operation will be applied to the selected section line.
Trim with section: If this option is selected, the objects cut with the selected section line are
shown with their cut surfaces in the vector drawing. If you want to get a 3D vector drawing by
cutting the surfaces of the object, select this option. Otherwise, do not mark it.
Change section direction: Check to change the direction of view of the selected section line. If the
option is selected , the front of the section line will be used as back, the back will be used as
front; right will be used as left, left will be used as right.
Line color: Determines the line color of the objects that are not cut in the vector drawing to be created.
Line color (cut out): Determines the drawing color of the cut entities in the vector drawing to be created.
Block objects: If it is marked, the objects are prepared as blocks in themselves. If unchecked, all
Objects are prepared as lines one by one.
Section and View Windows
The Section and View windows display the sections and views created in the project. Objects
on the cross-sectional line are cut, and other objects in the direction of gaze are visible. By
creating sections and views , 3D objects drawn on floor plans are converted into parallel
projections, 2D lines and scans. The drawn section, the section as much as the view line, the
view window can be created.
2D Windows
2 Theseare the windows where dimensional drawings are made. If you want, you
can create a new 2D window or convert an existing floor window to a 2D
window.
Final corrections that may be required before the project is drawn can be made in
these windows. 2D windows are windows that are completely independent of the
environment in which project models are created. In addition, information can be
transferred between 2D windows and floor windows and section windows using
Copy and Paste commands.
You can use 2D windows as many times as you want.
Changing the Window Being Worked on (Selecting a Window)
Right-click on the message line at the bottom of the screen.
All available windows are listed.
Select the desired window from the list by clicking on it with the left
mouse button. If the window you selected is closed, the window will
open automatically.
Or;
In the classic menu, click the Window/Drawing row. In the Ribbon menu , select
Image/Window/Drawings
icon.
The available windows are divided into tabs according to their category.
"Floor plans", "2D Windows", "Sections", "Layouts", etc. Whichever
category window you want to select, click the tab for that category. Double-
click the left mouse button at the top of the desired window from the list. The
window will open.
When drawing an object (while in the object command), you selected another window and
performed. At any time, when you return to the window, the object command will
resume so that you can continue drawing from where you left off.
If the Window/Previous Window line is clicked in the classic menu and the
Image/Window/Previous Window icon is clicked in the ribbon menu, the program
selects the previous window. Also, if the Alt and Down keys are pressed at the same
time on the keyboard, the previous window is selected.
If the Window/Next Window line is clicked in the classic menu and the
Image/Window/Next Window icon is clicked in the ribbon menu, the program
selects the next window. Also, if the Alt and Up keys are pressed at the same time
on the keyboard, the next window is selected.
Drawings Dialog
The available windows are divided into tabs according to their category. "Floor
plans", "2D Windows", "Sections", "Layouts", etc. Whichever category window you
want to select, click the tab for that category . Double-click the left mouse button at the
top of the desired window from the list. The window will open.
Click the right mouse button on any window in the list. In the drop-down menu, there
are Name, Open, and Delete commands. The Name command allows the name of the
window to be changed. You can do the same with a single click on the window text.
Open opens the window. Delete deletes the window. (Deletion
It is not possible to regress the process. If a window is deleted, all objects defined in that window
Also deleted