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Cleric 2 GladeFreshner

CLASS & LEVEL PLAYER NAME


Flynn d'Deneith
Mark of Sentinel Human Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+3 Constitution +2 18 20 --
+1 -1 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
12
• +2 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +3

-1
Animal Handling WIS
Arcana INT
Simple Weapons

=== TOOLS ===


17 +1 Athletics STR Dice Set
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
P +1 History INT Common, Dwarvish, Elvish
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking)
-1 +0 Intimidation CHA
-1 Investigation INT
9 P +5 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+0 Performance CHA === ACTIONS === When a creature you can see within 5 feet of you is
+3 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
hit by an attack roll, you can use your reaction to swap
places with that creature, and you are hit by the attack
Help, Hide, Ready, Search, Use an Object, instead. Once you use this trait, you can’t do so again
-1 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise, until you finish a long rest.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== SPECIAL ===
+2 Stealth DEX Eyes of the Grave • 3 / Long Rest Channel Divinity • 1 / Short Rest
CHARISMA As an action, you know the location of any undead You can channel divine energy to fuel magical
+3 Survival WIS
within 60 ft. of you that isn’t behind total cover and that effects a number of times per short rest.

+0 isn’t protected from divination magic until the end of


your next turn. You can use this feature 3 time(s) per
long rest.
Circle of Mortality
You restore maximum possible HP on each dice
(instead of rolling) with healing spells to a creature
11 === REACTIONS === with 0 HP. You learn the spare the dying cantrip, can
Vigilant Guardian • 1 / Long Rest cast it as a bonus action, and it has a range of 30 ft.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 2 Bludgeoning

13 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 2 GladeFreshner
CLASS & LEVEL PLAYER NAME
Flynn d'Deneith
Mark of Sentinel Human Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === a number of times per short rest places with that creature, and you are hit by the attack
instead. Once you use this trait, you can’t do so again
* Hit Points • PHB 57 | 1 / Short Rest • Special until you finish a long rest.

* Proficiencies • PHB 57 | Channel Divinity: Turn Undead: 1 Action | 1 / Long Rest • 1 Reaction

* Spellcasting • PHB 58 * Channel Divinity: Path to the Grave • XGtE 20 * Spells of the Mark • ERftLW 48
You can cast prepared cleric spells using WIS as your You can use Channel Divinity as an action to curse If you have the Spellcasting or the Pact Magic class
spellcasting modifier (Spell DC 13, Spell Attack +5) one creature you can see within 30 ft. of you until the feature, the spells on the Mark of Sentinel Spells table
and prepared cleric spells as rituals if they have the end of your next turn. The next time you or an ally of are added to the spell list of your spellcasting class.
ritual tag. You can use a holy symbol as a spellcasting yours hits the cursed creature with an attack, the
focus. creature has vulnerability to all of that attack’s
damage, and then the curse ends.
* Divine Domain • PHB 58
You choose a divine domain that grants you additional | 1 Action
spells and other features related to your deity.

| Grave Domain === MARK OF SENTINEL HUMAN RACIAL TRAITS


===
* Domain Spells • XGtE 20
You gain domain spells based on your cleric level. * Languages • BR 31
You can speak, read, and write Common and one
* Circle of Mortality • XGtE 20 extra language.
You restore maximum possible HP on each dice
(instead of rolling) with healing spells to a creature with * Ability Score Increase • ERftLW
0 HP. You learn the spare the dying cantrip, can cast it Your Constitution score increases by 2, and your
as a bonus action, and it has a range of 30 ft. Wisdom score increases by 1.

| Special * Sentinel’s Intuition • ERftLW 48


When you make a Wisdom (Insight) or Wisdom
* Eyes of the Grave • XGtE 20 (Perception) check, you can roll a d4 and add the
As an action, you know the location of any undead number rolled to the ability check.
within 60 ft. of you that isn’t behind total cover and that
isn’t protected from divination magic until the end of * Guardian’s Shield • ERftLW 48
your next turn. You can use this feature 3 time(s) per You can cast the shield spell once with this trait, and
long rest. you regain the ability to cast it after you finish a long
rest. Wisdom is your spellcasting ability for this spell.
| 3 / Long Rest • 1 Action
* Vigilant Guardian • ERftLW 48
* Channel Divinity • PHB 58 When a creature you can see within 5 feet of you is hit
You can channel divine energy to fuel magical effects by an attack roll, you can use your reaction to swap

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Spell Scroll (1st Level) 2 --

Scale Mail 1 45 lb.

SP 0 Shield 1 6 lb.

Clothes, Fine 1 6 lb.


EP 0 Amulet 1 1 lb.

GP 25

PP 0
WEIGHT CARRIED

58 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb.
PUSH/DRAG/LIFT

360 lb.

EQUIPMENT

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Male 28 Medium 5' 9" 160
GENDER AGE SIZE HEIGHT WEIGHT
Flynn d'Deneith Neutral Good Church of Kelemvor
Fair Hazel Auburn
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I see omens in every event and
House Deneith action. The gods try to speak to us,
Church of Kelemvor we just need to listen.
I can find common ground between
=== Organizations ===
PERSONALITY TRAITS
Church of Kelemvor
Charity. I always try to help those in need, no matter what the
personal cost. (Good)

Noble Obligation. It is my duty to protect and care for the people


beneath me. (Good)

IDEALS

Everything I do is for the common


people.

BONDS

I put too much trust in those who wield power within my temple’s
hierarchy.
I secretly believe that everyone is beneath me.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Flynn d'Deneith comes from one of the world


famous line of House Deneith, one of the marked
people, spent his younger years seeing his elders
fought with honor and bravery rarely found in the
Forgotten Realms, he idolizes Baron Breven
d'Deneith, the current patriach of house Deneith,
to a fault. Always seeing that is how a knight
should always act, toward goodness and to the
people. But being born a noble, Flynn feels
conflicted to that idea, Being of a higher caste,
why wouldn't he feel superior to those underneath
him, this conflicting notions haunt his younger
years until after he found his own calling, by
becoming a devoted cleric of an ancient order of
Kelemvor, the Lord of the Dead. He found it within
him to truly loves the people, to believe
wholeheartedly that with great power comes great
responsibility, by being of a higher birth means
that there is always more that he can do for other
people.

Years passed and he is known for his unwavering


faith and his profound knowledge of divine magic.
His life has been dedicated to the study and
worship within the serene walls of his monastery,
but today, the tranquility is broken. The inner circle
of his order, a group of venerable and wise magic
users, summons him to the sanctum—the sacred
heart of his monastery.

With a gravity that chills his bones more than the


coldest winter, they reveal a secret of old, a
burden that his order has borne in silence: long
ago, his ancestors were tasked with a sacred duty
to protect the world from an unspeakable
darkness. This malevolent force was imprisoned
within an ancient temple, hidden deep in the
snow-covered mountains, sealed away by
powerful magics and left to be forgotten in the

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Toll the Dead Cleric WIS 13 1A 60 ft. V,S Instantaneous XGtE 169 V/S

O Mending Cleric -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Spare the Dying Circle of Mortality -- 1BA 30 ft. V,S Instantaneous PHB 277 V/S

=== 1st LEVEL === 3 Slots OOO

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Bane <C> Cleric (Always Prepared) CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

P False Life Cleric (Always Prepared) -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Command Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Ceremony [R] Cleric -- 1h + 10m Touch V,S,M Instantaneous XGtE 151 V/S/M

O Arcane Healing Cleric -- 1A Touch V,S Instantaneous V/S

O Shield Guardian’s Shield -- 1R Self V,S 1 round PHB 275 1/LR, D: 1Rnd, V/S

SPELLS

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