Patchnotes
Patchnotes
3732833:
HIGHLIGHTS
Baldur’s Gate 3 is now fully supported on Mac!
A Magic Mirror that lets you change your appearance is now available at camp!
Combat
The colours on the PS5 controller will now match elemental damage types more
closely.
Performance
Made dye colours more intense and more visible on some armours. This will only
affect newly dyed items.
Dragonborn characters can now select any of the barbarian piercings.
Fixed Shadowheart going blonde when equipping a hat.
Improved the reflection in the Spectator's eye in the Underdark.
Fixed face tattoos disappearing when zooming out.
Flow and Scripting
Fixed a bug where companions temporarily leaving the party (e.g. being sent to
prison) would forget their partnership history and act unusually cold towards you.
Fixed a bug letting you trade with Cazador while he [spoiler]begs for
mercy[/spoiler].
Improved the Astarion romance flow if you agreed to spend a night with him before
going to camp by disabling some less important camp moments.
Fixed some dialogue options only showing up once when talking to Withers.
Fixed a blocker where if you knock Orin's [spoiler]Slayer form[/spoiler] into the
chasm, you can't get her [spoiler]Netherstone[/spoiler].
Fixed an issue causing Dammon to enter combat and die at Last Light, preventing
Karlach's story from progressing.
Added a journal step for when the tieflings leave the Emerald Grove. The Forging of
the Heart quest will also close if Dammon is no longer available in the region.
Fixed the game thinking you're dating Gale instead of Karlach in one of the
dialogues with Karlach.
You now need higher approval for Shadowheart to confess her Shar worship to you.
Myshka the cat will now follow you around if told to, even if you don't have Speak
with Animals.
Fixed not being able to [spoiler]cut Vanra out of the hag[/spoiler] by interacting
with her Knocked Out body if all of [spoiler]her mushrooms[/spoiler] are destroyed.
Lae'zel will no longer tag along (whether dead or alive) after you [spoiler]slit
her throat[/spoiler] when she [spoiler]ambushes you at night[/spoiler].
Fixed a bug allowing you to yoink the [spoiler]Orphic Hammer[/spoiler] right out of
the so-called [spoiler]Impervious Sphere in the House of Hope[/spoiler] if someone
else in your party is in an interactive dialogue with [spoiler]the
sphere[/spoiler].
Fixed a flow issue in Shadowheart's endgame romance dialogue to make sure Karlach
[spoiler]appears alone in Avernus[/spoiler] if Shadowheart says she'll
[spoiler]meet her there at a later point in time[/spoiler].
Fixed Karlach's journal mistakenly saying you arrived in the Shadow-Cursed Lands
when you arrive at the Rosymorn Monastery Trail.
Wyll should now acknowledge Karlach approaching him for the first time more
consistently.
Fixed an issue that caused the Shadowheart swimming scene to not play for some
players.
The Narrator no longer thinks you're [spoiler]a mind flayer[/spoiler] when you're
not.
Fixed issues with Astarion discussing topics that are no longer relevant.
The 'Travel to Moonrise Towers' quest no longer sends you to Minthara after saving
Nere - he has a lyre of his own now. He gifts it to you if you [spoiler]saved him
from the cave-in[/spoiler]. This lyre can now be used to call for the drider
through the Shadow-Cursed Lands, like Minthara's lyre does. Both lyres have new
descriptions.
Nere no longer mentions Minthara in his Speak with Dead.
You can ask Minthara for a safe passage to Moonrise if you'd heard about it. She
will ask to raid the Emerald Grove first. If this happens, Nere can be asked about
Minthara and then Minthara can be asked about Nere.
The journals for 'Travel to Moonrise Towers' and 'Follow the Convoy' were updated
accordingly.
Saving Nere no longer creates a danger zone if the duergar was killed before
clearing the cave-in.
During your date with Karlach, Tender Henk will no longer walk away to reveal
another Tender Henk standing behind him. Staring.
Gameplay
The following spells will now correctly break the Sanctuary condition: Call
Lightning, Evard's Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm,
Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud,
Banishment, Glyph of Warding.
Level Up will now queue all characters who can be levelled up so you don't have to
click on them individually.
Fixed some corpses never showing the '(empty)' tag after you loot them.
Fixed not being able to use some reactions while in disguise.
Cazador's staff, Woe, now correctly unlocks the Blight spell when equipped.
Fixed several magic items and Volo's Ersatz Eye losing their power after you are
killed and revived.
Fixed the Spell Sniper feat not working on attack spells.
The Spell Sniper feat will now correctly reduce the Critical Hit threshold by 1.
Fixed the Idol of Silvanus buff disappearing after Long Rest.
NPCs will no longer run away from anything but the [spoiler]Dark Urge Slayer
form[/spoiler] to improve interactivity and flow.
Mummies raised through Create Undead can now Jump to follow you around better.
The Everburn Blade now correctly sets explosive surfaces and explosive objects
alight when hit.
The Misty Escape feat will no longer break concentration.
Reading shop signs will no longer be considered a crime.
The Cutting Words reaction is now set to Ask by default.
Summoned zombies and skeletons will no longer be able to pick up loot and disappear
with it when dismissed.
The Azer summon's Overheat ability is now available on its hotbar when summoned.
The Nimblefinger Gloves now correctly apply their Dexterity bonus to gnomes,
halflings, and dwarves.
Fixed an Animate Dead exploit allowing you to summon 2 skeletons from the same
corpse.
Optimised how the game handles object selection on controller.
Fixed Sovereign Spaw being able to resurrect hirelings with Animating Spores. We
taught him to not use this on player characters anymore.
UI
Your selected trade mode (trade or barter) is now saved to your player profile.
Added an option to the Default Online Settings to let you automatically listen in
when another party member enters a dialogue in multiplayer.
Clarified whether something is a Resistance, a Vulnerability, or an Immunity in the
Examine window.
Added a notification for when another player in your party is trading.
Fixed spells being interrupted by climbing, allowing you to attack twice after
climbing down from a crate.
Updated the Character Sheet on controller to place active Conditions above the list
of Notable Features.
Level Design
Fixed some small holes in Act I that weren't letting tiny characters through them.
Writing
Added a dialogue option to the first in-person dialogue with the Dream Visitor to
avoid only having two antagonistic choices.
Rewrote some spell and action descriptions that were too vague.
Audio
Fixed Raphael's boss fight music sometimes being incomplete or missing.
Fixed some VO not playing in dialogues on PS5 split-screen.
Fixed audio cutting out with 3D Audio enabled on PS5.
Optimised audio in merged split-screen cinematics.
Cinematics
Update v4.1.1.3700362:
CHANGES
Fixed an issue preventing you from starting a new dialogue.
Fixed in-game tutorials not popping up at the correct time on the controller
interface.
Fixed visual artefacts in an Underdark dialogue.
Update v4.1.1.3696083:
HIGHLIGHTS
Fixed a bug that locked players out of many of Minthara’s lines of dialogue.
CRASHES AND BLOCKERS
Fixed sometimes not being able to talk to NPCs or party members because the game
thought you were still in a dialogue.
Fixed a rare crash that would occur when faraway characters got close to the party.
Fixed a crash that would occur if a guard responding to a crime created a summon
(e.g. an elemental), and you fled the combat or were incapacitated without killing
the summon.
PS5
Fixed an issue causing the game's audio to stop working on PS5.
Fixed graphical issues on HDR TVs when the HDR black level calibration was set to
0.
Fixed a crash that would occur when opening the onscreen keyboard.
PERFORMANCE
Fixed a memory leak when creating and destroying many objects.
MULTIPLAYER
Improved performance when cycling through Character Sheet tabs in splitscreen.
Fixed splitscreen not working correctly when a client with splitscreen already
enabled joins a multiplayer game.
Fixed dismissed avatars not showing up properly in Withers' Wardrobe if the host is
at camp and is already looking inside the wardrobe.
Fixed characters sometimes disappearing on splitscreen when the client reconnects
after disconnecting while listening in on a dialogue.
Clients rejoining a multiplayer game where there's a dismissed avatar in Withers'
Wardrobe will now be able to pick that avatar up again rather than have to create a
new avatar. (This bug would happen when the client left the session and another
player selected that client's avatar in the middle of the dismiss-to-camp
dialogue.)
FLOW AND GAMEPLAY
Trader NPCs will now retain their Approval Rating of avatars and companions even
after they're dismissed to Withers' Wardrobe.
Fixed [spoiler]the Emperor[/spoiler] not dying and therefore not triggering the
Game Over flow if you bring him to 0 HP outside of combat in [spoiler]the Astral
Plane[/spoiler].
Fixed not being able to talk to Minthara at camp if you dismissed her outside of
camp.
Fixed Level Up not working as expected if you level up while the game is saving.
Fixed Hag's Bane not having an effect on [spoiler]Auntie Ethel.[/spoiler]
UI
Fixed text being cut off in the title of tutorial pop-ups.
Fixed button prompts getting cut off on the Multiplayer Settings screen on
splitscreen.
Fixed some UIs not updating when saving, causing, for example, Shadowheart's
inventory to appear empty when you recruit her on the beach.
Fixed the tadpole count in the Radial Menu on controller.
CONTROLLER
Fixed characters getting stuck when the Analog Stick Selection setting is set to
Left Stick and you rotate the stick in circles as far as it can go.
ART
Added nipple covers to [spoiler]Cazador's spawn[/spoiler] for when the nudity
filter is enabled.
LEVEL DESIGN
Moved Withers' Wardrobe in the crèche camp to avoid clipping with Shadowheart's
tent.
Update v4.1.1.3686210:
HIGHLIGHTS
Features
Introducing Withers' Wardrobe of Wayward Friends! You can now dismiss co-op party
members from your campaign.
Performance optimisations across the board.
Reduced the size of savegames.
Karlach
This patch brings an additional scene to conclude the ending in which Karlach
[spoiler]decides to travel to Avernus[/spoiler].
If Karlach is in your party at the end of the game and [spoiler]the Blade of
Avernus offers to go to the Hells[/spoiler] with her, you can now decide whether to
[spoiler]go with them, go alone with Karlach, or let them go by
themselves[/spoiler].
Added new moments for companion and avatar Karlach to reflect on the state of her
[spoiler]engine[/spoiler] between acts.
Added a new moment for avatar Karlach to reflect on the possibility of her
[spoiler]engine burning out after getting her second upgrade[/spoiler].
Blockers
Made the hotbar icons for the number of unlocked and available Spell Slots you have
more intuitive.
Fixed hotbar sliders disappearing when changing the selected character while
sliding them.
Fixed the portraits of summons not fitting in their frames in the Party Line.
Inventory
Improved the Light Source tooltip to clarify the purpose of the slot.
Removed duplicate 'close' prompts when the equipment slot pop-up is open. We got it
the first time, thanks.
Tweaked the layout for equipment slots in the Character Sheet on splitscreen.
If you're carrying a character in your inventory and the weight of that character's
inventory changes, that character's weight will now update too.
Combat
Fixed the Learn More Spells button opening the window for the currently selected
character instead of the character whose Character Sheet you clicked it on.
Fixed hardcoded text saying 'Manage powers' so that it can be translated.
Journal
If there were lots of speakers in a dialogue, the list of their names will no
longer be cut off in the Dialogue History UI.
Quest categories and entries in the Journal will now remember whether you've
expanded or collapsed them.
Trading
Added a mouse-over label to the Balance Offer button in the Barter UI for clarity.
Tooltips
The shortcut menu and character selection are now accessible from the Action Radial
menu.
Added Fast Travel to the character radial menu.
Added shortcut prompts to the Jump and Hide actions on the Action Radial menu.
Added a short delay to stick input after selecting an Action in the radial menus to
avoid accidentally selecting something immediately after that or moving the camera.
Limited the maximum number of radial menus.
Fixed ritual spells not being marked as such on the Action Radial menu. We promise,
they don't cost a spell slot!
Fixed tooltips showing up in the Action Radial menu even if you have nothing
selected.
Added additional error messages for the radial menus.
Added more detailed warning messages on controller to indicate why you can't
perform a certain spell or action.
Spell variants will now be placed at the top of the Action Radial menu instead of
in the next available free slot, making it more consistent and user-friendly.
Added a missing icon for Heal in the radial menu.
Character Sheet
Made several improvements to the Character Sheet, for example by adding zoom
capability; updating the style of lists, the XP bar, and equipment slots; and
adding an indicator for the * character's main Ability.
Fixed the Light Source menu not filtering light sources properly.
Added a brief description of what reactions are.
Fixed the abbreviations for Abilities not fitting properly in Russian.
Fixed some clipping and overlapping in the Character Sheet.
Moved the Consume action to the context menu and restored the Equip action as the
default in the inventory panel.
Fixed the prompt to toggle tooltips showing in the Character Sheet filters, and
fixed the background of the slots increasing if the text on them is long.
Fixed Character Sheet navigation issues when using filters.
Equipping an item via the equipment slot pop-up in the Character Sheet will no
longer close the pop-up immediately.
Repositioned tooltips slightly when checking equipment slots.
Fixed some missing tooltips in the Character Sheet.
World Interaction
Added information about the state of containers (e.g. if they're empty) to the
Active Search menu.
Fixed a small issue in cursor error messages.
Fixed the ping action not exiting the ping state on Left Stick Press.
Fixed the Examine panel on objects or characters with multiple resistances not
scrolling properly.
Made it possible to select and inspect more items in the Examine panel, like item
descriptions and conditions.
Fixed some portraits missing in the Examine panel and polished the selector.
Fixed the context menu not being navigable using the D-pad.
HUD
Fixed issues with overlapping text and UI fading in the Party Line and the Resource
Bar.
Fixed an issue preventing you from grouping or splitting summons when you only have
one party member available.
Removed arrow icons from D-pad button prompts.
Updated button prompts and made them look consistent.
Added a background image for Luck Points to match the other resources.
Fixed the Long Rest button prompts falling off the edge of the screen or
overlapping other button prompts, particularly in translated languages.
Fixed the button prompts overlapping the Resource Bar in Turn-Based Mode.
Cleaned up button prompts at the bottom of the screen to make them more consistent.
Made improvements to the action resource bar, such as position and colour changes.
Also reworked the movement indicator to account for larger numbers, and increased
icon width to avoid stretching.
Spells
Fixed not being able to cast a spell with variants from a spell scroll.
Fixed some overflowing text in the Spellbook for translated languages.
Tweaked the appearance of default spells in the Prepared Spells section of the
Spellbook so they don't look inaccessible.
Added more information to the Spellbook about when you can and cannot change your
spells, even if you're not a spellcasting class.
Combat
Made it more obvious if you're low on health at the start of your turn in combat.
Fixed not being able to attack stalactites with ranged spells.
Tweaked the Reactions UI.
Added surface information to the cursor on controller, rearranged some of the
cursor target details, added a new overlay for surfaces when D-pad is pressed down,
and added the Actions prompt * in combat.
Improved readability in the Combat Log by reducing empty space and tightening up
the list.
Made reactions that are turned off still readable and gave them a greyed out icon.
Tooltips
Adjusted some margins and sizes in tooltips to avoid issues like damage text
getting cut off.
Improved the tooltips: added new icons; tidied them up with new font sizes and
placement; fixed the Inspect prompt; added the right colour and icon for the
Equipped line; and added a new * frame, footer, and header style.
Tooltip prompts now show if they're enabled or not.
Tweaked the placement of tooltips for open containers.
Fixed tooltips showing up in dialogue while the dialogue options are still hidden.
Fixed the width of pinned tooltips changing when selected.
Trading
Pressing your cancel button will now close the filter pop-up in the Trade UI.
Fixed the trade button prompts overlapping the split item button prompts.
Fixed the trader attitude not showing up in the Trade window.
Character Creation, Level Up
You can now rotate and zoom in and out on your character in Character Creation when
you're choosing a name.
You can now access multiplayer settings during Character Creation as well.
Fixed scrolling with controller in the Prepare Spells section of Level Up.
Fixed characters in Character Creation sometimes getting obscured by tooltips on
controller.
Added a grid icon and button prompt on Character Creation options that open up a
grid for selection (like when choosing colours) on controller.
On splitscreen, if one player is watching an Origin character's introduction and
another is zooming in and out and spinning their character around in Character
Creation, that second person's * button prompts will no longer affect the Origin
character's introduction.
Spell tooltips in Character Creation will now always show up in the same horizontal
alignment.
Fixed the alignment of chevrons in the Character Creator.
Miscellaneous
Fixed the Enter Invite Code textbox for Direct Connect getting cleared when you
deselect it.
Made general visual improvements to the controller UI.
Fixed scrolling and cropped text in the Journal.
Added information about how long you need to press-and-hold.
Fixed some issues with navigating the Dialogue History UI.
Updated the layout of the Save/Load window, added in-game locations for quicksaves
and autosaves, and made it possible to see longer savegame names.
Adjusted line heights in the multiplayer lobby and Options menus to save space and
reduce the need to scroll.
MULTIPLAYER UI
Fixed secondary local players not having quest, location, and secret map markers
unlocked until saving or loading.
Fixed some host error messages appearing on client screens.
Dialogue interface settings (such as font size) will now be applied to both players
in splitscreen.
Enabled the Combat Feed on splitscreen.
Fixed some of the UI getting cut off on splitscreen when a player is in the
multiplayer settings.
Fixed tooltips overlapping the party line on splitscreen.
Fixed button prompts being mirrored when connecting a secondary local player.
Fixed an empty notification when another player starts their turn in splitscreen.
Fixed multiselection for containers in splitscreen.
Fixed splitscreen not hiding when a fullscreen UI (like the Save window) is opened,
causing you to see things like tooltips in the fullscreen UI.
Fixed the alignment of the Turn Order UI in split screen, when two players are in
different combats at the same time.
GAMEPLAY
If you dismiss your companion to camp and shove them into a chasm, Withers will now
be able to resurrect them... so you can shove them into a chasm again, probably.
Clicking a party member's portrait on the map or minimap will now select that
character and focus on them.
Fixed client–server inconsistencies for Attack of Opportunity, causing the client
to incorrectly indicate that an entity will react to you even if it can't (e.g. if
it's Prone or Unconscious).
Fixed characters' Soul Echoes sometimes teleporting away from where the character
died.
Fixed projectiles not waiting for items to leave inventories.
Fixed the 'Hide during dialogues' option for helmets sometimes causing your
character to lose their hair after a dialogue.
The portal to the House of Hope will no longer decide to become invisible.
Fixed complex idle animations sometimes not starting.
Falling items will now leave Turn-Based Mode and then re-enter after falling to fix
them remaining suspended in the air.
Removed the examine option from some objects that shouldn't be examinable.
Fixed knocked-down entities always playing their knocked-down animation when loaded
into frame.
Fixed the Falling damage number preview when preparing to Jump not always matching
how much damage will actually be dealt.
Fixed edge panning not working correctly when the camera is locked on a party
member.
Fixed reactions not always triggering if you Sneak and then cast Silence, or when
using Astarion's Vampire Bite action.
Active Search: the starting search radius is increased, the camera moves to the
selected item, and you now get a button hint for Active Search after every combat
until Level 3.
The tutorial pop-up for trapped items won't trigger anymore when coming near
certain destroyed traps.
Fixed the option to pickpocket your companions sometimes disappearing in single
player.
Prevented you from being able to multiselect and then drop other players' items.
Fixed not being able to split item stacks outside of your turn.
Fixed not being able to enter Turn-Based Mode with a Downed character.
Fixed items briefly appearing beneath your feet when you pick them up.
Fixed being able to see characters turn towards you briefly before a dialogue
starts.
Fixed the lava VFX disappearing if you load a game that was saved during the combat
with Grym.
COMBAT AND BALANCE
Fixed an issue with auras causing NPCs to make inefficient choices like running
towards you to Shove you, then running away again to make a ranged attack.
Fixed [spoiler]Ansur's Stormheart Nova[/spoiler] blasting right through the ice
shields you can hide behind.
Aggressive beasts now enter combat instead of fleeing when attacked from afar.
Additionally, when you attack an NPC from afar out of combat, they're now more
likely to sprint up to you (instead of getting stuck).
Fixed your resources not getting restored on your next turn if you join a combat
late.
[spoiler]Viconia[/spoiler] is no longer too stubborn to die. She will now go down
at 0 HP or when knocked out.
The timer in the Chamber of Courage will now reflect the correct number of turns
remaining.
Fixed certain spells not taking into account inherited conditions.
Updated the grace period for joining a combat late to be at the end of world items'
turn in the 1st round.
FLOW AND SCRIPTING
Fixed Silenced characters sometimes not being able to start story-critical
dialogues, like with other party members or bosses at the end of a combat.
Fixed an issue causing party members to be Silenced after every dialogue.
If you break your oath as a paladin, the Oathbreaker Knight will now come back to
your camp in later acts, despite how much you may have scandalised him.
Fixed companions sometimes not saying anything during dialogues where they are
supposed to make comments.
Fixed an issue where only the character who accepted the quest from Lucretious to
find Dribbles could talk to her after doing so.
Fixed Gale not reacting to you having [spoiler]The Annals of Karsus[/spoiler].
Fixed Gale's dialogue force-closing when offering him [spoiler]The Annals of
Karsus[/spoiler].
Fixed Gale's romance scene not triggering in Act I.
Fixed Gale commenting on a deal with Raphael before it's made.
If [spoiler]Orin's abductee[/spoiler] gets killed [spoiler]on the altar[/spoiler]
before they're rescued in gameplay, they will now remain dead.
Kerri will no longer get stuck in the Atelier if the dialogue didn't trigger after
[spoiler]the portrait was destroyed[/spoiler].
Fixed enemies sometimes spawning outside of the Atelier at the Jannath Estate when
hitting the portrait.
[spoiler]Prisoners rescued[/spoiler] from Moonrise Towers that take the boat with
you will no longer attempt to arrest you for trespassing upon arriving at Last
Light.
Fixed a bug causing Astarion to be permanently knocked out by the [spoiler]vampire
spawn[/spoiler] during a camp night and disappearing after a Long Rest.
Fixed a bug where Gortash had a dialogue bubble over him after being knocked out,
but clicking on him wouldn't result in a dialogue - the bubble is no longer present
and you can now loot him after knocking him out.
Fixed a bug where Ravengard would disappear from the camp after [spoiler]Mizora
resurrected him[/spoiler].
Dark Urge players [spoiler]turning into the Slayer[/spoiler] during dialogue will
now have the appropriate level [spoiler]of the Slayer form[/spoiler] during the
duel with [spoiler]Orin[/spoiler].
CHARACTER CREATION AND LEVEL UP
You can skip the Level Up animation.
Fixed characters in Character Creation sometimes getting obscured by tooltips on
controller.
Spell tooltips in Character Creation will now always show up in the same horizontal
alignment.
Fixed the class icon overlapping the Level Up banner.
Added a grid icon and button prompt on Character Creation options that open up a
grid for selection (like when choosing colours) on controller.
On splitscreen, if one player is watching an Origin character's introduction and
another is zooming in and out and spinning their character around in Character
Creation, that second person's button prompts will no longer affect the Origin
character's introduction.
The character summary on Level Up will now update to reflect changes in ability
scores.
Fixed the alignment of chevrons in the Character Creator.
LEVEL DESIGN AND MAP
Fixed some artefacts appearing at the bottom right of the screen due to fog of war.
Fixed the map shroud not working correctly in one area of the Goblin Camp.
Fixed a bug preventing you from walking on certain items, like the
[spoiler]fireplace in the Teahouse[/spoiler].
STEAM DECK
Reworked our system for default video options so that values are defined per
platform. For example, the Steam Deck will now default to 16:9.
Settings now default to auto-rotate camera with speed set to max. This works better
for a snappy handheld experience.
CINEMATICS
Cleaned up some mocap in dialogues across the game.
Fixed healing numbers appearing in the cinematic dialogue when you press the button
in the Dank Crypt.
When taking [spoiler]the final Netherstone from Orin[/spoiler], dead
[spoiler]Gortash[/spoiler] is no longer floating in the air.
Fixed your head clipping into Wyll's as you kiss on the ground.
OTHER
Fixed several text issues, like typos.