Middlelevel CourseOutline
Middlelevel CourseOutline
In essence this flexibility will keep multiple career possibilities open for each student, instead of the current
situation of rigidity once the first choice is made.
1. Artificial Intelligence
2. Beauty & Wellness
3. Design Thinking
4. Financial Literacy
5. Handicrafts
6. Information Technology
7. Marketing/ Commercial Application
8. Mass Media
9. Travel & Tourism
OBJECTIVES:
The main objective of these modules is to develop a readiness for understanding and appreciating the
various skills and their application in our lives.
SCHEME:
At Middle level (Classes VI to VIII), one Skill Module of 12 hours duration can be offered as an option to the
students for single academic session as per convenience of Schools.
Schools/students are free to opt for a Skill Module either at class VI or class VII or class VIII.
The marks distribution for each Skill Module is as follows:
Theory 15 marks
Practical 35 marks
Total 50 marks
The assessment shall be done internally by the school as per the above mentioned marks.
The details about Skill Module are as follows:
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1. INTRODUCTION TO ARTIFICIAL INTELLIGENCE
OBJECTIVES OF THE MODULE:
This module of Artificial Intelligence focuses on:
Helping learners understand the world of Artificial Intelligence and its applications through
games, activities, and multi-sensorial learning to become AI-Ready.
Allowing the learners to construct the meaning of AI through interactive participation and
engaging hands-on activities.
OUTLINE CURRICULUM:
MODULE SUB-UNIT DURATION
Excite 2.5 Hours
Introduction to Relate 02 Hours
Artificial Purpose 02 Hours
Intelligence Possibilities 02 Hours
AI Ethics 3.5 Hours
TOTAL DURATION 12 hours
TOTAL MARKS 50 marks (Theory = 15 + Practical 35)
DETAILED CURRICULUM:
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SUB-UNIT LEARNING OUTCOMES SESSION / ACTIVITY / PRACTICAL
To unleash their imagination Recommended Activity: Write an Interactive
towards smart homes and Story
build an interactive story Learners’ to draw a floor plan of a Home/
around it. School/ City and write an interactive story
around it using the Story Speaker extension in
To relate, apply and reflect on Google docs.
the Human–Machine
interactions.
3. PURPOSE To understand the impact of Session: Introduction to UN Sustainable
Artificial Intelligence on Development Goals
Sustainable Development
Goals to develop responsible Recommended Activity: Go Goals Board Game
citizenship. Learners to answer questions on Sustainable
Development Goals
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2. BEAUTY & WELLNESS
CAREERS:
TOPICS TO BE COVERED:
Link personal behaviours with positive and negative customer service in order to create a positive
Awareness on Health & Wellbeing: Importance of trimming nail, cleaning hairs, skin care/ face
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3. DESIGN THINKING
TOPICS TO BE COVERED:
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4. FINANCIAL LITERACY
TOPICS TO BE COVERED:
Introduction to financial literacy : Understanding basic financial concepts, Barter system, Needs
& Wants, Trade, Bill / Cash memo, Need & source of borrowing
Banking: Evolution of Money, Types of Bank, How to open a Bank Accounts, Banking operations.
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5. HANDICRAFTS (FOR CLASS VI/VII OR VIII)
Handicrafts comprise of crafts related to Paper Mache, Fashion Jewelry and others
LEARNING OUTCOMES:
The student will be able to make Paper Mache Crafts with specialized innovative techniques.
The student will be able to make 3D components of Paper Mache with the help of Sakhta Making.
The student will be able to do paint and polish to the craft products.
The student would be able to assemble their products.
The student will be able to make Jewelry components.
The student will be able to make crafts that are environmental friendly such as from (recyclable
products).
The student will be able to use basic tools and equipment required for making multiple crafts.
CURRICULUM OUTLINE:
S. DURATION
TOPIC SUB -TOPIC LEARNING OUTCOMES
NO. (Hours)
1 Introduction ● How to use recyclable ● To be able to identify the use of PPE 1
to Paper materials for making while making craft products.
Mache Crafts craft products. ● Differentiate the raw materials
● How to make craft between recyclable and non-
products based on recyclable types required for
environment friendly making craft products.
● Common tools and ● To be able to identify the type and
equipment required for usage of the tools and equipment
making different crafts required in craft making.
products.
2 Making of ● Preparation of Paper ● To be able to make mould as per the 2
Paper Pulp design.
Mache Crafts ● Making of Sakhta ● Perform the appropriate measures
with the ● Make New Design for drying the object
help of Trends ● Identify the use of adhesives such
paper pulp as fevicol and glue for separating
the object.
● Identify theme and style
requirements for designs
● Differentiate the use of tools and
equipment required for making
crafts.
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S. DURATION
TOPIC SUB -TOPIC LEARNING OUTCOMES
NO. (Hours)
3 Prepare ● Study and adapt to ● Use of creative designs based on 2
Paper design trends relevant the usage of Paper Mache Crafts
Mache Crafts to product class requirements.
with ● Specifying design ● Identify the different quality
innovative processes parameters required for making
ways ● Implementation of the products.
design processes ● Follow the standard procedures for
drying and finishing the final
product.
5 Prepare the ● Collect Raw Materials ● Collect and arrange the materials 1
Fashion ● Arrange Tools and for process.
Jewelry Equipment ● Arrange the decorative jewel piece
components ● Selection of Design with gems, stones, stickers, bone,
horn and pearls.
● Interpret the design based on
standard parameters.
TOTAL HOURS 12
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6. INFORMATION TECHNOLOGY
The course will equip students with skills to identify various devices of computer and their features.
Content of the course has been designed as such to make students capable of independently working on a
desktop and be able to develop applications to handle computations of small scale and record keeping.
Students will develop following skills:
- Improve Computational And Thinking Skills
- Problem Solving Skills
- Decision Making
- logical and analytical skills
Students will not only gain knowledge about the basics of computer but will also develop confidence in
developing small applications through gamification.
The list given below is suggestive and not an exhaustive list to be prepared by the vocational teacher. Only
basic tools, equipment’s and accessories should be procured by the institution so that the routine tasks
may be performed by the students:
- Computer/ Laptop / Tablet
- Scanner
- Projector
- Printer
- Software : Scratch, Draw (or any other open source to draw flowcharts)
- Hub/Switch
- Internet
Students should be exposed to various functional units, Office applications, Network security systems/
devices / field visits to gain knowledge and expertise.
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SCHEME OF UNITS
This course is a planned sequence of instructions consisting of units meant for developing employability
and vocational competencies of students of Class VI-VIII opting for vocational subject along with general
education subjects. The unit-wise distribution of hours and marks is as follows:
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Unit 2: ALGORITHM & FLOWCHARTS
S. No. Learning Outcome Theory Practical
1. Define purpose and scope Introduction to Problem Write Algorithms & draw Flow
of the Problem Solving through Algorithm Chart-
Statement. and Flowcharts Examples:-
Identify the tasks in Steps for Problem Solving Calculate Square of a
chronological order. Representation of Number
Organize them by type Algorithm through Flow Check For leap year
and corresponding shape, Charts Eligibility to Vote
such as process, decision, Basic Symbols and Shapes Calculate Area and Perimeter
data, inputs or outputs. of Flowcharts of Rectangle
Able to solve a problem
using Flowchart
Unit 3: SCRATCH
S. No. Learning Outcome Theory Practical
1. Understand and To understand the Interface and Create a new Sprite.
Implement the make use of Sprites in Scratch Adding new background
Interface of Scratch Making use of Online and Offline Controlling the movement of
Interface Sprite
Taking Input values into the
scratch
2. Using Various Motion Blocks Moving Sprite in various
Blocks Pen Block directions
Ask Block Creating programs to make use of
Answer Block Motion, Pen , Ask and Answer,
Control Block – Conditional Conditional and Iteration Blocks
Statements – If then else block
Iteration Statements
- Repeat Until Block
- Forever Block
3. Implementing Event Using and Implementing Creating Programs using event
handlers Events Like When Clicked handlers
When Key Pressed
Broadcasting Messages
4. Using Variables Defining Variables in Developing Program using
Programs, Variables and Operators
Using operators and Updating
the Values of Variables
5. Implement Making use of simple Creating an animated
Animation in Animation such as changing application:
Scratch Sprites, using different blocks. Example – Changing location &
Costumes to give an effect of
animation
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Unit 4: CYBER SECURITY
S. No. Learning Outcome Theory Practical
1. Understand Internet Define Internet, LAN, MAN, Analyze the Bandwidth, to
and its terminology WAN , PAN, Bandwidth check/view Data transfer rate
in computer lab/ devices
2. Understand Malware : Virus, Worm, Find out the threats
cybercrime and the Trojan, Spam encountered and the security
need of Cyber Security Types of Cyber Crime : measures used in a network.
- Cyber Trolling, Reference Link:
- Cyber Bullying, https://www.cyberlawsindia.net
- Phishing,
- Cyber Stalking
Cyber Security :
- Password
Protection,
- Firewall
Antivirus
Netiquettes
Cyber law: Indian IT Act
2000
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7. MARKETING / COMMERCIAL APPLICATION
TOPICS TO BE COVERED:
Importance of Ethical Behaviour in Marketing : truth, accuracy and good taste in advertising,
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8. MASS MEDIA
CAREERS:
TOPICS TO BE COVERED:
Mass-Media & Society: Communications models that explain the dynamics of mass media, the
nature of the transmissions of cultural contexts, and the impact of mass media on individuals and
Media Literacy: Students will use their comprehension skills, knowledge base, and information
Writing Skills: Students write, present, or produce narrative in response to media stories and
reports to demonstrate command of language (Standard English/ Hindi/ Regional Language) with
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9. TRAVEL & TOURISM
CAREERS:
A world of discovery awaits in Travel, Tourism and Hospitality; look at opportunities and exciting
careers available.
TOPICS TO BE COVERED:
Hospitality: Explore the café or restaurant scene and learn the basics from food hygiene to hot &
cold beverages. Then in small groups use your imagination and create your very own
World Tourism Destinations: Explore some of the worlds key tourist destinations, what makes
them so unique and some of their cultural differences. Different types of Accommodation and
Incredible India Tourism: Look at the many types of tourists that visit India and the economic,
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