Module 1 Technology-For-Teaching-And-Learning
Module 1 Technology-For-Teaching-And-Learning
Module 1 Technology-For-Teaching-And-Learning
for
ELED 30183
TECHNOLOGY FOR
TEACHING AND LEARNING
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This course is designed to engage students to utilize the basic learning theories
and principles for design, development, implementation and evaluation of instruction
using educational technology. The course will provide opportunity for students to take
innovative challenges in meeting information technology at the core of instruction. The
prospective teacher will be exposed to both traditional and innovative technologies to
facilitate and foster meaningful and effective learning. Practical experiences and actual
classroom observations where application of technology in learning will constitute the
major requirement of the course. Online and offline researches and field observation on
the effectiveness of any supporting material in teaching will be used to enhance and
facilitate the delivery of instruction in learning how to teach process.
The role of the teachers will revolve around these key standards for technology
for teaching in the elementary grades. They should be prepared to motivate, inspire,
and guide learners in the wonderful world of technology for teaching.
The modules will tackle topics such as Review of Technology for Teaching and
Learning, ICT Policies and Safety Issues in Teaching and Learning, Uses of ICT Policies
in the Teaching and Learning Environment, online Communities of Learning, Technology
Tools for Collaborative Work, Digital Safety Rules, Digital and Conventional Learning
Materials to Enhance Teaching-Learning, and Assessment tasks in teaching and
learning.
The contents of this module are from various reference materials and different
online resources gathered to equip the teacher-education students of the essential skills
and pedagogical knowledge needed in the field of teaching.
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TABLE OF CONTENTS
Table of Contents ii
References 39
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COURSE GUIDE
ELED 30183
TECHNOLOGY FOR TEACHING AND LEARNING 1
COURSE GUIDE
MIDTERM EXAMINATION
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Resources different learning resources
through a teaching demonstration
a. Google Docs
b. Youtube
c. Survey Monkey
d. Word clouds
e. Audios
f. Videos
g. Slide presentations/narrated
slideshows
h. Still images/ Photographs,
talking pictures
i. Comic strips
j. Mobile apps
(utility/productivity content
presentation, games,
augmented/virtual reality)
Grading System
Class Standing 70%
Reflective Journal
Quizzes
Creative Output
TOTAL 100
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Module 1
Review of Technology for Teaching and Learning
Overview
This module introduces the students to the Definition of Basic Concepts and
Important Terms, Roles of ICT in Teaching for Learning, Theories and Principles in the
Use and Design of Technology Driven Learning Lessons (Dale’s Cone of Experience,
TPACK, ASSURE, SAMR; Mayer’s [2009] Principles for the Selection of Technology for
Educational Use: appropriateness, authenticity, cost, interest, organization and balance).
Module Objectives
Course Material
In this lesson you will explore various concepts and important terminologies
related to technology for teaching and learning to have a clear understanding.
Here are some of the concepts that you need to know and understand
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application of a wide spectrum of practices which included blended or virtual
learning. It can come as online or off-line which utilizes digital technology.
6. On-line digital tools and apps \'use .an Internet connection to access the
information needed. A - common example is Skype. It is a telecommunication
application software product that specializes in providing video chat and voice
calls between computers, tablets, mobile devices via Internet and to regular
telephones.
7. Off-line digital tools and apps can still be used even if there is no internet access.
Among these are Canary Learning, Pocket, Evertone, ibooks, KA LITE (Gupta,
Prinyaka, 2017) downloaded in edtech review (July 03, 2017).
8. Instructional technology is the theory and practice of design, development,
utilization, management, and evaluation of the processes and resources for
learning (Association for Educational Communications and Technology, Seels,
B.B. & Richey, P. C. 1994).
9. Software refers to program control instructions and accompanying
documentation; stored on disks or tapes when not being used in the computer.
By extension, the term refers to any audiovisual materials(Smaldino, 2005).
10. Multimedia is a sequential or simultaneous use of a variety of media
formats in a given presentation or self-study program (Smaldino, 2005).
11. Internet is a massive network of networks, a networking infrastructure. It connects
millions of computers together globally, forming a network in which any computer
can communicate with any other computer as long as they are connected to the
Internet. It is generally defined as a global network connecting millions of
computers (https://www.webopedia.com).
12. World Wide Web (www) is also called the Web which is a graphical
environment on computer networks that allows you to access, view and
maintain documentations that can include text, data, sound, and videos.
(Smaldino, 2005). It is a way of accessing information over the medium
of the Internet. It is an information sharing model that is built on top of
the Internet.
13. Web access is the ability of the learner to access the Internet at any point
during the lesson in order to take advantage of the array of available
education resources.
14. Webquest is an inquiry-oriented lesson format in which most or all
information that learners work with comes from the web. These can
be created using various programs, including simple word processing
documents that include links to websites.
15. Productivity tools refer to any type of software associated with
computers and related technologies that can be used as tools for personal,
professional or classroom productivity. Examples: Microsoft Office,
Apple works - word processing, grade and record keeping, web page
production, presentation) (KFIT-Unesco 2016)
16. Technology Tool is an instrument used for doing work. It can be anything
that help you accomplish your goal with the use of technology. These
technology tools can be classified as:
a. Data/Calculation tools. Examples: spreadsheets, Excels,
Sketchpads, probability constructor
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b. Design tools. These are used to make models and designs,
creating and building. Included here are Family Tree Maker,
GollyGee, and Crazy Machines among others.
c. Discussion tools. There are 4 different approaches that utilize discussion and
interaction on the Internet. These are threaded discussion forum, Blogging,
Live chat, and Video Teleconferencing, Netiquette and Safety on the Net.
d. Email tools. Emails are great communication tools for sending messages,
photographs, videos and other files. It allows you to reach out to others
around the world. Examples are google mail, Ymail, Yahoo mail and many
more.
e. Handheld devices. Handheld devices have become popular
among learners. These include Personal Digital Assistants, global positioning
system, (GPS) and geographic information system (GIS) in the classroom,
Portable electronic keyboards, Digital Cameras, Mobile phones, Palm,
Handheld computers,
17. Webquest is a teacher structured research experience for the students that
is primarily based on use of the World Wide Web and typically takes one
or more instructional periods (Bender & Waller, 2011).
18. Blog is an online journal where posted information from both teachers
and students are arranged. There are three kinds of blogs: blogs used
for communication, blogs used for instruction, and blogs used for both
(Ferriter & Garry, 2010).
19. Wiki, an editable website usually with limited access, allows students
to collaboratively create and post written work or digital files, such as
digital photos or videos. Wikipedia is one of the most widely recognized
of all the wikis (Watters,2011).
20. Flipped classroom utilizes a reverse instructional delivery,. where the
teacher is required to use the web resources as homework or out of class
activity as initial instruction of the lesson which will be discussed during
class time.
21. Podcast is a video or audio multi-media clip about a single topic typically
in the format of the radio talk show. The two basic functions of podcast
are to retrieve information and to disseminate information (Eash, 2006).
22. Google Apps is a cloud-based teaching tool which is stored in the
Google server and is available for students both at home and in school.
It includes the gmail, a free-email for all; Google calendar- a tool
used for organizational purposes; Google sites that provide options for
developing blogs and wikis; and Google docs is used for sophisticated
word processing and editing of the document.
23. Vlog is a video blog where each entry is posted as a video instead of the
text.
24. Facebook is a popular social networking site used by students and adults
worldwide to present information on themselves and to the world.
25. VOIP (voice over internet protocol) is a category of hardware and
software that enables people to use the Internet as transmission medium
for telephone calls by sending voice data in packets using IP rather than
traditional circuit transmission.
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Are students of today interested to use technology in order to learn? Do teachers
have the skills to use technology to enhance their teaching? With the 4th Industrial
Revolution, nobody can deny the influence of technology in our lives. As future
teachers of the 21st century, it is high time that you prepare yourselves to integrate
technology in your classrooms. Using technology is a tool and a catalyst for change.
What then are the roles of technology for teaching and learning?
As teaching and learning go together, let us explore what would be the roles of
technology for teachers and teaching and for learners and learning. According to Stosic
(2015), educational technology has three domains:
1. Technology as a tutor. Together with the teacher, technology can support the
teacher to teach another person or technology when programmed by the
teacher can be a tutor on its own. The teacher will simply switch on or switch
off radio programs, television programs or play DVDs, or CDs that contain
educational programs. There are on-line tutorial educational programs, too.
2. Technology as a teaching tool. Like a tutor, technology is a teaching tool, but
can never replace a teacher. This is like the handyman, which is just there to
be reached. Like any other tool, it is being used to facilitate and lighten the
work of the teacher. It will be good if the teacher can also create or develop
technology tools that are needed in the classroom.
3. Technology as a learning tool. While the teacher utilizes technology as the
tool for teaching, likewise it is an effective tool for learning. As a learning tool,
it makes learning easy and effective. It can produce learning outcomes that
call for technology-assisted teaching. Even the teachers who are teaching
can utilize similar tools for learning. As a learning tool, it is very interesting
that even the elderly uses these tools for learning for life.
For Teachers and Teaching
There are numerous roles that technology plays in the job of teachers. As a tool,
technology has opened wider avenues in management of resources and management of
learning. Likewise, it has modernized the teaching-learning environment in schools. Here
are some examples of the myriad of roles that technology can do for teachers and
teaching.
1. Technology provides enormous support to the teacher as the facilitator
of learning. It transforms a passive classroom to an active and interactive
one, with audio-visual aids, charts and models, smart classrooms, e-learning
classrooms which motivate and increase attention level of learners. Many of
these can be searched on the web.
2. Technology has modernized the teaching-learning environment. The
teachers are assisted and supplemented with appropriately structured
instructional materials for daily activities. There are varied available
technology-driven resources which can be utilized for remedial lesson or
activities. Likewise, there are also a lot of technology-driven resources that
can be used for enrichment purposes. You may search for the examples on
the web.
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3. Technology improves teaching-learning process and ways of teaching.
This will make the act of teaching more efficient and effective. There are
arrays of teaching methods and strategies that can use technology which are
found compatible with learning styles. The multiple intelligence theory of
Howard Gardner tells us that there is a genius in every child. This implies that
there must be varied ways of teaching as there are many varied ways of
learning. All the learning styles can find support from technology, so that
teaching will be more effective and efficient.
4. Technology opens new fields in educational research. The areas of
teaching testing and evaluation are enhanced by technologies for teaching
and learning. Current educational researchers will no longer find difficulty in
interpreting tests, assessment, and other evaluation results. There are
available programs that can analyze and interpret results with speed and
accuracy. Reference retrieval is also hastened because many of the research
materials are in digital form. Technology has also provided access to big data
that can be processed for problem solving and inquiry.
5. Technology adds to the competence of teachers and inculcates scientific
outlook. Through the utilization of theories of learning and intelligence, which
are explained in references uploaded in the net, the teachers are encouraged
to imbibe skills to source this information with speed and accuracy.
6. Technology supports teacher professional development. With the demand of
continuing professional development for teachers, the, availability of
technology provides alternative way of attending professional development
online. For those who are involved as providers of continuing professional
development like trainers, facilitators or organizers, they can level up or
enhance their delivery systems with the support of technology tools.
For Learners and Learning
1. Support learners to learn how to learn on their own. All teachers fully
understand that subject matter or content is a means to achieve the learning
outcomes. There are three categories of knowledge according to Egbert(2009):
declarative knowledge, structural knowledge, and procedural knowledge.
a. Declarative knowledge consists of the discrete pieces of information
that answers the questions what, who, when, and where. It is often
learned through memorization of facts, drills, and practice. It can
be learned by simple mnemonics or conceptual maps. Declarative
knowledge is the fundamental knowledge necessary for students to
achieve more complex higher order thinking such as critical thinking
and creativity, inquiry, and production.
b. Structural knowledge consists of facts or pieces of declarative
knowledge put together to attain some form of meaning. An example
of declarative knowledge is “pencil”. The idea that evolved from a pencil is an
understanding that: “it is something used to write.” This
is referred to as structural knowledge. It can be presented by concept
maps, categorization, or classification.
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c. Procedural knowledge is knowledge in action or the knowledge
of how to do something. It is based on facts but learned through
the process of procedural knowledge. Examples include how to
drive a car, how to use a cell phone, or how to speak English.
Procedural knowledge is indicated by a performance task or graphical
representation of a concept.
The traditional sources of knowledge are printed books, modules and
journals. Other sources are primary sources such as information taken from
research. However, knowledge or content can be learned in many ways.
But how can technology support the learning of declarative, structural or
procedural knowledge? To teach content, time is always an issue of teachers.
Oftentimes, we hear teachers say: "Too many things to teach, too little time
to do. "Technology may be the answer, however the challenge is for teachers
to use technology to learn the technology first. As a facilitator of learning,
the teacher can guide the students to look for the resources and to utilized
them appropriately. There are varied programs that can be used by. students
off-line or on-line for students. What should be necessary is that the students
are engaged, the tasks should focus on questions like how, why and which in
addition to who, what, when and where.
2. Technology enhances learners' communication skills through social
interactions. This is commonly described as the transmittal of information
from one person to another as. single individual or groups of individuals.
According to Shirly (2003) in Egbert (2009), there are three basic communication
patterns:
a. Point to point two-way or one-to-one like Internet chat, phone
conversation or even face-to-face conversation.
b. One-to-many outbound like a lecture, or television. There is no social
interaction.
c. Many-to-many like group discussion, buzz session, heads together.
This kind of interaction provides opportunities for social interaction.
Social interaction occurs in two ways where the participants ask
for clarification, argue, challenge each other and work towards common
understanding. Social interaction through communication occurs through
technology (directly between two persons via email, a cell phone or other
communication technology). It can also occur around technology like students
discussing about a problem posed by a software program or with support
of technology like teachers and students interacting about the worksheet
printed from a website. In all the three modalities, communication occurs and
technology is involved.
For this particular role, what are the benefits derived from technology-
supported communication?
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a. Enables any teacher to guide the learners virtually and making
learning unlimited because communication and social interaction go
beyond a school day or a school environment
b. Enhances students' freedom to express and exchange ideas freely
without the snooping eyes of the teacher face to face
c. Enables learners to construct meaning from joint experiences between
the two or more participants in communication
d. Help learners solve problems from multiple sources since there is
limitless sources of information that the teacher can direct or refer to
the learners
e. Teaches learners to communicate with politeness, taking turns in
sending information and giving appropriate feedback
f. Enhances collaboration by using communication strategies with wider
community and individuals in a borderless learning environment
g. Develops critical thinking, problem solving and creativity throughout
the communication
There are several technology tools and software programs that you will
learn in the coming modules.
3. Technology upgrades learners' higher-order-thinking skills: critical
thinking, problem solving and creativity
Twenty-first century learning requires the development of higher-order-
thinking skills.
Technology has a great role to play in the development and enhancement
of these skills. Let's discuss this in the lesson.
Critical thinking is part of the cluster of higher order thinking skills.
It refers to the ability to interpret, explain, analyze, evaluate, infer and self-
regulate in order to make good decisions. With the use of technology, one will be
able to evaluate the credibility of the source, ask appropriate questions, become
open-minded, defend a position on an issue and draw conclusion with caution. All
of these competencies are covered by Bloom's Taxonomy of Analysis, Synthesis
and Evaluation.
Teachers play a significant role in supporting learners with technology.
How?
As a role model, teachers should display and practice critical thinking
processes, so that the learners can imitate them. Here are some ways that
teachers can do to develop critical thinking.
a. Ask the right questions
Most often teachers ask questions to find out if the students can
simply repeat the information from the lesson. Although these are
necessary questions like what, who, when and where, these do not
develop critical thinking. Critical thinking questions should ask for
clarity, accuracy, precision, relevance, depth, breadth, and logic.
Clarity: Here are some examples: Can you give examples of ...
Accuracy: What pieces of evidence support your claim?
Precision: Exactly how much...
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Breadth: What do you think will the other group say about the
issue?
b. Use critical thinking tasks with appropriate level of challenge.
Teachers should be mindful of the readiness of the students.
Students who have higher ability may find the task too easy, thus
getting bored early, while those who have low ability may find the task
too difficult. Thus, there is a need to have activities that are
appropriate for the learners. These can be determined by interview,
observations and other forms to determine the level of readiness.
What are some simple ways that teachers should do?
1. Vary the questions asked.
2. Introduce new technologies.
3. Modify the learners' grouping.
4. Modify the critical thinking task.
5. Encourage curiosity.
By nature, learners are curious. They ask lots of questions all the time.
Why is the sky blue? Why do I have to learn geometry? How do people
choose what will they become in the future? Can robots solve the problems of
climate change? How?
These questions will lead to critical thinking, but some of these questions
cannot be answered by the teacher. The unanswered questions are avoided or
answered unsatisfactorily. Sometimes teachers shut down the question that
curtails the first step in critical thinking. The internet as a problem solving
and research tool can help find answers to the questions.
Creativity is characterized as involving the ability to think flexibly,
fluently, originally, and elaborately (Guildford, 1986 & Torrance,1974 in
Egbert, 2009). Flexibly means able to use many points of view while fluently
means able to generate many ideas. Originally implies being able to generate
new ideas and elaborately means able to add details. Creativity is not merely
a set of technical skills, but it also involves feelings, beliefs, knowledge and
motivation.
Seven Creative Strategies (Osborn, 1963). These have been simplified into fewer
categories. To be creative, one can use any of these strategies.
1. Substitute-Find something else to replace to do what it does.
2. Combine-Blend two things that do not usually go together.
3. Adapt-Look for other ways this can be used.
4. Modify/Magnify/ Minify - Make a change, enlarge, decrease.
5. Put to another use - Find other uses.
6. Eliminate-Reduce, remove.
7. Reverse-Turn upside-down, inside out, front-side back.
All together the strategies will be labelled as SCAMPER.
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What should teacher do to support student creativity? Here are some
suggestions:
1. Provide an enriched environment.
2. Teach creative thinking strategies.
3. Allow learners to show what they can do.
4. Use creativity, with technology.
Further, teachers can do the following to develop and enhance critical
thinking, problem solving and creativity. As a future teacher, try these
suggestions.
1. Encourage students to find and use information from variety of
sources both on-line and off-line.
2. Assist students to compare information from different sources.
3. Allow student to reflect through different delivery modes like
writing, speaking, or drawing.
4. Use real experiences and material to draw tentative decisions.
5. Involve students in creating and questioning assessment.
To do these, the teacher should see to it that right questions are asked,
student's tasks should be appropriate to the levels of challenge and curiosity is
encouraged.
There are several critical thinking tools and technology software that
can support critical thinking skills. Some of these you will encounter in the
succeeding modules:
1. Encourages digital production projects
2. Popularizes e-learning modalities
3. Enhances global awareness and citizenship
How teachers integrate technology in the teaching and learning process depends
very much on their beliefs on how people learn. Specifically, they need to know who their
learners are and how to approach instruction. As educators, their role is to provide
learning experiences that will help achieve the defined outcomes. In this Module, you will
be acquainted with different theories and learning principles such as Dale\'s Cone of
Experience, the TPACK Framework, SAMR, and the ASSURE model.
Consider exploring make beliefs comix. This is a free application that you can use
to create a comic strip. There are figures and characters that you can choose from and
write the dialogues that you can put in the bubble thoughts. Search this application on the
internet.
If you will use this as a tool in teaching a particular content, what would it be? With
what grade level will this work? Using Edgar Dale\'s Cone of Learning, to which band
would you categorize the use of this material?
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The Cone of Experience
“The cone is a visual analogy, and like all analogies, it does not bear an exact and
detailed relationship to the complex elements it represents. -Edgar Dale
In preparing to become a teacher, there are elements that should be taken into
consideration. One way of putting it is the 8M\'s of teaching and each element contributes
to ensuring effective instruction.
With reference to the 8 M\'s of instruction, one element is media. Another is material.
These two M\'s (media, material) are actually the elements of the Cone of Experience.
Edgar Dale\'s Cone of Experience relates well with various instructional media which form
part of the system\'s approach to instruction.
As you prepare to be a teacher, how do you assess your content knowledge of your
specialization? In terms of your teaching skills, what strategies or techniques do you know
will work if you use it when teaching? If you will consider using a technological tool when
teaching, what would it be?
Shulman\'s (2008) Pedagogical Content Knowledge (PCK) is a framework which
involves the teachers\' competence in delivering the concepts being taught by simplifying
complex ones if needed or leading the students to study a concept more deeply and
extensively. This is made possible due to the teachers\' understanding of the amount and
the content structure of knowledge.
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Mishra and Koehler (2006) continued to build upon Schulman\'s PCK and
incorporated technology hence, TPACK.
What is TPACK?
SAMR
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REFLECTIVE JOURNAL 1
Review of Technology for Teaching and Learning
HOW DID THE MODULE MAKE YOU FEEL? BE AS DESCRIPTIVE AS YOU CAN
20 pts Rubrics
DEPTH OF REFLECTION
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thorough understanding understanding understanding understanding
understanding of the writing of the writing of the prompt of writing
of the writing prompt and the prompt and the and subject prompt and
prompt and the subject matter subject matter matter. This subject matter.
subject matter. reflection This reflection
This reflection needs revision. needs
can be used
as an example
for other
students
TIMELINESS
Submitted the Submitted the Submitted the Submitted the Submitted the
output on time. output 1 day output 2-3 days output 4-5 output more
after the after the days after the than 5 days
deadline. deadline. deadline. after the
deadline.
CONVENTIONS
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