Programming Fundamentals Report
Programming Fundamentals Report
project summary........................................................................................1
algorithm..................................................................................................2
project flow...............................................................................................3
code explanation........................................................................................4
screenshots...............................................................................................5
PROJECT SUMMARY
this code is a gui-based implementation of the classic mastermind game using
the tkinter library in python. the game is a code-breaking challenge where the
player has to guess a sequence of four colors (red, blue, green, and yellow) in
the correct order.
1. the first section imports the necessary libraries, including tkinter for the gui,
random for generating the secret code, and tkinter.messagebox for displaying
messages.
2. the check function is called when the player clicks the "check" button. it
compares the player's current guess with the secret code and updates the
number of chances left and the number of correct choices.
3. the startgame function sets up the game window, generates a new secret
code, and initializes the player's choices and chances.
4. the main window has a title, a geometry of 700x500 pixels, and a gray
background. it displays a label with instructions, four sets of radio buttons for the
player to make their choices, labels to display the number of chances left and the
number of correct choices, and a "check" button to submit the guess.
5. when the player clicks the "start game" button, the startgame function is
called, and a new game window is opened with the game setup.
6. the game continues until the player guesses the correct sequence or runs out
of chances. if the player wins, a congratulatory message is displayed. if they
lose, the correct answer is revealed.
the code is designed to create an engaging and interactive game environment for
the player to enjoy the classic mastermind game.
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GITHUB LINK
GITHUB - ALIX80/SNAKEGAME_01
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ALGORITHM
### complete algorithm of the mastermind game code
#### initialization
1. *import libraries*
- import necessary libraries (tkinter, random, tkinter.messagebox).
4. *initialize count*
- initialize count to zero.
5. *compare guesses*
- compare each of the player's guesses (ch1, ch2, ch3, ch4) with the
corresponding values in the secret code (answer).
- increment count for each correct match.
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- if chances are zero or less:
- decrease the remaining chances by one.
- if chances are still less than or equal to zero:
- generate the correct answer in text form and display it using
tkinter.messagebox.showinfo.
- update the n variable with the new number of chances.
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- create the main window (wn) for the application.
### summary
- the script initializes the gui components and sets up the game environment.
- the check function handles the logic for comparing the player's guesses with
the secret code, updating the number of chances, and providing feedback.
- the startgame function initializes a new game, generates a random secret code,
and sets up the game-specific gui components.
- the main gui window provides an interface to start the game and displays the
instructions.
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PROJECT FLOW
start
Initialize Game
Game Loop
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Move Snake
Game Over)
Redraw
Game Over
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End
CODE EXPLANATION
of course, let's delve a bit deeper into each function:
2. `check_guess`: when the player submits their guess, this function evaluates it
against the secret code. it iterates through each position in the guess and
compares it with the corresponding position in the secret code. it counts the
number of exact matches (when the color in the guess matches the color in the
same position in the secret code) and color matches (when a color in the guess
appears elsewhere in the secret code but not in the same position). the feedback
is then updated with the counts of exact and color matches. if the player's guess
matches the secret code entirely, it triggers a win message.
3. `reset_game`: this function is responsible for resetting the game state to its
initial state. it generates a new secret code for the player to guess, resets the
number of attempts to 0, resets the color selection to the default color for each
position, and clears the feedback label to provide a clean slate for the player to
start a new game.
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SCREENSHOTS
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