Serviceology For Service
Serviceology For Service
Serviceology For Service
Spring Han
Chieko Minami (Eds.)
Serviceology
for Services
7th International Conference, ICServ 2020
Osaka, Japan, March 13–15, 2020
Proceedings
Communications
in Computer and Information Science 1189
Commenced Publication in 2007
Founding and Former Series Editors:
Phoebe Chen, Alfredo Cuzzocrea, Xiaoyong Du, Orhun Kara, Ting Liu,
Krishna M. Sivalingam, Dominik Ślęzak, Takashi Washio, Xiaokang Yang,
and Junsong Yuan
Serviceology
for Services
7th International Conference, ICServ 2020
Osaka, Japan, March 13–15, 2020
Proceedings
123
Editors
Takeshi Takenaka Spring Han
National Institute of AIST Kyoto University
Tokyo, Japan Kyoto, Japan
Chieko Minami
Graduate School of Business Administration
Kobe University
Kobe, Japan
This Springer imprint is published by the registered company Springer Nature Singapore Pte Ltd.
The registered company address is: 152 Beach Road, #21-01/04 Gateway East, Singapore 189721,
Singapore
Preface
The new technologies represented by AI, ICT, IoT, and XR have significantly changed
our everyday lives and business practices. Such digital technologies could promote
many industries to develop the advanced practices such as co-creation values,
eco-system, servitization, or platform businesses. The concepts generated from these
practices are a major focus in recent service studies.
The Society for Serviceology explores the scientific systematization of services and
promotes technological developments for solutions of industrial issues. It also aims at
providing collaborative opportunities among the experts in business and in various
research fields on services.
The 7th International Conference on Serviceology (ICServ 2020) was the latest in
the ongoing conference series, building on the success of six events held in Taichung,
Taiwan (ICServ 2018), Vienna, Austria (ICServ 2017), Tokyo, Japan (ICServ 2016),
San Jose, CA, USA (ICserv 2015), Yokohama, Japan (ICServ 2014), and Tokyo, Japan
(ICServ 2013). Initiated by Society for Serviceology, in Japan, it aims to build a
community of researchers, academics, and industry leaders following a common goal:
co-creation of services in a sustainable society. ICServ 2020 was held during March
13–15, 2020, in Osaka, Japan, hosted by Osaka Seikei University, and the theme was
“Service and Hospitality Management - Moving forward with seamless technology.”
ICserv 2020 received 58 submissions from 13 countries. The Program Committee
contributed 116 reviews. As a result, 19 full papers were selected to be included in
these proceedings. The accepted papers were classified into the following areas:
Hospitality Management, Service Innovation and Employee Engagement, Service
Marketing and Consumer Behavior, Customer Experience and Service Design, and
Service Engineering and Implementation.
The ICServ 2020 program also included a keynote, panel discussions, special ses-
sions, a paper development workshop, a writing seminar, as well as concurrent
sessions.
We sincerely appreciate the valuable amount of time and knowledge that the Pro-
gram Committee members, members of special sessions, and additional reviewers
invested in carefully reviewing the papers and sessions. Furthermore, we would like to
express our gratitude to the industry sponsors, keynote speakers, moderators, and
panelists for making this conference successful.
General Chair
Chieko Minami Kobe University, Japan
Program Committee
Tamio Arai IRID, Japan
Kyungmin Baek Soongsil University, South Korea
Clara Bassano Parthenope University of Naples, Italy
Wojciech Cellary Uniwerstet Ekonomiczny w Poznaniu, Poland
Houn-Gee Chen National Taiwan University, Taiwan
Xiucheng Fan Fudan University, China
Nobutada Fujii Kobe University, Japan
Walter Ganz Fraunhofer IAO, Germany
Tatsunori Hara University of Tokyo, Japan
Kazuyoshi Hidaka Tokyo Institute of Technology, Japan
Back Ho University of Tokyo, Japan
Lee Jungwoo Yonsei University, South Korea
Toshiya Kaihara Kobe University, Japan
Dimitris Karagiannis University of Vienna, Austria
Koji Kimita Tokyo Metropolitan University, Japan
Youji Kohda Japan Advanced Institute of Science and Technology,
Japan
Michitaka Kosaka Japan Advanced Institute of Science and Technology,
Japan
Stephen Kwan San Jose State University, USA
Moon Kun Lee Chonbuk National University, South Korea
Hisashi Masuda Kyoto University, Japan
Michael McCall Michigan State University, USA
viii Organization
Sponsor
Contents
Hospitality Management
Enriching Design Thinking with Data Science: Using the Taiwan Moving
Industry as a Case. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Kai-Lun Yang, Shih-Chieh Hsu, and Hui-Mei Hsu
1 Introduction
resources and integrating them according to context [8]. Therefore, the conventional
way of viewing competencies, in which knowledge and service behavior are treated
without context, cannot explain the reason behind resource integration. Consequently,
it is necessary to understand competency from the aspect of cognition by enabling
appropriate resource integration.
In this study, we define “cognitive competency” as the personal characteristics of
cognitive processes that enable appropriate resource integration. Understanding cog-
nitive competency can help clarify employees’ capabilities required to take appropriate
actions to perform a certain job. Therefore, the purpose of this study is to identify
features that represent cognitive competencies utilized by front-line employees in the
hospitality industry.
We created a questionnaire survey to quantitatively identify the characteristics of
cognitive competency. Specifically, the survey collects the cognition of front-line
employees during service. First, we proposed a cognitive process model to be used
during service that can serve as a framework for creating questionnaire survey ques-
tions. The qualitative grounded theory approach (GTA) was used to create the model.
The proposed method is shown in Fig. 1 as follows. First, in study 1, retrospective
interviews were conducted to create a model that represents the cognitive process of
front-line employees during service. This interview was conducted referring to footage
of their customer service during an experimental environment. We then analyzed the
interview data based on GTA. Next, study 2 identified the features representing cog-
nitive competencies. A descriptive questionnaire survey to obtain cognition during
service was created in accordance with the cognitive framework in study 1 and was
answered by 155 front-line employees. The survey data were assigned semantic codes
and the number of codes was counted, enabling the use of the quantitative principal
component analysis.
2 Literature Review
2.1 Service Interaction
In recent years, the idea of value co-creation has become widespread, where experience
gained as a result of the interactions between service providers and customers is a
source of value [9]. Companies that provide services aim to maintain and improve
market competitiveness by providing customers with better experiences [10]. Since
service behaviors have a significant impact on customer sentiment and decision-making
[11, 12], value is co-created when employees and customers interact and influence each
other [13–15]. Additionally, differences in employees’ capabilities can create hetero-
geneity of the provided service and its quality [16]. For this reason, knowledge that
contributes to maintaining a sufficient level of competencies for front-line employees is
necessary to enhance customer value experience.
Several studies have tried to determine how to enable front-line employees to
provide better service. For example, in recent years, there has been a movement
towards more effective service provision using technology [17–19]. Researchers have
indicated that it is necessary to understand the behaviors and characteristics of
employees. For example, Victorino et al. [20] pointed out the importance of studying
the service provision process by understanding customers and employees from psy-
chological and emotional perspectives. In addition, Subramony et al. [12] indicated that
research should explore the temporal and dynamic aspects of emotional labor. Such
research is crucial to explain how employees learn and adapt to emotional display
regulations. The dynamic aspect means that employees control their emotion sequen-
tially during customer service. This is due to the real-time interactions between
employees and customers in addition to employees’ personalities.
Therefore, the competency of front-line employees is important to ensure a highly
satisfactory customer experience. In light of this, it is increasingly important to
understand cognitive competencies to deal with the dynamic aspects of service
interactions.
3 Study 1
3.1 Data Collection and Sample
In order to create a model that represents the cognition of front-line employees during
service, retrospective interviews were conducted with front-line employees in a mock-
up experiment in study 1. The interview data were analyzed based on GTA. We chose
flight attendants because they have to provide customer service to passengers by
considering passenger safety, hence cognitive competence is crucial in their service.
To record the cognition of flight attendants, we conducted recording experiments in
a cabin mock-up that imitates the actual cabin environment. The experiment partici-
pants included three junior employees who had experience of less than three years and
senior employees with more than 10 years of experience. The recorded customer
service time was approximately 25 min and the customer service actions included
serving drinks, cup collection and those provided during passenger boarding phase.
The entire in-flight environment during the service and interactions between the flight
attendants and passengers were recorded to capture the customer service process.
In this experiment, the persona and scenario were prepared for each passenger role
in order to make the experimental environment realistic. These settings enabled the
flight attendants to carry out in-flight service as usual.
After recording the cabin mock-up service, the retrospective interviews were car-
ried out. The flight attendants were asked to recall what they were thinking when
performing the service, while referring to the footage recorded during the experiment.
A semi-structured interview was used, which is an interview method where the
interviewer decides beforehand what to broadly ask, but he/she is often guided by the
answers of the respondents.
3.2 Analysis
GTA was used to analyze the interviews. GTA is a qualitative research method
developed in the field of sociology, which reveals the abstract theory concerning the
Cognitive Competencies of Front-Line Employees in the Hospitality Industry 7
3.3 Results
The created categories and codes are detailed in Table 1, along with their hierarchical
relationship. Based on Table 1, we created flight attendants’ cognition model during
service in Fig. 2. We used the business process model notation (BPMN) to illustrate the
flight attendants’ cognitive process generated in the GTA. In particular, the process was
formalized using BPMN for the large category “Cognition of decision making for
customer service behavior” shown in the bottom of Table 1.
The cognitive process model shown in Fig. 2 can be divided into two parts, the
upper and lower halves. The lower half of Fig. 2 corresponds to “Cognition of cus-
tomer service environment” in Table 1. The hierarchical relationship of the large cat-
egories, categories, codes, and sub-codes are described in the diagrams of the lower
half of Fig. 2. The upper half of Fig. 2, corresponds to “Cognition of decision making
of customer service behavior.” During decision making, codes and sub-codes
belonging to the large category “Cognition regarding customer service environment”
represented as dotted arrows in Fig. 2.
Here, we explain flight attendants’ decision-making process in detail. After iden-
tifying customers’ behaviors, flight attendants make decisions about their service
behaviors. This decision making is represented by the two ramifications in Fig. 2,
namely “should observe a passenger more or not” and “whether they should interact
with a passenger or not.” If they decide not to observe the passenger, they proceed to
the next ramification, otherwise the decision is taken once more at the subsequent
evaluation. If they choose to interact with a passenger, they will decide to provide
“service behavior,” and otherwise they “Do not serve.” As mentioned above, in each
ramification, “Cognition about customer service environment” in the lower half of
Fig. 2 is referred to, but at the same time, “Examine service behavior,” positioning at
the lowest in the upper half of Fig. 2, is also referred to. Though the “Examine service
behavior” belongs to the large category “Cognition regarding decision making of
customer service behavior,” it is freely referred to in actual decision making.”
Therefore, employees made decisions about whether or not they should interact
with a customer. Interestingly, the employee has a choice of behavior even when
service behaviors are not performed from the customer’s viewpoint but only in
employees’ cognition. We call this phenomenon “serving not to serve.”
8 R. Fukushima et al.
Passenger
Behavior
Do not
should observe serve
the passenger should serve the
more or not No passenger or not
Flight aƩendant
Examine service
behavior
Timing
4 Study 2
155. In addition, respondents noted their years of experience at the beginning of the
questionnaire. The information on the years of experience is required to identify
cognitive competency. Table 2 shows the number of respondents by year. The cog-
nitive data derived from scenarios 1 and 2 are integrated and analyzed.
4.2 Analysis
4.3 Results
value of FR1_PC1 is large, it there is a large amount of cognition regarding safety and
the physical condition of passengers.
The composite variables can effectively represent the cognitive competencies of
flight attendants. By cluster analysis with information on the years of experience,
researchers examined if the composite variables are effective as a feature of cognitive
competency.
Results of Cluster Analysis. Clustering was performed by the k-means method using
the four composite variables in Table 1. From the calculation of the gap statistic, the
appropriate number of clusters is k = 2 and the data are divided appropriately. Table 4
shows the position of centroid of each cluster. The data are divided into two by
composite variable FR1_PC1, which indicates the amount of consideration regarding
the safety and the physical condition of passengers. The properties of the cluster can be
interpreted as follows:
• Cluster 1 has a sufficient but relatively less consideration of safety and the physical
condition of passengers.
• Cluster 2 has a high consideration level of safety and the physical condition of
passengers.
Table 5 shows the number of respondents allocated to each cluster by years of
experience. Cluster 1 consists of 80 respondents and cluster 2 of 75 respondents. From
Table 5, the relationship between cluster allocation and years of experience can be
interpreted as follows:
• Most respondents with up to 9 years of experience belong to cluster 1.
• Most respondents with experience of 10 years and above belong to cluster 2.
Table 5. Number of respondents allocated to each cluster by years of experience (part 1).
Cluster/Experience 1 2–3 4–6 7–9 10–12 13–19 20+ Total
Cluster 1 3 16 48 9 1 1 2 80
(75%) (70%) (86%) (69%) (6%) (5%) (5%)
Cluster 2 1 7 8 4 16 18 21 75
(25%) (30%) (14%) (31%) (96%) (95%) (95%)
Total 4 25 56 13 17 19 23 155
(100%) (100%) (100%) (100%) (100%) (100%) (100%)
Cognitive Competencies of Front-Line Employees in the Hospitality Industry 13
Fig. 3. Plot of respondents for first and second composite variable (part 1).
That is, the clusters created by the composite variable have a strong reliance on the
years of experience.
Further, senior employees with more than 10 years of experience consider safety
and the physical condition of passengers more than juniors do. Therefore, the cognitive
competency represented by composite variable FR1_PC1 refers to estimating passen-
ger safety and physical condition, that is, risk perception. As a result, cognitive
competency in part 1 is the amount of cognition about the safety and physical condition
of passengers.
Figure 3 shows the respondents for the first and second composite variables and the
clusters to which they belong are shown. Again, the clusters are separated by risk
perception, namely composite variable FR1_PC1.
Part 2 of Questionnaire. In the second part of the questionnaire, we identified the
cognition when respondents decided not to serve passengers, namely “serving not to
serve.” This second part of the questionnaire was developed because it was not possible
to extract the cognition about the decision not to serve customers from the first part.
Results of Principal Component Analysis. Table 6 summarizes the information up to
the fourth principal component with a cumulative contribution rate exceeding 0.70. The
right-hand column shows the interpretation of each composite variable.
For example, FR2_PC1, which is the first principal component, is a variable that
can represent the data collectively with a contribution rate of 0.50. For example, when
the value of FR2_PC1 is large, a high consideration of the passenger’s emotions and
interpretation of their behaviors exists when making the decision not to serve
passengers.
14 R. Fukushima et al.
The proposed composite variables are effective to represent the cognitive compe-
tencies of flight attendants. By cluster analysis using information on the years of
experience, researchers examined if the composite variables are effective as cognitive
competency features.
Result of Cluster Analysis. Clustering was performed by the k-means method using
the four composite variables shown in Table 6. From the calculation of the gap statistic,
k = 4 is the most suitable partition for the data. Table 7 shows the position of the
centroid of each cluster. The data are divided into four clusters by composite variable
FR2_PC1, which represents the amount of consideration regarding passenger’s emo-
tions and behaviors.
The properties of the cluster can be interpreted as follows:
• When cluster 1 decides not to serve, it has the least amount of consideration
regarding passenger’s emotions and behaviors.
• Cluster 2 has the second lowest amount of consideration regarding passenger’s
emotions and behaviors when deciding not to serve.
• When cluster 3 decides not to serve, it has the second largest amount of consid-
eration regarding passenger’s emotions and behaviors.
• Cluster 4 has the largest amount of consideration regarding passenger’s emotions
and behaviors when deciding not to serve.
Table 8 shows the number of respondents allocated to each cluster by years of
experience. From Table 8, the tendency of cluster regarding years of experience can be
interpreted as follows:
• Most respondents with up to 9 years of experience belong to clusters 1 and 2.
• Most respondents with 10 or more years of experience belong to clusters 3 and 4.
In this way, the cluster membership by the composite variables has a strong rela-
tionship with the years of experience. A summary of the cluster’s properties is as
follows:
• Cluster 1 consists of flight attendants with up to 9 years of experience that have the
least amount of consideration regarding passenger’s emotions and behaviors.
• Cluster 2 mostly consists of flight attendants with up to 9 years of experience and
some with more than 10 years of experience. They have the second least amount of
consideration regarding passenger’s emotions and behaviors.
• Cluster 3 mostly consists of flight attendants with more than 10 years of experience
and some with up to 9 years of experience. They have a relatively large amount of
consideration regarding passenger’s emotions and behaviors.
• Cluster 4 mostly consists of flight attendants with more than 10 years of experience
and some with up to 9 years of experience. They have the largest amount of
consideration regarding passenger’s emotions and behaviors.
From the above, seniors understand more than juniors do about the emotions and
behavior of passengers when they decide not to serve. Therefore, the cognitive com-
petence represented by composite variable FR2_PC1 is thoughtfulness for passengers
when deciding not to serve.
Cognitive Competencies of Front-Line Employees in the Hospitality Industry 15
Table 8. Number of respondents allocated to each cluster by years of experience (part 2).
-1 2–3
4–6 7–9 10–12 13–19 20- Sum
Cluster 1 2 10
41 3 0 0 0 38
(50%) (43%)
(86%) (23%)
Cluster 2 2 13
39 5 2 2 4 50
(50%) (57%)
(14%) (38%) (12%) (11%) (17%)
Cluster 3 0 07 1 9 10 13 40
(13%) (8%) (53%) (53%) (57%)
Cluster 4 0 0 4 4 6 7 6 27
(7%) (31%) (35%) (37%) (26%)
Sum 4 25 56 13 17 19 23 155
(100%) (100%) (100%) (100%) (100%) (100%) (100%)
16 R. Fukushima et al.
Figure 4 shows the respondents for the first and second composite variables and the
clusters to which they belong. Clusters are separated by combined variable FR2_PC1
which represents the thoughtfulness for passengers when deciding not to serve.
Fig. 4. Plot of respondents for first and second composite variables (part 2).
5 Discussion
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Exploring the Impact of Managerial Responses
to Online Reviews in the Sharing Economy:
A Case of Accommodation Sharing Service
1 Introduction
With the development of Internet technology and the growth of third-party platform-
based business, sharing economy has rapidly emerged as a large and expanding force in
recent years. Sharing economy aims to discover untapped resources as a substitute for
buying products or services themselves [1]. It creates possibilities for people to enjoy
the bonuses of their possessions without significant extra investments [2, 3]. Con-
sumers today are exposed to various types of sharing economy, such as shared cars,
rooms, and other resources. As one of the most well-known sharing economies, Bed &
Breakfast (B&B) has drawn increasing attention from a huge number of young trav-
elers owing to the relative cheap price and the experience of authentic local culture it
offers. However, as a form of informal accommodation [4], B&Bs are not subject to
uniform standards or regulations with regard to their facilities, furnishing, and services.
Accordingly, consumers must evaluate the service by utilizing host reputation clues,
which are typically in the form of online reviews.
2 Literature Review
2.1 Sharing Economy
The development of information and communications technologies (ICTs) has cat-
alyzed the emergence of collaborative consumption [3]. Being a part of this over-
whelming trend, the sharing economy, as an economic-technological phenomenon, is
fueled by an increasing consumer awareness, proliferation of collaborative web com-
munities, and social commerce [2, 23, 24]. The sharing economy is an umbrella term
with a range of meanings often used to describe economic and social activities
involving online transactions; it originally stemmed from the open-source community
and thus refers to peer-to-peer sharing of access to goods and services [3]. Sharing
economy services are growing into an indispensable part of the information-intensive
services sector by using ICTs to match consumers with service providers, such as short-
term accommodation rentals, car rides, and housekeeping [25, 26].
The rapid growth of sharing economy businesses has threatened the traditional
value chain [27]. Zervas et al. analyzed Airbnb’s entry into the state of Texas and
quantified its impact on the Texas hotel industry over the subsequent decade. They
estimated that in Austin, where Airbnb supply is the highest, the causal impact on hotel
revenue is in the 8%–10% range; moreover, the impact is non-uniform, with lower-
priced hotels and hotels not catering to business travelers being the most affected [28].
The impact manifests itself primarily through less aggressive hotel room pricing, an
impact that benefits all consumers and not only the participants in the sharing economy.
Wang and Juan investigated both B&B innkeepers and consumers to explore the
underlying mechanisms between the service provider’s entrepreneurial orientation and
consumer response [29]. The B&B innkeeper’s level of risk-taking and proactiveness
significantly affect their service innovation performance, which in turn influence
consumers’ perceived service value and satisfaction; thus, the latter determines their
repurchase intention [29]. Although B&Bs have previously evolved into a non-
negligible stream in the hospitality industry, studies about either customer service or
performance management of B&B still require further exploration.
their consumers. It also reflects their willingness to develop a positive relationship with
consumers. Responses to negative reviews address consumer complaints and promise a
corrective action plan for service failure recovery, aiming to increase consumer satis-
faction [31]. Compared with a no-response baseline, the presence of a response from
the hotel yields significantly more favorable trust and customer concern inferences, as
prospective consumers who have viewed responses to online complaints evaluate the
hotel more positively than those that do not provide responses [17, 20, 32].
Communication style is regarded as an important characteristic of online com-
munication [16, 20]. Conversational human voice is considered an effective commu-
nication style, as it refers to “an engaging and natural style of communication as
perceived by publics” [33]. By contrast, professional voice refers to a relatively stan-
dard style, which is respectful, formal, and task-oriented; however, it lacks affective
expression [16]. When responding to negative reviews, the empathy contained in the
response content is a crucial factor [20, 22]. An accommodating response strategy, such
as sincerely apologizing for unexpected experience and/or promising corrective action,
has a more positive effect on prospective consumers’ evaluation of the hotel than a
denial/defensive or excuse strategy [19, 32].
Individuals also infer the attitude and concern of hotels toward consumers from
several quantitative aspects of management responses. The consumers’ perceived speed
with which an organization responds to consumer complaints has been verified as an
important factor in service recovery as well [33]. A timely response to online reviews
can result in prospective consumers drawing extra positive inferences about the level of
the hotel’s trustworthiness and concern for its consumers [20, 22] and in turn enhance
their perceived helpfulness of an online review [34]. The cumulative frequency of
hotels’ responses to online reviews is also positively related to competitive perfor-
mance [19, 34].
Previous studies indicate that both qualitative and quantitative aspects of man-
agerial responses are influential in shaping consumers’ perception of a hotel’s repu-
tation and performance. However, few studies have discussed this topic in the context
of sharing economy.
consumers and its responsiveness to consumer comments, which may result in better
popularity among its competitors [34]. Moreover, frequent responses enhance the
information reciprocity between businesses and consumers and thus can encourage
consumers to write other online reviews [38]. According to exchange theory of
interpersonal communication, an individual who provides information to another
person obligates the recipient, who therefore must furnish benefits in return [39].
Prospective consumers, as the information seekers, acquire information from the
hotel’s responses and thus feel obligated to reciprocate, such as voting for the help-
fulness of the reply [34]. Thus, the current study proposes the following hypotheses:
Hypothesis 1a (H1a). The cumulative number of responses to online reviews is
positively related to B&B’s popularity ranking.
Hypothesis 1b (H1b). The cumulative number of responses to online reviews is
positively related to B&B’s volume of online reviews.
Hypothesis 1c (H1c). The cumulative number of responses to online reviews is
positively related to the total volume of helpfulness votes.
Methods and Results. A crawler was developed on the basis of Python 3.6 to collect
data in this study. A total of 27,626 online reviews of the top 100 B&Bs in Shanghai
from Ctrip.com (one of the leading online travel agencies) were collected by 7th March
2019. The data contain each B&B’s information (e.g., name, popularity ranking,
number of reviews, average valence, average room price, promotion, recommendation
rate, and opening year), review information (i.e., posting date, star rating, content,
number of pictures, and helpfulness votes), reviewer information (total reviews and
total earned helpfulness votes), and B&B’s response. Excluding two B&Bs which have
no reviews, 98 B&Bs remained as the sample of this study. Table 1 shows the char-
acteristics of sampled B&Bs. Given that B&B is a relatively new form of accommo-
dation, B&Bs available on Ctrip.com are less than five years old.
For further analysis, the popularity ranking into -ln(popularity ranking), the volume
of online reviews into ln(volume of online reviews), and the cumulative number of
responses are transformed into ln(Cumulative number of responses). When testing the
hypothesis, several control variables are included, such as average valence, room price,
promotional marketing, recommendation rate, and age of B&Bs, as they may, to a
different extent, influence B&B’s ranking, volume of reviews, as well as volume of
helpfulness votes. Similarly, room price is transformed into ln(room price) and rec-
ommendation rate is transformed into ln(recommendation rate * 100). The value of 1
represents B&B’s promotional activity, whereas 0 represents no promotional market-
ing. Table 2 presents the results of the hypothesis test by using a hierarchical regression
analysis.
As shown in Table 2, the cumulative number of responses can contribute to B&B’s
popularity ranking (0.469***, p < 0.001, H1a supported) and entices consumers to
create other reviews (0.467***, p < 0.001, H1b supported). Frequent responses facil-
itate prospective consumers to understand services provided and issues mentioned in
the reviews better, thus leading to further helpfulness votes (0.446***, p < 0.001, H1c
supported).
Exploring the Impact of Managerial Responses to Online Reviews 25
measure of the response content, response length still awaits investigation regarding
any relationship with either business performance or consumer helpfulness perception
of online reviews [21]. However, a rising information conveyed by a communication
medium also increases its capacity to reduce uncertainty [40]. Consumer complaints are
explained or resolved sufficiently. As the importance of a speedy response has
repeatedly been confirmed, this study will focus on the quantitative feature of the
response content itself and propose the following hypothesis:
Hypothesis 2a (H2a). The length of response to negative review is positively
related to prospective consumers’ helpfulness votes.
When responding to online reviews, conversational human voice versus profes-
sional voice will result in prospective consumers drawing more additional inferences
about a hotel’s concern for its consumers [16, 20]. Specifically, when responding to
negative reviews, an accommodating response is more effective to improve consumer
satisfaction and enhance prospective consumers’ purchase intention than a defensive
voice [19, 21]. Drawing on the theoretical model proposed by Baccarani and Bonfanti
for oral communication, consumers are believed to expect more warm/empathic
responses than cold/apathetic replies [41]. Responses containing empathy statements to
negative reviews will encourage prospective consumers to make a favorable evaluation
of such response [22]. Thus, the current study proposes the following hypotheses:
Hypothesis 2b (H2b). The empathy of response to negative review is positively
related to prospective consumers’ helpfulness votes.
Business’s response to negative reviews provides potential consumers the oppor-
tunity to learn more about the service in a dual channel rather than a single channel
(consumer review). Previous studies regarding managerial response to online reviews
mostly focus on the stand-alone impact of response, scarcely shedding light on the
interaction between the consumer and the manager. Encouragingly, Xie et al. verified
that the response to online review could moderate the influence of review valence on
future hotel performance [31].
Prospective consumers can learn about the service quality and trustfulness of a
hotel from how the hotel reacts to a long review with complaints. They can also gain
insights as to why the situations in the consumer-provided photos could have occurred
[42, 43]. As mentioned above, negative reviews are not only viewed more but also
perceived as more useful than positive reviews [44]. Thus, a response with sufficient
explanation to a long negative review, especially with photos embedded, will help the
reviewer and potential consumers understand the provided service better. Thus, this
study proposes the following hypotheses:
Hypothesis 2c (H2c). An interactive effect exists between the response length and
the negative review’s length on the prospective consumers’ perception of
helpfulness.
Hypothesis 2d (H2d). An interactive effect exists between the response length and
the number of photos in a negative review on the prospective consumers’ perception
of helpfulness.
Exploring the Impact of Managerial Responses to Online Reviews 27
Methods and Results. In the 27,626 reviews collected for this study, 14,453 (52%)
have a star rating score of 5, indicating a relatively high level of satisfaction. By
contrast, the reviews which are rated less than 5, to some extent, reflect consumers’
disappointment or complaint on certain aspects of the B&B’s service. After removing
the incomplete data, 2,107 reviews containing negative statements remain on the basis
of the mean of all reviews (M = 4.764, SD = 0.626) for the hypothesis test of Study 2.
The number of words in a response is used to measure response length. To evaluate the
empathy level of a response, this study conducted an improved sentiment analysis
based on Python 3.6 with Jieba, SnowNLP, and a self-defined keyword dictionary with
words generally used to express empathy. Jieba is considered the most high-quality
Chinese word segmentation tool [45–47] as it can make a smooth and precise overall
calculation and structure [48]. SnowNLP is a sentiment classifier based on Bayesian
training and is extensively used for sentiment analysis of Chinese texts. The output is a
value between 0 to 1. Furthermore, the expertise of reviewers (total reviews and
helpfulness votes) and review-related information (star rating, review length, and
number of pictures) are included as control variables. Table 3 presents the character-
istics of sampled reviews.
For the hypothesis test, all values of variables are transformed into ln value, except
empathy and star rating. According to Model 1 in Table 4, the relationship between the
length of a response and helpfulness votes is significant (0.034*, p < 0.05, H2a sup-
ported); in addition, the empathy level of a response is positively related to the help-
fulness votes (0.045**, p < 0.01, H2b supported). According to Model 2, the
interactive effects of response and review lengths (0.194*, p < 0.05), response length
and the number of review pictures (0.296***, p < 0.001), and response empathy and
the number of review pictures (0.121***, p < 0.001) are verified (H2c, H2d, and H2f
supported); whereas the interaction between empathy of response and review length is
insignificant (−0.100, p > 0.05, H2e supported). The results largely indicate the
existence of the interaction between consumer review and B&B response.
28 W. Liu and X. Fan
4.3 Limitations
As one of the first works on investigating online reviews in the sharing economy, this
research provides a comprehensive perspective to study eWOM in the sharing economy
context. However, in the sharing economy, several other factors may also influence the
effectiveness of response. To illustrate, compared with the hotel’s staff, B&B hosts
have rarely been educated or trained to communicate with consumers. Consequently, a
notable relationship exists between the host’s personality and his/her communication
Exploring the Impact of Managerial Responses to Online Reviews 31
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“Omotenashi” Must Comprise Hospitality
and Service
The Importance of a Clinical Approach to Practice
and Science in the Service Industry
Tetsuo Kuboyama(&)
1 Introduction
Today’s service industry accounts for 70% of Japan’s GDP (Fig. 1), and expectations
for the pursuit of a viable science for improving service industry productivity have
never been higher. Because of these expectations, practice and science must become
closer to share their knowledge and become integrated.
Fig. 1. Japanese industrial structure 1955-2014, National Accounts, Cabinet Office [1]
The decline in the share of the manufacturing industry and the growth of the non-
manufacturing industry are global trends. The manufacturing industry share in the US,
UK, and France has dropped to around 10%, and the service industry share in the
emerging countries accounts for 50% to 70% [2] (Fig. 2). In Japan as well, it is
considered that the service industry will be further developed in the future.
Fig. 2. Changes in the share of manufacturing and service industries in other countries,
EUKLEMS data base [2]
It has been a long time since the low productivity of the Japanese service industry
was pointed out (Fig. 3). However, in actuality, there are evident differences between
practice and science as to the interpretation of “knowledge.” Much “knowledge”
accumulated in practice is tacit, and floats in the absence of interplay between scientific
and practical knowledge, each of which allow the heterogeneous, independent exis-
tence of the other. However, practice must be explained scientifically. The sharing of
“knowledge” requires a clear definition of terms. The three terms important to the
36 T. Kuboyama
service industry, “omotenashi,” “hospitality,” and “service,” are not clearly defined by
prior researchers so as to allow them to be understood by practitioners. Definitions of
terms by scientists are difficult to understand for practitioners, and often given no sense
of the clinical. At the same time, these three practitioners’ terms are, for scientists,
“individual” and “tacit,” and feel very distant from the natural sciences. Based on prior
studies, this paper provides practical a pragmatic examination of these three terms,
redefining them scientifically in order to bring “scientific knowledge” and “practical
knowledge” closer together.
Fig. 3. Comparison of labor productivity in the non-manufacturing industry with the United
States (2009), EUKLEMS data base 2008, 2009, 2012, GGDC data base, JIP data base 2012,
Bureau of Economic Analysis [3]
The essence of the problem is the divergence between “scientific knowledge” and
“practical knowledge,” with science lacking in the perspective of the viability
demanded by practice. Correcting this divergence requires a “clinical knowledge”
approach through fieldwork. Noting the source of the divergence between practice and
science, Kobayashi [4] touched on the need for fieldwork, saying, “Practical research
has individual, symbolic, and active characteristics. Its validity may be called into
question in the universal, ethical, and objective perspective that is the standard for
empirical science” [4]. Further, Kobayashi pointed out the problems of practitioners
with an example from the world of civil engineering practice, with the thinking of
Schön [5] as a foundation. “(1) Reflection in action as professionals is not enough.
(2) There are few opportunities to acknowledge oneself as a technical master and
reflect. (3) Reflecting practitioners cannot turn reflections into explicit knowledge.”
Schön explained the need for systematization of “field knowledge”. In addition,
Sawabe [6] focused on the mutually beneficial usefulness of research and practice
through the clinical studies of Kaplan [7] and Nakamura [8], who emphasized field-
work in managerial accounting research as a key concept. He noted, “Clinical
“Omotenashi” Must Comprise Hospitality and Service 37
knowledge is created using both practical knowledge (that which practitioners are
aware of) and scientific knowledge (that which observers accept), and is a framework
that appropriately categorizes individual phenomena.” Thus, this paper explains the
three major terms of the service industry, “omotenashi,” “hospitality,” and “service,”
scientifically, and redefines them, presenting a practical background based on clinical
processes. The following are expected from the analysis of these terms: (1) creation of a
common understanding between practice and science; (2) formation of systematic,
comprehensive management thinking at the frontlines of practice; and (3) responsive-
ness to rapid changes in the times and diverse customer preferences. In other words, by
using common terms, “knowledge” will increasingly become explicit. With the cre-
ation of a service management methodology through linguistic characteristics, we can
expect to achieve a co-existence of science and practice in our thinking.
There are no unified definitions for these three terms. Accordingly, this paper gives
examples of this lack of unity and the diversity of interpretations in practice, in order to
accurately present the status quo. Next, by comparing the research perspectives of two
researchers, the author wishes to present a blended perspective with the author’s
practical experiences. At the same time, the paper will deepen the discussion by
pointing out internal inconsistencies of prior researchers. For example, prior studies
state that, while “omotenashi” has something to do with the definitions of “hospitality”
and “service,” those studies do not touch on the practical importance of “omotenashi”.
However, the importance of the word “omotenashi” in service design as the overall
assessment of customer experiences (stories) must also be shown.
With a blended perspective with the author’s practical experiences, the concept of
“Omotenashi” is the overall assessment of customer experiences (contexts) made up of
continuous touch points. In other words, omotenashi can be seen as service design into
which individual experiential stories are woven. However, “Omotenashi” as a dairy
term is generally translated as “hospitality” in English, and the two words are essen-
tially synonymous, while “service” is understood as being superior, with greater sub-
stance and sincerity. However, in regard to “hospitality,” prior researcher Yutaka
Yamauchi focused on “hostility,” as was pointed out by Derrida [9], in writing about
service as a “struggle” [10]. Yamauchi did not make a linguistic distinction between
“hospitality” and “service.” On the other hand, sociologist Tetsuji Yamamoto asserted
that “service” and “hospitality” are completely different. Yamamoto’s definition relied
on a theory of the state, viewing “service” as a tool for social structure, with a uniform
existence in which the ethics of “society” rules and standards are at work. Yamamoto
developed a theory of dualism, in which “hospitality” is juxtaposed with “service” as a
world of subjective non-separation. This paper critiques prior studies, while striving to
combine science and practice by redefining the aforementioned three terms, and clin-
ically validating those terms from a new perspective. By showing the correlation
between these three terms, the paper extracts the inherent concepts existing therein.
38 T. Kuboyama
3 Prior Studies
one scientifically defenseless, and there is a fear of mistakenly recognizing the per-
sonal, unreplicable treatment symbolized by a Japanese inn proprietress as high-quality
omotenashi, along with individual emotional episodes, and having these expanded and
disseminated as examples of “omotenashi.”
The Service Design of Sushi Restaurants Is One of Fear. Yamauchi [12] declared,
“If service is understood as a struggle, the service design of sushi restaurants is strange.
They are designed to be difficult to understand. The master of the restaurant has the
option to make a menu, and can politely explain the menu, but does not do so. Such a
design heightens nervousness in customers, and seems to be quite distant from user-
centric or human-centric thinking to date. According to Donald Norman, a proponent
of human-centric design, the discussion on emotional design has intensified this point.
For example, roller coasters provide fear to customers, the value being that ‘they can
brag to others that they could deal with the fear’ [15]. ” However, given the practical
experiences of the author, there are some doubts about this “world of the struggle.”
According to Ken’ichiro Nishi, the owner of the venerable Tokyo restaurant Kyoaji,
“The reason menus in sushi restaurants don’t have prices is that prices change
according to market value, and the lack of menus (with prices) shows that everything is
fresh, with nothing frozen. It’s the mark of a good, well-regarded shop. Also, when
market values fluctuate, we try to ascertain customer budgets and make sure what
customers order fits within their usual budget. It’s a sign that the customer can have
peace of mind with the Japanese way of doing business.” Thus, this is not a tool for
arousing fear in customers, nor is it a design for showing one’s self-control in con-
quering fear, as with riding on a roller coaster. This sort of approach from the world of
science causes confusion among many practitioners. Certainly, the perspective of a
“struggle” might apply to a limited number of customers, but there can be no escape
from the business viability aspect. The deep “hostility” derived from Derrida is nothing
more than the reciprocity of Yamamoto [14]. In other words, just as the term “market
value” implies, value fluctuates as it is impacted by changes in the natural environment
and demand and supply balances in the marketplace. However, the Japanese way of
doing business, with the customer at the center of business, assumes that commerce
occurs only when there are customers. Thus, knowing how much each customer will
spend and as much as possible making a bill fit that budget is also “market value,” and
is part and parcel of commerce. Before spending or making money, the development
and maintenance of “customers” takes priority. This is not a design for fear. Yamau-
chi’s perspective does not display an understanding of the cultural capital peculiar to
Japan in its method of commerce.
Hara [16] noted that the relationship between service providers and customers is one
that co-creates value. “Those involved in a service jointly work to dialectically improve
service literacy and co-create value, creating a foundation for value creation based on
long-term relationships of trust”. The fact that the root of Japan’s way of commerce is
in “developing and maintaining customers” (Baigan Ishida) cannot be overlooked:
“Even if one supposes that selfishness is good for business, one can never allow harm
to others (customers) no matter how much profit may result” [17].
40 T. Kuboyama
almost tangible. Thus, skills and techniques are required. From the perspective of the
customer, ‘hospitality’ refers to the overall experience of a customer. It is the sense and
impressions one feels. ‘Service’ is the grease required to keep those experiences turning
without hesitating” [22]. “Hospitality is the sense that customers feel through an overall
experience, and “omotenashi” refers to individual services to customers that create
“hospitality.” In other words, it is service with a “personal touch.” Although this can be
understood as a definition of the implementation of hospitality, it is lacking as a
strategic discourse or service design. As a definition, it is something intuitive, tending
to the practical. “Hospitality” is a blanket term for individual experiences, and cannot
be visualized. However, “service” can be visualized. It exists as a phenomenon that can
appeal to customers; but what is lacking in the world of practice is analytical thinking
in business to make knowledge explicit. Creating explicit knowledge and systemati-
zation after reflections is important.
“Omotenashi is proactively responding to customer requests and needs. Hospitality is, for
example, talking to entertain customers. Not necessarily provided in return for consideration.
Service is obtained at a price”
Daisuke Yoshihara, director of corporate planning office of the Place Hotel Tokyo
“Omotenashi and hospitality are the mental things that people treat, and service refers to the
specific acts of omotenashi and hospitality.”
Dadao Kikuchi, chairman of the Royal Holdings Co., Ltd.
“Omotenashi is a concept based on a Japanese cultural background and hospitality and service
are concept based on a western cultural background. Omotenashi is the same as hospitality.
Hospitality is an act to improve the quality of service. Proactively providing what is expected.
The word “service” includes the meaning that the service recipient is in a higher position and
the service provider is in a lower position.
Koji Takabayashi managing director of Horwath HTL (Consulting Firm)
“Omotenashi” Must Comprise Hospitality and Service 43
“In the medical field, “service” is a medical practice, and “hospitality” means promptly per-
forming necessary treatment for a patient after obtaining consent from the patient. “Hospitality”
refers to the patient’s mental support and giving priority to saving the patient’s life over the
patient’s “satisfaction”. There is no word “omotenashi” in the medical field. A similar term is
“patient response”. It refers to using “sama” when calling the patient’s name (calling the
patient’s name with a title), and striving to reduce pain during treatment as much as possible.”
Ryoichi Nagata, Representative Chairman, President & CEO of Shin Nippon Biomedical
Laboratories, LTD.
The above comments can be summarized as follows (Table 1). The charts plotted
according to the characteristics are shown below (Fig. 4).
The interpretation of the three keywords in the Japanese service industry is that
“omotenashi” and “hospitality” are synonyms, and “hospitality” is a treatment that does
44 T. Kuboyama
“Hospitality: The ability to make people feel comfortable in their surroundings and to connect
with them in a genuine and personable manner. Being courteous and smiling are among the
hallmarks of hospitality, as is being genuinely concerned for your guest’s experience and
thinking one step ahead of them at all times.
Service: The ability to engage with guests in a discreet, professional, and warm manner, to take
advantage of each moment one has with a guest, to interact with them as individuals, and to put
the guest before all else.”
Shane O’Flaherty, president and CEO, Forbes Travel Guide
“When I think of hospitality, I think of providing warm, caring, genuine service. I think we
need to take care of our guests in a thoughtful, caring way as if we were welcoming them into
our homes. If ever we come across as aloof, I think we have failed as a hotel. When I think of
Service, I think of going above and beyond the expectations of our guests.”
Maria Razumich-Zec, general manager, regional vice president, USA East Coast, The Peninsula
(Chicago)
“My view is that service comes from thinking of the head. Hospitality comes from that plus
intuition of the gut and emotions from the heart.”
Ted Teng, president and CEO, Leading Hotels of the World
“Understanding the distinction between service and hospitality has been at the foundation of our
success. Service is the technical delivery of product—or how well you do your job. Hospitality
is how the delivery of that product makes its recipient feel—or who you are while you do your
job. Service is a monologue—we decide how we want to do things and set our own standards
for service. Hospitality, on the other hand, is a dialogue. To be on a guest’s side requires
listening to that person with every sense, and following up with a thoughtful, gracious,
appropriate response. It takes both great service and great hospitality to rise to the top.”
Danny Meyer, owner, Union Square Hospitality Group
“Hospitality is showing others you are on their side. It builds relationship, has a warm feeling,
offers flexibility, understanding and comes from the heart. Service is the technical procedure of
doing our work. It is the transaction; has trained/industry knowledge; is systematized, com-
petent, and comes from the intellect. Service defines what we do and hospitality personalizes
how we do it. Success results from the integration of Service and Hospitality. Here is the
Success Formula: Integrity = Service ^ (Hospitality)
I = S (to be H degree)
H is exponential thus very powerful!”
Chick Evans, owner, Maxie’s Supper Club and Oyster Bar (Ithaca, NY)
These interpretations represent the actual situation in the field of services, and there
are some common points in the interpretation of each person, but the definitions are
rather vague and not scientific.
This fits with Kobayashi [4] assertion that “Reflective practitioners in the action
cannot make their reflections explicit knowledge.” This is where the problem of
divergence between scientific knowledge and practical knowledge becomes clear.
As we have discussed to this point, there are no clear definitions of these three words,
either in the world of service practice, or in academia. In practice, theoretical arguments
are looked down on and avoided, while scientific knowledge for its part diverges from
the real world. Thus, the author adds his practical experiences as “clinical knowledge”
connecting practical and scientific knowledge, to define these three words as follows:
46 T. Kuboyama
Adopting Yamauchi’s [25] perspective that the products and systems that service
design targets are entirely different from service per se, and accepting the viewpoint of
that adapting, on an as-is basis, the discussion on service design to services is difficult, I
have attempted to form “clinical knowledge” through a careful reading of prior studies
and considering my practical experiences. In other words, as was noted by Yamamoto
[19], though “service” and “hospitality” are different, “service” is not therefore repu-
diated. Cornell University accepts that the two are interrelated, and the validity of the
view that these two differing concepts co-exist should be noted.
“Hospitality and Service are both distinct and interrelated. Hospitality is like
strategy, whereas service is its tactics. I believe that they both are integral to every
business, and they are fundamental to our industry” [26].
Given the redefinition of the three terms in Sect. 4, let us introduce an implemented
example of customer service. The hotel in this example is a luxury hotel that is sur-
rounded by nature amidst the mountains near Lake Toya, in Hokkaido’s central
southeast region, with the closest airport, the New Chitose Airport, located 130 km
away. It can accommodate approximately four hundred guests, and the hotel’s thirteen
restaurants make it a world-class resort. After opening as a large-scale hotel during
Japan’s bubble economy era, it went bankrupt in 1997 and was brought back to life
again in 2000. In 2008 it became famous as the main location for the Hokkaido Toyako
Summit, and it was allowed entry into the international luxury hotel consortium Leading
Hotels of the World (“LHW”). In addition, the 2012 Michelin Guide Special Hokkaido
Edition gave the hotel the highest rating of 5 pavilions in its accommodations division,
and three restaurants within the hotel received three, two and one stars, respectively, for
a total of six stars. It was thus recognized as an internationally first-class resort hotel.
The hotel did not enjoy such circumstances from the outset. In its first iteration it
opened in 1993, later going bankrupt in 1997, and in that period it was a members-only
hotel. It reopened with rebranding by new management as a normal hotel in 2002. This
reopening was accompanied by a complete change in concept. At the time of this
reopening, the economy was in the middle of an unprecedented recession, and the hotel
worked hard to gain customers in a nonexistent high-end market.
The greatest effort made by the hotel was to reflect the marketing strategy to create
and maintain customers in the service of the hotel. In doing so, it focused on the con-
ceptual characteristic of liquidity, or conforming to customer demands, just like a liquid
[27]. Based on customer age, orientation, health, lifestyle experience values, etc., the
hotel explored new needs, and experimentally provided products and services for them.
50 T. Kuboyama
6 Conclusion
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“Omotenashi” Must Comprise Hospitality and Service 53
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19. Yamamoto, T.: Lecture of Hospitality, p. 29. E.H.E.S.C. Book, Japan (2010)
20. Yamamoto, T.: Lecture of Hospitality, pp. 32–33. E.H.E.S.C. Book, Japan (2010)
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Shodensha, Tokyo (2007)
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Graduate School of Management, Kyoto University. Appendix 2 (2018)
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28. Nonaka, I.: Management by all management staff. Nikkei Business Jinbunko, Japan (2017)
Analysis of Service Staff’s Observation
on a Customer
A Case Study of Hotel Service in Japan
Abstract. Personalized services are required for high customer satisfaction and
depends on front-line employees. Superior service staff sometimes notice what
general staff can’t, have a better understanding of how to observe customers and
provide excellent service according to the situation. In this study, we investigate
how staffs observe customers, and in turn, use this information for human
resource development. Through this investigation, we gather data on the staff’s
gaze point, and then understand their thinking process in response to what they
saw. The gaze points are categorized into 8 items. What the staff thought varied
even with the same gaze points. From the results of the analysis, we propose a
model of the staff’s observation levels. Using this model, service staff can be
trained to provide better customer service.
1 Introduction
Human resources are one of the most important assets of hotel industry [1]. It is said
that customers want personalized service [2] and the responsibility for customizing
services is often on front-line employees [3]. Hotel staff need an intuitive understanding
of a customer and their needs in order to provide suitable services [3]. Compared to
general staff, superior service staff are better at observing customer behaviors and
providing services that are suitable to the situation. Providing specialized services is
desirable to make an impression on a customer’s mind. However, sometimes the
focusing on the needs of a customer may lead to fatigue and fluster in the staff. This can
have a negative effect on their performance and their ability to provide fundamental
services. While superior staff are able to maintain composure and adapt to the service
requirements of customers and fellow workers, general staff have some difficulty
achieving both, although they are capable of providing standard services to customers,
especially during crowded conditions.
In this paper, we study how the staff observe customers. Through the analysis
of staff’s observation, this study aims to obtain knowledge for human resource
development, including staff training. For this purpose, we propose developing a model
of staff’s observation levels that will enable service staff and their managers to have a
better understanding of how staff members should be trained.
The investigation of the staff’s observations was based on a VTS format. The aim
of this paper is to develop an observational model that can be used to divide staff
members into several categories, which would help the staff know what they should
train for. The staff have to observe the customers in order to provide them a customized
service. To do this, they need to be able to interpret the actions taking placing during a
service encounter. VTS can be used to train people in specific aspects of observation.
Therefore, VTS is recommended for the investigation of staff’s observations.
Staff
• Observation
Processing • Action
• Gaining information
Output
Input
(What) e.g. noticing that a customer is a
repeater based on his/her name e.g. thanking the customer
e.g. checking the for their previous stay and
customer’s name (How) e.g. noticing it in one second
for coming again
Fig. 1. Typification of staff features based on the flow of staff behavior [14].
The knowledge obtained from the results of the analysis was assumed to arise from
the acquisition of customer information before and during customer service, and this
information is classified as the “input.” Therefore, in this paper, “input” has been set as
the target feature.
Analysis of Service Staff’s Observation on a Customer 57
In order to organize the knowledge derived from the investigation and apply it to
human resource development, it is necessary to structure the results of the investigation
into the concepts of “input,” “processing,” and “output,” so that it is easier to discuss
the behavior of the staff based on the information gained from the observations.
The investigation was conducted in Japanese and the settings, explanation,
responses and results were translated into English by the authors.
Fig. 2. A scene of introduction of the hotel, used for preparation of the videos.
Staff were then shown an image that explained how to use the recording sheet that
they were being given. The images were not related to the hotel industry but only
provided instructions on using the recording sheet. The participants were advised to
provide their interpretations of the video without worrying about them being right or
wrong.
the hotel and approaching the front desk. Customers of different age groups, gender,
and fashion were portrayed in the videos, to avoid bias for or against specific customer
attributes. Some common situations, such as a customer holding a smartphone, that can
be seen in a service setting were set up. The people acting as customers were Japanese
employees from the quality management department of Super Hotel. The video had no
sound as it was intended for acquiring information visually. Figure 3 is an example of
one such scene in the video. The video was displayed on a monitor connected to a
laptop. An eye tracking device, Tobii Pro X2-60, that can observe and track the
movement of a person’s gaze point, essentially “knowing” what a person is looking at,
was positioned on the lower side of the monitor (Fig. 4). The layout for the observation
investigation is shown in Fig. 5. With the eye tracking device, a staff’s point of sight
can be observed without any stress and impact on the participants.
Eye-tracking device
5 Results of Analysis
whereas, the longest amount of time was 70%. However, the percentage of descriptive
observational sentences in the recording sheets that related to the face was less than
20% in total, including “What (direction) a customer sees” and “a customer’s facial
expression.”
What was seen exactly, in what order, was different for each staff member. Some
staff members displayed their own unique observation patterns. For example, one staff
member looked at a customer from head to toe, then the luggage, and then the clothes
in a specific order.
communicative behavior for interactions between a staff and a customer [16]. The
gesture is very meaningful as “each gesture is like a single word and one word may
have several different meanings. … NVB can also help establish a relationship between
staff and customer and help establish staff credibility” [16].
A Customer’s Clothes (Including a Watch and Accessories). There are two types of
interests that staff had on a customer’s clothes. One type was to notice the character-
istics of a customer’s clothes and accessories, and to talk about it during the customer
service. The other was speculating from their clothes that a customer was still at work
during their check-in. When a customer checks in at the hotel during work, it is
necessary for a provider to make changes to service processes such as storing a cus-
tomer’s luggage or proceeding with the check-in procedure quickly.
A Customer’s Belongings (Luggage). The size of the luggage was also mentioned as
a feature and was used to infer the ease of use of the guest room and length of stay.
From the viewpoint of customer’s expectations, helping a customer with his or her
luggage is one important factor that makes them feel most welcome [17].
Physical Characteristics (Including Body Shape, Hair Style and Makeup). The
size or height of a customer was used to determine the size of the sleepwear that should
be provided regardless of the body size, and many staff members checked these
physical attributes. The Height of a customer would also be used to determine if they
could access high shelves in a room and if not additional work was required after
check-in.
About the relationship between what staff saw and what they thought from their
observations, some combinations were recognized as being common patterns of
behavior, displayed by many staff members. Some examples are as follows:
• If staff see a customer’s line of sight swaying from side to side, then staff infer that
he/she is a new customer
• If staff see a customer walk straight up to the front desk, then staff feel that he/she
might be a regular
• If staff see a customer walking fast, then staff guess that the customer is in a hurry
and are mindful of proceeding with the service process quickly
What was common to the three superior staff members was that multiple possi-
bilities were often assumed based on one point of observation. They interpreted one
fact in several ways, and prepared for many different changes that might be required in
their response. On the other hand, they didn’t think too much about things and instead
focused on one or two specific observations. The number of sentences or words written
in their recording papers was less than the amount written by standard staff. Most
interestingly, the staff member whose job experience was the shortest in duration out of
all research collaborators, wrote the largest number of sentences. What this staff
member described about what she saw were comments mainly centered on the cus-
tomers’ appearances, and what she thought and felt from these observations were
mostly anticipations about the customers’ personalities. Even though a customer’s
personality affects the impact of customer service and is important feature for the
service, it is something which the staff can’t change or influence directly. In cases
Analysis of Service Staff’s Observation on a Customer 65
where staff are anticipating a customer’s personality, they should think about adapting
their service according to this information.
6 Discussions
A staff notices
a customer
Yes
Yes
Yes
No
Yes
When staff find something that multiple interpretations are possible for, and those
interpretations are not clearly prioritized, then staff need to prioritize them by them-
selves. The fifth and final branch condition is about whether staff have enough infor-
mation for prioritization or not. In the cases where they have much knowledge and
information and can prioritize several interpretations, they should provide service
according to those. But when the priority is not clear, the adaptation is more important,
and has more necessity, than level 3. If the information is not enough and staff cannot
judge what is important among several interpretations, they need to obtain additional
information related to the findings.
This model expresses the difficulties of a staff’s observation of a customer as
“level”. However, it does not mean that they always need to think deeply. For example,
at Level 0, if there is actually nothing special to make note of, then they don’t have to
do anything. To provide an excellent customer service, service providers need to judge
at what level they should deal with a particular finding or observation.
superior staff and general staff during the first interaction between a staff and a cus-
tomer at the hotel, may considerably change the impression of the hotel for the cus-
tomer. A customer database is a great help to customer service, and thus, service staff
need to utilize the database effectively.
This study aims to obtain knowledge for human resource development including
staff training. With our model, service providers are expected to be able to know which
step is difficult for them regarding observations of customers, and this is one cause of
difficulty with the provision of services. Several staff reported that by attending and
participating in this investigation that it helped them to realize what they saw and what
they actually thought and felt. It suggests that the methods of our investigation perhaps
induce metacognition. That is an important function for staff training.
7 Conclusion
Superior service staff can always find something that should be paid attention to, and
superior staff know how to interpret their findings and provide excellent customer
service according to the situation. This study focusses on a staff’s observation of
customers. Through the analysis of the staff’s observations, this study aimed to obtain
knowledge for human resource development including staff training. With this aim, a
model of staff’s observation levels is proposed.
The observation investigation was conducted on the case of Super Hotel. Videos in
accordance with the depicted scene of a customer entering the hotel were prepared.
While experimental collaborators watched those videos, an eye tracking device with its
analysis software was used to gather the point-of-sight data for staff without any extra
stress and impact on the staff. While watching each video, the collaborators were asked
to write as much information as they could about their observations and feelings.
From the results of the analysis, we obtained a list of items that the staff saw during
their observations. Their thoughts about what they saw vary. However, some rela-
tionship between what the staff saw and what they felt from it were common for many
staff members. All 3 of the superior staff often assumed multiple possibilities with one
observed fact. One important fact related to staff’s behavior is that they sometimes
choose to just watch over a customer and do nothing directly. Watching over a cus-
tomer should be a general requirement of service staff’s behavior.
The limitation of this study is that the data used for analysis was taken from seven
staff members who were all from the same hotel. More data from across the hotel
industry is required to prove the model’s efficiency. However, the proposed model is
valuable as a draft model to express the difficulties related to a staff’s observation.
Future works related to the modelling of staff’s observations include the investigation
of the actual provision of service, by analyzing the relationship between an observation
and a staff’s behavior more deeply. The development of training methods for staff
observation is another proposal for future work. The authors proceeded in the devel-
opment of a training method including VTS style discussion. For a review by staff after
training, the review sheet is also discussed based on the findings through this research.
Analysis of Service Staff’s Observation on a Customer 69
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Service Innovation and Employee
Engagement
Models for Designing Excellent Service
Through Co-creation Environment
Abstract. Design approaches and methods that are currently widely used in
practice target better customer satisfaction, without focusing on customer
delight. Customer delight is essential to creating differentiated or better customer
experiences. While “service excellence” as an organization’s capability to
achieve customer delight has standards, such as CEN/TS 16880, a standard
method for designing “excellent service” has not yet been developed. This paper
attempts to provide a foundation for what excellent service is toward a new
standardization of designing excellent service. The co-creation aspect in
excellent service is emphasized in this paper to achieve continuous customer
delight. A structured model of excellent service and the concept of a co-creation
environment are described. “Engaged customers and employees” and an
“ecosystem of data collection and utilization” are sub elements to enhance the
effectiveness of a co-creation environment, which is modeled and elaborated as
a leverage mechanism to differentiate excellent service from basic service.
1 Introduction
Customer expectations in today’s competitive world have changed and are constantly
evolving. An organization’s ability to create differentiated or better customer experi-
ences increases their business competitiveness. For this reason, it is essential for
organizations to understand customer expectations, needs, wishes, problems, and
experiences. These understandings of the customer are used as input into design services
and products. To achieve this, organizations began adopting several design approaches,
as follows:
• Human-Centered Design (HCD), described in ISO 9241-210 [1] and ISO 9241-220
[2],
• Design thinking promoted by IDEO and the Stanford d-school [3], and
• Service design thinking [4, 5], which builds on the work of HCD and the design
thinking.
The purposes of these approaches are not limited to offering guidance on delivering
better customer satisfaction. However, these standards and methods do not cover how
to create outstanding customer experience, despite many organizations noticing the
need to move beyond “mere” customer satisfaction. Customer delight [6, 7] is regarded
as a key concept to serve this need. Customer delight is defined as “emotions of
pleasure and surprise experienced by the customer derived from either an intense
feeling of being valued or by expectation” [8].
To achieve customer delight, the technical specification of CEN/TS 16880—
“Service excellence: Creating outstanding customer experiences through service
excellence” [8]—describes capabilities of an organization that enable “individual ser-
vice” (Level 3) and “surprising service” (Level 4) toward customer delight, as shown in
the left part of Fig. 1.
Compared to “service excellence” as an organization’s capability, this paper deals
with “excellent service” as an offering with individual and surprising service performed
between the organization and the customer, facilitating the organization’s creation of
outstanding customer experiences to achieve customer delight. The delivery of
excellent service also requires foundations comprised of “core value proposition”
(Level 1) and “complaint management” (Level 2) to assure customer satisfaction, as
shown in the middle part of the figure. A specific design method for such excellent
service is necessary for improved success. In addition, to generate continual delight, the
co-creation and development of preferred relationships with customers is required.
Level 4 Surprising
Service service Outstanding
customer Customer
excellence Excellent delight
experience
Level 3 Individual service
service
Complaint
Level 2
management
Basic Customer Customer
service experience satisfaction
Level 1 Core value proposition
Organization’s capability
Service Customer perspective
and activities
To serve this need, this paper proposes models for designing excellent service with
a co-creation mechanism to achieve customer delight. In Japan, JSA-S1 1002, “Guide
1
JSA standards and specifications (JSA-S), which were established by Japanese Standards Association
(JSA) in June 2017, are private sector standards in a wide range of fields, including the service sector
that can be developed in an agile and efficient manner with good quality, proposed by private and
public organizations including companies, associations, government agencies, and academic
societies.
Models for Designing Excellent Service Through Co-creation Environment 75
for the development of service standards aiming excellent service” [9], was published
in June 2019. This specification provides service standard developers with general
guidelines for developing interpersonal service standards for the realization of excellent
services. The proposed models in this paper extend the co-creation environment con-
cept described in the JSA-S 1002.
Co-creation environment
• Organization capability
• High level of employee engagement
Interactions
(touch points)
• Effective use of touch points
Outstanding
customer
Customer
experience(s)
delight
Based on the structured model, the following can be described as success factors for
achieving excellent service:
• Design and manage a co-creation environment that facilitates effective and con-
tinued implementation of excellent services through active participation of service
employees and customers in co-creation. A good co-creation environment includes
organizational capability, high level of employee engagement, effective use of touch
points, sufficient customer information, and high level of customer engagement.
• Use various information collected using data points for improving future designs
and management activities once the service has ended.
• Follow up repeated customer experiences to create delight by considering the
accumulation of knowledge and changes in customer engagement.
In the book, this is service design doing [5], in 2018, six principles of service design are
described: human-centered, collaborative, iterative, sequential, real, and holistic. These
principles base the original five principles of service design proposed in the book, this
is service design thinking [4], in 2011. The originals are user-centered, co-creative,
sequencing, evidencing, and holistic, which have been widely quoted ever since. The
authors of the books revised the originals according to people’s usage and under-
standing of them in practice. Among revisions, it should be noted that the original
principle of “co-creative” was divided into “collaborative” and “iterative” in new
principles. This was completed because, in most cases, people tend to focus on the
collaborative and interdisciplinary nature of service design, rather than the fact that a
service only exists with the participation of a customer. The new six principles can be
applied to the design of excellent service, as well. Regarding design processes, design
thinking [3] and human-centered design [1, 2] give such typical collaborative and
iterative processes. Among them, the five processes (empathize, define, ideate, proto-
type, and test) are widely used.
However, as explained in the abovementioned revision, the original meaning of co-
creative nature of service with customer became limited in the service design
approaches. Without co-creation with the customer, it is difficult to ensure and sustain
customer delight in excellent service. Therefore, this paper emphasizes the co-creation
aspect of excellent service by setting design elements consisting of “3E” and “AT-
ONE,” as shown in Fig. 3. A basic structure for excellent service and creating customer
delight are developed by identifying projected actors, touch points, offerings, needs,
and experiences—the five key areas identified in the AT-ONE method [10]. In addi-
tion, an environment for co-creation should be designed as a leverage mechanism to
enhance the delivery of better and sustained customer delight. Sub elements to evolve
the co-creation environment are “engaged customers and employees” and “ecosystem
of data collection and utilization.” These are detailed in the next section.
Models for Designing Excellent Service Through Co-creation Environment 77
Better customer
experience
One-dimensional
Attractive quality quality (satisfier)
(delighter)
Requirement
Requirement
not fulfilled
Fulfilled
Must-be quality
(dissatisfier)
Worse customer
experience
Table 1. Example of levels of customer engagement and its key activities for co-creation.
Level Key activities
1 Accept
2 Clearly express needs
3 Use efficiently and effectively
4 Give feedback
5 Recommend to others
6 Feel psychological ownership
Models for Designing Excellent Service Through Co-creation Environment 79
Table 2. Example of levels of employee engagement and its key logics for co-creation.
Level Behavior logics
1 Rewards and punishment
2 Regulations
3 Requests from customers
4 Observation from customer’s perspective
5 Empathy for customers
6 Psychological ownership
n
tio
gem
rea
-c
co
nga
r
fo
t
en
’s e
em
ag
er
ng
tom
e
all
er
Cus
Ov
Appropriateness
of collaboration
Employee’s engagement
Ecosystem of Data Collection and Utilization. Feedback from customers and front-
line employees is essential for improving service quality. For this reason, a mechanism
should be incorporated into their service delivery framework that allows them to
monitor interactions at different points of contact, across the entire customer journey,
and in the service delivery process. These can be used as data points, and they enable
feedback provision, service personalization, adoption, improvement, and learning.
Therefore, technological support should be embedded into the mechanism to effi-
ciently collect and provide sufficient data.
outstanding customer experiences. See Tables 1 and 2 for examples of different levels
of customer and employee engagement for co-creation. Implementing this mechanism
into delivery of excellent service requires organizations’ agility. Therefore, designing
excellent service should be planned while referring to this mechanism.
Figure 6 illustrates the mechanism structure as a lever system to catapult a ball onto
the bar into the air. Figures 7 and 8 show how the structure works in the case of basic
service and excellent service, respectively. This paper explains basic logics to calculate
the effect of co-creation environment on customer delight. Mathematical model is
expected, based on the logics.
Structure of the Leverage Mechanism. In Fig. 6, a leverage system is placed on the
slope, consisting of a pole brace, a rotatable bar attached with the pole, a ball to be
catapulted in the left part, and weights to be put and released in the right part. Vertical
coordinates of the ball represent how well a service delivers good customer experience,
which can result in either customer satisfaction or customer delight. Customer satis-
faction switches to customer delight when the ball is catapulted to a height above the
horizontal state of the bar.
The effort force by weights that presses the bar down represents employee
engagement, the current level of which corresponds to numbers of weight. The effort
arm, the distance between the fulcrum and the effort force, represents customer
engagement. The current level of customer engagement determines the position where
weights should be placed and released.
The greater the effort force and effort arm are, the greater the moment of force
causing the bar to rotate clockwise becomes. This force moment corresponds to areas
for co-creation that may bring outstanding customer experience, shown in Fig. 5. The
resistance arm, the distance between the fulcrum and the ball, represents necessary cost
of data collection and analysis through data points. The smaller the resistance arm is,
the smaller the moment of a force by the ball weight causing the bar to rotate coun-
terclockwise becomes.
Basic Service for Customer Satisfaction. Using this structure, Fig. 7 represents a
case of basic service aimed at customer satisfaction. With lower engagements and/or
higher cost of data collection and utilization, the bar rotates slowly and stops at the
horizontal state (State B-2) due to the slope. At this time, the ball stays on the bar and
does not go upwards at State B-2, because the ball’s momentum is too small to
jump. This means that high customer satisfaction can be obtained, but no customer
delight would be expected.
Excellent Service for Customer Delight. Figure 8 represents a case of excellent
service through co-creation aiming at customer delight. With higher engagements and
lower cost of data collection and utilization, once the bar comes into a horizontal
position (i.e., from State E-1 to State E-2), the bar launches the ball upwards. The ball’s
max vertical distance from the bar in the horizontal position represents outstanding
Models for Designing Excellent Service Through Co-creation Environment 81
customer experience (State E-3). The greater the distance is, the more customer delight
is. Furthermore, the lightness of the ball itself, as the organization’s agility, reduces the
opposite moment and affects how high the ball will go.
Customer delight
Force moment
6
t) (areas for co-creation)
en
t arm gem 5
r
fo ga
Ef r en 4
to me
s 3
(cu
rm ion 2
e a ct Effort force
tanc colle ) 1
n (employee engagement)
sis ata tio
Re of d tiliza
st d u
(co an
satisfaction
Customer
State B-2 1 2 3 4 5 6
satisfaction
Customer
State B-1
State E-2 1 2 3 4 5 6
satisfaction
Customer
State E-1
4 Conclusion
This paper proposed models for designing excellent services through a co-creation
environment. The co-creation aspect in excellent service was emphasized to achieve
continuous customer delight. A combination of customer engagement and employee
engagement was a sub element of the co-creation environment. The ecosystem of data
collection and utilization was another sub element and is enabled by data points
embedded in the delivery of excellent service.
The effectiveness of a co-creation environment was modeled and elaborated as a
leverage mechanism, so that excellent service for customer delight is differentiated with
basic service for customer satisfaction. This provides a foundation for what excellent
service is toward future standardization of designing excellent service.
Future work includes to develop a calculation model based on the leverage
mechanism and conduct case studies in several fields.
Acknowledgements. The authors would like to express their sincere thanks to Dr. Naohisa
Yahagi (Keio University), Dr. Shun Matsuura (Keio University), and Japanese Standards
Association (JSA) for the enlightening discussions.
References
1. ISO 9241-210: Human-centered design for interactive systems
2. ISO 9241-220: Ergonomics of human–system interaction – Part 220: Processes for enabling,
executing and assessing human-centred design within organizations
3. Brown, T.: Design thinking. Harvard Bus. Rev. 86(6), 84–92 (2008)
Models for Designing Excellent Service Through Co-creation Environment 83
4. Stickdorn, M., Schneider, J.: This is Service Design Thinking: Basics, Tools, Cases. BIS,
New Delhi (2014)
5. Stickdorn, M., Hormess, E.M., Lawrence, A., Schneider, J.: This Is Service Design Doing:
Applying Service Design Thinking in the Real World. O’Reilly Media, Sebastopol (2014)
6. Oliver, R.L., Rust, R.T., Varki, S.: Customer delight: foundations, findings and managerial
insight. J. Retail. 73(3), 311–336 (1997)
7. Barnes, D.C., Beauchamp, M.B., Webster, C.: To delight, or not to delight? This is the
question service firms must address. J. Mark. Theory Pract. 18(3), 295–303 (2010)
8. CEN/TS 16880: Service excellence—Creating outstanding customer experiences through
service excellence
9. JSA-S 1002: Guide for the development of service standards aiming excellent service
10. Clatworthy, S.: Service innovation through touch-points: development of an innovation
toolkit for the first stages of new service development. Int. J. Des. 5(2), 15–28 (2011)
11. Kano, N., Seraku, N., Takahashi, F., Tsuji, S.: Attractive quality and must-be quality. J. Jpn.
Soc. Qual. Control 14(2), 39–48 (1984)
A Proposal for the Work Engagement
Development Canvas Contributing
to the Development of Work Engagement
1 Introduction
Then, the novelty of this study is described. Hamamoto et al. proposed educational
programs to enhance work engagement [3], but this is not a study focusing on
increasing work engagement through the visualization of employees’ own thoughts.
In other aspects of work engagement studies, Shimazu described that “job crafting”
is an effective method for work engagement [4]. “Job crafting” is the cognitive and
behavioral technique for increasing motivation to work and improving productivity.
Although there are studies on the development and effectiveness of education and
training programs aimed at improving job crafting [5], these studies are not focused on
increasing work engagement through the visualization of employees’ own thoughts.
Therefore, the novelty of this study is to focus on enhancing work engagement through
the visualization of employees’ own thoughts. Section 2 describes the proposed
method. Section 3 describes how to evaluate the proposed method. Section 4 describes
the evaluation results based on the information obtained from the evaluation method.
Section 5 describes the discussion using the evaluation results. Lastly, Sect. 6 shows
conclusions and future prospects.
2 Proposal
D
A B [Vision of the organization] [Vision of your own work]
E F
[My role] [Social role]
C G
[A source of motivation for your work]
H
[Current concrete objectives] [Current concrete goals in line with objectives]
I J
[Your growth] [Your future growth]
K L
Fig. 1. Work Engagement Development Canvas (WEDC).
resources and personal resources as the essential factors that influence work engage-
ment [6–8]. According to Xanthopoulou et al. job and personal resources lead to
engaged workforces [9]. The WEDC A to L frame proposed in this study corresponds
to personal resources. Personal resources are positive self-evaluations that are linked to
resiliency and refer to individuals’ sense of their ability to control and impact upon
their environment successfully [9, 10], As such, personal resources (1) are functional in
achieving goals, (2) protect from threats and the associated physiological and psy-
chological costs, and (3) stimulate personal growth and development [9, 11].
We describe Fig. 2 related to personal resources. Hamamoto et al. used several
questions related to personal resources for evaluating educational proposals that
enhance work engagement. Figure 2 shows the relationship between the questions.
Hamamoto et al. used Japanese translated the definition of personal resources translated
by Shimazu and proposed by Hobfoll et al. [3, 7, 10]. Furthermore, according to
Xanthopoulou et al. the definition of personal resources proposed by Hobfoll et al. is as
follows. “Positive self-evaluations that are linked to resiliency and refer to individuals’
sense of their ability to control and impact upon their environment successfully”.
Therefore, this study utilizes the definition of Xanthopoulou et al. The reason for
adopting the definition of Xanthopoulou et al. is that we place importance on “positive
self-evaluations” when we design the WEDC. We designed the WEDC for business
persons in the developmental stage. We consider that business persons in the devel-
opmental stage may not be caught positively for themselves. Due to their short working
experience, there are many opportunities to suffer at work. More and more they suffer
at work, they would lose confidence and be less willing to challenge, and as a result,
they may not be able to work with vigor. We tried to give to the participants the
positive self-evaluations that regained their confidence. Moreover, we motivated to
challenge and helped them work with vigor. Based on the above, we were hoping to
use the definition of Xanthopoulou et al. which uses the phrase “positive self-
evaluations”. We describe the details below.
The relationship between questions related with Fig. 2 and “positive self-
evaluations that are linked to resiliency and refer to individuals’ sense of their abil-
ity to control and impact upon their environment successfully [9, 10]” are as follows:
“1. Deepening self-awareness”, leads to “2. Increased feelings of self-esteem” and “3.
Motivation to try new things improves”. In addition, when the participants obtained “5.
Ability to organize my own thoughts and feelings”, the participants proceed to “6.
Discovered hints to solve problems (tasks)”. Through proceeding “6. Discovered hints
to solve problems (tasks)”, the participants would be a state of “7. Able to be relieved
from stress”. Then, the state of “7. Able to be relieved from stress” concludes “3.
Improved motivation to try new things”. In addition, the “4. Improvement of point of
view and the mindset on various matters” is related to “2. Increased feelings of self-
esteem” and “6. Discovered hints to solve problems (tasks)” [3]. Based on the argu-
ment described above, we describe the overview of the WEDC (the relationship of the
WEDC frame) below. First, the connection of frames “A/B/C/G/H” is described as
reference to Fig. 2.
Then, the relationships between the frames of the WEDC are described. First, the
connections among the frames A/B/C/G/H are described in the following arguments by
using Fig. 2. Understanding “A: My values” and “B: My strength” can lead to work
A Proposal for the Work Engagement Development Canvas 87
4. Improvement of
1. Deepening self- 5. Ability to organize
point of view and the
understanding. my own thoughts and
way to think on
feelings.
various matters.
engagement, is the imbalance between work demand and resources, as well as the
conflict between values (Conflict between personal and organizational values) [13].
Therefore, in order to confirm the conflict between individual and organizational val-
ues, the framework of “C: My role” and “G: Social role” were established for avoiding
the conflict between C and G increase work engagement. Increased work engagement
can lead to “H: A source of motivation for your work”. That is because, according to
Shimazu, personal resources, which is the component of work engagement, have been
reported to be positively associated with motivation [7]. From the above, we argue that
“C: My role” and “H: A source of motivation for your work” are connected and “C: My
role” and “G: Social role” are necessary in order to consider “H: A source of motivation
for your work”.
The connection of the frames D/E/F/G will be described. “D: Social vision and life
vision” is the social vision for one’s future. This vision is influenced by “A: My values”
and “B: My strength” because their own values are easily reflected in their vision. In
addition, there are many cases where people would like to utilize and reflect their own
strengths in their vision.
“E: Vision of the organization” is a frame describing the vision of the organization
to which you belong to. Also, it is necessary to confirm the conflict between “D: Social
Vision/Life Vision” and “E: Organizational Vision”. The reason for this confirmation is
to avoid the conflict (burnout) [13] between D and E.
“F: Vision of your own work” is the vision of the work they are responsible for. In
addition to the organization’s vision, this is the framework for reconsidering the sig-
nificance of the work they are responsible for.
“G: Social role” is a necessary frame for discovering one’s own role in the bigger
picture: “D: Social vision and life vision”, “E: Vision of the organization”, and “F:
Vision of your own work”.
It is necessary to visualize “E: Vision of the organization”, “F: Vision of your own
work” and “G: Social role” and to confirm their connections. That is because if the
contents described in the three frames of “E: Vision of the organization”, “F: Vision of
your own work” and “G: Social role” are related with each other, it is understood that
the participant’s vision of their own work leads to the organization’s vision. According
to Frese et al. [14, 15], consistency with the organization’s vision as well as holding a
long-term focus is a characteristic that enables individuals to voluntarily contribute to
their organization.
According to Kobayashi et al. [16], if employees can recognize the three connec-
tions, employee motivation will increase, and employee behavior will change to be in
line with management strategies. The three connections are management vision (“E:
Vision of the organization”), task (“F: Vision of your own work”), and role of
employees’ own task (“G: Social role”). Furthermore, regarding the framework of “D:
Social vision and life vision”, we considered that it affects “E: Vision of the organi-
zation” and “F: Vision of your own work”.
That is because selecting the organization to which the participants belong and the
work in charge may determine the way of life such as their own living environment. As
a result, it is considered that their own “D: Social vision and life vision” affects “E:
Vision of the organization” and “F: Vision of your own work”. In other words, “D:
Social vision and life vision” is considered to encompass “E: Vision of the
A Proposal for the Work Engagement Development Canvas 89
organization” and “F: Vision of your own work”. From the above, we considered that
the connection to the contents of the frame D/E/F/G is related to the participant’s
motivation. It suggests that it leads to “H: A source of motivation for your work”.
Then, the frames I/J/K/L will be described. Participants set their own goals, such as
“J: Current concrete goals in line with objectives” and “L: Your future growth”. That is
because according to Conger et al. voluntary targeting leads to high motivation [17].
“I: Current concrete objectives” is a necessary frame to clarify “J: Current concrete
goals in line with objectives”.
The “K: Your growth” is a necessary frame to clarify the “L: Your future growth”.
Furthermore, “K: Your growth” can lead to positive self-evaluation by visualizing
one’s own growth. The personal resources of work engagement are “positive self-
evaluations that are linked to resiliency and refer to individuals’ sense of their ability to
control and impact upon their environment successfully” [9, 10], which may lead to
increase work engagement.
– In “G: Social role”, the participants describe the own role expected by the society
which satisfies three visions of “D: Social vision and life vision”, “E: Vision of the
organization,” and “F: Vision of your own work”.
– In “H: A source of motivation for your work”, the participants describe the source
of participant’s own motivation that includes both “C: My role” and “G: Social
role”. In other words, it is the content that includes both what the participants would
like to be and what they are required by society.
– In “I: Current concrete objectives”, participants describe that considering the
specific purpose of the work that the participants are responsible for, based on “H:
A source of motivation for your work”.
– In “J: Current concrete goals in line with objectives”, participants describe that
considering specific goals leads to achieving the purpose of “I: Current concrete
objectives”.
– In “K: Your growth”, participants describe the considerations about the most
growing part of their work.
– In “L: Your future growth”, participants describe the contents that participants
would try to improve for their future, based on the contents described in “J: Current
concrete goals in line with objectives” and Frame “K: Your growth”.
We try to encourage participants to increase their own work engagement voluntarily
by regularly updating the WEDC descriptions. We consider that participants will
reaffirm that the organization’s values meet their values and that they will remind
the organization’s vision and their work visions and reconsider their daily work as
rewarding. In addition, participants can create their own spiral of growth by visu-
alizing their own growth and updating their goals.
We show the key points for participants using the WEDC.
– Participants check that the contents of “D: Social vision and life vision” and “C: My
role” described by the participants are connected. This argument is to understand
their current role linking to their future vision.
– Participants confirm that “E: Vision of the organization” is on the extension of “F:
Vision of your own work”. In other words, this is to reaffirm that the purpose of the
work they are in charge of, is included in the purpose of the organization. Thereby,
we aim that they would find the meaning of the work.
– Participants check that “D: Social vision and life vision” includes “E: Vision of the
organization” and “F: Vision of your own work”. By recognizing the relation
between the participant’s desire of “D: Social vision and life vision” and the par-
ticipant’s requirement of “E: Vision of the organization” and “F: Vision of your
own work”, we aim to their recognition of the meaning of their work which they are
in charge of.
– Participants confirm whether the desired role is described in “C: My role” and
whether the role allocated by the organization or society described in “G: Social
role”.
A Proposal for the Work Engagement Development Canvas 91
In addition, they need to make sure that there is no conflict between “C: My role”
and “G: Social role”. In addition, they check whether the personal values are reflected
in “D: Social vision and life vision” and check whether the organizational values are
described in “E: Vision of the organization”. Then, it is necessary to confirm whether
there is a conflict between “D: Social vision and life vision” and “E: Vision of the
organization”. That is because the conflict between individual values (frame C and D)
and organizational values (frame G and E) can lead to burnout that represents the
opposite meaning of work engagement [13].
For example, referring to the participant in Table 6, we show the following case.
A participant describes “I work with internal team members to provide services that
impress customers” in “C: My role”.
We considered that the contents of “C: My role” were closer to the meaning of
social roles (organizational values) than to that of personal roles (values).
In that case, we cannot confirm whether their description of “C: My role” is the
conflict with their content of “I make everyone I am with happy” in “G: Social role”.
When we cannot confirm the conflict between frame C and frame G, we consider that
the contents of frame H may also be biased. In fact, this participant described in frame
H “What customers are pleased with/to be able to tell the customer that it was good to
leave it up to you.” We considered that it was biased to social roles (organizational
values). Through those arguments, it is necessary for the participant to confirm whether
or not the participant’s own personal values are clearly described in the frames “C: My
role” and “D: Social vision and life vision”.
This study describes the company cooperating with this study, the specification of the
participants in the cooperating company and the evaluation method.
Pre-Implementation
Questionnaire
Table 4. Utrecht work engagement scale questions (Schaufeli et al. [6, 19]).
No. Question Type of scale
1 At my work, I feel bursting with energy VI1
2 I find the work that I do full of meaning and purpose DE1
3 Time flies when I am working AB1
4 At my job, I feel strong and vigorous VI2
5 I am enthusiastic about my job DE2
6 When I am working, I forget everything else around me AB2
7 My job inspires me DE3
8 When I get up in the morning, I feel like going to work VI3
9 I feel happy when I am working intensely AB3
10 I am proud of the work that I do DE4
11 I am immersed in my work AB4
12 I can continue working for very long periods at a time VI4
13 To me, my job is challenging DE5
14 I get carried away when I am working AB5
15 At my job, I am very resilient, mentally VI5
16 It is difficult to detach myself from my job AB6
17 At my work, I always persevere, even when things do not go well VI6
Note: VI = Vigor scale; DE = Dedication scale; AB = Absorption scale.
4 Evaluation Results
Table 6. (continued)
Frame Participant description
I The purpose of work is to feel the value of existence
J I will do my best to be able to receive words of thanks from customers and team
members five times a day
K To feel that I am growing is that I can do my best for people around me
L I would like to convey my passion and feelings to my juniors
[A source of motivation for your work] What customers are pleased with. /
To be able to tell the customer that it was good to leave it up to you.
3. I was able to clarify my life vision, organizational 2. I understand through realizing my strengths
vision, and vision of your own work. and my values.
5. I recognize my role.
5 Consideration
service industry can enhance their work engagement by visualizing their own thoughts,
we believe that there could be a change in the quality of service to customers. Because,
according to Piyali, employee engagement is positively and significantly related to
employees’ productivity, innovativeness, customer service, and in-role and extra-role
behaviors [1]. For example, the service staff who provided the minimum service
requested by the customer will become more willing to try to exceed their customer’s
expectations.
We suggested that participants select one of their daily tasks so that the participants
could easily answer the questions in each frame of the WEDC. Certain tasks partici-
pants selected are hard to describe in the WEDC, so we considered they may have
difficulties in describe the WEDC. We suggested that participants select one of their
daily tasks so that the participants could easily answer the questions in each frame of
the WEDC. Certain tasks participants selected are hard to describe in the WEDC, so we
considered they may have difficulties in describe the WEDC.
We considered that the tasks participants selected do not always assume a leader in
this study. In particular, we perceived the values of “A: My values” and “D: Social
vision and life vision” were usually more influenced by the values of organizational
operations. As a result, when participants describe “A: My values”, their own vision is
limited to the organizational work. Therefore, the participants describe the “C: My
role” in the WECD, which is limited to the organizational work. Thus, This study
suggests that this influence leads to an imbalance (burnout) [13] between “C: My role”
and “G: Social role”. In order to avoid this imbalance, we believe it is necessary to
demonstrate our work as a leader. That is because a leader has the mindset of con-
sidering their work as a part of the whole picture of their business compared with their
A Proposal for the Work Engagement Development Canvas 103
subordinate’s consideration, so they are more likely to recall their values and vision.
Therefore we consider in future works, the leader’s mindset would encourage descri-
bers to a more balanced description of “A: My values” and “D: Social vision and life
vision”. The potential of future works based on WECD would propose. This study
based on CANVAS [24] demonstrates the work of the participants as a leader through
expressing the identity of the leader. Expressing the identity of the leader in the frame
of “C: My role” enables participants to describe their whole pictures of their working as
a leader. Those future studies would, therefore, solve the limitations of this study: an
imbalance between “C: My role” and “G: Social role” (burnout) [13].
6 Conclusion
The purpose of this study was to propose the Work Engagement Develop Canvas,
which aims to enhance employee work engagement. The evaluation method of this
study was to check outputs where participants described the WEDC as well as to
collect two types of questionnaires: a pre-Implementation questionnaire and a post-
Implementation questionnaire. In addition, the evaluation was carried out by
(1) Checking the output, (2) Paired t-test, and (3) Open Coding. The visualization of
employees’ own thoughts using the WEDC helped to increase employee work
engagement. As a result of the evaluation, this study was found that when following 1–
13 stages of thoughts using the WEDC, this study contributed to increasing work
engagement. The following arguments are potential future research topics.
– We consider that the reason for the lack of results in the t-test is due to the small
number of samples. Therefore, we need to make efforts to increase the number of
participants in the future.
– In this study, we verified the service industry, but we need to experiment to see if
the WEDC is effective in other industries.
– It is unclear how long the effect of the WEDC will last once the WEDC is
implemented.
– Participants may not be able to describe the best content during a one-time
implementation of the WEDC.
– To increase work engagement, CANVAS [24] related to leader identity may be
combined with the WEDC of this study. We would confirm whether the method of
combining the WEDC and CANVAS [24] can increase work engagement.
– We need to check what percentages of the leaders continue to implement the
WEDC in order to see if they can continue to use the WEDC.
– We need to observe the work engagement of employees other than leaders influ-
enced by leaders’ work engagement in order to evaluate the efficacy toward
employees other than leaders.
104 A. Hamamoto et al.
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R&D Staff Perception Leading
to Product Innovation: Case Study
on Carbohydrate-Free Saké
1 Introduction
Fig. 1. The Ansoff Matrix adapted from Ansoff [3]. It suggests that there were effectively only
two approaches to developing a growth strategy; through varying what is sold (product growth)
and who it is sold to (market growth).
As shown in Fig. 1, first, selling its existing products into existing markets is the
lowest risk strategy for a company, termed Market Penetration. Second, developing
new products for existing markets (customers) termed Product Development is a higher
risk strategy than Market Penetration. The success of this strategy is dependent on
whether the organization effectively conducts research and insight into their customer
and market needs in addition to their own internal capabilities and competencies for
driving innovation. Third, taking existing products into new markets termed Market
Development is also considered to be riskier than Market Penetration, because it can be
difficult to realize new markets or new target segments beyond conventional rationale.
Finally, Diversification, developing new products for new markets is considered the
108 K. Matsumura et al.
riskiest strategy in the Ansoff Matrix. However, this risk can be mitigated by under-
taking ‘related’ diversification, and it could have the potential to gain the highest
returns.
While, it is true that the Ansoff Matrix is a strategic planning tool that provides a
framework to help managers and marketers decide strategies for future growth, it is
insufficient to account for the management of innovations when we aim to help
enhance the success rate of innovation in product development. When a marketer
and/or R&D staff intend to move into new markets and/or create new products, various
factors such as the challenges and risks for changes of business-as-usual activities, and
furthermore whether they possess transferable skills, flexible organizations, and
agreeable stakeholders must be taken into account.
Therefore, the management of technology (MOT) perspective is considered to be
more useful for enhancing the success rate of innovation in product development. It is
often said that there are three main barriers that must be overcome to successfully
develop a viable new business through technology-based innovation, commonly
referred to as the “Devil’s River,” the “Valley of Death,” and the “Darwinian Sea” [4–7].
Some competencies are required for overcoming these barriers. Therefore, we sought to
interpret the innovation process in product development based on the intelligence frame.
Intelligence Cross. Chesbrough (2007) states that “technology itself has no inherent
value, but only when combined with a business model, it creates value” [8]. The
following equation can express this statement:
Because the business model is realized by “Market needs” and “Product devel-
opment process involving organizations” it is assigned to (1):
Technologies ðwith the feasibility to achieve significant valueÞ þ Market needs ðwith a
new value prospect; even customers have not yet recognizedÞ þ Product development
process involving organizationsðby using communication skills with members
of other departmentsÞ ! Value
ð2Þ
(2) is redefined in terms of the ability (intelligence) dimension that generates each
situation:
TI þ MI þ BI ! Innovation ð3Þ
TI, MI, and BI from formula (3) are shown in Fig. 2 below using the framework by
Misawa and Hattori [9]. In addition to concrete measures to create differentiated
R&D Staff Perception Leading to Product Innovation 109
products for innovation as the competency [10], like an underwater iceberg that does
not appear on the surface, it is important to generate each “intelligence cross”
(TI MI BI).
Fig. 2. TI MI BI cross based on Misawa and Hattori [9]. R&D staff should fulfill the
TI MI BI cross to create differentiated products for innovation. TI, MI and BI show the
ability (intelligence) dimension that generates each situation concerning Technologies, Market
needs and Product development process involving organizations, respectively. TI, MI and BI
represent Creativity, Insight and Sensemaking, respectively.
combined with new product. Therefore, TI needs not only to create new technologies,
but also to continue to search for “how the technologies can be used in the future.”
Fig. 4. Two methods of evaluating technologies in the commercialization process toward the
existing market and the new market adapted from Chesbrough (2007). The technologies in the
commercialization process toward the existing market and the new market were evaluated by
causal logic and effectual logic, respectively
The Ability to Convey the Vision and Concept of the Future. In addition to MI and
TI, to make it easy to create differentiated products for innovation, R&D staff gains
trust in the organization, has multiple patterns of communicating with the surroundings,
and has an accurate presentation method (catchphrase, catch copy, etc.). BI is the
ability to convey the vision and concept of the future which has been obtained
implicitly (not yet acquired) to the surroundings through the cross between TI and MI
in a concise and clear manner, and the ability to lead the organization to put it into
practice with other people’s help.
Here, sensemaking is required for engineers and marketers who are located
upstream from the commercialization decision and have the role of providing judgment
materials. The sensemaking theory was advocated by Weick et al. [11], and, until now,
there has been a tendency to grasp it as “the power of the humanities” that is a different
dimension from business and management, similar to human-dependent ability and
spirit theory. However, it is now being recognized as a management theory supported
by management scholars [12]. R&D is future-oriented and characterized by risk.
Hence, both engineers and managers need entrepreneurship and “conscientious” skills.
By using BI to communicate and trust, engineers and managers are connected by
empathy. In this way, a relationship is established that surpasses myopic short-term
profits and shares value, allowing investment and commercialization decisions.
112 K. Matsumura et al.
3 Case Study
3.1 Sales of Gekkeikan Zero Carbohydrate Saké
The Japanese domestic saké market is fiercely competitive. Observers have noted that
the war of attrition within this market has been shrinking. Within this environment,
Gekkeikan Sake Company, Ltd. (hereon, Gekkeikan) released Gekkeikan zero carbo-
hydrate saké in September 2008. At the time, it was the first carbohydrate-free saké in
the industry. In the market, annual sales of over ¥100 mn is considered a success—the
Gekkeikan zero carbohydrate saké sales volume increased to ¥500 mn in the first sales
year alone. Since then, this product has continued to sell well and become established
as a product in a new category of saké (Fig. 5). Its share in the category carton of sake
targeted for health-conscious customers grew, allowing it to occupy 55.4% of the
market in 2013 compared with 11.4% in 2008 when it was first released. As of 2018,
the saké category targeting health-conscious customers is worth more than ¥4 bn,
where Gekkeikan zero carbohydrate saké has a 65% share.
In this case, Gekkeikan zero carbohydrate saké is innovative because it overcame
the technical challenge of developing a carbohydrate-free saké. It was the first to be
released in the market and has consistently recorded stable profits. Though the product
was developed by a team of experts, for the purpose of our study, we focus on two
individuals—Researcher I and Marketer S—as the sources of intelligence.
Fig. 5. Annual change in shipment amount of Gekkeikan zero carbohydrate saké for 5 years
from 2008 when it was released to 2012.
Liquor Tax Act1. Therefore, there was still great concern about the influence of high
carbohydrate and alcohol contents on yeast in the alcoholic fermentation process for
carbohydrate-free saké. These technical challenges made it difficult to realize such a
product in an ordinary saké brewery.
Because saké is a nonessential grocery product, its quality is evaluated based on its
taste. However, without the source of umami and sweetness from the carbohydrate, this
type of saké is light-tasting. In fact, a common Google search shows that searching for
“Gekkeikan carbohydrate-free” also leads to suggestions for “Gekkeikan carbohydrate-
free bad taste.” Thus, a substantial number of consumers have evaluated this product as
bad-tasting. To develop technology that can help commercialize carbohydrate-free
saké, Gekkeikan had to solve numerous problems, such as how to interpret and judge
the quality of saké.
1
Saké is characterized by the specific ingredients that are used to make it. First, it must only be made
using rice and a “rubbing” process is necessary as stipulated in Article 3-7 of the Japanese Liquor
Tax Law.
114 K. Matsumura et al.
section allowed him to gain progress in new product development through technology
development and field testing. Researcher I’s skills in, for instance, repairing and
constructing experimental equipment also exemplified his overarching role in product
development and research, giving him the moniker of “building firm” by colleagues.
Efficient communication with other researchers during repairs allowed the proper
monitoring of the project. Any experimental ideas were also researched as “underground
research,” though not included in the official reports. Despite inter-organizational bar-
riers between the research site and the brewing site, Researcher I was able to overcome
these challenges. In addition to having a unique career and high skill as a craftsman, he
was highly regarded in the manufacturing headquarters.
Marketer S, with new product planning achievements, gained the trust of the sales
department. He brought a different perspective of the commercialization of carbohydrate-
free saké, which complemented Researcher I’s research-based approaches.
Gap Between Sales Side and Manufacturing Side. In April 2007, a routine meeting
was held between the technical development and product planning sides. Researcher I
R&D Staff Perception Leading to Product Innovation 115
and Marketer S aimed to overlap their work from their respective standpoints to
develop carbohydrate-free saké. However, the company feedback was highly varied. At
the forefront of the business, a salesperson desired carbohydrate-free saké because
carbohydrate-free beer-based beverages were already existing in the market: “We want
a new product that will become a weapon for our sales.”
Though carbohydrate-free saké is markedly different from the products of other
companies, it is a product that negates the “common sense” of the saké industry in
terms of taste. Therefore, it would be difficult to secure the expected quality, especially
for the manufacturing side, which is responsible for ensuring higher quality and taste,
as well as the executive side. The in-house evaluations of the prototypes brought up
issues such as “whether such a too light and poor taste is acceptable to customers” or if
there is a “risk of damaging the Gekkeikan brand when this product is released.”
However, the development of the product did not halt because the management
attitude embraced the challenge of creating a carbohydrate-free saké; that is, the firm
exhibited a strong spirit of “creativity.”
Gekkeikan’s Basic Philosophy. Haruhiko Okura, the current president of Gekkeikan
company and the fourteenth head, established Gekkeikan’s basic philosophy of “Quality,
Creativity, Humanity” when he became president in 1997. The firm has always pursued
the basic quality of the manufacturer (“Quality First”) and focused on “providing the
world’s highest quality products at competitive prices that can always satisfy con-
sumers.” For the firm, Creativity is “to constantly pursue creativity, promote innovation
in management and technology, and continue to take on new challenges.” Humanity is
“to endeavor to improve employee knowledge and abilities, and to help each employee
lead a fulfilling life according to their individuality.” The management attitude holds that
“challenging creates tradition” and “the total human power of each employee leads to the
power of the company and leads to a company that can satisfy customers.”
Moreover, the development continued because there was no sufficient practical
reason to object against the taste of a nonessential grocery product with a strong
subjective factor. The commercialization of Gekkeikan zero carbohydrate saké was
promoted mainly because both Researcher I and Marketer S were trusted by their
respective headquarters based on their past achievements. The trust in individual
promoters and their supporters also being crucial.
The production of Gekkeikan zero carbohydrate saké faced a crisis for a while,
despite its successful release, because it was already adopted by major convenience
store chains. If it ran out of stock, the distribution side would then impose a penalty,
such as suspension of trade.
oversaw, it was rewarding to see even the product development become a hot topic in the
market. The sales are now going well, so I feel satisfied.”
4 Case Analysis
Key to Success for Good Sales. The survey results in 2013 showed why Gekkeikan
zero carbohydrate saké, which was first evaluated as having “bad taste,” continued to
have good sales [13]. The poor evaluation of carbohydrate-free saké came from existing
customers who preferred traditional saké, whereas a new customer cluster was formed
that was health-conscious, which purchased the product. In other words, because saké is
a nonessential grocery product, the taste continued to be recognized as the basic measure
of quality because of the provider’s cognitive bias. However, the new customer segment
which did not belong to the same segment as the provider, formed a large part of the
potential market the provider had not yet discovered. On the other hand, this provider’s
cognitive bias led to the competitors delaying the discovery of this new customer
segment. Thus, similar products took longer to develop, and, as a result, Gekkeikan zero
carbohydrate saké dominated sales, with the company taking up the top market share in
the saké category targeting health-conscious customers. Gekkeikan zero carbohydrate
saké was expected to be as if that means “zero risk of health damage” from the number
“zero” on the product package by the health-conscious customers. Furthermore, the
biggest barrier to entry for competitors due to business customs and allocation of shelves
at the sales floor was that this product was first released in the saké industry. From this
point, it is necessary to bring products with new value to the market as soon as possible.
To do this, it is necessary to overcome both technical challenges and uncertainties in
introducing products with a distinctive feature into the market.
Independent Interpretation (Hypothetical Thinking) of the Potential Markets and
Technologies. Gekkeikan zero carbohydrate saké was the first carbohydrate-free saké
released in the saké industry. Before its release, the target was a potential market, not an
existing market. It was shown that, for successful product development that responds to
potential market needs with a new value prospect, R&D staff such as Researcher I and
Marketer S need to not only pay attention to an existing market, but also independently
interpret (hypothetical thinking) the potential markets and technologies based on their
missions. Their interpretations (hypothetical thinking) led to greater intrinsic motiva-
tion, which became the driving force for product development. Researcher I had a
belief (in the creation of innovation) and sought to “develop a technology that can
reduce the carbohydrate content of saké to zero” which was a technical issue. On the
other hand, Marketer S had a belief (in the spread of innovation) and sought to release
118 K. Matsumura et al.
Fig. 6. Relationship between intelligence and the practical process. Intelligence in this case study
is summarized by using intelligence frame. TI, MI, and BI needed to inspire innovation in product
development, changed over time, was largely into two individuals, Researcher I and Marketer S.
R&D Staff Perception Leading to Product Innovation 119
Need for the Recognition (Bias) Analysis of the R&D Staff - Causation and
Effectuation. A case study examining the development process of the Gekkeikan Zero
carbohydrate saké used the intelligence frame (see Sects. 2.2 and 4.1). This frame is
interpreted as the result of individuals’ competencies once the necessary elements of
innovation as intelligence are clarified. Each individual’s independent interpretation
based on intuition is understood from the perspective of identifying potential markets
and technologies; that is, from the perspective of causation, or discovery of the market.
In particular, the implementation of the product development process involving
organizations is analyzed by using the sensemaking theory. At this stage, an R&D staff
often faces a trade-off relation between speed and accuracy. In order to achieve results in a
limited amount of time, sensemaking then becomes crucial to focus on plausibility,
consistency, reasonableness, and creativity rather than on accuracy. Therefore, in
Sect. 4.1, in order to achieve product realization, Researcher I and Marketer S as the
leader of each department constructed the vision using conceptual skills and communi-
cated the vision to the surroundings highlighting the purpose and goal. As a result, the
surroundings were able to embody carbohydrate-free saké products at concrete steps
using the company’s producing facilities. Therefore, we adopted an analysis based on the
concept of causation.
However, carbohydrate-free saké products were developed without the pursuit of
good taste, which is against the conventional common sense of the saké industry. In
addition to the promotion of technology development, there was a high level of
uncertainty on how to interpret quality or taste, and thus decide on commercialization.
In this respect, the recognition (bias) of the R&D staff of Gekkeikan zero-carbohydrate
saké strongly influenced decision-making. Further, in the product development process,
the element of effectuation (“create a market for”) and causation (which is common in
marketing) exerted influence [14].
Explanation of This Case Using Activity Theory. It is important to effectively use
both causation and effectuation within the company to develop a product that meets the
latent needs of the customer. For this reason, activity theory can be applied to this case
120 K. Matsumura et al.
study—it clarifies the organization’s actions to generalize and reproduce this process of
innovation in a versatile manner [15].
Figure 7-A illustrates the conventional development of a new regular saké product
using activity theory. For the product development of an ordinary nonessential grocery
product such as saké, a marketer who is a Subject discovers a customer (business
opportunity) in an existing market with the help (Division of labor) of R&D staff who
mainly develop a new product containing the technology seeds created by researchers.
The Outcome is obtaining Existing customer’s satisfaction through the taste and Tools
and Signs is centered on Marketing research based on causation.
Fig. 7. Activity theory based on Engeström [15]. A: applied to the conventional development of
new regular saké products, B: applied to the development of carbohydrate-free saké. The different
points between the two figures are shown in blue for A and green for B. (Color figure online)
R&D Staff Perception Leading to Product Innovation 121
5 Conclusions
5.2 Contribution
Teboul divided “service” into frontstage and backstage [2], where the service itself
forms the frontstage, but production and manufacturing constitute the backstage. Also,
in the development process, customers do not enter the backstage, which conven-
tionally refers to the inside of a factory. In this study, we aimed to help enhance the
success rate of innovation in product development by enabling readers to understand
the pattern of innovation for its efficient management by examining the phenomenon at
R&D Staff Perception Leading to Product Innovation 123
backstage in the development process and by applying some frames to the analysis of
the product innovation.
Ansoff Matrix’s growth strategy is insufficient to account for the management of
the innovations because whether R&D staff \ organization allows for the challenges and
risks come from the change of business-as-usual activities and whether possess
transferable skills, flexible structures, and agreeable stakeholders must be taken into
account. For this purpose, the most notable point is considered to be R&D staff’s
recognition. We analyzed this based on the intelligence frame from the viewpoint of
MOT. The application of the intelligence frame to the case revealed that it is important
to generate each “intelligence cross” (TI MI BI) and led to the conclusion that
each R&D staff member should improve his or her competency in TI, MI, and BI
required for innovation.
However, the organizational action to develop new products that capture potential
markets remains unclear. Thus, we attempted to identify the specific action to be taken
next as an organization by applying the concept of effectuation while explaining the
case using activity theory. Here we reported that, in order to create innovation in
product development, organizations should develop prototypes of products that apply
technology seeds based on the intrinsic motivation of R&D staff and further begin
small test marketing without hesitation from fear of failure.
yet clear. As a result, we should discuss whether Marketer S discovered these new
customers, or whether he created them through product realization. It is reasonable to
assume that Marketer S had prospects of effectuation because he emphasized not only
market data, but also his own interpretations and intuition, taking manufacturing risks
with Researcher I. However, to generalize this assumption, it is necessary to clarify the
simultaneity in individuals considering both causation and effectuation.
5.4 Limitations
There are some limitations to this study. First, this study includes locality and context
because it conventionally refers to the backstage, inside of a factory, where customers
do not enter. Therefore, the viability of results asked for further exploration of the
relationships proposed in the model with a large sample size. Secondly, this study deals
with R&D staff’s recognition, which is intangible soft skill. No matter how detailed we
conduct an interview with them and diligently we analyze, there are still some unclear
points.
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Problem Structure for Employee Well-Being
in the Workplace
Personal and Organizational Well-Being
Abstract. This study proposes causal loop diagrams to identify factors that
inhibit employee well-being on the basis of the problem structure in a Japanese
workplace. The well-being and productivity of Japanese employees is low.
Thus, human resource department needs to understand the organizational
problem structure to increase employee well-being. We identify it by designing
causal loop diagrams through workshops for two divisions. As the results, we
identify a framework of employee well-being in which there is a trade-off
between concentration and communication based on health. We also obtain the
different problem structure and determine the problems of each division. Our
findings contribute to practical knowledge of serviceology by identifying a
framework of employee well-being.
1 Introduction
The workplace has become the main area where people can fulfill their abilities because
working hours occupy most of their time. However, the well-being of Japanese
employees is lower than that in other countries [1], despite Japan’s recent work style
reform law, such as reduction of overtime work [2]. Work engagement, one element of
well-being, has a particularly low score [3] due to increasing organizational cynicism [4].
While stress management intervention has been researched as a method to reduce
organizational cynicism, it has only been applied to individual employees rather than to
organizational problem structure [5]. A service provider, such as human resource
management, in the Japanese workplace needs to solve the fundamental problems by
understanding the problem structure. The purpose of this study is to clarify the factors
that inhibit employee well-being from the perspective of the problem structure of the
workplace.
2 Theoretical Background
2.1 Employee Well-Being in the Workplace
In human resource management (HRM), both the organization and its employees are
meant to have a relationship built on caring and trust [6]. According to the mutual gains
perspective based on social exchange theory [7], HRM has the potential to increase
both employee well-being and organizational productivity [8, 9]. Ideally, the human
resource department should suggest interventions to increase both employee well-being
and organizational productivity. However, Japanese employee well-being is low [1],
which indicates that many Japanese companies do not have a service design to increase
them. One cause of low employee well-being is organizational cynicism [4], which can
be broadly defined as a negative relationship between employees and their organization
[10]. More specifically, organizational cynicism is a social failure of exchange between
employees and the organization, in which employees do not perceive there is any
organizational support [11] and feel distrust for the organization as a whole. The
foundation of organizational cynicism in a particular organization depends on how that
organization operates [12]. One study showed a negative correlation between perceived
organizational support (i.e., the extent to which employees feel supported by their
organization) and organizational cynicism [13].
Stress management intervention has been performed to reduce psychological and
physical stress in individuals [5]. This will improve the ability of employees to adapt to
their workplace by improving their coping skills (conflicting outcomes perspective)
[9, 14, 15]. However, because this is done on an individual basis, it cannot solve the
structural problems in each organization as a whole. Clarifying why employees do not
trust their organization (i.e., the reason for the organizational cynicism), and why
Japanese employee well-being is low, will lead to a more cohesive understanding of the
organization.
A recent study by Voorde et al. categorized employee well-being into three
dimensions: health, relationships, and happiness [16]. Health means a stress and
stressor, relationships means interactions with others, and happiness means employee
satisfaction. It is necessary to confirm that these three dimensions are appropriate to
current Japanese employee well-being, and we also need to know the specific details of
them when designing a service.
To increase employee well-being by solving the problem structure of workplace,
employees and their organization need to co-create values that will lead to their mutual
well-being. Therefore, the factors that inhibit employee well-being need to be clarified
by examining the problem structure of workplace and using the insights gained to get a
clear understanding of how employees feel about their working environment.
visualizes causal relationships by means of feedback about the mutual effects of dif-
ferent elements. A mental model of individuals or teams as a system structure should be
formed [18].
We can understand the problem structure of a workplace by regarding the work-
place as one system. Issues in the workplace are deconstructed into different elements
and adjusted to determine their effect on each other. For example, the NIOSH model of
job stress explains the process of increasing stress in the workplace, where different
elements (A, B, and C) form a simple, one-way relationship of influence: A ! B ! C.
In reality, however, a causal loop (i.e., feedback) exists. To suggest concrete services,
real-world problems should be visualized with a causal loop diagram. This diagram can
be designed by more than one person by applying Minato’s method [17, 19], where a
structure can be agreed upon between the employees rather than creating a personal
phenomenon by carrying it out with only one person. The causal loop diagram for the
problem structure of a workplace designed by working employees through a workshop
makes it possible to accurately determine the factors that inhibit employee well-being.
In this study, we carry out interviews and workshops to design causal loop dia-
grams for one workplace. The overall process is shown in Fig. 1.
Two divisions (division A and division B) participated in these studies (study 1 and
study 2). Both divisions belong to the same Japanese IT company, which was estab-
lished over 100 years ago and has about 20,000 employees.
Problem Structure for Employee Well-Being in the Workplace 129
3.2 Answers
Tables 2 and 3 show a summary of the answers to Questions A and B.
These goals and issues were then used in the workshop (study 2), as discussed in
the next section.
130 K. Shibuya et al.
4.1 Participants
4.2 Date
4.3 Process
In both workshops, the process of making a causal loop diagram comprised four steps
(Fig. 2) based on Minato’s method [17]:
Step 1. Extraction of issues
Step 2. Input of interview results
Step 3. Extraction of issues
Step 4. Construction of causal loop
Before the workshop, participants were shown four keywords—work productivity,
private productivity, workplace innovation, and workplace comfort—and asked to
brainstorm at least ten issues related to keywords.
5 Results
After the completion of the workshops, we had obtained two causal loop diagrams (one
for division A and one for division B). First, we show the causal loop diagram for
division A and explain its structure. We then do the same thing for division B’s. We
also explain how the problem structure derived from the causal loop diagrams includes
conversations and contents summarized in workshops, as the authors participated in the
workshops as facilitators.
5.1 Division A
Division A was a planning division and had one division president, two division
managers, and 16 members. It was organized into three distinct groups. Each group had
different missions, and the employees recognized these differences. The mission of
division A as a whole was to proceed with a plan as scheduled while keeping within the
budget and ensuring a good cost performance (Sect. 3, Table 2).
Figure 4 shows the causal loop diagram that visualizes the problem structure of
division A’s workplace.
First, we explain the influences on “work productivity.” “Individual learning” and
“sleeping time” directly affect “work productivity.” If employees were able to learn
about their job on their own time and get enough sleep, they could increase work
productivity.
Next, we explain the influences of the amount of communication (Fig. 4, bottom).
The “amount of communication” and the “quality of communication” have multiple
effects. High-quality communication decreases the amount of communication. On the
other hand, a lot of communication increases the quality of communication. Appro-
priate communication in terms of amount and quality affects each of the elements,
influencing “work productivity” via “information”. In other words, poor communica-
tion quality influences work productivity negatively by shortage of information, which
means that great communication increases work productivity.
The amount of communication influences “individual concentration” and “work
productivity” via “group concentration,” meaning that appropriate communication
increases group concentration (e.g., in meetings, etc.), resulting in employees being
clear on their role and job, thus increasing their concentration. Employees can con-
centrate individually by “deciding on a time to concentrate.”
As for “time difference”, we found that it affects “work productivity” and “private
productivity” via “the degree of freedom.” Division A has what is known as a jet lag
job, which means that if they don’t have a certain degree of freedom, they can’t
increase their work or private productivity.
Problem Structure for Employee Well-Being in the Workplace 133
Deciding on a time
Individual
to concentration
learning
Amount of
Decluttering
communication
5.2 Division B
Division B had one division manager and eight members. The mission of division B as
a whole was to carry out the organizational mission in an efficient way and provide new
value for output (Sect. 3, Table 3).
Figure 5 shows the causal loop diagram that visualizes the problem structure of
division B’s workplace.
We first explain a causal chain in this diagram that consisted of four elements
(Fig. 5, upper-right)—“over work,” “private time,” “mental space,” and “efficiency”—
connected by arrows. This causal chain shows a negative loop, meaning that increasing
over work decreases private time, decreasing private time decreases mental space, and
decreasing mental space negatively influences job efficiency. At the same time, this
causal chain shows a positive loop: decreasing over work increases private time. This
positive/negative loop chain has an influence in three directions.
The first direction is “private productivity.” Here, decreasing “private time”
decreases “private productivity.” The second direction is “thrill” and “independence.”
Thrill and independence have a mutual effect on each other in the sense that if
employees feel a thrill for their job, they can work independently. This relation shows a
positive attitude to their work. The “efficiency” influences “independence” via
“worthwhile work,” meaning that if employees can carry out their jobs efficiently, they
can focus more on worthwhile work, and then they can have a more positive mindset
about the job. There is an additional effect of “over work” on “thrill” via “expertise.” It
suggests that decreasing over work increases private studying time for developing
expertise, which can lead to employees feeling more of a sense of meaning in their
jobs. The third direction is “work productivity.” “Over work” influences “work
134 K. Shibuya et al.
productivity” via “sleeping time,” “physical & metal health,” and “concentration.” This
suggests that when employees over work, they can’t sleep enough, and as a result they
can’t concentrate on their work and put their own physical and mental health at risk.
Next, we explain the influences of “mental reward” (Fig. 5, bottom). “Mental
reward” affects “work productivity” via “smile,” “necessary communication,” and
“sharing ideas.” This suggests that employees can get a mental reward when they
appreciate the work of others and when they are appreciated for their own work, and that
makes them smile. Smiling employees makes for a friendly atmosphere, and they can
communicate smoothly and share information about their jobs, which increases work
productivity. In addition, “mental reward” affects “motivation,” meaning that employees
want to do a better job when they are being appreciated for their job. “Motivation” has a
direct positive effect on both “independence” and “work productivity”.
Necessary
Communication Thrill Independence
Smile Motivation
Mental reward
We found a common structure of the workplace: specifically, that good physical &
mental health was required as a basis for work, and individual concentration and
communication with other employees were important to improve employee well-being
and work productivity.
Different Categories. We focused on particular elements excluding common cate-
gories from each division’s causal loop diagram. Table 5 shows each different category
based on these elements.
6 Discussion
We compare the existing studies and a result of this study. In a previous study on
HRM, Voorde et al. defined organizational performance and employee well-being to
include three dimensions: health, relationships and happiness [16]. According to
Voorde et al. (2012), because trade-offs among these three dimensions may exist, they
have to be examined simultaneously. For example, someone with high job satisfaction
(i.e., high happiness) might get too absorbed in their work and put their health at risk
because of workaholism.
In this study, we extracted a concept that was synonymous with physical & mental
health. In addition, communication was a concept that has a relevant relation-
ship. Individual concentration is a new category uncovered in this study. No category
that corresponds to the happiness postulated by Voorde et al. was extracted. Table 6
shows a comparison of the existing theory (i.e., Voorde’s three dimensions) and the
results of this study.
Health/Physical & Mental Health. Because physical & mental health is known as a
basic building block of well-being in this field, it comes as no surprise that it was
extracted in both the existing theory and this study. Physical & mental health is also
included in the definition by WHO [21] and in Maslow’s theory [22] of traditional
well-being. The results of our study support these, as we found that employees prized
their physical & metal health to exercise their abilities and to work with high pro-
ductivity. The mutual gains perspective as well as the concept of theoretical dimensions
were supported by the feedback of employees.
Relationships/Communication. The concept of communication in our study resem-
bles the relationship dimension in the existing theory. According to Grant et al. [23],
relationship is the dimension of well-being that emphasizes interactions with other
employees or supervisors in the workplace. This dimension is a new idea because the
well-being research area has mainly examined the subjective view. Communication is a
method used in the construction of relationships.
Improving the quality of communication leads to an increase in trust between
employees and supervisors, and consequently to a decrease in organizational cynicism
[24]. The issues in the communication category (Table 4) that are relevant to organi-
zational cynicism includes information (i.e., employees cannot share information with
colleagues or supervisors (Fig. 4)) and sharing information (i.e., employees cannot
Problem Structure for Employee Well-Being in the Workplace 137
share information with different divisions (Fig. 5)). Our findings indicate a shortage of
information about employees. This is important because clear communication among
employees and supervisors is essential for a Japanese company to run smoothly. We
need to investigate appropriate ways of communicating in order to increase inter-
personal well-being and thereby decrease organizational cynicism.
Happiness. Happiness, which was not extracted in this study, is defined as employee
satisfaction [9, 25]. In the workshops we conducted, practical factors were extracted
rather than abstract concepts such as happiness, presumably because we asked par-
ticipants to think about factors disturbing their productivity. Solving these practical
issues could increase happiness (i.e., employee well-being).
Concentration. Concentration was extracted as a new category of employee well-
being. Calvo & Peters’s well-being research, which takes the engineering approach and
includes not only employees but also general individuals, defines well-being as
stemming from nine factors [26], one of which is concentration. In workplaces where
IT tools such as Skype and Slack are used, it is possible that employees may com-
municate too much. Calvo & Peters are concerned about excessive notifications from
IT tools that disrupt concentration (i.e., inhibiting focus on a task deeply), while human
resource management or traditional organizational theories assume employees always
focus on their tasks while they are at work. It is convenient that employees can contact
each other anytime and anywhere, but it may be detrimental to their individual con-
centration. In this study, concentration was extracted as an important category to
increase work productivity.
Frameworks for Employee Well-Being. We propose a framework that contributes to
employee well-being research based on our comparison of the existing theory and the
results of this study (Fig. 6). The proposed framework is based on physical & mental
health and examines a balance of communication and concentration. Communication
and concentration are complicated because they have a trade-off relation due to
restricted time. For example, we need to hold meetings in order to share information
and build consensus, but on the other hand, employees cannot concentrate on personal
tasks if they are always attending meetings. According to Morrison & Robinson [24],
the most effective way to minimize any gap between the perceptions of employees and
an organization is communication, meaning that quality of communication has a
negative correlation with organizational cynicism. We need to examine the most
appropriate communication that enables a balance between the effect on concentration
and the decrease in organizational cynicism causing low employee well-being.
It is important to create a service that can promote an appropriate balance between
any two things that result in a trade-off, such as communication and concentration. This
perspective will be the future work of service research.
138 K. Shibuya et al.
existing service to resolve this problem. This service provides daily interaction to
improve short term well-being. Evaluation from supervisor to recognize the progress
toward the goal increase the motivation for a given task and longitudinal well-being.
Companies may require new services to recognize contributions themselves or to share
them within the team.
7 Conclusion
In this study, we clarified the factors that inhibit employee well-being by examining the
problem structure of a workplace.
In our theoretical contribution, we identified common categories within two divi-
sions of the same organization. Three categories—physical & mental health, concen-
tration, and communication—were extracted from causal loop diagrams designed by
employees through workshops. These problem structures showed that physical &
mental health is crucial for employee well-being, and individual concentration and
communication are important. In particular, we found that to increase employee well-
being, examining the appropriate balance between concentration and communication is
key. In the future, it will be necessary to create a service to achieve an appropriate
balance between them while considering the inevitable trade-off.
In our practical contribution, we identified distinct categories belonging to the two
separate divisions. While existing services can be used to solve the issues particular to
each division, it is not enough, and it raises new issues. To effectively increase
employee well-being, we need to solve the structural problem by using the framework
—physical & mental health, concentration, and communication—and the causal loop
diagram visualizing the problem structure of the workplace.
In the future, we will improve the framework of employee well-being presented in
this study by means of a qualitative approach (such as interviews and workshops) in
addition to a quantitative approach (such as surveys or sensing). Further, in the process
to improve the framework, we will investigate the importance of employees and their
organization needing to co-create values for employee well-being, and come up with a
method to achieve these values.
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Service Marketing and Consumer
Behavior
Differences in Customer Delight Rating Linked
to Customer Actions in Japanese and Foreign
Residents Using Restaurant Services in Japan
Hisashi Masuda(&)
1 Introduction
1.1 Background
In a globalized economy, service companies need to properly grasp the points at which
various customers with diverse cultural backgrounds evaluate their service provision.
Currently, many customers in the service industry use mobile devices such as smart-
phones. Also, in the provision of services, the use of such technology has created an
environment for providing services based on the characteristics of individual cus-
tomers, from mass marketing to one-to-one marketing [1].
However, the data acquisition environment is insufficient in place to determine
what kind of service is appropriate for each customer in providing services that involve
real interactions between service providers and customers, such as the hospitality
industry. The more specific problem is that the cost of data collection and analysis is
high for methods such as current interviews and questionnaires. Thus, it is challenging
to put analysis to obtain the viewpoint of what reason each customer has evaluated the
service based on the machine learning and automation system using AI. In other words,
it is difficult to automate the one-to-one marketing that takes into account the indi-
viduality of customers in the analysis based on the current customer survey method in
the service provision with real interaction.
In conventional service research, the interaction between a customer and a service
provider is called service encounter, and its constituent elements are not only the
provision of products and services but the provision of the entire series of processes [2,
3]. Service provider behavior at the forefront of service delivery is critical to customer
evaluation of services [4]. The quality of service encounter has been recognized as a
source of competitive advantage for service companies [5, 6]. How service experience
affect customer loyalty is an essential concern for service companies. The measure of
customer loyalty is related to the customer’s intention to act after providing the service,
such as the intention to repurchase/reuse the service, the intention to recommend to a
specific company or business, or a positive or negative review [7–10].
Factors affecting customer loyalty were identified in the evaluation of service
encounters at retail stores, hotels, and restaurants. In particular, as a leading indicator of
customer loyalty, it has been pointed out that customer cognitive responses such as
service quality have the strongest influence on future customer behavior [11–13].
Typical service quality cognitive measures include SERVQUAL’s evaluation on the
axis of Reliability, Assurance, Responsive, Tangibles, and Empathy. Other dimensions
have also been proposed and verified [3, 14, 15]. For example, it has been verified that
food quality in the restaurant industry is a factor in the future purchasing behavior of
customers [16–18]. The view that service companies are not just providing physical
products has evolved their service quality metrics [19, 20].
At the same time that management progress has been made to improve the quality
of services, efforts are being made in consumer research to deepen understanding of
customer satisfaction [7, 21–23]. It has been confirmed that the customer’s emotional
reaction when the customer is treated favorably at the service encounter also affects
customer behavior such as repurchasing and reuse [24].
However, while customer satisfaction has long been a pursuit for companies,
research on customer satisfaction has consistently shown a weak relationship with the
customer loyalty scale [25, 26]. In the industry, a high level of customer satisfaction,
known as “customer delight”, was considered a clear goal for customer loyalty and
profit [27]. Academically, the concept of customer delight, a very high level of satis-
faction, has been described as a “surprisingly unexpected function of pleasure”
resulting from “very pleasant performance” [28]. In emotion research, there is an
agreement that delight is one of the synthesized emotions characterized by a combi-
nation of high pleasant (joy, uplifting) and high activation [29, 30]. Customer delight is
a strong predictor of crucial outcomes such as commitment, willingness to pay, and
purchase intent in customer loyalty [31–36].
A comprehensive view is given that the cognitive response of the customer in such
a series of service encounters stimulates an emotional response, and in turn affects
behavioral intentions such as customer loyalty [37–43]. At service encounters such as
hotels, restaurants, tourism, and banks, the relationship between service quality and
Differences in Customer Delight Rating Linked to Customer Actions 145
positive emotional responses (e.g., joy, happiness, excitement) and behavioral inten-
tions such as customer loyalty is also being verified [44–47].
In service companies, there is a high interest in identifying specific actions that can
be implemented to delight customers for on-site employees at service encounters. In
terms of service delivery, in a service experience that is difficult to evaluate before
using the service, customers often rely on recommendations from the service provider
when selecting a service. There is an approach to analyze the impact from the customer
regarding whether it is a request from the customer and regarding what kind of rec-
ommendation the employee on the site leads to the customer delight [48]. Given the
nature of these recommendations, service providers can provide customers with high
up-front expectations with experiences that lead to customer delight. However, on the
other hand, unsolicited advice has also proved to be problematic due to its invasive
nature [49].
From the viewpoint of evaluation of service encounters in conventional service
research, the influence from emotional aspects such as the quality of service encounters
and customer satisfaction affecting customer loyalty has been analyzed. There have also
been discussions on ways to reach customers based on recommendations to customers.
However, because of data acquisition, it is difficult to quantitatively analyze the impact
on customer loyalty associated with each action of the service encounter, such as what
kind of service provision will increase customer satisfaction and customer delight.
Given these observations, a simple data acquisition and analysis method are
required to capture the context of the customer during service evaluation. The use of a
web questionnaire method has already been used in many practices and is proposed.
Nevertheless, there is a need to extend the methodology to obtain data to better
understand the context in customer evaluation while utilizing such an approach. In
terms of this viewpoint, a dynamic web questionnaire model was proposed [50].
1.3 Approach
The Web questionnaire system [50] has a two-stage Web page structure. In the Web
form on the first page, the actions from the start to the end of the service used by the
respondents themselves can be described on the Web form in one-line with a one-
action, and then the contents can be sent to the second page. On the second page, in
addition to the questionnaire items related to general service evaluation, question items
related to each customer satisfaction evaluation and the reason is generated in con-
nection with each service action sent from the first page. This means that survey
respondents can perform service evaluations linked to their own service behavior in
addition to the usual service evaluation questions.
An analysis will be conducted on the difference in evaluation criteria when using
restaurant service between Japanese and foreign residents in Japan to build a hypothesis
from evaluation data linked to service behavior for each customer obtained from this
method. In particular, to see the difference in service evaluation standards due to the
different cultural backgrounds of customers, more specific service behavior, and cus-
tomer delight, which is immense pleasure and surprise, were taken up. By constructing
a hypothesis about the relationship between the evaluation linked to the specific service
behavior described by each survey respondent and customer satisfaction, discussions
will be held on theoretical expansion based on the viewpoints of differences in service
evaluation standards for each customer and their dynamic changes.
The following two hypotheses are defined. Hypothesis 1: Among customers who
are impressed by using restaurant services, Japanese people have a higher percentage of
satisfaction with taste than foreign residents. Hypothesis 2: Among customers who are
impressed by using restaurant services, foreign residents are more likely to be based on
cultural factors than Japanese.
The CS pattern linked to the behavior of the customer experience can be analyzed
from the viewpoint of data analysis. The customers are requested to fill items in the
web questionnaire form based on each customer’s satisfaction linked to the behavior in
the range from entering to leaving the store. The data is plotted on the 0–1 number line
by representing 0 when entering a restaurant and 1 when leaving it (see Fig. 3). By
structuring the CS rating linked to the customer’s actions, the research design can be
made for comprehensive analysis and interpretation.
were obtained from 43 people (44.2% female, average age 33.0 years, standard age
deviation 9.0 years). The respondents of this questionnaire are registrants of research
monitors owned by a marketing research company in Japan. The population of the
Japanese research monitor is 3.87 million across Japan. The population of foreign
monitors in Japan is 5794 throughout Japan. Monitors for foreign residents in Japan
include multiple nationalities such as the United States, the Philippines, China, the
United Kingdom, and India.
3 Result
Gender Gender
Male 21 Male 19
Female 18 Female 24
39 43
Age Age
20-29 8 20-29 9
30-39 13 30-39 16
40-49 9 40-49 14
50-59 9 50-59 4
39 43
Custoemr Satisfaction
Custoemr Satisfaction Satisfied 44
Satisfied 35 Dissatisfied 38
Dissatisfied 47 82
82
have a particularly noteworthy point of view, plus/minus 0 (±0), which is the default
customer satisfaction answer item, is attached.
Next, in the data judged to be customer delight in using Japanese restaurants by
Japanese and foreign residents in Japan, an analysis of customer satisfaction linked to
individual behavior in each service experience was made. In the Japanese customer
delight group, 32 data on each service behavior with positive customer satisfaction and
reasons were obtained. On the other hand, the 48 data were obtained from the customer
delight group of foreign residents in Japan. The evaluation and interpretation of these
extracted service behaviors were coded from a qualitative point of view. As a result, the
elements that delight Japanese people in service experiences at restaurants are as fol-
lows (Table 2). Meal contents (taste and appearance of dishes, etc.) is 44%, service
delivery (how to provide the service, customer service, speed, etc.) is 28%, store
exterior/interior/interior maintenance is 9.4%, communication (conversation) is 6.3%,
price is 6.3%, and service recovery (such as an apology from the service provider) is
3%. The elements that delight the service experience for foreign residents in Japan are
as follows (Table 3). Service delivery is 40%, meal content is 35%, exterior/interior/
interior maintenance is 15%, and price is 9.9%. The results show that as a difference in
the proportion of elements that delight in the service experience, foreign residents in
Japan have a higher proportion of service delivery (service delivery, customer service,
speed, etc.) than Japanese.
Differences in Customer Delight Rating Linked to Customer Actions 151
4 Discussion
Regarding Hypothesis 1, 40% of the factors that impressed Japanese customers were
the taste and appearance of food. On the other hand, foreign residents have also the
same factors, but they are more than satisfied with the provision of services. Therefore,
Hypothesis 1 was supported. Regarding Hypothesis 2, it was found that foreign resi-
dents didn’t have any descriptions of the evaluation of the restaurant services from the
perspective of cross-cultural communication. And they are actually interested in the
way of providing each service as a function. The results did not emphasize explicit
cultural factors and did not support Hypothesis 2. However, since the evaluation of
uniqueness such as standardized service systems in Japan can be seen as a cultural
aspect, more detailed factor analysis is required for this hypothesis.
The first point of view suggested by the results of this study is the difference in the
background of customers related to the effects of customer satisfaction and customer
delight. The customer delight group in Japan had a statistically significant intention to
recommend to the non-customer delight and customer satisfaction group. However, the
difference was not seen in foreign residents in Japan. In the foreigner group, this means
that the non-customer delight and customer satisfaction group had the same impact on
customer behavior intentions as the customer delight group. From this, it is assumed
that there are two cases. The first case is customer delight is more effective in customer
attitude than usual customer satisfaction. On the other hand, the second case is that
there is no difference in the effect on customer attitude between customer delight and
usual customer satisfaction. Based on the target customer of a service organization, it
will be necessary to make a decision on how to weight regular customer satisfaction
strategy or customer delight strategy.
Differences in Customer Delight Rating Linked to Customer Actions 153
The second viewpoint obtained from the results of this study is that the priority of
customer service behavior in customer delight can change according to the target
customer attributes. In service companies, it is significant to clarify what evaluation
criteria are related to customer delight of the target customers and how there are
differences among customer groups. Because, by clarifying the conditions under which
customer delight works productively and the factors that strongly influence customer
delight, it is possible to systematically treatment on improving customer delight factors
corresponding to the target customers. And then, the probability of increasing the
customer loyalty of the target customer can be considered. In restaurant services in
Japan, there are elements that are common to Japanese and foreign residents in Japan,
such as the taste of the food, as a factor that triggers customer delight. On the other
hand, it was suggested that for foreign residents residing in Japan, in addition to the
taste of the food, it is possible to more effectively increase the probability of bringing
customers delight in terms of how to provide services.
In the future, it is necessary to consider a customer satisfaction strategy for each
target customer with diverse backgrounds in Japan, where foreign tourists from
overseas are expected to increase. The viewpoint of this research can be used for
decision makings, such as optimization based on the classification of customer satis-
faction strategy and customer delight strategy base on the characteristics of each target
customer.
As a framework for customer loyalty in consumer research, marketing and service
marketing research, the relationship that cognitive aspects such as service quality affect
emotional aspects such as customer satisfaction, and in turn, that affects customer
loyalty, which is the behavioral intention, is being discussed. This study suggests that
evaluation criteria for services are not absolute values, and the elements of service
behavior that affect customer delight and the effect of customer delight on customer
loyalty vary according to customer characteristics. There is room for service organi-
zations to develop strategies that increase customer loyalty more effectively by clari-
fying what factors increase customer delight and what situation customer delight works
effectively against customer loyalty, This proposed research method can also be viewed
from the perspective of providing a new experimental environment that enables the
implementation of empirical research and basic theoretical frameworks for designing
service personalization that increase the probability of customer loyalty with consid-
erate with customer delight.
In the future development of this research, this method will be used to analyze the
impact on customer satisfaction, customer delight, and customer loyalty based on more
detailed customer background information. For example, factors such as the classifi-
cation of services provided based on service prices and brands on the service provider
side, cultural differences in each country on the user side, and experiences of individual
customers’ usage services are considered. On the other hand, in order to further reduce
the input cost of respondents using this questionnaire method, the proposed Web
questionnaire system will be improved as a smartphone application, and an environ-
ment for collecting data more easily will be prepared. The preparation of data handled
in this study will lead to the expansion of basic data sets that contribute to the
development of machine learning and AI utilization in marketing. Thus, contributes to
154 H. Masuda
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Clarification of the Process of Value
Co-creation Marketing -
Case of Manufacturing Industry
Satoshi Seino(&)
Abstract. Since Vargo and Lusch [1] advocated SD logic in 2004, research on
considering marketing with the concept of service has been active in recent
years. Grönroos [2] advocated service logic from a practical point of view,
showing the concept of value co-creation where companies interact directly with
customers to create value. The purpose of this paper is to clarify the process of
how value co-creation marketing should be applied to the manufacturing
industry. And that end, we took up an example of an a cafe experience meeting
held by Sony Marketing and clarified the actual situation through an interview
survey. In the analysis, the 4C approach [3] of Contact, Communication, Co-
Creation, and Value-in-Context was used to clarify what kind of marketing is
being performed, and the value co-creation process was clarified.
1 Introduction
have just re-interpreted traditional customer and firm behavior, but at the usage stage,
the firm has opportunity to create new value by having direct contact with the customer
and co-create value together. It is a concept of value co-creation in S logic. According
to a survey of customers who purchased automobiles, customers have experienced
difficulties at the time of use due to lack of their own knowledge and skills, and there is
room for companies to go into customers’ daily life. In other words, Grönroos’s
concept of value co-creation is for practice at service encounters.
The purpose of this study is to clarify the actual situation of value co-creation mar-
keting in the manufacturing industry by analyzing the cases of successful companies
that have expanded their business after sales. Based on that, the author makes a model
of value co-creation marketing applicable to the manufacturing industry.
The research method is as follows. First, a framework for case analysis is presented
based on previous research on value co-creation. Presenting the limitations of the
traditional service-related discussion in the manufacturing industry and the viewpoint
of value co-creation to overcome it, we derive the viewpoints that should be clarified
through case analysis. Based on the results of the post-sales corporate activities,
interviews clarifies the actual state of marketing in successful companies. Since there
are not many enough case studies that are co-creating value with direct interaction with
customers in the manufacturing industry, this study aims to provide a model with
deeply understanding for a single case rather than a generalization from multiple cases
[6]. Based on the consideration of case studies, the key points on how to effectively
increase customer value are derived, and the processes necessary for the application of
value co-creation to the manufacturing industry are presented.
3 Servitization in Manufacture
3.1 Servitization
Vandermerwe and Rada [7] used the term servitization and showed that the number of
firms was increasing in the manufacturing industry and that they provided bundles of
products, services, support, self-service, and knowledge. A service is an intangible
thing that is given to add value to a core product. Baines et al. [8] noted that this is an
innovation related to the ability and process to shift from service sales to sales of
functional value systems that combine products and services. In the technologically
mature manufacturing industry, strategies such as changing the domain from the
manufacturing industry to the service industry, and selling products with enhanced
added value through after-sales services, etc. are positioned as one strategy to get out of
commodity trap of products [9]. Now that we are in the age of more than enough
goods, the value that customers demand is shifting to problem solving using products,
not products themselves, and companies and products and services that have started on
supplementary services such as product maintenance/repair and rental. Increasing
Clarification of the Process of Value Co-creation Marketing 159
4 Value Co-creation
and companies interact with each other as a value co-creation of direct interactive and
positive processes [12, 13].
SD Logic sees everything as co-creation even if the customer is away from the
company, so it’s so vague that it’s not clear where the company can be involved. On
the other hand, S logic is the same as conventional corporate activities when there is no
direct interaction. It also incorporates direct interactions as part of the consumption
process, making it easier to think more realistically and giving specific suggestion for
practice. In value co-creation marketing [3], companies enter the customer’s product
use process and interact directly there. There, service relationships are created between
companies and customers [14]. Then you can physically move away from the cus-
tomer, and you can go beyond the limits of conventional marketing, where firms
determine the value one-sidedly in advance.
embedded in a product, and it is not certain whether value will be generated from the
use of the product. Even if it is correct, it is unclear whether customers can create value
with their own knowledge skills. By communicating in both directions, companies will
be able to understand customers more securely and deeply.
The company then performs co-creation through direct interaction with the cus-
tomer. The customer creates value, but by incorporating the company in the process,
the firm supports the value that cannot be realized by the customer alone. It’s not just
about product exchange, but customers co-create value-in-context with companies in
their own consumption process. The above 4C is the point that value co-creation
marketing is decisively different from traditional marketing.
5 Case Study
has been expanding the single-lens camera business in recent years through its efforts.
According to the securities report, profits have been on the rise since 2012 due to the
improved mix of highly profitable single-lens cameras and lenses. Beginning in 2012,
Sony started marketing that seems to be value co-creation.
As mentioned above, the case of Sony’s a cafe experience meeting was taken up as
an example of value co-creation marketing from two viewpoints: product character-
istics and contribution to business.
5.3 Result
5.3.1 Contact
Setting Up Contact Points with Customers
First, an announcement is made about the establishment of an a cafe on the Internet,
and customers apply on the Internet. In fact, customers go to the Sony store and
shooting locations where they are held. In this way, direct contact points are set in such
a way that customers gather in the space prepared by the firm.
Clarification of the Process of Value Co-creation Marketing 163
5.3.2 Communication
Understanding Customer Wants
Employees engaged in the a cafe experience meeting actually have a direct dialogue
with each customer individually at the experience meeting. Listening to the customer’s
wants directly from the dialogue and extract the wants to support the customer to
realize it.
Efforts for Effective Dialogue
Before the a cafe experience meeting begins, the list of customers coming on the day is
watched, and employees keep in mind what customers are doing and what they are
doing so that they can better understand the customer’s situation.
Ability Required for Employees to Engage in Dialogue
It is considered important that human resources with hospitality can serve customers
even if they do not have knowledge and skills of camera, and how they can understand
what they think and feel.
164 S. Seino
5.3.3 Co-creation
Implementation of Co-creation
When actually doing co-creation, take the customer to the shooting location, rent the
latest lens, and teach the optimal settings and shooting method. Provide advice tailored
to each individual customer while watching the customer’s skills. And before doing co-
creation, they go to the site in advance and take their own photos, and at this spot, they
use this lens to propose settings.
Efforts to Improve Employee Skills
It is necessary to improve customer service skills, how to keep distance with cus-
tomers, and presentation skills in order to draw customer’s heart. For example
instructors are invited from Disneyland.
Feedback and Backward Support System
There is a system to make use of the voices of customers of a cafe in products, and
information by taking a questionnaire is transmitted from the co-creation site to
development.
6 Discussion
6.1 Considerations from the 4C Perspective
(1) Contact
Setting Up Opportunity of Contact with Customers
In the case of a cafe meeting, firms set up experience meetings to create the oppor-
tunity of use for customers. Regular products are used by customers at any place and
time. However, when a customer uses a product at an arbitrary location, it is very
difficult for the firm to interact with each customers. For this reason, the firm creates a
location for co-creation, invite multiple customers at the same time, and create value
together with customers.
Building Long-Term Relationships with Customers
Long-term relationships are important when inviting customers to a point of contact.
Since co-creation with customers who have the will of co-creation is a prerequisite, it is
not a promotion through regular advertisements, but the customer understands that
value co-creation is beneficial and continues by building long-term relationships. This
is effective for customers to participate in co-creation.
Identifying Customers Who Are Willing to Co-create
In co-creation, it is necessary to extract customers who are willing to co-create and
have contacts. A system that secures participation = intension of co-creation is
required.
Optimization of the Number of Participating Customers
There are about 10 participants in one experience meeting, and it is operated by one
instructor and one assistant. There are more applicants who want to participate, and the
number of participants is often filled immediately after recruitment, but the number of
participants is not increased. Sony is optimizing the number of people so that they can
respond adequately. The number of customers per employee will depend on the quality
of interaction and must be carefully determined. When the purpose of co-creation is to
directly create customer value creation and co-create a value to the point where it feels
like value in context, it is fatal to reduce satisfaction.
Creating Contact Points with Customers by Internal Organization
Sony has four directly-managed Sony stores (Tokyo, Nagoya, Osaka, and Fukuoka).
As a retail store, it has direct contact with customers and at the same time it is used as a
direct contact for value co-creation, such as an a cafe experience meeting.. In the case
of Sony, the internal organization itself has direct contact with customers. Creating a
directly managed store means that Sony will set up a place for value co-creation by
integrating the resources inside. Whether it is internal or external is not a problem, but
how to make contact with customers.
Creation of Product Usage Scenes
Sony store employees hold classes on how to shoot for customers, gather customers at
shooting spots, and set up direct contact points in the form of customers gathering in a
space prepared by the firm. In this case, the setting of the venue creates the point of use
166 S. Seino
of the customer. The meaning of a firm creating such a place and co-creating is to
create a new point of use so that it can obtain value in context that could not be
obtained by the customer alone.
Usually, customers use their products to create value. Basically, it creates value on
its own without any involvement of the company [2]. But one customer may not be
able to create value on his own. It is value co-creation where firms are involved to
support customers and create value together with customers. The value there is
something that is difficult to realize by the customer themselves, or is very time
consuming and labor intensive. Of course, the value in context itself is determined by
the customer, but in the marketing of the a cafe experience meeting, a firm create the
point of use and help the customer value in context that is difficult to create alone. It can
be said that.
What customers need is not always understood by prior research. These advance
preparations are to create a base for co-creation. Customer requests do not occur in the
absence of anything, but are only manifested after setting the appropriate situation.
There is no need for a single-lens camera in a situation that does not have a single-lens
camera and has nothing to do with it.
(2) Communication
Understanding Wants Focused on Individual Customers
By providing direct contact points, they are trying to escape from the conventional
indirect understanding of customer wants. In order to ascertain the demands reliably, it
is most effective to search for customer demands when the customer needs something.
In conventional marketing, grasping customer’s demands has the aspect of investi-
gating in advance and guessing the future. As a result, even customers cannot fully tell
their future needs. Regardless of how you investigate, there will always be leaks and
discrepancies. It is possible to avoid this risk by grasping at the site where it is actually
used, and it becomes a more reliable grasp of the demand.
The employees on the company side can see the situation at the site of use, so that
the situation can be grasped, and the wants can be grasped more reliably. In conven-
tional marketing surveys, customers are usually grasped collectively, and the average
demand is grasped. By grasping the demand at the site of direct use, each individual
customer is individually. It is also possible to make a custom-made response to this
want.
According to the conventional mass marketing concept, there is a possibility that it
can respond to a certain degree of efficiency, but the satisfaction of each person is not
always high enough. However, if they are tailor-made, each person’s satisfaction will
be much higher.
Efforts for Effective Dialogue
At the a cafe at Sony, employees look at the list of customers coming to the day before
the experience meeting started, understand what kind of single-lens camera they have
and how was the customer the last time, and consider what they should recommend this
time in advance.
How to conduct dialogue in value co-creation marketing is an important issue. To
that end, it is important not only to acquire the skills of dialogue but also to make an
Clarification of the Process of Value Co-creation Marketing 167
skill level, what session they participated in last time, what products they have, and
prepare for communication.
What customers need is not always understood by prior research. These advance
preparations are to create a base for co-creation. Customer wants do not occur in the
absence of anything, but are only manifested after setting the appropriate situation.
There is no need for a single-lens camera in a situation that does not have a single-lens
camera and has nothing to do with it.
(3) The practical stage of value co-creation
In practice, a firm first announces what value co-creation opportunities exist. A cus-
tomer makes a willingness to participate in it. This triggers value co-creation. At the
same time, it will identify customers who are willing to co-create value. At that stage,
in order to ensure the quality of co-creation, the number of participants is controlled
and the number of people is optimized. It actually has contact with the customer, but it
is setting the place of product usage, which leads to the expression of some wants by
the customer in the environment of use. On the other hand, a firm communicates
directly with each customer at the communication stage, and draws out and understand
the customer’s demands at the site they are using. Based on this understanding,
employees provide support and advice while looking at the customer’s knowledge
skills and the environment in which the customer integrates products and related
resources to create value. In such a process, employees actively get in the customer’s
context and manage the context. Naturally, customers also participate there and co-
create, resulting in value in context.
In addition, it is necessary to follow up to see if value in context has been created,
such as by confirming in communication with customers or conducting questionnaires.
(4) Process after value co-creation
What has happened in the field of value co-creation needs to be fed back as a lesson to
the next value co-creation, and to be spiral up. If the problem is related to the product,
feedback to product development.
(5) Backup process by the whole company
In order to carry out such value co-creation marketing, the power of the person in
charge alone is not enough. It is necessary to conduct internal marketing for the entire
company and consistently work within the company for value co-creation marketing.
Since the need for conventional advertisements and promotions is decreased, resource
allocation for value co-creation is also necessary. The allocation of resources over the
product will need to be reconsidered. In addition to increasing the number of persons in
charge who are in contact with the most necessary customers, there should be
employees who are capable of sensing customers. Human resource education is also
required, and it is necessary to create an environment that can enhance the resource-
fulness, customer service, presentation skills, etc. so that employees can understand
customers deeply, not just product knowledge (Fig. 1).
Clarification of the Process of Value Co-creation Marketing 171
Customer Process
Process after
Backup process by the whole company value co-creation
Firm process
7 Implication
8 Conclusion
As described above, we have clarified the actual state of value co-creation marketing by
interpreting post-sales corporate activities from the perspective of 4C based on the case
of Sony’s a cafe experience meeting. Based on this, the value co-creation marketing
process was clarified. First, an environment setting process for value co-creation is
172 S. Seino
required. Next is the preparation stage for value co-creation. After that, value co-
creation is put into practice. There is actually a process after the end of value co-
creation, not the end here. And there is a backup process that supports all of these by
the whole company.
In addition, this case study may have the peculiarity of an expensive single-lens
camera. In the future, it is necessary to consider a wider range of cases in the manu-
facturing industry.
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edn. Wiley, Hoboken (2015)
Customer Experience and Service
Design
Conceptualization of a Smart Service
Platform for Last Mile Logistics
1 Introduction
Last mile logistics describe the final delivery activities in the very last section of
a supply chain. The source of the goods or parcels to be delivered is either the
final warehouse or distribution center, and the destination comprises the supply
chain option of the direct-to-consumer delivery [5]. Figure 1 depicts the last mile
in the context of a generic supply chain from raw materials, over production
facilities to warehouses or distribution centers (DC). From the DC there are two
options: either delivering to retail or the direct-to-customer delivery, i.e. the last
mile.
The work presented in this paper was funded by the German Federal Ministry for
Economic Affairs and Energy within the project Smart Last Mile Logistics (SMile).
More information can be found under the reference BMWi 01MD18012D and on the
website www.smile-project.de.
c Springer Nature Singapore Pte Ltd. 2020
T. Takenaka et al. (Eds.): ICServ 2020, CCIS 1189, pp. 175–184, 2020.
https://doi.org/10.1007/978-981-15-3118-7_11
176 M. Glöckner et al.
Due to the increase in e-commerce, the last mile logistics has gain in impor-
tance in the last years. E-commerce offers customers to get products delivered
directly at home. This comfort has lead to an accelerated growth in the e-
commerce sector in the past and a forecast of growth from 1.3 trillion e global
revenue per year in 2017 up to 2.1 trillion e in 2022 [16]. Often receivers of the
parcels are not at home and changes in the social structures lead decreasing will-
ingness of neighbors to takes parcels of the neighbors [9]. This leads to several
delivery attempts of a parcel or storing of the parcel until the receiver will pick
it up such that last mile logistics cause up to 75% of the complete supply chain
costs [5]. Main cost drivers are non-successful first-time delivery, the resulting
extra processes, and low occupancy rates of the delivery vehicles. Subsequently,
traffic volume is rising and sustainability is decreased.
Some CEP (courier, express, parcels) service provider try to optimize the
last mile by different means, such as parcel boxes, regarding customer prefer-
ences (location, delivery window) in order to reach a successful first-time delivery.
Limited real-time information about the location and schedule of customers and
parcels limit the full potential of optimization. Further, existing CEP parcel IDs
are based on proprietary formats that are not open to the crowd or to other small
delivery service providers. Hence, the CEP only optimize internally and stati-
cally. A sustainable last mile logistics approach [5], is based on flexibility and has
to take innovative concepts into account such as crowd logistics [11] and sharing
economy [14]. Further, innovative technology, such as sensors, identification and
authentication, enable a smart, efficient, and user-friendly operation of last mile
processes. In order to exploit the full potential of this approach standardized
processes are essential to meet the challenges of the last mile.
In this work, a smart service platform with the purpose of enabling a smart
last mile logistics is conceptualized. Goal of this platform is the optimization
of last mile processes in terms of flexible customer oriented delivery process
(time, location and means of transport), in a sustainable way (bundling parcels
carrier-independent to increase occupancy rates and avoid traffic). The struc-
ture of the paper follows the design science research (DSR) process of [6]. First
the topic is introduced and motivated. Related work in Sect. 2 is followed by a
brief presentation of the methodological approach in Sect. 3. Section 4 discusses
challenges and requirements of the last mile logistics. The main contribution,
Retail
Last
Mile
Fig. 1. Depiction of the last mile option in a supply chain, adapted from [5].
Conceptualization of a Smart Service Platform for Last Mile Logistics 177
the conceptualization of the smart last mile service platform is presented and
discussed in Sect. 5. The paper is concluded by Sect. 6.
2 Related Work
2.1 Literature
Literature also contains first ideas in the field of smart service platforms and last
mile logistics. Publications can be divided into several categories: enhancement of
physical logistics system and infrastructure, and better use of existing resources
through higher transparency by software platforms.
The first category about physical systems and infrastructure of the last mile
contains papers, such as [3], discussing different forms and locations of transship-
ment areas for a reduced traffic between the depot and remote areas of distribu-
tion as well as a modular box system in order to increase drop rate on the first
attempt. Even though, an improved infrastructure can tremendously improve the
situation by making every first drop attempt successful, this kind of infrastruc-
ture with modular parcel boxes is very expensive and thus a widespread roll out
appears to be a rather strategic goal for future infrastructure planning. Neverthe-
less, this approach shows the effectiveness of a dense net of drop locations. The
idea of urban consolidation centers (UCC) is picked up by [7]. The UCC could be
operated by governments’ initiatives [12] or company alliances, and function as
a cross docking point for re-ordering shipments provider-independent concern-
ing destination area. The authors tried to optimize the profit of the UCCs by
auction mechanism.
The second category focuses more on an advanced matching and synchro-
nization of existing resources on the base of an increased flow of information.
The article of [10] proposes a freight-pooling service in order to reduce traffic and
increase occupancy rates. The authors of [13] suggest an advanced interactive
end-to-end communication between service providers and customers in order to
increase delivery quality. They also emphasize the need of integrating the infor-
mation of all stakeholders, i.e. senders and recipients. Further, they interestingly
outline a shift from location-oriented to person-oriented services in the last mile
sector. As a conclusion of their paper [15], the authors raise questions for future
development effort. This comprises collaboration of multiple stakeholders (such
as shippers, LSP, and customers) via a common platform, as well as the demand
for a common framework and possibilities of visualization and real time data
availability. The article of [17] demonstrates the feasibility and increased effi-
ciency of an intelligent last mile approach enabled by a mobile ICT platform
providing real-time communication and thus an enhanced transparency. The
authors state a main challenge is the amount and distribution of central pickup
locations. Further research directions comprise the creation of individual recipi-
ent networks in order to increase efficiency of the crowd approach as well s the
integration of alternative transportation technologies. The smart service plat-
form of [19] focuses on the logistics of retailers and an intelligent replenishment
178 M. Glöckner et al.
in order to not lose revenue due to an out-of-stock situation. The efficient use of
the crowd as a transport resource is not focus.
Further, approaches of mobile crowd sourcing are related to the topic of
sustainable last mile logistics, e.g. see [18] or the participation of citizens in an
urban context of smart cities in [1] and [2].
2.3 Findings
The result of the related work analysis shows several important points and chal-
lenges that are to be taken into account when tackling problems of the last
mile logistics field. On the one hand there is a need for improvement of the
physical infrastructure, in terms of a dense net of hubs for pick up that are
carrier-independent. On the other hand there are several points to increase the
efficiency in the use of existing resources by advanced information systems for
a higher transparency. This comprises a collaborative approach with the pooling
of resources as well as the integration of information and collaboration of sev-
eral stakeholders, i.e. carriers, CEP, LSP, and recipients. This can be realized
via a platform that is ideally operated by an independent third party to avoid
discrimination. Especially, the integration of the crowd and flexible recipients’
networks will foster sustainability and acceptance.
3 Method
The paper follows the DSR paradigm as the leading methodology with its proac-
tive characteristics and a focus on the creation of new IS (information systems)
artifacts [8]. This comprises the incorporation of business needs in order to shape
research goals (relevance) that are reached with the help of the scientific knowl-
edge base (rigor). Goal is to build artifacts that extend the current knowledge
base and can be applied in the appropriate environment. The presentation of
DSR artifacts follows seven steps [6] described in the introduction and reflected
by the structure of the paper.
Main method is the conceptual modeling [4] that is about describing the
semantics of software applications at a high level of abstraction in terms of
1
http://www.hamburg.de/pressearchiv-fhh/7495190/2016-11-25-bwvi-smile/.
2
http://guided-al.de/.
Conceptualization of a Smart Service Platform for Last Mile Logistics 179
structure, behavior, and user interaction. The developed model is nascent design
theory and thus on the second level of DSR contribution types [6] and extends
the knowledge base of the prescriptive lamda knowledge in the field of last mile
logistics. As smart service platforms already exist in other fields, the artifact
of this paper can be located in the field of exaptations in the DSR knowledge
contribution framework [6], which implies the extension of known solutions to
new problems and new fields of application, i.e. last mile logistics.
Direct Delivery
- Personal
- Parcel box
- Preferred location
Indirect Delivery
- Post office
- Neighbor
- Micro depot
the carrier. The CEP service provider tries to increase their success rate in the
first-attempt-delivery with different means of direct delivery to the recipient,
e.g. private parcel box or a (static) preferred location, as depicted in Fig. 2.
Additional to the personal delivery, some of the CEP also provide the delivery
to a private parcel box of the recipient or a preferred location, such as a garage,
if the recipient has given an approval. If a direct delivery is not possible, in a
second step, the parcel is dropped as near as possible to the recipient, i.e. in
a post office, at a neighbor’s apartment, or at a micro depot. The micro depot
today could be something like a public parcel box (e.g. DHL Packstation4 , parcel
service integrated in a Kiosk or retail location). Still, the following issues remain:
1. Distributed storage: Several parcels for one recipient are sent via different
carriers and in case of non-successful delivery attempt they end up at different
locations, e.g. parcel 1 at the post office, parcel 2 at the charmeless neighbor
X, and parcel 3 at the retail shop down the road. Thus a high effort has to
be invested by the recipient to get all the shipments.
2. Low density of possible drop locations and dependency on physical infrastruc-
ture: As CEP currently only drop packages at their proprietary drop locations
in case of non-successful delivery attempt, customers might have to cover a
long distance in order to get their parcels.
3. Low occupancy rates in certain areas: All CEP have to deliver to all locations
and city districts as well as to all rural areas. This leads to low occupancy
rates of the delivery vans.
4. Proprietary shipment information: CEPs’ parcel IDs are based on carrier-
proprietary formats that are not available to other CEP.
5. Static preferences: Even with recipient-approved drop locations in case of
being not-at-home, CEP miss the chance of reacting to flexible preferences
and adapted scheduling depending on the current life or work situation of the
recipient.
6. Omission of crowd potentials: Appropriate concepts and IT systems are miss-
ing to unlock the potential of the crowd to make the last mile more sus-
tainable. In terms of a high sustainability, the involvement of the crowd is
absolutely essential.
The results of the interviews reflect the issues and challenges found in litera-
ture. Thus the following requirements can be derived that lead the conceptual-
ization of the smart service platform for last mile logistics:
1. white label micro hubs where parcels of all carriers can be dropped and later
on collectively gathered by the recipient.
2. new micro hubs have to be created easily and virtually in order to increase
density of the drop locations. This comprises the creation and management
of virtual micro hubs for flexible last mile infrastructure.
4
https://www.dhl.de/content/de/en/privatkunden/pakete-empfangen/an-einem-
abholort-empfangen/packstation-empfang.html.
Conceptualization of a Smart Service Platform for Last Mile Logistics 181
Fig. 3. First draft of the Smart Service Platform (solid arrows presenting the physical
flow of goods, dashed ones representing the flow of information).
3. white label shipment IDs are necessary in order to make an exchange of parcels
between different CEP possible. Thus, CEP could also carry shipments of
other CEPs and increase their occupancy rates.
4. Flexible last mile processes that are able to react on re-scheduling needs
induced by the recipient.
5. Involvement of the crowd in order to unlock the potential for a higher sus-
tainability of last mile logistics.
transport, in case the recipient would like to choose the most sustainable or the
fastest option for the last mile.
The informational flow is more complex in order to gather as much data
as needed for a flexible and sustainable last mile logistics. The smart service
platform acts as an intermediary between the both sides of the consignor and
main haul CEP on the one side and the last mil process and the recipient on
the other. Therefore, a white label approach is absolutely essential. This com-
prises (1) the creation and management of shipment ID and information under a
white label approach and (2) the operation of the cooperative hub under a white
label approach. With this a discrimination free proceeding of the process can be
granted and a emancipated access to the last mile market for either professional
CEP (global players but also small and medium sized) as well as for crowd par-
ticipants. Important functionality comprises the matching of stored shipments
at the cooperative hub and the (daily) routes of the participating crowd mem-
bers in order to give push notifications of participation possibilities. Especially,
in the context of new technologies such as the Internet of Things (IoT) and
the requirement of real-time data processing the connection to new technolo-
gies gathers more importance. Hence, the link to sensors and identification and
authentication technology is obligatory for the smart service platform.
Business model and incentives of the smart service platform could be various.
For CEP the incentive is to reduce costs by not operating the last mile in the
classic way. The avoidance and the inherent cost savins could be used to pay
for the last mile operation in order to not pass on the costs for the system to
the final recipient. Even though, it is possible to let the recipint pay for the
fulfillment of special demands on the last mile, such as special location or time
slot. Or, as already mentioned, the demand for special means of transport or
special option such as very fast and/or very sustainable delivery on the last mile
could be paid by the recipient. The incentive for the crowd participants could
be realized by some kind of virtual coin system, making special options available
for free in case someone of the crowds wants to use the services of the platform
or also just social kindness or just ecological awareness.
5.2 Discussion
The results are high level, but still they mark an important and remarkable
step in the current situation of the field of last mile logistics. By laying the
foundation for a white label approach, an important step could be done towards
opening up the market of the last mile logistics to small and medium logistics
enterprises but also to the crowd, while unlocking a high potential for increased
sustainability. With the functionality of virtual micro hubs/cooperative hubs,
the infrastructure of dropping locations can be easily adapted to a change in
demand. Future research directions should aim at improving the concept and
adding more detail in order to realize all the functionality mentioned in the
conceptualization.
Conceptualization of a Smart Service Platform for Last Mile Logistics 183
6 Conclusion
The paper introduced the research field of last mile logistics. After motivating
the need for a more flexible solution with the potential of a higher sustainability,
related work from literature and current research projects was presented. Fur-
ther, results of interviews conducted with experts from the field of CEP were
presented. The synthesis of the literature findings and the results of the inter-
views matched and from this the requirements for the smart service platform
were derived. A first conceptualization of the smart service platform was intro-
duced and the discrimination-free white label approach for the shipment IDs and
the cooperative hubs was emphasized.
The concept presents a remarkable and important paradigm shift in the field
of CEP and last mile logistics as currently CEP work only on proprietary for-
mats, making a flexible reaction to recipient demand and a participation of the
crowd in a sustainable last mile logistics impossible.
Future research will focus on further detailing the concept and developing
technical specifications for the approach.
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Enriching Design Thinking with Data Science:
Using the Taiwan Moving Industry as a Case
1 Introduction
Design thinking is a solution-based approach first mentioned by Simon [1] for finding
out what would users need. The methodology focuses on the qualitative way, with a
human-centered mindset to solve problems in business, engineering, and academic
fields [2]. Design thinking utilizes many techniques during its process to help people
communicate with each other via prototype, which has the systematical outline in each
step. It also can be viewed as a customer-centered approach with clear design principles
and guidelines.
From the 21st century, data is accessible to achieve, such as big data and open data.
Data science has developed rapidly since the 1990s (Fig. 1). The progress of data
science can deal with mass data with various techniques and apply to the real world.
The data source can be not only from open data but also from personal online behaviors
on the website. Therefore, data can play a role to make an objective, explainable, or
reasonable validation and to enhance the traditional design thinking process.
Fig. 1. Development trend of design thinking and data science (via Google Ngram Viewer).
2 Problem Statement
In spite of some significant advantages, design thinking also has some disadvantages in
previous research, such as ambiguity [3–7], unanalyzability [8, 9], universalizability
[10, 11], unverifiability [8, 10, 12], uncertainty [9] and simplicity [13]. In practice,
design thinking also has several problems that did not mention in previous research.
For example, it requires expertise. Besides, cognitive biases may take place and affect
the design because of overconfidence, optimism, familiarity, and narrative fallacy. It is
being argued that design thinking requires an objective and systematic approach to
identify problems faced by the designer since most tools highly rely on the subjective
evaluation of the designer. If one designer solely uses traditional design thinking
techniques, he/she may face the problem that information or feedback is based on
subjective evaluation to cognitive biases are more likely to take place.
Humans are bounded rationality, which is the idea individuals are searching for
satisfied but not optimal decisions [14]. Can we use for us to use external resources or
data to improve the design thinking process? Design thinking methodology is cross-
domain, human-centered, creative, powerful, and wicked problem-solving. Because of
the development of data science, there are many opportunities to access and deal with
big data (e.g., big data, open data, user-generated data) with a renewing algorithm. If
people integrate the original design thinking process with quantitative approaches as
evidence involved in the process, it may let design thinking be more reliable. More-
over, it enhances design thinking’s results based on a proof.
Is it possible to integrate the advantages of two different kinds of methodology
(design thinking and data science) to rebuild an enriching design thinking process with
data-involved? With criticism of design thinking, it is considered to design an enriching
design thinking with data-involved as a methodology with a case to demonstrate how it
works via accessible data resources and techniques of data science. The problem
statement in this research is: “How to use data science to enrich design thinking?”
Enriching Design Thinking with Data Science 187
3 Methodology
3.1 Research Methodology
Design science is a methodology which creates and evaluates IT artifacts and solve
identified organizational problems, describing the performance of design science
research in an information system. It structures in a nominally sequential order [15].
However, there is no expectation that researchers would always proceed in sequential
order [16]. Based on previous research [15, 17–21], there are three primary design
science process: problem identification, solution development, and evaluation. The
development of design science help IS researchers have a better understand the sci-
ences of design and provide an effective way to bridge the gap between the IS field and
academic research. It is also an appropriate way to solve wicked problems what require
innovative solutions in a more effective way [22] (Table 1).
stage of design thinking. There are six main actions with twelve quantitative approach
that purposed it can use in practice.
To see the interaction, not only two parallel processes but also connection and
interaction between two methodologies (design thinking and data science). Both side of
data collection (qualitative data and quantitative data) can use as an input data source (e.g.,
interview transcripts and user-generated contents on social media). The research can get
more comprehensive outputs by doing analyzing in enriching design thinking process.
To see in a horizontal way, there are five rounded rectangles with transparent
background color, because of design thinking is a non-linear process which may be
flexible in practice. In Fig. 2, several gateways may let our process return to every of
the previous stages depends on the situation in practice. When it returns to previous
stage, it will return to the integrated stage, which has comprehensive data analysis
results, but does not solely interact with the traditional design thing process.
members of the workshop, to design an online questionnaire and run for conjoint
analysis. Finally, in the evaluation part, the research lists advantage, disadvantage, and
suggestion to evaluate each quantitative approach.
4 Results
4.1 Demonstration
With the Taiwan moving industry as an example in this research, the research chooses
seven out of twelve quantitative approaches (i.e., social listening, text mining, senti-
ment analysis, clustering analysis, dimensionality reduction, keyword extraction, and
conjoint analysis) to enrich design thinking process in each stage. By using both
qualitative approach and quantitative approach, the research can list all methods, data
sources, and outputs of the enriching design thinking process (Table 2).
Table 2. Enriching design thinking and methods and data sources of data science.
Design thinking Data science Data sources Outputs
stage methods
Empathizes Data collection Primary data –
• Stakeholder • Social listening • In-depth
analysis • Text mining interview
• Observation
• Interview
• Literature
review
Define Data analysis Secondary data • Dendrogram
• Unpack Data visualization • Social listening • Word cloud
• Synthesize • Clustering analysis • User-generated • Sentiment trend
• Definition • Dimensionality content • Sentiment bar chart
reduction
• Keyword
extraction
• Sentiment analysis
Ideate – – –
• Brainstorming
• Selection
Prototype Selection • Questionnaire • Service combination
• Prototyping • Conjoint analysis cards design
• Utility estimate
• Ranking preference
Test Simulation • Questionnaire • Methods’ evaluation
• Subjective user • Conjoint analysis • Prediction
test
192 K.-L. Yang et al.
Design Science Stage in This Research. Before the enriching design thinking
workshop, the research needs to collect both qualitative data and qualitative data as
data source.
In empathize stage, the research collects data from different sources without doing
analysis. By using social listening methods, the research can get seven main clustering
issues (i.e., place, quality, moving company, service, appliance, transport, and money),
engagement (e.g., duration time, page per visit and bounce rate), marketing channels,
and traffic sources in visualization way based on online behaviors of audiences.
In define stage, the data scientist of the workshop team does data analysis and data
visualization to make dendrogram, word cloud, sentiment trend, and the frequency of
sentiment (positive/negative) words. The research use R language to do data analysis in
traditional Chinese (zh-TW). The research shows one of the data analyzing results
(Figs. 5, 6, 7 and 8). In the dendrogram (Fig. 5), the graph can find out the relationship
and distance between words. In word cloud (Fig. 6), by the results of dimensionality
reduction (i.e., dendrogram), with color clusters, the graph can find different cluster of
words, which usually be mentioned at the same time. In sentiment trend (Fig. 7), the
graph can find out the pattern about the sentiment trend of your audiences based on
your marketing strategy, promotion, news, etc. In the frequency of sentiment
(positive/negative) words (Fig. 8), the graph can help us know why cause you audience
with positive/ negative sentiment.
To talk about the team composition of the workshop, the research gathered seven
people from 20 to 40 years, all with different backgrounds and design thinking/ moving
experience to run for the workshop (Table 3).
Fig. 9. The progress of enriching design thinking workshop (Define stage: Empathy map).
Fig. 10. The progress of enriching design thinking workshop (Define stage: Affinity diagram).
196 K.-L. Yang et al.
In the practice of running an enriching design thinking workshop (Figs. 9 and 10),
the research use data analysis/visualization results act as supporting roles to enlarge
pain points and issues that members in work do not know when they solely interview
with several users. Based on the traditional design thinking process, the research has
gotten 129 pain points that are related to stakeholders, having reached 149 problems
after providing visualize data with team members.
Conjoint Analysis Results. In ideate stage of enriching design thinking, the research
find out three main issues (i.e., employee’s quality, consumers’ hesitation, and price)
and develop seventeen service (i.e., personal monitor system, service evaluation,
moving alliance, pre-moving meeting, mover’s profile, moving, price estimation
competition, moving planner, scannable APP, remote moving equipment, waterproof
foam vacuum, VR moving, training (geomancy), moving industry’ s platform, service
resource platform, AR Measure, video estimation, and moving fair trade network)
(Table 4).
To do conjoint analysis, the research design five attributes, eleven levels with forty-
eight cases (2 3 2 2 2). The research makes 16 cards (combinations) with
verbal description (Table 5), then the research design online form to do the survey and
return 122 questionnaires. The utility estimate of each attribute level (Table 6). With
orthogonal design and calculate for total utility for each combination (cards), the
research can get a ranking of these 16 optimal designs (Table 7).
Enriching Design Thinking with Data Science 197
The research use design science methodology to evaluate all data science methods
which are used in the research framework that the research proposed (Table 2). By
using the Taiwan moving industry as a demonstrate case, the research gives more
details about “advantage”, “disadvantage”, and “suggestion” for each data science
methods based on interviews with four team members (Table 3) who has traditional
design thinking experience before.
Data Collection (Empathize Stage)
Social Listening. Social listening helps us have the ability to understand customers’
keywords searching, behavior, reaction, and emotion for their online activity. In design
Enriching Design Thinking with Data Science 199
thinking workshop, keywords that be displayed can make us focused on issues that the
user was searching on the browser. It helps us to know problems in a more concretely
way to know about issues or insight that our potential customers are facing with based
on their online behavior. However, data collection from social listening tools is not all
useful except for keywords in this research. The output of both social listening tools
solely with little support in design thinking workshop.
Design thinking is a convergence and divergence process which started from wicked
problems to specific. It means that the research gathered data and information from
extensive to depth. In the research case, even the data scientist of the workshop team
provided data and information in detail, members in design thinking workshop will
ignore some data sources that is too complex. Therefore, it’s better to provide data in
keywords when running design thinking workshop in empathize stage.
What industry you choose is also essential when you use social listening. In the
research case, the moving industry in Taiwan, is more focused on by telecommuni-
cation with customer service and face to face interaction with appraisers and movers.
Website for the company in the Taiwan moving industry is usually a way to introduce
what service they provided and rough estimation on the cost of their moving service.
People who have demand in moving will not spend too much time browsing the
website, so the data of customers’ online behavior may not be neutral. The research
infers that social listening tools are more useful in the network industry when doing
digital marketing.
Text Mining. Text mining has the ability to collect data from a different source and
analysis data into clustering information. In define stage, the power of data is being
shown in the visualization way. When the team of the workshop does not have any
domain knowledge/ domain experts involved in the design thinking workshop. It is the
quickest and accurate way to know about what customers’ thinking about by their
comments or reaction. However, the disadvantage of doing text mining is that when
doing data collection and data transformation with widely crawl data from a different
platforms, the output is annoyed that cannot easy to be identified. It will let you feel
confused and feel the output with a little usage in design thinking workshop.
When doing text mining, there are five main issues that people need to notice. The
first issue is data preprocessing. Text mining is a process of dealing unstructured data.
“Unstructured” means it cannot be organized in the same way depends on different
situations. How the research defined words in the dictionary (user word, positive/
negative words) will affect the output of our data. The second issue is the of culture.
Based on Hall [23] research, to compare the context of culture, it can separate culture
into a low-context culture and high-context culture (in relative, but not absolute).
A low-context country such as the United States, Australian, and Germans. The high-
context country such as Taiwanese, Chinese, and Korean. When doing traditional
Chinese text mining, there still some words or sentences in which users’ comments are
not they mean because they may speak tongue in cheek. The third issue is about the
amount of data you collect on social media if there are more people. The more data the
data scientist can get, the more accurate about outputs of text mining when using the
moving industry as a case. The different industry may have varied amounts of data. The
research can find out a few comments from the information technology industry.
200 K.-L. Yang et al.
The fourth issue is that different data sources will show you different outputs when you
do text mining. For instance, the output of data analysis between google and PPT is
different. The data scientist cannot just mix all data as a dataset to do analytic but need
to do separated analysis with different datasets based on the segmentation of each social
media. The last issue is about content farms, disinformation, or fake news. It is not easy
for us to identified who spread wrong information on the website if the data scientist
crawled all comment data on social media. In computer science, there is a specific
phrase so-called “garbage in, garbage out (GIGO)”, if the research collects data with
illegal contents, the outputs of data analysis and data visualization will also have a bias.
Data Analysis and Data Visualization (Define Stage)
Keyword Extraction. Keyword extraction is one of the must-do steps in text mining.
The advantage of using keywords extraction technique is that it can automatically
separate sentences into countable words but not need to do it manually. However, the
disadvantage of using the keyword extraction technique is that it cannot give you real-
time feedback on whether the segment is right or not. You need to adjust the user
dictionary and stops again and again after doing data analysis and data visualization in
text mining. The leading suggestions of keyword extraction have been mentioned in the
“text mining” part.
Clustering Analysis. Clustering analysis is one of the must-do steps in text mining. It
helps us to gather several comments, words together automatically. It is highly helpful
when running design thinking workshop. In the original “define” stage in design
thinking process, members of the workshop team can only group different problems/
pain points from customers manually. Still, it cannot separate and group issues sci-
entifically. Bt traditional way, it can only use our instinct to group potential problems.
With data clustering analysis involved and draw for word clouds, members of the
workshop can use these visualize data to make sure our original grouping outputs as a
kind of validation. However, the disadvantage of using the keyword extraction tech-
nique is that it cannot give you real-time feedback on whether the segment is right or
not. You need to adjust the user dictionary and stops again and again after doing data
analysis and data visualization in text mining.
The result of clustering analysis can be seen as a kind of data source to help us to
make sure for problem statement as a supporting role, but do not think that the output
of conjoint analysis is correct when running design thinking workshop. If members of
the workshop team are too relying on or believing the results gotten from clustering
analysis, the research will get a reasonable problem statement, which may only have
the ability to develop a feasible solution or do not fit for customers’ demand.
Sentiment Analysis. Sentiment analysis is a useful tool if the research wants to know
about how your customers react to significant issues or online marketing activities. In
our case, the output of sentiment analysis does not be used to find out problems or
make good ideas in practice. If the research or the company want to do sentiment
analysis in practice, they need to build a dictionary comprehensively. The results will
have less reference value when not well define the sentiment dictionary.
Enriching Design Thinking with Data Science 201
6 Conclusion
The research uses the Taiwan moving industry to demonstrate whether the research or
the industry can use data science to enrich design thinking process. After executing
enriching design thinking workshop, the research finds out that by data-involved, it can
gain more information in design thinking workshop from different resources in both
know or unknown to enrich our knowledge in define stage.
Data-involved sometimes will make team members feel confused when executing
enriching design thinking workshop. Quantitative approaches are accessorial to explore
unknown when design thinking team do not have the background, ideas, or without any
domain experts, but people cannot see data science as a remedy. Using quantitative
approaches have something to be focused on that data-involved is a double-edged
sword. People who want to execute the enriching workshop need to identify when the
information resources are believable or not; if members in the workshop team cannot
identify data truth, all processing of data is invalid.
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Holistic Measurement Approach of Customer
Experiences – Findings from a Japanese
New Car Buyer Study
1 Introduction
still a key point of debate. This research gap is getting larger due to dynamic changes in
the business and technological environment resulting in an increasing number of
touchpoints via a wider selection of channels, media, and devices. In addition,
touchpoints challenging for an organization to control become more important, espe-
cially peer-to-peer interactions (e.g., on social media) which might increase customer
dissatisfaction but be difficult or even outside of the organization’s purview like
partner-owned touchpoints (e.g., airlines vs. airports). Hence, there is a growing need
for academics and practitioners to understand what makes brand experiences more or
less seamless, consistent, and positive. Insights from such a holistic view of customer
research can be used by organizations to better identify problems regarding the process
and dynamics of touchpoints through time and across channels/platforms, thereby
enhancing value for both customers and businesses. Understanding these problems
would also be the basis to improve customer journeys so that positive brand impres-
sions outweigh or counteract negative ones.
Scholars have consistently argued that customers evaluate the performance in each
touchpoint in a service encounter, but also as a single, integrated experience and
narrative [2, 3]. However, precisely how to measure customer experience in a way that
takes its multidimensional nature into consideration, and what the implications are in
terms of integrating touchpoints across the customer journey, is still undefined in the
literature.
This paper presents findings from an empirical study that investigates how cus-
tomers perceive touchpoints during the pre-purchase, purchase, and post-purchase
stages. The study is based on a framework developed by Marutschke et al. [4] which
proposes measuring challenges that impede an optimal customer experience and result
in what is called “friction.” The framework is based on the concept of “fluency” from
the engineering, consumer behavior, and omni-channel literatures and suggests survey
items across five dimensions (Table 1). These are Task (ability of customers to easily
and timely complete a task or solve a problem), Content (ability of easily accessing and
exploring the right amount of information), Interaction (ability to continuously interact
with the company, product, brand or person in charge), Cognition (ability to remain in
the same level of cognitive engagement) and Feeling (ability to remain in the same
level of emotional engagement) [4–8]. While fluency is often used to design new
optimal experiences, friction is a useful framework through which we can locate and
address challenges in existing experiences.
The study addresses the following research questions:
RQ1: At what point in the purchasing process (pre-, during, and/or post) do customers
experience friction (defined as impediments to purchasing and reflected in “too much,”
“too little,” “difficult,” and “complex” responses)?
RQ2: What sorts of friction do customers experience by dimension (Task, Content,
Interaction, Cognition, Feeling)?
RQ3: Do previous purchasing experiences make a difference in the perception of
friction (i.e., whether or not the customer bought a car before, and from the same
brand)?
RQ4: What makes the experience for customers easier or more positive across the
stages of the customer journey?
Holistic Measurement Approach of Customer Experiences 205
2 Methodology
This empirical study, a survey with a variety of forms of scale items (from likert to just-
about-right to open-ended qualitative responses), was intended to test the applicability
of the friction model. The Japanese automotive industry was chosen for three reasons.
First, purchasing a car is a highly structured process, with clearly defined steps in each
stage of the customer experience (e.g., sales talk and test drives in the pre-purchase
stage, negotiation and pick-up of the car in the purchase stage, and follow-up main-
tenance or brand recommendations in the post-purchase stage). Second, car buyers are
considered to be highly involved, due to the high cost of the product and complexity of
the buying process [9]. Customers are therefore more likely to remember details about
touchpoints and the overall experience, even if some time has passed since the purchase
was completed. Third, Japan is considered to have a high service quality standard, and
Japanese customers evaluate a relatively wide array of service performance criteria
[10]. This does not make the study of Japanese customer experiences more important,
but it does make it easier to identify even subtle distinctions and nuances in responses.
An online survey (n = 309) was conducted among customers that had purchased a car
in the previous three years, located and tested by a leading market research firm
specializing in Japan.
The field study was performed in two steps. First, a self-administered online
screening survey was sent to 10,000 panel members registered at a leading Japanese
market research firm to identify customers who have purchased a new car from a
certified dealership within the last 3 years. Priority was put on most recent purchases to
make sure buyers remember their purchase experience as much as possible. Used cars
and purchases from non-certified dealerships or workshops were ignored as they are not
considered as a brand-initiated market offering and thus often follow a different buying
process. Also, situations were ignored where the customer did not perform a test drive
when shopping for the car, to ensure that all buyers were actively going through all
purchase stages. The screening resulted in a pre-sample of 421 car buyers.
In a second step, a self-administered online main survey was sent to these buyers,
which includes survey items across five dimensions of friction shown in Table 1. A five
point just-about-right scale ranging from “far too little” to “far too much” was used to
measure Task, Content, and Interaction. A five-point Likert scale ranging from very
complicated/difficult to very simple/easy was used for Cognition, and a second five-
point Likert scale ranging from very low to very high was used to measure Feeling. The
online survey was returned by 321 respondents. These were screened for errors and
non-eligible responses, resulting in a final sample of 309. To collect data for RQ3,
customers were asked in the first screening survey whether they have ever owned a car
before the one they purchased, and whether the car was from the same or a different
brand. According to the answers, the sample was categorized into the three types of
customers: repeat brand buyers (122), first-time brand buyers (122) and first-time car
buyers (65).
206 D. Marutschke and T. Gournelos
Table 1. Survey items by time (purchase stage and touchpoints) and dimension. Adjusted based
on Marutschke et al. [4]
Dimension Pre-purchase Purchase Post-purchase (After Measurement
of friction (From initial (Negotiation, car delivery and scales
consideration to paperwork and initial car usage)
test drive and picking up the
evaluation) car)
Task Time needed to Time spent in the Time needed to Far too little/too
gather final negotiation resolve any little/the right
information and paperwork. unanswered amount/too
Time spent questions much/far too much
picking up the car
and learning from
the dealer how to
use features
Content Amount of Amount of Amount of Far too little/too
information information information received little/the right
easily available received when from the brand after amount/too
you picked up you picked up the car much/far too much
the car
Interaction Amount of Amount of Amount of Far too little/too
communication communication communication with little/the right
with the with the the sales department amount/too
salesperson or salesperson, (after car delivery much/far too much
dealer (initial dealer, finance, and initial car usage).
consideration) after sales Opportunity to
department communicate with
(negotiation, dealer, company
paperwork and about questions or
picking up the problems (after car
car) delivery and usage)
Cognition Complexity to Complexity to Complexity of using Very
consider and do price the car, getting help difficult/somewhat
choose models negotiation, for any problems or difficult/neither
and options, complete unanswered easy nor
understand paperwork, pick questions, paying the difficult/somewhat
information up the car and bill, maintenance and easy/very easy
about the car and learn basic car repair
finance options features
Feeling Positivity of Positivity of Positivity of Very
communication communication communication and low/low/neither
and approach and approach approach from high nor
from customer from customer customer point of low/high/very high
point of view point of view view after car
(initial (negotiation, delivery and initial
consideration to paperwork and car usage)
test drive and picking up the
evaluation) car)
Holistic Measurement Approach of Customer Experiences 207
To analyze data for RQ4, an open-ended question at the end of each purchase stage
section asked customers what could have made the experience easier or hassle-free for
them. A correspondence analysis of the verbatim data (in Japanese to prevent trans-
lation bias) was performed using the text mining software “KH Coder” to identify not
only words used with high frequency, but also the links with other words and in what
purchase period the words were used. In correspondence analysis, uncharacteristic
words uniformly found in all purchase stages are plotted near the origin (0, 0) while
words which appear especially frequently in a specific purchase stage are plotted away
from the origin and in the direction of the corresponding purchase stage. This allows us
to see how major words change with the progress of the customer journey, similar to
the analysis of a literary story flow [11]. This corresponds with previous findings in the
marketing literature that customers link touchpoints together into a single, integrated
narrative [3].
The raw data consisting of 927 comments (n = 309 3 purchase stages) were
screened to filter out all comments that did not include any suggestions for making the
experience easier or hassle-free (responding “nothing”, “no idea of improvement,”
etc.). The remaining dataset included 357 comments, consisting of 121 comments for
the pre-purchase, 134 for the purchase stage, and 102 for the post-purchase stage.
91 frequently occurring words were located that appear 5 or more times in the dataset.
For clarity and visibility, the plot was generated for the 40 most occurring words after
indistinct words were filtered by chi-square value to screen them out (see Fig. 1).
3 Results
3.1 Data from the Survey Responses
The following explores the descriptive data from the survey responses which are used
for RQ1 and RQ2. Since this study focuses on friction, i.e., the dis-fluency rather than
the fluency of the journey experienced by customers, the figures only show the dis-
tribution of negative responses which can be attributed to friction. For the task, content
and interaction dimension, these are items marked as either “far too little/too little” or
“far too much/too much.” For the cognition dimension, these reflect items marked as
“very/somewhat complex or difficult,” and for the interaction dimension items marked
as “very low/low.”
Figure 1 plots the answers attributed to friction in task (perception of time needed or
spent to complete a critical task). This dimension has the highest percentage of cus-
tomers experiencing issues, especially during negotiation and paperwork stages (27.8%
of all customers had an issue with time constraint or time waste). A slightly negative
trend over time can be observed which is caused by a decreasing trend of “far too
much/too much” responses. However, the responses are distributed relatively evenly
across “too little” and “too much” responses, which suggests that customers focus on
their time as a critical dimension of the experience, and respond negatively and in nearly
equal numbers to both feeling rushed and feeling like their time is being wasted.
Managers must therefore emphasize a more flexible approach to tasks that focuses on
what the customer wants rather than a pre-determined checklist of necessary tasks.
208 D. Marutschke and T. Gournelos
30.0 Both
Far too little/too little
25.0 Far too much/too much
20.0
15.0
10.0
5.0
0.0
Time needed to gather Time you spent in the final Time spent picking up the Time needed to resolve
information negotiation and car and learning from the any unanswered
paperwork dealer how to use questions
features
Fig. 1. Friction in Task (share of customer responding “too little” and “too much” time needed
to complete a critical task across the journey)
30.0 Both
Far too little/too little
25.0 Far too much/too much
20.0
15.0
10.0
5.0
0.0
Amount of information Amount of information Amount of information Amount of information
easily available received during the price received when you picked you received from the
negotiation up the car dealer or brand after you
picked up the car
Fig. 2. Friction in Content (share of customer responding to have “too little” and “too much”
information received across the journey)
Holistic Measurement Approach of Customer Experiences 209
25.0 Both
Far too little/too little
20.0 Far too much/too much
15.0
10.0
5.0
0.0
Opportunity to communicate
with the dealer about questions
Amount of communication with
Opportunity to communicate
(negotiation, paperwork and
(initial consideration to test
questions or problems
the finance department
drive and evaluation)
(service advisor)
or problems
Fig. 3. Friction in Interaction (share of customer responding to have “too little” and “too much”
communication with the sales person, dealer or brand across the journey)
Very /
25.0 somewhat
complex or
20.0 difficult
15.0
10.0
5.0
0.0
Completing paperwork
Understanding about the
models/accessories/options
Price negotiation
financing options
unanswered questions
the purchase options
payment options)
Choosing
dealer
the car
16.0
14.0
12.0
10.0
8.0
Very low / low (posiƟvity of
6.0 communicaƟon)
0.0
From iniƟal consideraƟon to test NegoƟaƟon, paperwork and AŌer car delivery and iniƟal car
drive and evaluaƟon picking up the car usage
Fig. 5. Friction in Feeling (share of customer perceiving low positivity of communication and
low customer-oriented approach)
Holistic Measurement Approach of Customer Experiences 211
For RQ3, a t-test was performed to determine whether there are statistically sig-
nificant differences in the distribution of responses according to the three customer
groups (repeat brand buyers (n = 122), first-time brand buyers (n = 122) and first-time
car buyers (n = 65). Overall, no significant variance has been found, but two significant
differences were identified for the cognition dimension. First, 7.7% of first-time car
buyers stated that understanding information about the car in the initial consideration
phase was “very difficult,” which was not the case for the other groups (0%). Second, a
significantly high share of first-time car buyers (18.5%) found that choosing finance
options (loans, payment options) during negotiation was “somewhat complex or dif-
ficult” compared to the other groups (4.9%–7.4%).
These findings may be an indicator that previous purchase experience overall does
not have a significant impact on the perception of friction, except on the ability to easily
understand car information in the initial consideration phase. Repeat car buyers may be
challenged less by the complexity of car information, since they have processed
information about the same brand before, while first-time car buyers need to process it
for the first time. Nevertheless, while many marketers design different customer
journeys for first-time and repeat customers, the difference in previous purchase
experience might have a lower impact on how these journeys are perceived than
commonly anticipated.
through the process or delaying them intentionally in order to push for a lower price.
Again, transparency and time seem to be key points for reducing friction.
Comments also note that they would like to improve the conditions of car delivery,
especially shortened delivery time, to be able to choose delivery location and to have a
quick onboarding process.
For the post-purchase stage, the most frequent words were “explanation,” “con-
tact,” and “person in charge.” A closer look into these words reveal that customers
prefer more and easier explanations about the usage of the purchased car using sup-
plementary contents, such as pamphlets and online videos, as well as updates on
upcoming car inspections. However, some customers prefer more detailed explanation
while others prefer it to be more concise, with detail that could be consulted when
needed/desired rather than all at once. Finally, customers also state that they want to
increase communication with the person in charge after the purchase using email,
phone or instant messaging apps such as LINE to follow-up on the car usage and clarify
any questions.
Fig. 6. Results from the correspondence analysis. Size of the bubbles represents frequency of
words (created with KH Coder).
Holistic Measurement Approach of Customer Experiences 213
4 Discussion
Findings for the entire sample suggest that the majority of customers report that their car
purchase experience was smooth and hassle free across all five dimensions (answering
“just about right” or “easy/simple” for the survey items). This is expected, due to the fact
that the sample consists of car buyers who eventually moved through all critical
touchpoints and completed critical tasks to make a new car purchase. In other words,
customers with very negative experiences likely went to another brand or dealer.
However, a significant share also reports points of resistance that made the cus-
tomer journey less seamless and continuous. Task dimension had the highest per-
centage (27.8% in price negotiation and paperwork). This was caused by time
constraints (too little time) and time waste (too much time) across the entire journey.
Supporting customers in a way that they can complete tasks efficiently but also with
high levels of available information (e.g., people to answer questions when needed,
online access, transparency, etc.) thus seems to be a challenge for experience managers.
Customers also experience problems across the content dimension with the amount of
information provided, especially in the beginning of the process before they are fully
familiar with the product line. More customers perceive issues of information insuffi-
ciency than overload, which is noticeable especially after the car is sold and delivered
(15.9% vs 6.8%). Therefore, companies need to make sure that enough information is
available in all purchase stages, and especially in the pre- and post-purchase stage, in
ways that customers can access it as needed or desired. Difficulties in cognition are
mostly identified in the beginning of collecting information and in the purchase stage,
during negotiation, choosing finance options, and completing paperwork. Companies
also need to carefully balance intrusive vs distant interaction throughout the journey in
content, interaction, and cognition, foregrounding customer choice and making
themselves available via multiple channels rather than forcing communication or
making it more challenging to get answers if needed. A major challenge is to provide
enough information in these parts of the journey without overwhelming customers in
terms of information complexity, actionable information that supports customers to
easily complete critical tasks is key.
Car purchasers also sometimes say that dealers seem to give less priority on
communicating after the car has been picked up, despite the fact that a significant share
of customers (15%) want to interact more. Car companies therefore need to make sure
that they keep in touch with customers after the car purchase and proactively identify
and solve problems that occur when the car is used. The emotional gap between the
customer and the company similarly suggests that organizations put too little attention
on after-sales service. This means that marketers not only need to continue interacting
with customers after sales, but also make sure that these interactions are adjusted to the
emotional state of customers who are now car owners and to approach them from a user
(rather than buyer) point of view.
The correspondence analysis of free comments (suggestions of improving the
experience) shows that each purchase stage is characterized by distinct word combi-
nations. The early pre-purchase stage is characterized by a significantly high rate of
requests to make information more understandable and to increase online touchpoints
214 D. Marutschke and T. Gournelos
and enhancing test drive (especially by adding the ability to make online reservations
and availability checking). In the purchase stage, perceived friction appears to be
directed towards critical tasks such as price negotiation and a long time gap after
finalizing the contract until the delivery of the vehicle, which should be either short-
ened or addressed in a manner that the customer is regularly updated about the delivery
status. Although many features of the purchased car were explained during the sales
talk and negotiation, some customers feel that the explanation of using the car at the
point of delivery is either too detailed and long or too vague and short, expressing the
need to better facilitate the onboarding process. Finally, customers want to be able to
communicate more with a person in charge after handing over the car, either to get
answers for any remaining questions or be updated about future events or inspections.
Overall, suggestions for improvement include both ends of either reducing or
increasing the amount (and level of detail) of each element of fluency. This means that
making experiences easier or more hassle-free does not automatically imply that ser-
vice encounters should be shorter, more concise, or more intensive. Instead, it suggests
that customer experiences are very different depending on the customer, and therefore
managers should emphasize making the process simple and easy but also provide
optional points of contact and additional forms of information throughout the entire
process.
The implications from the quantitative and qualitative data for Customer Experi-
ence Managers is that there is a need to design customer journeys which are less based
on the customers previous purchase experience and more on their potential perceived
level of friction across all dimensions and across both extremes of the survey scales.
Marketers need to design customer journeys that support the different levels of cus-
tomer expectations of the “fluency” of experiences, and to make sure that customer
journeys are flexible enough to meet the specific needs towards the amount of time,
information, and communication while the customer progresses through the purchase
experience. These needs are most likely not specific to car purchases, and indeed not to
purchases at all. It is likely that the same issues of customer experiences requiring
flexibility, transparency, and openness on the part of the organizations they patronize
applies to other consumer sectors as well as user experience models in technology and
even the desire to volunteer or donate to non-governmental organizations and/or
charities.
4.1 Limitations
While this study provides several interesting points of critique for managers, there are
also several limitations that should be noted. First, the study would need to be repeated
for different sectors, which would require in many cases a reworking of the survey
items to reflect the requirements/processes of another industry. Second, the study
would need to be repeated for additional demographics, as a Japanese consumer might
be very different than a U.S.-based or European consumer with a different relationship
to products and automotive purchases. Third, the scale items themselves should be
extended from five-point to seven or nine-point scales to dissuade participants from
choosing “muddled middle” responses. As Japanese are more likely to select midpoints
[12] possibly because they might be culturally predisposed to avoiding blame or
Holistic Measurement Approach of Customer Experiences 215
conflict, the more that can be done to encourage a spectrum of responses, the stronger
the data will become. Additionally, two types of scale items could be added: first, items
drawing from other studies that have been found to be valid and reliable in order to
correlate those to the new scale items, and second, items that might engage additional
elements of branding and product/organization perception like predispositions to think
of a brand as high quality, innovative, or friendly.
Subsequent studies should focus on expanding the scales and adding new scale
items, as well as change the focus to either a new product/service/organization or to a
new culture to be studied. This would allow us to determine with more validity how
much friction might influence the overall customer experience, as well as how that
friction might be interpreted differently across different sectors and/or demographics.
5 Conclusion
This study proposes and tests a new method to measure customer experience based on
previous studies which have explored the concept of fluency. Findings of this study
show that customers experience challenges of what we call “friction” across the entire
customer journey, some of them decreasing or increasing over time. Service Marketers
can use these insights to take a multidimensional approach in measuring customer
journeys and match them better to the ways how customers might potentially perceive
these challenges.
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rating scales among east asian and north american students. Psychol. Sci. 6(3), 170–175
(1995)
Service Ecosystem Design Using Social
Modeling to Incorporate Customers’
Behavioral Logic
1 Introduction
Service value is co-created by service providers and customers [1], where customer
dysfunctional behaviors affect the workload of service providers. However, service
design has focused mainly on developing customers’ cooperative behavior by shaping
their service experience without sufficient consideration being given to customer
dysfunctional behaviors [2]. Moreover, service value is not co-created in the interac-
tions between employees and customers, but in those among various actors [1].
Teixeira asserted that the modeling methods of goal-oriented requirement engineering
(GORE) are useful for designing a service ecosystem [3]. These methods can describe
the dependent relationship between actors and non-functional requirements, which can
be used to evaluate customer satisfaction. However, service design methods in GORE
have not been developed to predict customer dysfunctional behavior.
According to Ullman, as design proceeds and knowledge about the design problem
increases, it is more difficult to change the system and solve the problem [4]. Therefore,
it is more effective to prevent customer dysfunctional behaviors in the service design
phase than in the service provision one. For this reason, it is necessary that service
design takes into account the characteristics of customers who exhibit dysfunctional
behavior. Understanding behavioral logic is thus the fundamental solution to prevent
customer dysfunctional behaviors.
However, there are few studies that examine how to prevent these behaviors. Our
study fills this gap by focusing on customer behavioral logic and including it in service
design. The purpose of this study is to propose a service design tool that incorporates
customer behavioral logic. This study contributes to the service ecosystem literature by
developing a design method that can predict customer dysfunctional behaviors in the
service design phase by incorporating behavioral logic into the GORE methods.
The rest of this paper is structured as follows. Section 2 reviews previous studies on
service ecosystems, service design, and system modeling. Section 3 describes the
service design method of this study. Section 4 presents a case study of a home delivery
service. Section 5 discusses the contributions of the study.
2 Literature Review
2.1 Service Ecosystem
For decades, goods-dominant (G-D) logic was widely accepted in both practitioners
and researchers. It regards physical goods as the main value for customers, and service
as an added value. Recently, however, there has been a shift to service-dominant (S-D)
logic, which considers service the main value for customers because products have
become more commodified [1, 5]. It is important to view the market as value co-
creation and to design service with an understanding of the service ecosystem.
The service ecosystem is defined as a “relatively self-contained, self-adjusting
system of resource-integrating actors connected by shared institutional arrangements
and mutual value creation through service exchange” [1]. Based on S-D logic, cus-
tomers and service providers contribute equally to service success. If customers behave
inappropriately, other actors in the service ecosystem will be negatively affected.
However, previous studies on the service ecosystem do not sufficiently explain how to
decrease customer dysfunctional behaviors.
can treat customers and service providers equally. To overcome this limitation, this
study incorporates behavioral logic into the system design methods.
3 Methodology
3.1 Overview of Methodology
This study achieves its objective in three steps. Figure 1 shows this approach.
(1) Model a service ecosystem by interviewing service providers and reviewing the
relevant literature.
(2) Use a questionnaire to quantitatively analyze the effects of behavioral logics on
customer behaviors in each customer segment.
(3) Reflect the calculated results on the service ecosystem model and quantitatively
analyze the effects of behavioral logics on the goals of each actor in each customer
segment.
220 M. Hamano et al.
i* can design a service ecosystem and roughly determine how the introduction of a
new system affects each actor’s goals and soft goals. The authors developed i*. Fur-
thermore, quantitative analysis based on the customer rationales obtained by the
questionnaires was used in combination with i* to analyze the effects of behavioral
logics on other actors’ goals and soft goals.
To analyze the effects of customer dysfunctional behavior, including non-
intentional dysfunctional behavior, on other actors, this study focuses on customers’
behavioral logic that determine customer behaviors. The variables of behavioral logics
change for each customer segment. Goal achievement levels were calculated for each
behavioral logic value in each customer segment. Finally, how the goal achievement
levels change with behavioral logic was evaluated. This study defined behavioral logic
as factors or concepts that affect behavior.
To quantitatively analyze the effects of behavioral logics on behaviors, structural
equation modeling (SEM) was used. SEM quantitatively analyzes the effects of
unmeasurable variables that cannot be analyzed by other methods, such as text mining,
by using questionnaire data.
To quantitatively analyze the effects of behavioral logics on other actors, goal-
oriented requirement language (GRL) was used. GRL is one of the i* framework
methods and has the same notation as i*. Whereas i* can only qualitatively analyze 10
ranges, GRL can quantitatively analyze in a range of [−100, 100]. To compare the
effects on each customer segment in detail, this study used GRL for system analysis.
Fig. 2. Advanced i* notation for describing the effects of behavioral logics toward behaviors.
the home delivery service ecosystem consists of many actors including customers, e-
commerce providers, and delivery service providers (i.e., headquarters, branch offices,
drivers, pickup persons, and delivery persons). If customers exhibit dysfunctional
behavior, other actors will be affected by it. For example, recently, home delivery
service providers in Japan have experienced heavy workloads caused by the increasing
number of re-deliveries, which is caused by customer’ absence during delivery time
[12]. This study focused on psychological ownership and visibility as parts of the
behavioral logic that affects customer behaviors.
The ministry of Land, Infrastructure, Transport and Tourism issued a questionnaire
to customers about their home delivery service usage in 2015. More than 42% of
subjects chose “I forget I had ordered the delivery service” as a reason for failing to
receive their parcels on time [12]. This result can be explained by the fact that excessive
demands from customers—specifically, their lack of psychological ownership towards
receiving parcels—increased service providers’ workload based on Japan’s Omote-
nashi culture. Psychological ownership is defined as “the state in which individuals feel
an object or a piece of one object as ‘theirs’” [13]. In the context of a home delivery
service, psychological ownership was defined as the state in which people felt that the
collaborative behavior of receiving parcels was their duty. People who have psycho-
logical ownership are likely to engage with organizational employees [13]. Promoting
psychological ownership is therefore necessary to decrease service providers’ work-
load, as it encourages customers to exhibit the collaborative behaviors essential for
service success.
Additionally, customers who have experience sending parcels exhibit behaviors
essential for service success [14]. Their experiences meant that they were familiar with
the roles and processes of service providers. Shostack defined the level of customer
awareness as the line of visibility [6]. Accordingly, this study proposed and verified the
hypothesis that the more visibility customers receive, the more collaborative behaviors
they exhibit, which helps decrease service providers’ workload. The case study fol-
lowed the process below:
(1) The home delivery service ecosystem was modeled by i* using interviews and
literature reviews.
(2) Customers were administered a questionnaire on visibility and psychological
ownership.
(3) Based on responses to the questionnaire, customers were divided into four groups
by their level of visibility.
(4) In each customer group, the effect of behavioral logic (psychological ownership
and visibility) on behaviors was calculated using SEM.
(5) Variables of the effects of behavioral logic were substituted for Contribution-
Links in the i* model.
(6) The value (−100, −50, 0, 50, 100) of psychological ownership was substituted in
each customer group and each actor’s goal achievement level in each group was
calculated.
224 M. Hamano et al.
(a)
(b)
Fig. 3. (continued)
delivery service more than once a month. There was a total of 10,000 valid subjects.
Their average age was 55.12 years; 52.2% were male and 47.8% were female. A total
of 3,947 customers (39.5%) made “almost no” requests for re-delivery in the past year,
4,040 customers (40.4%) requested it for “about 20–30%” of deliveries, 1,301 (13.0%)
customers requested it for “above 50%” of deliveries, 488 (4.9%) for “almost 70–80%”
of deliveries, and 224 (2.2%) for “almost all” deliveries. In the aforementioned survey
conducted by the government [16], 46.5% of customers made “almost no” requests for
re-delivery in the past year (“I have not requested re-delivery” or “I haven’t used the
delivery service”), 27.5% requested it for “about 30%” of deliveries, 16.1% requested it
for “over half” of deliveries; and 9.4% for “almost all” deliveries.
The results of the present survey were similar to those of the government survey.
Therefore, the questionnaire data obtained in this study are highly generalizable.
Before analyzing the data using SEM, customers were divided into four groups
based on the value of visibility. Observation variables of the latent variable (visibility)
consisted of six questions. Customers were equally divided into four groups based on
the average value of the six variables in the questions. Group (1) consisted of 1,960
respondents, group (2) of 2,062 respondents, group (3) of 3,323 respondents, and group
(4) of 2,655 respondents. The boundary variables of the groups were 2.0, 2.83, and 3.3.
After the hypothetical model in each group was analyzed, the variables (25, 50, 75,
100) were substituted for the value of visibility in GRL. Groups (1), (2), (3), and
(4) were respectively called Visibility 25, 50, 75, and 100, respectively, referring to the
visibility variables used in the GRL analysis.
SEM was used to analyze the variables of the effects of each behavioral logic on
each behavior and the fitness value of the model in each customer group. AMOS
graphics of IBM SPSS Statics 25 was used for the analysis. The questions used for the
SEM analysis are listed in the appendix.
Tables 1 and 2 show the results of the effects of customer psychological ownership
and visibility on each customer’s behavior, respectively. The variables in each table
show the strength of the effects of psychological ownership and visibility on each
behavior. These variables were calculated in the range of [−1, 1] [10]. The fitness value
of the hypothetical model was (goodness of fit index (GFI) = 0.907, adjusted goodness
of fit index (AGFI) = 0.889, comparative fit index (CFI) = 0.840, and root mean square
error of approximation (RMSEA) = 0.031).
(a)
Fig. 4. Analysis results about the effects of behavioral logics on each actor’s goal by GRL (in
the case of psychological ownership: 50, visibility: 25) (Color figure online)
230 M. Hamano et al.
(b)
Fig. 4. (continued)
The results of this case study clarified that this methodology can analyze the effects
of behavioral logics on actors’ goal achievement in such detail that this methodology
can reflect realistic customer behaviors in impact analysis (Fig. 5).
Service Ecosystem Design Using Social Modeling 231
Fig. 5. Each actor’s goal achievement level in different psychological ownership value with 4
different visibility groups.
5 Conclusions
Acknowledgments. This study is based on results obtained from the Strategic Advancement of
Multi-Purpose Ultra-Human Robot and Artificial Intelligence Technologies (SamuRAI) project
commissioned by the New Energy and Industrial Technology Development (NEDO).
Appendix
Table 3. Questions used for SEM analysis (questions were answered on a five-point Likert
scale, ranging from 1 (totally disagree) to 5 (totally agree))
Visibility • I have heard of the job role of delivery persons
• I have heard of the job role of head office
• I have heard of the job role of pickup persons
• I understand the job role of EC provider
• I understand the job role of delivery persons
• I understand the job role of pickup persons
Psychological • It is important for me to confirm the current status of the parcel
ownership • If I meet delivery persons with cheerful personality, I feel happy
• To reduce the number of re-deliveries, I need to cooperate
• If consumers including me cooperate, working environment of
delivery persons will improve
• I can decrease the number of re-deliveries if I do my best
• The reason for increasing number of re-deliveries is that
consumers are not paying attention to their deliveries
Customer participation • I do not exhibit unnecessary behaviors which may cause
behavior problems with delivery persons
• I am polite to delivery persons
• I am kind to delivery persons
• If wrong parcels are delivered, I immediately contact the service
provider
Customer citizenship • If I come up with ideas for new, convenient services, I will tell
behavior them to the service provider
• If I receive good service, I will spread it by word of mouth
• If I receive good service, I will recommend this service to others
(continued)
Service Ecosystem Design Using Social Modeling 233
Table 3. (continued)
Customer optional • I have used optional service in which we can change delivery
behavior time and delivery spot before the delivery time
• I have used optional service which sends notification of delivery
completion
• I have used optional service which sends notification of shipment
of parcels
• I have used optional service in which we register the affordable
time and parcels are delivered in registered time
Customer • Forgetting I had specified the delivery time, I have gone out and
dysfunctional behavior failed to receive parcels
• I have pretended to be outside during the delivery time to escape
meeting delivery persons
• Even though I had known I could not have stayed at home during
the delivery time, I have not changed the delivery time
• Without requesting re-delivery, I have waited for delivery persons
re-delivering
References
1. Vargo, S.L., Lusch, R.F.: Institutions and axioms: an extension and update of service-
dominant logic. J. Acad. Mark. Sci. 44(1), 5–23 (2016)
2. Shaw, C., Ivens, J.: Building great customer experiences. Basingstoke 5(1), 93–95 (2005)
3. Teixeira, J., Patrício, L., Nunes, N.J., Nóbrega, L., Fisk, R.P., Constantine, L.: Customer
experience modeling: from customer experience to service design. J. Serv. Manag. 23(3),
362–376 (2012)
4. Ullman, D.G.: The Mechanical Design Process. McGraw-Hill, New York (1992)
5. Vargo, S.L., Lusch, R.F.: Evolving to a new dominant logic for marketing. J. Mark. l(68), 1–
17 (2004)
6. Shostack, L.G.: How to design a service. Eur. J. Mark. 16(1), 49–63 (1982)
7. Patrício, L., Fisk, R.P., e Cunha, J.F., Constantine, L.: Multilevel service design: from
customer value constellation to service experience blueprinting. J. Serv. Res. 14(2), 180–200
(2011)
8. Yu, E.S.: Towards modelling and reasoning support for early-phase requirements
engineering. In: Proceedings of ISRE 1997, 3rd IEEE International Symposium on
Requirements Engineering (1997)
9. Smith, J.S., Karwan, K.R., Markland, R.E.: A note on the growth of research in service
operations management. Prod. Oper. Manag. 16, 780–790 (2007)
10. Toyoda, H.: Kyobunsan kouzou bunseki (Structural equation modeling) (Amos-hen).
Tokyo-shoseki, Tokyo (2007)
11. Amyot, D., Mussbacher, G.: URN: towards a new standard for the visual description of
requirements. Int. Work. Syst. Anal. Model. 2599, 21–37 (2002)
12. Ministry of Land, Infrastructure, Transport and Tourism: Conference report about various
receiving option promotion for reducing re-delivery (2015). https://www.mlit.go.jp/
common/001106397.pdf. Accessed 28 Oct 2019
13. Pierce, J.L., Kostova, T., Dirks, K.T., Olin, J.M.: The state of psychological ownership:
integrating and extending a century of research. Rev. Gen. Psychol. 7(1), 86 (2003)
234 M. Hamano et al.
14. Ho, Q.B., Hara, T., Murae, Y., Okada, Y.: The influence of experience as a supplier on value
co-creation behavior of consumers: the experience of the sender in home delivery services.
In: Proceedings of ICSSI 2018 & ICServ 2018, Taichung, Taiwan (2018)
15. Yi, Y., Nataraajan, R., Gong, T.: Customer participation and citizenship behavioral
influences on employee performance, satisfaction, commitment, and turnover intention.
J. Bus. Res. 64(1), 87–95 (2011)
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The Application of the Cultural-Historical
Activity Theory to the Value Co-creation
Process in Higher Education
Abstract. Value co-creation is a central topic for service science, but the
mechanism of value co-creation remains unclear. This research establishes a
framework for value co-creation with the assistance of Cultural-Historical
Activity Theory (CHAT). CHAT is an interdisciplinary theoretical framework
used to understand activities with tools. The proposed framework adds the
object of service and resources into the service system, which enables us to see
value co-creation. Focus is placed primarily on the micro-level of value co-
creation between lecturers and learners in higher education utilizing text analysis
of the lecturers. Higher education needs to address the fact that Massive Open
Online Courses (MOOC) have spread around the world, and the value of tra-
ditional classes has become more questionable. Such traditional classes have
sought to become more interactive, but how they can do that is unclear. Based
on the factor analysis of thirteen classes, we identified lecturers who conducted a
formal intervention relying on three factors—“psychological safety,” “direc-
tion,” and “low hurdle” in the utterance of the lecturers.
1 Introduction
Value co-creation in higher education is a central theme in this research. Many studies
have attempted to analyze service, and the role of services has been growing in the
economy due to the advancement of ICT. The abundance of information about people,
technological artifacts, and organizations has never been higher, nor the opportunity to
configure them into service relationships that create new value [1]. Education, especially
higher education, should play a critical role in the Service-Dominant world by helping
learners organize information and interpret it to create new value. The advancement of
ICT has been building new types of educational opportunities as represented by Massive
Open Online Course. Higher education faces critical change. However, most lecturers,
both in the online and traditional classes, speak to learners in a unidirectional manner.
Learners have few opportunities to exchange opinions. It has thus become more and
more critical to analyze higher education from a service perspective.
The objective of this paper is to build a new framework for value co-creation that
will be applicable to higher education. Firstly, we reviewed prior research on value
© Springer Nature Singapore Pte Ltd. 2020
T. Takenaka et al. (Eds.): ICServ 2020, CCIS 1189, pp. 235–250, 2020.
https://doi.org/10.1007/978-981-15-3118-7_15
236 T. Tsutsumi and M. Unno
co-creation and found that current research on service science looks at service as a
system. However, little is known about how value is co-created in that system. In this
paper, we began by suggesting a new framework for value co-creation. After intro-
ducing this new framework, we applied it to interactions observed at a business school.
We found three critical factors related to the lecturers’ utterance associated with high
satisfaction: psychological safety, direction, and relevancy.
Service Service
System System
(Public) (Public)
Service
Service System
System 1
Service 2 (Customer) Service
(Firm) Value-
System Value-in-Use System
in-Use
(Private) Derived Value (Private)
Derived Value
Value-in-Exchange
Value
Service Proposition/Money Service
System System
(Market- (Market-
facing) facing)
Moreover, Vargo et al. expanded the S-D logic and service system perspective and
further broadened it. They introduced the ecosystem concept and institutional theory.
The definition of the service ecosystem is self-contained; it is a self-adjusting system of
resource-integrating actors connected by shared institutional arrangements and mutual
value creation through service exchange [9]. They argued that value co-creation occurred
in networks, and the links between actors represent service-for-service exchange.
Resource integration activities define actors, and the network has the purpose of survival
[8]. Also, they claimed that institutions such as rules or norms coordinate service
exchange and value co-creation [8] (Fig. 2).
238 T. Tsutsumi and M. Unno
Establishing
nested &
interlocking Actors
involved in
Service
Ecosystems of
Value
Endogenously
Co-creation
Generated
Resource
Institutions & integration
Institutional and
Arrangements
Service
Exchange
Enabled &
Constrained
by
However, this description does not make it clear how actors are involved in the
process of value co-creation and how the resource integration process occurs, so
Storbacka et al. developed a framework that describes the actor engagement of value
co-creation in terms of Coleman’s bathtub model (Fig. 3). This model clarifies the
actors’ involvement in value co-creation and resource integration through a multi-level
explanation.
Macro
Service ecosystem, Value co-
institutional logic creation
Resource integration
Actors, resources, Meso patterns
engagement
platforms
Micro
Actor disposition Engagement
properties
There are two features worthy of noting regarding CHAT. The first is the concept of
contradiction. The inner contradiction of each element or contradiction between ele-
ments leads to the transformation of the activity [12]. For example, the subject may
face a contradiction between value-in-use and value-in-exchange. In the case of higher
education, a value-in-use can be seen in the experience of teaching, e.g., a lecturer
enjoys teaching at a school. By contrast, a value-in-exchange would be seen in the
market value for his teaching level. While he enjoys teaching, the lecturer would like to
enhance his market value by increasing his reputation. When he faces this contradic-
tion, a dialectic solution will transform the activity of teaching. One transformation
might be that the lecturer starts sharing his teaching via video streaming, which then
assists in overcoming the contradiction.
240 T. Tsutsumi and M. Unno
The second is the concept of zone of proximal development, which was originated
by Vygotsky. Vygotsky’s definition is that the zone of proximal development is the
distance of the actual development level as determined by the independent problem
solving and the level of potential development as determined through problem solving
under adult guidance or in collaboration with more capable peers [13]. For example, the
zone of proximal development within higher education is a transformation from uni-
directional teaching into interactive teaching.
Although value co-creation has been an object of study for a long time, there is little
agreement as to the framework. Having made the point that the current frameworks
lack an explanation of the situational mechanism based on the institution and visual-
ization of value co-creation, it should now be possible to suggest a new framework for
value co-creation with the CHAT (Fig. 5).
Resources
value co-creation would not occur unless the object is in the zone of proximal
development. This paper does not deal with the philosophical aspects of whether inner
contradiction will occur or not.
The first point to notice is that while value co-creation belongs to the macro level in
the bathtub model, it belongs to each level in the value co-creation framework, though
this paper deals with the micro-level. The second point is that our framework visualizes
the object due to the make up of the issue of visualization of value co-creation. The
third point is that our framework visualizes the rules to identify the situational
mechanism.
This paper examines the interaction between the customer and the provider in the
community at the micro-level service activity in the following section.
4 Research
Correlations
lecturer_ lecture_c lecturer_ self_und
total_sati total_use lecturer_ deep_dis omprehe encourag self_cont erstandin colleagu
sfaction fulness total cussion nsive_gu ement ribution g contents es
total_satisfaction Pearson Correlation 1 .735
**
.616
**
.574
**
.585
**
.520
**
.316
**
.423
**
.685
**
.450
**
Sig. (2-tailed) 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
N 9868 9868 9868 9868 9868 9868 9868 9868 9868 9868
total_usefulness Pearson Correlation .735
** 1 .549** .523
**
.537
**
.477
**
.260
**
.377
**
.716
**
.419
**
Sig. (2-tailed) 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
N 9868 9868 9868 9868 9868 9868 9868 9868 9868 9868
lecturer_total Pearson Correlation .616
**
.549** 1 .736** .740** .731** .196** .297** .538** .452**
Sig. (2-tailed) 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
N 9868 9868 9868 9868 9868 9868 9868 9868 9868 9868
lecturer_deep_disc Pearson Correlation .574
**
.523** .736** 1 .712** .646** .195** .284** .512** .445**
ussion Sig. (2-tailed) 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
N 9868 9868 9868 9868 9868 9868 9868 9868 9868 9868
lecture_comprehen Pearson Correlation .585
**
.537
**
.740
**
.712
** 1 .629
**
.215
**
.320
**
.522
**
.402
**
sive_guide Sig. (2-tailed) 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
N 9868 9868 9868 9868 9868 9868 9868 9868 9868 9868
lecturer_encourage Pearson Correlation .520
**
.477
**
.731
**
.646
**
.629
** 1 .201
**
.274
**
.471
**
.430
**
ment Sig. (2-tailed) 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
N 9868 9868 9868 9868 9868 9868 9868 9868 9868 9868
self_contribution Pearson Correlation .316
**
.260
**
.196
**
.195
**
.215
**
.201
** 1 .453
**
.255
**
.154
**
Sig. (2-tailed) 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
N 9868 9868 9868 9868 9868 9868 9868 9868 9868 9868
self_understanding Pearson Correlation .423
**
.377
**
.297
**
.284
**
.320
**
.274
**
.453
** 1 .370
**
.199
**
Sig. (2-tailed) 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
N 9868 9868 9868 9868 9868 9868 9868 9868 9868 9868
contents Pearson Correlation .685** .716** .538** .512** .522** .471** .255
**
.370
** 1 .426
**
Sig. (2-tailed) 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
N 9868 9868 9868 9868 9868 9868 9868 9868 9868 9868
colleagues Pearson Correlation .450
**
.419
**
.452
**
.445
**
.402
**
.430
**
.154
**
.199
**
.426
** 1
Sig. (2-tailed) 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
N 9868 9868 9868 9868 9868 9868 9868 9868 9868 9868
**. Correlation is significant at the 0.01 level (2-tailed).
The Application of the CHAT to the Value Co-Creation Process 243
Principal component analysis confirmed that excellent lecturers and contents are the
essential items, and that the issues around learners function as the secondary item.
Although the evaluation of the contents is an exciting research topic, the interaction
between the lecturers and learners is the focus of this research (Table 6).
Resources
We selected 13 classes provided by lecturers that had been evaluated as having high
satisfaction. All the programs incorporated critical thinking, which allowed us to avoid
focusing on the effects of contents. Table 7 shows the lecturers’ mean score of total
lecturer satisfaction in the past. L35, L45, and L39 are within the rank of the top 10%
of all the lecturers. L51, L13, L24, L14 are within the top 20%. L25 and L1 are within
the top 30%. L32 and L4 are within the top 40%. L4 is within the top 50%. L14 and L1
have two classes, so the authors analyzed thirteen classes in total. Table 8 shows the
profile of the class we observed.
Classes are held six times every two weeks. Before day 1, the learners already
introduced themselves to each other over the school’s SNS community.
The exercise we recorded focused on an internal recommendation letter to the HR
department on day 1. A manager wrote a recommendation letter of Mr. A, his sub-
ordinate, to send him on an overseas assignment, but the letter is not convincing due to
a lack of logical reasoning. The letter consists of three paragraphs, and the manager
recommended Mr. A for three reasons: his global mindset, his sense of responsibility,
and his strong English ability. However, the manager did not show any relevant evi-
dence to support his arguments. On the contrary, the manager included different topics
and described an episode. Key learning objectives were the overall logical structure,
logical reasoning, concreteness, sticking with main arguments.
We asked permission to record the interaction between the lecturers and learners
and set a voice recorder in front of the lecturer. The lecturer firstly explained the
background of the letter. Learners read it individually, then two or three people
The Application of the CHAT to the Value Co-Creation Process 245
discussed what went wrong with the letter and why. The group discussion took roughly
10 min in each class. After the group work, the lecturers started a class discussion. The
shortest discussion took 23 min, and the longest one, 49 min.
After recording the class discussion, we described what lecturers and learners had
said to analyze the interactions between lecturers and learners in the text. All the
discussions started with the lecturers. Most lecturers started from the first paragraph
through the third one, then ended up discussing the overall structure. Typically, lectures
kicked off the discussion in the following manner:
246 T. Tsutsumi and M. Unno
A lecturer: “OK, Let us discuss it in the class. As there are so many things to be
discussed, let’s start from the first paragraph. Where do you find the ideas
unconvincing?”
A learner: “I do not think Mr. A is interested in the global business environment
simply because he has foreign friends and traveled overseas.”
A lecture: “Yes, that is a good point. You are not convinced. In this sentence, what
does the manager maintain?”
Another learner: “Mr. A is interested in global business.”
There were some unusual ways used by lecturers to kick-off the class discussion.
L1 started by confirming three reasons. L51 and L25 first asked learners what the main
problem was. Surprisingly, there were no instances when the lecturer initiated a
question and got no response in any of the classes.
Table 9. Code
Words examples
What What is the most problem? What do you mean?
Where Where is the problem? Where do we need to write better in the paragraph?
Why Why do you feel? Why did the manger write an example of baseball players?
Feeling How do you feel? Any other questions? Are you convinced? What did you think?
How How do you rewrite it?
Agree Your comment is good. I see. I agree. That is right
Practical Company, Practical example, subordinate, innovation, customer satisfaction
Confirm You’re saying the example is vague? Is it OK to say there is no rationale? I
suppose he said Mr A does not have responsibility
Concrete For example, to be specific,
Diffusion There are still more, any other comments? Anything is fine
Direction Let us start from the first paragraph. Please tell us your opinion. We will deal
with it later
learning Pyramid structure, requirements, objectivity, subjectivity, concreteness, logical,
reasoning
item what where why feeling how agree practical confirm concrete diffusion direction learning no_code sentence time lecturer_satis satisfaction_var
L35 19 15 3 7 1 17 9 29 7 2 9 62 72 187 28 4.88 0.16
L45 25 5 4 8 0 25 2 37 5 5 7 54 86 218 29 4.87 0.12
L39 12 7 4 5 0 6 11 13 4 5 9 24 66 142 24 4.83 0.16
L51 17 13 2 15 4 9 6 24 5 2 12 43 54 151 23 4.82 0.18
L13 10 13 5 14 3 16 9 29 5 9 2 49 86 204 27 4.80 0.28
L14 8 9 1 14 9 9 3 19 5 10 6 35 92 184 28 4.77 0.18
L14 6 13 1 25 1 13 11 22 9 6 6 43 36 135 23 4.77 0.18
L25 10 7 5 19 2 13 0 34 5 3 6 26 57 145 32 4.75 0.33
L1 14 5 3 9 0 9 3 31 1 2 9 44 86 180 31 4.74 0.30
L1_ 20 20 2 12 2 15 2 38 6 2 10 53 75 197 32 4.74 0.30
L32 12 14 6 23 2 18 4 22 5 9 7 56 50 167 22 4.70 0.29
L4 23 13 14 16 3 20 5 46 8 4 12 94 117 310 49 4.69 0.34
L42 11 11 3 8 0 7 2 14 4 8 2 46 74 159 28 4.68 0.28
Rotation Sums of
a
Initial Eigenvalues Extraction Sums of Squared Loadings Squared Loadings
Factor Total % of Variance Cumulative % Total % of Variance Cumulative % Total
1 4.038 40.375 40.375 3.193 31.934 31.934 3.519
2 2.058 20.575 60.951 1.240 12.401 44.335 2.497
3 1.377 13.771 74.722 2.026 20.263 64.598 1.519
4 0.954 9.537 84.258
5 0.680 6.799 91.057
6 0.339 3.391 94.448
7 0.269 2.688 97.136
8 0.174 1.738 98.874
9 0.091 0.908 99.783
10 0.022 0.217 100.000
Extraction Method: Maximum Likelihood.
a. When factors are correlated, sums of squared loadings cannot be added to obtain a total variance.
a
Pattern Matrix
Factor
1 2 3
agree 1.019 -0.284 0.090
learning 0.753 0.068 0.091
confirm 0.745 0.140 0.088
what 0.706 0.301 -0.396
why 0.524 0.084 0.172
practical -0.306 0.187 0.220
direction -0.079 1.058 0.167
diffusion 0.032 -0.722 0.124
feeling 0.055 -0.016 0.924
concrete 0.387 0.042 0.528
Extraction Method: Maximum Likelihood.
Rotation:Promax with Kaiser's normalization(a)
4.5 Consideration
Psychological safety, direction, and low hurdle are factors in the service exchange at e
highly satisfactory classes. A learner and a lecturer exchange their services under rules.
As a provider, the lecturers give the learners psychological safety and low hurdle to
encourage them to take part in the service activity.
Although this paper deals with the case of higher education, the service activity
triangle could well apply to other services. For example, physicians give patients
psychological safety and relevancy. Hotel receptionists also do the same as physicians.
This analysis has a limitation due to the lack of data on low satisfactory classes.
Fortunately, or unfortunately, the business school in this research has a rule that lec-
turers who receive low satisfaction evaluations are not allowed to give lecturers, so that
data was not available.
5 Conclusion
References
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Service Engineering and Implementation
Toward Service Process Improvement
in Nursing-Care Services
Application of Behavior Measurement
Abstract. Population aging rates are increasing, not only in Japan but also in
many other countries. Nursing-care services, which help to support the aging
population, are becoming one of the most important utilities in aging societies,
and its demand is increasing year by year. In this study, we considered that the
analysis of service processes was important and proposed new methods to
encourage service process improvements as well as technologies for sustainable
nursing-care services. We quantitatively measured the behaviors of five care
workers by using the time and motion study and the movement of all care
workers and nurses for two weeks via the indoor positioning system, visualized
them as service processes based on the timeline, trajectory and heatmap, and
compared the measurement techniques. Finally, the advantages and disadvan-
tages of the time and motion study and the indoor positioning system for service
process analyses were considered. Also, the application of service process
measurements in nursing-care services was discussed.
1 Introduction
Japan is among the countries with the highest population aging rate, which is the ratio
of people aged 65 years and older to the total population. This rate reached 27.7% in
2017 and is projected to be approximately 40% in 40–50 years, as shown in Fig. 1 [1,
2]. Additionally, the population aging rate is also increasing in many other countries
around the world [3]. Nursing-care services, which help to supports the aging popu-
lation, are becoming one of the most important utilities in aging societies.
In Japan, the Long-Term Care Insurance Act was enforced in 2000. According to
this law, various nursing-care services such as facility-based long-term care services,
home-based care services, and day services are provided by nursing staff such as care
workers, nurses, and care managers. Elderly individuals use nursing-care services
according to the care plans designed by their care managers based on their conditions
and needs. A majority of these service providers are managed by private companies.
The long-term care insurance funds 80–90% of the service fee through the municipality
and the government, and 10–20% of the service fee is paid by the elderly themselves.
As the demand for nursing care services increases, the number of nursing staff is
expected to increase by four times that of 2000 by 2025. However, because of the
anticipated decrease in the working population, it is estimated that there will be a
shortage of 300,000 nursing staff by 2025. Addressing this shortage is a current social
issue and necessitates measures to sustain nursing-care services [4].
40.0
35.0
30.0
25.0
Aging rate %
20.0
15.0
10.0
Actual Estimated
5.0
0.0
Several measures have been employed in an attempt to solve this issue. The first
measure involved the improvement or reform of the service processes. A service
process is defined as the sequential flow of items, such as humans, information, and
tools, in the service field. Service providers have attempted to improve service pro-
ductivity and service quality through the management of service process to compensate
for the shortage of human resources. However, managers and nursing staff very only
able to find few viable solutions to address the current issue. They often attempted to
improve their service process by relying on their experiences and intuition. The second
measure involved the application of technologies. Information technologies and robot
technologies, such as electrical record systems, robotic devices, and monitoring sen-
sors, were expected to reduce the human workload. However, many robots were unable
to perform well in the field due to insufficient support and evaluation of the technology.
Hence, we inferred that understanding and evaluating the information representing
actual service fields were essential to develop, introduce, and utilize technologies that
satisfy the requirements of service fields. For a better introduction of technologies, an
assessment and a redesign of service processes are necessary [5].
Based on these previous experiences, it is deemed essential to analyze service
processes. Behavior measurement is a key factor in understanding service processes. In
a previous study, measurement and visualization methods for evaluating nursing-care
service processes, based on the behavior measurement of nursing staff, was developed
[6]. Kurata proposed “6MV” method to visualize the working processes of services [7].
Toward Service Process Improvement in Nursing-Care Services 255
2 Method
3.2 Results
Based on the time and motion study, the mean working time of the care workers on the
daytime shift was 8 h and 29 min, and that of the care worker on the nighttime shift
was 14 h and 23 min. Figure 2 shows the change in the chronological behavior of the
care worker, and Fig. 3 shows the average amount of time spent by care workers in
performing various activities. In Fig. 3, the top three items, which were preparation,
assistance for cleanliness and assistance for eating, accounted for approximately half of
all operations, whereas the top six items accounted for three-quarters of all work.
Figure 4 shows the average amount of time spent by care workers at various locations.
Each behavior was defined as including or not including transfer. “Transfer” in the
workplace included employees’ transfer as well as operations involving transferring
such as walking assistance and wheelchair guidance. The mean rate of “Transfer” was
15.6% of the total working duration.
Figure 5 shows the trajectories of the care workers in a single day, obtained using
the indoor positioning system. In this figure, each circle indicates the nursing staff, and
the colored lines indicate their trajectories. As shown in Fig. 5(a), three care workers
gathered at the center of the facility. They were assumed to be in a morning meeting.
Then, two care workers in a residential room supported the transfer of resident, as
shown in Fig. 5(b). At night, only two care workers supervised the elderly, as shown in
Fig. 5(c). We calculated the moving distance by using the trajectories. The mean
moving distance of the care workers on the daytime shift, the care workers on the
nighttime shift, and the nurses on the daytime shift were 11.2 km, 18.4 km, and
5.76 km, respectively, as shown in Table 1.
Toward Service Process Improvement in Nursing-Care Services 257
Wake up/Sleep
Change of position
Dressing/Cosmetic cleaning
Residentsí transfer
Excretion
Eating
Cleanliness
Environmental maintenance
Laundry
Understanding residents
Information share
Data recording
Other care
Medical procedure
Management of medicine
Measurement of vital sign
Confirmation
Employeesí transfer
Cleaning of office
Other indirect work
Fig. 2. Chronological behavior changes of a care worker measured using time and motion study
We also separated the facility into 1 m2 segments and mapped the total sojourn
time of a day by using the heatmap, as shown in Fig. 6. This figure was calculated
using the position data of the same care workers shown in Fig. 2. We were also able to
change the mapping condition to display the sojourn time for all nursing staff. Figure 6
(b) was calculated based on the position data of five care workers on the daytime shift,
two care workers on the nighttime shift, and a nurse on the daytime shift. The care
workers spent longer periods of time at the locations marked in red, which were in
proximity to nurse stations. Then, we calculated the amount of time the care workers
spent, under the same measurement conditions as the time and motion study.
Kobayashi et al. reported that the mean velocity of normal walking pace of healthy
adults is 1.35 m/s [16]. We assumed that the walking velocities inside nursing facilities
would be less than those during normal walking, and set the threshold to 0.45 m/s,
which was one third of the reference velocity. The working place of nursing staff was
classified as “Transfer” when the nursing staff moved faster than the threshold. Fig-
ure 7(a) shows the mean working place rate of the same care workers shown in Fig. 4.
Figure 7(b) shows the mean working place of all care workers and nurses measured via
the indoor positioning system.
258 H. Miwa and K. Watanabe
100
90
80
70
Fig. 3. Behaviors of care workers on daytime shift measured using time and motion study
40
Daytime shift (Average)
35
Nighttime shift
30
Rate of working place %
25
20
15
10
Fig. 4. Working place rate of care workers measured using time and motion study
Toward Service Process Improvement in Nursing-Care Services 259
Fig. 5. Trajectory of care workers and nurses measured via indoor positioning system
260 H. Miwa and K. Watanabe
0 sec
1 min
3 mins
5 mins
10 mins
15 mins
30 mins
1 hour
1.5 hours
3 hours
0 sec
1 min
3 mins
5 mins
10 mins
15 mins
30 mins
1 hour
1.5 hours
3 hours
35
20
15
10
60
Nurses (Average)
40
30
20
10
(b) All care workers and nurses measured for seven days
Fig. 7. Working place rate of care workers measured using the indoor positioning system
4 Discussion
4.1 Comparison of the Time and Motion Study and the Indoor
Positioning System
In this section, we compare the result of the behavior measured using the time and
motion study and the indoor positioning system. According to the result obtained by
the time and motion study, the time spent on assistances for “Eating” and “Cleanliness”
were higher than that of other behaviors. This result could be considered as a reason for
the high rate of working place in the dining and living area. Also, we classified the
262 H. Miwa and K. Watanabe
behaviors into direct work and indirect work. The former included behaviors directed
towards aging persons, such as eating assistance and bathing assistance. The latter
included backend tasks that were necessary for direct work, such as data recording and
preparation. In this facility, the mean direct work rate was 51.2%.
The quantity of indirect work could be evaluated according to its output and
duration. In addition to the working duration, safety and service quality should be
reviewed to evaluate the quantity of direct work in nursing-care services. We deter-
mined that this analysis could contribute to identifying time-consuming or redundant
work and optimizing indirect work. The authors assumed that there was a correlation
between the direct work rate and customer satisfaction. Therefore, we proposed the
direct work rate as a KPI to evaluate the service processes in nursing-care services.
Next, the indoor positioning system measured the positions of nursing staff with a
high accuracy and calculate multiple parameters such as moving distance, moving
velocity, and sojourn time. This made it possible to visualize the changes in the nursing
staff’s behaviors caused by service process improvements, introduction of technolo-
gies, and environmental changes. We were also abele to evaluate the relevance of
human resource input through the heatmap of sojourn time.
We then compared the results of the time spent at various location obtained by the
time and motion study and the indoor positioning system. Based on a comparison of
Figs. 4 and 7(a), the time and motion study significantly indicated higher result in the
“Residential room,” and “Dining area” and lower results in “Passageway,” and
“Transfer” than those obtained via the indoor positioning system by paired t-test
(p < 0.05). Regarding “Passageway,” the nursing staff worked substantially at the
“Residential Rooms,” “Dining Area,” and “Nurse Stations” close the boundary with the
passageway as shown in Fig. 6. This indicated that the working place was recognized
according to the context in the time and motion study and according to the precise
position in the indoor positioning system when the nursing staff worked the boundary
with the passageway. Regarding “Transfer,” each behavior was defined as including or
not including transfer in the time and motion study. Even if the behaviors were defined
as not including transfer, they included short transfer in the actual service. The indoor
position system classified movement as “Transfer” when the nursing staff traveled
faster than the threshold value. The definition of “Transfer” was differed for each
measurement technique, and the threshold of walking velocity was not sufficiently
validated. We considered that these factors resulted in the difference in the rate of
“Transfer” of the measurement techniques. In addition, it was impossible to record
behaviors that had a duration of less than five seconds in the time and motion study due
to limitation of human performance. The difference in the sampling rate was also
determined as one of causes of the difference in the working place rate. However, the
major trend in the rates of area duration seemed to be similar for the time and motion
study and the indoor positioning system. We determined that they were interchangeable
for the evaluation of major trends.
Finally, in the manufacturing industry, operations and workflows are clearly
defined before the introduction of robots and technologies. The authors considered that
insufficient analysis of the service field was one of the reason why robots and tech-
nologies have not been introduced in nursing-care services. As described above, the
visualization and analysis of service processes, based on behavior measurement, could
Toward Service Process Improvement in Nursing-Care Services 263
be used to quantitatively evaluate the service field. The behavior measurements in the
nursing service were considered to be significantly useful to introducing new
technologies.
4.2 Advantage and Disadvantage of Time and Motion Study and Indoor
Positioning System
As described in Sect. 3.2, various indices and KPIs were obtained from the behavior
measurements. Based on the results obtained, we discussed the advantages and dis-
advantages of the time and motion study and the indoor positioning system. One of the
advantages of the indoor positioning system is that it could simultaneously provide
more accurate measurements of the position and time of all nursing staff. It can also be
used to calculate multiple parameters such as the moving distance, moving velocity,
and number of steps. Moreover, the use of indoor positioning system minimized the
feeling of being monitored and had less influence on nursing staff and the elderly due to
the absence of observers. On the other hand, the advantage of the time and motion
study was that it could classify and record operations, the context of service processes
and working place. The abovementioned features are summarized in Table 2.
The authors determined that the disadvantages of the time and motion study were
difficult to improve due to the limits of human performance. Accordingly, improvement
of the disadvantages in the indoor positioning system would be more important for the
development of new techniques that could be integrated in the time and motion study as
well as the indoor positioning system. We consider this development to be the first
future challenge in this study.
Table 2. Comparison of time and motion study and indoor positioning system
Time and motion study Indoor positioning system
Accuracy of position Low High
Accuracy of time Low (>5 s) High (<1 s)
Number of target A few or limited staff All staff
Moving distance and steps Impossible Possible
Influence on service Middle Little
Classification of operation Possible Impossible
Measurement of context Possible Impossible
Accuracy of place classification High Middle
data also made it easier for them to understand current performance, reasons for
inefficiencies, and effects of the improvements and introduction of technologies.
In this study, data was only provided to the facility. The nursing staff and manager
used the data by themselves. Accordingly, if we provided details on more effective
usage of the data, improvement of service processes, introduction of technologies, and
productivity management would have been more effective. We determined that the
development of an intervention method involving service process measurements was
the second future challenge in this study.
Additionally, our data was useful to the nursing staff as well as engineers, according
to feedback from the facility. The nursing staff could remember and reflect on their own
behaviors, and the engineers could use our data for future developments. Therefore, we
considered that the measurement of service processes bridged the actual service fields
of the nursing staff and the engineers.
5 Conclusions
References
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Socially-Conscious Service System Design
in the Digital Era: Research Agenda
1 Introduction
Digital technology is being integrated in various scenes and processes of our industry
and society. Digitalization and its impact to value creation processes have been actively
discussed in service research [1, 2]. Meanwhile, there is a growing concern about the
rapidly progressing digitalization, including job loss, privacy and security issues and
any negative impact to our society. Social responsibility in digitalization is becoming a
global agenda in the research on Artificial Intelligence (AI) and robotics [3, 4]. In
response to this argument, various principles and guidelines have been proposed by the
international authorities, NGOs and national governments. One of the most famous
principles is Asilomar AI principles suggested by Future of Life Institute [5]. The
national governments such as UK, France and Japan also proposed the AI principles in
development and use from the societal perspective. IEEE is developing the design
principles of autonomous intelligent systems, called Ethically Aligned Design v2 [6].
These principles and guides provide basic concepts such as responsibility, explain-
ability and fairness [7] in the development and use of AI and other types of digital
technologies. While active discussion on how to regulate and control the development
and use of digital technologies, these principles are still too abstract to provide sig-
nificant impact to actual technology development and integration processes [3]. Under
this condition, concrete design and development methodology of digital technologies is
required [8].
Service researchers, especially in the service science and engineering communities,
have been interested in development and integration of digital technologies in service
systems [9, 10]. Information and Communications Technology (ICT) has been tradi-
tionally considered as a driver to increase the efficiency and productivity of service
[11]. The evolution of digital technology has promoted the research on the impact of
digitalization in service and utilization of digital technologies in service for creating
more values. Various technology-embedded or -assisted service system concepts such
as smart service system, smart Product-Service Systems (PSS) and digital service, as
well as their design and development methods have been proposed [9, 10, 12].
However, the study on the management of social impacts in service system design
is still very limited. Given that the concept of service highlights values for stakeholders,
further research on the impact of digital technology in service system is needed. In
addition, digital technology including AI and robotics at this moment is generally still
non-autonomous while most of the discussions on ethics on AI are about autonomous
agents presuming future situations [13]. Considering the current level of technologies,
we need to focus on how to integrate these technologies in value creation processes
conducted by human beings. This research question is exactly what service research
needs to tackle, and such research activities could also contribute to better application
of autonomous agents in the future.
This study aims at developing a method for designing digital technology assisted
service systems in a way that is socially acceptable. In this paper, we first introduce the
theoretical background of this study. Digital technology could bring a broad range of
impacts to our society. It is important to take care of diverse values of various
stakeholders in this study. In addition, long-term evolution of service systems and the
corresponding impacts toward stakeholders should be considered. Therefore, we adopt
scenario design [14] that focuses on the long-term impact of development/intervention/
policy, and value sensitive design (VSD) that considers diverse values in technology
design [18], in addition to the service system research. Based on these theoretical
foundations, we illustrate the research framework including three main topics of this
study; system modelling, design process and assessment method.
268 K. Watanabe et al.
2 Theoretical Background
2.1 Service System and Digitalization
The service system concept has been discussed in a variety of service research,
including service management, service innovation research and service science. Most
of the concepts and definitions include technology as a part of the system. For example,
Medina-Borja [9] defines service systems as “sociotechnical configurations of people,
technologies, organizations, and information designed to deliver services that create
and produce value.”
Recent evolution of digital technology has stimulated the conceptual update of the
existing service system definition. In this paper, we introduce three concepts including
smart service system, smart PSS and digital service. Table 1 shows the summary of the
updated concepts and their definition.
often used in the scenario design process in order to incorporate their knowledge and
opinions into the scenario. As a device to deepen mutual understanding among
stakeholders, the scenario design process is regarded as a “learning machine”, pro-
viding stakeholders with a communicative function [15]. Creating a full range of
scenarios based on profound knowledge and imagination that arise from stakeholders
involved will bring a better understanding of what might happen in the future, what
will critically change the future and what will be needed to reach a desirable future.
Combined with quantitative simulations, the power of scenario is strengthened where
simulation assumptions are clarified in narrative format while scientific rigor is
underpinned by the simulation model [16]. In this way, scenarios and simulations
complement each other.
Potential applications of scenario design are diverse, including policy design,
energy system design, and service system design. Applying it to digital technology
assisted service systems will enable:
1. To describe a possible range of positive and negative consequences (e.g., an
increased convenience of everyday life and a security breach, respectively) that
might be caused by introducing digital technologies to the service system of
concern,
2. To help generate effective countermeasures to mitigate or solve the negative effect
on the service system due to digital technologies,
3. To analyse possible social changes over time (e.g., changes in lifestyles and the
relationship between stakeholders) that might be induced by digital technologies
and
4. To help find out appropriate ways to use digital technologies in the system in order
to arrive at a desirable future where desired values by stakeholders are satisfied.
As described above, a scenario design approach is promising to analyse the long-
term evolution of service systems considering their social impacts. When addressing
the item 4, the concept of backcasting [17] is effective because it helps to have a shared
vision among stakeholders after the transition paths (including how the digital tech-
nology is used) are drawn to reach the vision.
VSD provides a generic and effective framework. This can enhance a method for
service system design from the perspective of diverse values.
Based on the aforementioned theoretical background, this study mainly focuses on the
following three topics for socially-conscious service system design, including system
modelling, design process and assessment method. Figure 1 is the conceptual sketch
for the research framework with the research topics.
of digital technologies. For example, the behavioural change of users thorough their
adaptation to a new digital technology-embedded environment should be considered
for the assessment of new technologies. Human beings can change their behaviors or
norms consciously or unconsciously based on learning or adaptation to the environ-
mental change for survival. However, such a change could sometimes sacrifice some
aspects of value for human. For example, replacement of the role of actors with
technologies in a service provision process could change their mindset and behaviors.
Consequently, they may become to ignore an important value of the service for cus-
tomers. We will combine both quantitative and qualitative approaches to assess such
impacts in service systems. The modelling and assessment methods would also resolve
the conflicts in values. In addition, the quantitative analysis to capture the diversity in
the same stakeholder group is also an issue to be tackled.
4 Conclusion
This paper presented the preliminary result of our research toward socially-conscious
design of digital technology assisted service systems. We first illustrated the trend of
digitalization and the corresponding discussion from the aspect of its social impact. In
response to the needs for concrete methods to develop and use digital technologies in a
socially-conscious manner, we set digital technologies assisted service system as a
Socially-Conscious Service System Design in the Digital Era 273
research target. We then presented the theoretical foundation of this study, scenario
design and value-sensitive design in addition to the research on service system and
digital technology. Finally, we proposed the research framework with the topics
including service modelling, design process and assessment method.
One of our ongoing work is to concretize a system modelling method based on the
aforementioned four main elements; actor, digital technology, value and institution. In
addition, the design process and assessment method are being investigated based on the
analysis of previous cases, design workshops and practices., which will be introduced
in future reports.
Acknowledgement. This study was supported by JSPS KAKENHI Grant Number JP19H04416.
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Maintenance IoT Project Framework
for Extending Effects
to All Stakeholders’ Benefit
1 Introduction
means that these maintenance IoT projects are lacking maintenance operations and
business viewpoints and that introducing new IoT technology into actual operations
presents more problems than introducing core IoT technology.
To avoid this situation, the customer cocreation method is expected to play an
important role in maintenance IoT projects. For example, it gathers both IT and
maintenance companies’ expectations for the project so that a best practice can be
found for each side’s benefit. However, huge gaps are often observed in IT companies’
technical knowledge of maintenance and maintenance companies’ technical knowledge
of IT. In other cases, the conventional customer cocreation method, which is based on
interviews and workshops, fails due to maintenance specialists not attending.
To solve these problems and enable maintenance IoT projects to succeed, we have
developed a maintenance service menu, which combines various maintenance
improvement ideas with IoT requirements, and our new customer cocreation process.
In this paper, we will introduce the developed maintenance service menu.
evidence of a solution’s effect takes years. This makes return on investment unclear
for maintenance companies and too small sales for IT companies, so the second-
phase project will not be pursued and no one will benefit.
Table 1 shows examples of the maintenance service menu items. The maintenance
service menu currently lists around 27 menu items, and more will be added in the future.
Because this menu summarizes required information for conducting maintenance
278 T. Kono et al.
changes, maintenance IoT projects and customer cocreation process for them will
become a process of choosing and applying the menu items.
The menu is created on the basis of both market surveys and our expertise in
various maintenance fields. The effect of each menu item is different for different
industries or areas in a company. To clarify the area of the menu-item effect, menu
items are given properties to distinguish effective asset type or effective area in a
business flow based on the Application Domain Integration Diagram (ADID) [3].
discussion can start from the customer’s current problem. Thus, typical customer issues
are also listed in the catalogue.
Our service menu is expected to make cross-selling of menus and IoT solutions easy.
Here, cross-selling means that the project starts from an initial solution that achieves a
small improvement with a small investment, and then another menu item is applied that
is related to already applied menu items. Through this process, IoT applications and
maintenance improvements will be continuously expanded.
Figure 4 shows an example of cross-selling based on IoT and data correlation
between the menu items. This sequence of maintenance improvements constitutes a
maintenance maturity model. In this example, the project starts from “Work report
improvement” and “No fault found (NFF) avoidance” because these menu items
includes basic and commonly used IoT technology, such as the computerized main-
tenance management system (CMMS) and asset condition monitoring system (CMS).
Once these solutions are introduced, on the basis of the data generated by the initial
solutions, the project can go to the next level solution such as “Failure avoidance by
prognosis” or “Asset reliability improvement” with the small addition of a new IoT
solution. These solutions and their data enable the next-level solution “Real-time spare
stock optimization,” so this sequence continues.
In the maintenance service menu, relations between the menu items are defined in
multiple ways as shown in Fig. 1.
1. KPI effect
Choosing the next service menu item that has the same KPI effect to extend
improvement for the KPI, or choosing a menu item that has a different KPI effect for
obtaining another type of improvement.
2. IoT and maintenance technology
Choosing the next menu item that has an IoT requirement already introduced in the
preceding service menu item or existing user system. By taking this strategy, a new
service menu item can be realized by a small investment.
3. Required data and output data
Each IoT item is defined with input data requirements and output data as a result of the
solution. Choosing the service menu item that has the same data requirement as the
preceding service menu item or uses the output of the preceding service menu item is a
good strategy to extend the data utilization level in the maintenance. A strategic data
accumulation target can also be set on the basis of the data requirement for the
ultimate maintenance change target from relatively easy menu items.
This maintenance maturity model created through the cross-selling process enables
roadmap-based maintenance IoT project planning by combining it with financial
planning. This process clarifies the kind and size of the KPI effect that can be obtained
when a project reaches a specific level, so the business management side can decide
mid- to long-term investment plans, which will ensure the maintenance IoT project
does not shrink after only a small start.
In the next step, the project members set the cocreation process to decide which menu
items fit the maintenance company’s needs and to consider the whole picture of main-
tenance change, which includes both maintenance workflow and all required IT systems.
In this process, the catalogue enhances the discussion. In our process, the customer
cocreation discussion or workshop process will be a process of choosing from the service
menu catalogue, not a process of gathering opinions from scratch. Because each main-
tenance change idea, requirements, and effects are summarized in a one-page document,
and the workshop will be simplified while more detailed discussion becomes possible.
6 Evaluation
We develop the service menu to cover the whole lifecycle of maintenance as shown
in Fig. 8, so the project can avoid discussions kept within limited topics. For example,
non-maintenance experts’ discussion is often limited within the maintenance operation
side in Fig. 7, because observing actual maintenance operation and preparing use cases
are typical starting points of the discussion, and also, the direct applications of IoT are
mapped on the maintenance operation area such as prognosis or worker support system.
However, most of the cost and profit structure of the maintenance company is
already fixed when maintenance design is fixed. In the maintenance design phase,
maintenance item sets are defined on the basis of product design, the estimated
workload and risk management plan are created, and then the organization plan is
fixed. This means that most of the business KPIs and expected performance level of
activity KPIs are all decided in this phase. The maintenance operation phase works
within the limitation of maintenance design.
For the IoT project, maintenance design is quite important because IoT investment
needs to be included within maintenance design. Without that, IoT will be just an
additional factor for improving maintenance operation and cannot introduce funda-
mental changes in KPIs. IoT gives maximum effect when IoT and maintenance are
designed simultaneously [5].
We prepared 12 maintenance design related menu items within the 27 menu items
to attract the attention of project members on the maintenance design side, and through
the cross-selling model, we connect direct maintenance operation improvement to
maintenance design improvement for larger effects. We set Reliability Centered
Maintenance (RCM) [6] as a standard maintenance design technology to connect
various menu items through maintenance design and guarantee applicability to a wide
range of industries.
References
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system under incomplete data and expert knowledge. Energy 87, 41–48 (2015)
286 T. Kono et al.
1 Introduction
In recent years, the importance of Internet of Things (IoT) platforms and services has
frequently been highlighted. IoT means that several things are connected across the
internet. To implement IoT, motions or states of objects are measured in certain ways,
such as by attaching sensors to objects. The representative example is a “radio fre-
quency identifier” (RFID). RFID is a short-range wireless communication technology
by way of RF tags, which memorizes the identical information of attached objects.
Although attempts at the utilization of RFID have been actively made since around
1997, the high cost of RFID tags did not allow this technology to spread across
industries at a broad level. However, the achievement of system-on-a-chip for the
integrated circuit (IC) chips of RFIDs facilitated cost-cutting in production, and the
© Springer Nature Singapore Pte Ltd. 2020
T. Takenaka et al. (Eds.): ICServ 2020, CCIS 1189, pp. 287–307, 2020.
https://doi.org/10.1007/978-981-15-3118-7_19
288 Y. Inoue et al.
spread of RFID accelerated from around 2014. Currently, RFID is used in several
situations such as management of goods in stores or offices, improvement of work
efficiency in logistics, process management in the manufacturing industry, individual
identification of employees, and so on.
On the other hand, although the spread of RFID has accelerated, data acquired
through scanning RFIDs has not reached the level of IoT services. The purpose of this
study is to determine ways to realize IoT platform ecosystems by connecting RFID to
IoT services. Specifically, this study focuses on RFID linen tags, and investigates the
Japanese linen supply markets regarding the application of this technology, expected
IoT services, and an approach for the evolution of platform ecosystems. Since diffusion
of RFID linen tags is currently widespread, this study focuses on the possibility of
future introduction of this technology. The authors consider the methods to realize such
IoT platform ecosystems through questionnaire survey of Japanese linen firms.
The rest of this paper is organized as follows. In Sect. 2, a literature review
regarding platform ecosystems is presented. In Sect. 3, the approach for IoT platform
ecosystems based on RFID linen tags is discussed. Questionnaire survey methods and
analysis are explained in Sect. 4 while the results are discussed in Sect. 5. In Sect. 6,
the authors summarize the results and discuss the application of an ecosystem strategy.
2 Platform Ecosystems
group depend on the size of groups on the other side [10]. Researchers studying two-
sided (or multi-sided) markets largely focus on indirect network effects [8–12]. Since
these effects can lead to winner-takes-all situations, in which only one platform wins in
the market, it is regarded as significant in terms of the competition among platforms
[13–15].
Typical examples of this type of platform include credit card systems (involving
member stores and cardholders as two-sided markets) and dating systems (involving
men and women as two-sided markets) [10, 14]. Thus, the construction of intermediary
platforms can lead to a large increase in platform users through indirect network effects.
(b) When both complementarity levels of production and consumption are “unique”
or “supermodular,” the situation is defined as an ecosystem.
In this study, the authors referred to this literature on ecosystem strategies and
considered the ways in which IoT platform ecosystems can be configured from RFID
linen tag technology.
The second method is as follows. The complementors are linen supply firms, and
the consumers are linen service receivers. This is different from the first method; since
complementors and consumers exist in advance and are connected with each other
through a contract, the expansion of this ecosystem is not impossible. However, the
contract is generally signed individually between a linen firm and a linen service
receiver. Therefore, the platform providers must attempt to improve such relationships
from the individual to the ecosystem level.
As shown in Subsect. 2.4, to become platform ecosystems, both sides of production
and consumption must satisfy certain conditions, such as “joint production or joint
consumption of items is either mandatory or has superiority over their independent
production or independent consumption” and “more production or more consumption
can bring benefits to other items.” One way for RFID platform providers to do this is
for the platform provider to improve the value of linen supply services through the
provision of IoT services from collected RFID data. Since greater collection of data and
accumulation of knowhow of data utilization can provide more valuable IoT services
leading to the improvement of linen supply services, the platform providers can satisfy
the condition of “supermodular” for both sides if the data is acquired by both sides.
Data collection by both sides is possible since RFID linen tags can be used not only by
linen supply firms, but also by linen service users. Thus, the authors consider that
platform providers with RFID linen tags can lead to the emergence of IoT platform
ecosystems by utilizing RFID data from both linen supply and service user sides.
This study focused on the second method of the realization of IoT platform
ecosystems with RFID linen tag technology. In the next section, as the first step to
reveal ways to realize such an ecosystem, the authors investigate the promising types of
linen supply firms for the creation of IoT platform ecosystems.
4 Methods
This study focused on RFID linen tags as IoT platform core technology and investi-
gated the Japanese linen supply market. As the investigation method, the authors
administered a questionnaire survey to linen supply firms. The analysis framework of
this study is summarized in Fig. 1. The detail of each analysis method is explained in
the following subsections. The authors collected data on business types, business
issues, willingness-to-pay to solve issues, and willingness for RFID introduction. This
study analyzed these data and specified promising areas as the first step to expand IoT
service platform ecosystems in the Japanese linen industry.
4.1 Sampling
The subject of the survey was Japanese linen supply firms. A Japanese private
investigation firm, Tokyo Shoko Research Ltd. (TSR) printed, distributed, and col-
lected the survey on our behalf. The respondents were all firms included in the category
of “linen supply” in a list provided by TSR (1,176 firms). The survey period was from
September 18, 2018 to October 12, 2018. Finally, 136 responses were obtained (col-
lection rate: 11.6%).
292 Y. Inoue et al.
(3) Restaurant
(4) Medical facilities
(5) Nursing facilities
(6) Esthetic salon
(7) Bridal
(8) Public transportation
(9) Government offices
(10) Educational institutions
(11) Security firms
(12) Retail
(13) Private transportation and taxis
(14) Private offices
(15) Factories
(16) General consumers
(17) Other linen supply firms
• Item 3. Investable issues in linen business (multiple choice)
(1) Improvement of efficiency in transportation of products
(2) Improvement of efficiency of linen rental
(3) Improvement of efficiency in inventory management
(4) Improvement of efficiency in stocktaking
(5) Improvement of efficiency in incoming and outgoing of products
(6) Management of washing process
(7) Sanitary supervision for products
(8) Employment management
(9) Management of number of rentals for each product
(10) Management of disposal timing of linen products
(11) Customer information management
(12) Linkage among business systems
(13) Security from theft or outflow
(14) Utilization of business data
(15) Improvement of product quality
(16) Improvement of service quality
(17) Cooperation with other firms
• Item 4. Willingness-to-pay for issues (free answers)
The authors asked the following question: “If your firm can solve issues selected in
Item 3, how much can your firm invest?”
• Item 5. Willingness regarding introduction of RFID (multiple choice)
The authors proposed the same selections as in Item 3, and asked two questions:
“Are there issues your firm solved by applying RFID?” and “Are there issues that your
firm can solve in the future by investing in RFID?”
294 Y. Inoue et al.
4.3 Analysis
The analysis of this study is configured in the following three steps.
Step 1. The authors classified the survey results based on two areas: business type and
issue type. Business type is defined as the combination of handling linen products (Item
1) and the supply destination (Item 2). Issue type corresponds to responses regarding
investable issues (Item 3). The authors converted the survey answers to binary
responses. When any selection was made, the value was set as 1; if not, it was set as 0.
Then, the authors classified these data through hierarchical clustering (Ward method).
The number of classes was decided through the balance between the sample number of
each class and degree of separateness of the meaning for classes.
Step 2. For each class calculated in step 1, the authors calculated the degree of
willingness-to-pay for issues (Item 4) and willingness regarding introduction of RFID
(Item 5). For each combination between divided classes and indicators (Items 4 and 5),
the mean values and standard deviation values were calculated. In the case of the
calculation for Item 4, since the values tended to follow a logarithmic normal distri-
bution, the calculation was conducted after the logarithm had been calculated. In the
case of the value of willingness regarding introduction of RFID, the value was set as 1
when either of the two selections was checked (i.e., “Are there issues your firm solved
by applying RFID?” or “Are there issues such that your firm can solve in the future by
investing in RFID?”). If not, the value was set as 0.
Step 3. The authors connected the calculated results of the business type and issue type
classification, which is the novelty of this study. The aim of this step is to show groups
of similar business models of IoT services and to visualize connections among possible
IoT service business models for practically extending the ecosystems. The analytical
procedures were as follows. (a) For each respondent, the three nearest respondents for
the answers to Items 1, 2, and 3 were identified (in cases in which the respondents had
the same answer, there may be more than three nearest respondents). (b) The authors
created an adjacency matrix according to the relationship among nearest respondents
identified in procedure (a). (c) Following Fruchterman and Reingold, the authors
depicted the networks of these relationships based on the adjacency matrix. (d) The
separated areas were defined based on the generated network image. (e) The authors
connected the results of step 2 to the generated network and considered the features of
each separated area in the network.
5 Results
5.1 Summary of Survey Results
Figure 2 shows the survey results for Item 1 (Handling linen products). The largest
value was for “Towels, napkins, or moist towels,” at around 60%. Conversely, the
lowest value answers were for “Clothing for general consumers” and “Expensive
clothing such as a wedding dress,” which were 9% and 5%, respectively.
Ecosystem Strategies for IoT Service Platform Ecosystems 295
Figure 3 shows the survey results for Item 2 (Supply destination of line products
and services). The largest values were for “Hotel or accommodation,” “Restaurant,”
“Medical facilities,” and “Nursing facilities,” at around 60 to 70%. Conversely, the
lowest value answers were “Public transportation,” “Security firm,” “Private trans-
portation and taxi,” and “Other linen supply firms,” at around 15 to 20%.
Figure 4 shows the survey results of Item 3 (Investable issues in linen business).
The largest values were for “Improvement of efficiency for transportation of products,”
“Improvement of efficiency of work on linen rental,” and “Improvement of efficiency
of inventory management,” which were valued at around 50 to 60%. Conversely, the
lowest value answers were “Security for theft or outflow” and “Linkage among busi-
ness systems,” which were valued at around 15 to 20%.
Fig. 4. Summary of results for supply destination of line products and services
Figure 5 shows the survey results for Item 4 (Willingness-to-pay for issues). The
data shown here is original and was not calculated by a logarithm. As per the results,
although the values of most respondents were less than 10 million Japanese yen, some
were willing to spend more than that.
Fig. 7. Summary of results for willingness regarding RFID introduction for each issue
Class 1 2 3 4 5 6 7 8 9 10
Sample 5 15 21 14 9 23 19 10 15 23
1. Business-use clothing: employee 100% 80% 57% 79% 22% 22% 16% 20% 0% 30%
2. Business-use clothing: customers 80% 80% 29% 79% 11% 4% 0% 0% 0% 9%
3. Clothing for general consumers 80% 7% 19% 21% 11% 0% 0% 0% 0% 0%
4. Expensive clothing 40% 0% 14% 0% 11% 0% 5% 0% 0% 4%
5. Bedding 80% 100% 86% 93% 0% 0% 0% 20% 0% 35%
6. Towel, napkin, or moist towel 100% 100% 90% 71% 89% 35% 37% 90% 7% 9%
7. Tablecloth 100% 100% 95% 0% 0% 9% 11% 0% 0% 13%
8. Mat 40% 40% 10% 21% 11% 91% 95% 70% 0% 13%
9. Cleaning tool 20% 13% 0% 7% 22% 100% 95% 40% 0% 13%
1. Hotel or accommodation 100% 100% 90% 0% 89% 100% 79% 70% 7% 22%
2. Warm-bathing facilities 60% 100% 52% 0% 67% 91% 42% 0% 0% 9%
3. Restaurant 100% 93% 62% 7% 89% 100% 95% 70% 0% 0%
4. Medical facilities 100% 60% 43% 100% 67% 100% 89% 0% 0% 9%
5. Nursing facilities 100% 93% 57% 100% 100% 100% 95% 0% 0% 13%
6. Esthetic salon 80% 87% 10% 0% 67% 96% 42% 20% 0% 0%
7. Bridal 60% 47% 24% 0% 56% 78% 11% 0% 0% 4%
8. Public transportation 60% 20% 5% 0% 11% 100% 21% 0% 0% 4%
9. Government offices 100% 33% 5% 7% 11% 91% 58% 0% 0% 9%
10. Educational institutions 80% 0% 10% 14% 0% 87% 47% 0% 0% 26%
11. Security firms 40% 7% 10% 0% 11% 87% 5% 0% 0% 4%
12. Retail 60% 0% 19% 0% 0% 100% 79% 0% 0% 0%
13. Private transportation 60% 0% 0% 0% 0% 96% 16% 0% 0% 9%
14. Private offices 80% 7% 10% 0% 33% 96% 95% 40% 0% 0%
15. Factories 100% 40% 24% 0% 11% 96% 95% 10% 0% 22%
16. General consumers 40% 13% 10% 29% 0% 91% 79% 20% 0% 17%
17. Other linen supply firms 60% 60% 5% 21% 11% 26% 11% 20% 0% 13%
Figure 8 presents the results of the mean and standard deviation of willingness-to-
pay for solving issues, and willingness regarding RFID introduction for each business
type. As per the results, the values of willingness-to-pay from classes 1 to 5 were
relatively higher in comparison with those of classes 6 to 10. Additionally, the values
of willingness regarding RFID introduction of classes 1, 2, 4, and 5 were larger than
those of other classes. Accordingly, these results indicated that classes 1, 2, 3, and 4
were promising for the cultivation of RFID markets in the Japanese linen industry as a
first step. Common factors among these classes are supplying towels, napkins, or moist
towels for nursing facilities.
300 Y. Inoue et al.
(a) Willingness-to-pay for solving issues (common logarithm). The y-axis is the common loga-
rithm of Japanese Yen.
(b) Willingness regarding RFID introduction. The y-axis is the rate of RFID introduction.
Class 1 2 3 4 5 6
Sample 19 11 24 17 23 42
1. Transportation of products 95% 82% 67% 65% 61% 12%
2. Linen rental 95% 73% 50% 65% 83% 14%
3. Inventory management 89% 82% 29% 94% 96% 21%
4. Stocktaking 84% 91% 0% 12% 57% 12%
5. Incoming/outgoing of products 100% 91% 29% 18% 83% 17%
6. Washing process 89% 100% 92% 29% 13% 2%
7. Sanitary supervision 79% 73% 71% 29% 61% 10%
8. Employment management 100% 55% 54% 29% 70% 17%
9. Number of rental times 95% 100% 50% 71% 0% 2%
10. Disposal timing 89% 73% 0% 35% 4% 0%
11. Customer information 84% 18% 21% 6% 78% 10%
12. Linkage among systems 79% 9% 17% 6% 22% 5%
13. Security 47% 18% 4% 12% 26% 7%
14. Data utilization 95% 18% 8% 6% 35% 5%
15. Product quality 95% 73% 67% 24% 61% 7%
16. Service quality 100% 45% 46% 0% 74% 14%
17. Cooperation with others 89% 27% 17% 47% 35% 12%
(a) Willingness-to-pay for solving issues (common logarithm). The y-axis is the common loga-
rithm of Japanese Yen.
(b) Willingness regarding RFID introduction. The y-axis is the rate of RFID introduction.
Fig. 10. Results of area separation based on business and issue types. Color of plots denotes
business type classification, and number in plots denotes issue type classification. (Color figure
online)
304 Y. Inoue et al.
and did not focus on user and consumer sides. Future research should consider a more
detailed ecosystem strategy by investigating both sides.
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Author Index