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Tainted Grail Tutorial Journal

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0% found this document useful (0 votes)
208 views3 pages

Tainted Grail Tutorial Journal

Uploaded by

twrikfink
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

You have gained your first story-related status.

Mark it on your
Tutorial Tutorial Save Sheet or write it down on a piece of paper. Beor
also gains 1 Wealth . Take 1 universal marker and place it in
Exploration Journal the Wealth slot ofBeor's Tray. After that, Exploration ends.
You should return to the game - go to Part 3: First T!'avel.

101 2
CuAnACH't You enter Cuanacht exhausted and in pain, yet even in this
condition, you quickly realize something happened in your
FARmH0LD absence. Many sad-eyed townsfolk walk the streets or argue
in small groups. Startled, you look towards the menhir, but it
seemsfine, surrounded by ribbonsf/apping in the wind. There's
Exploration Journal entries for most Locations in Tainted Grail no wyrdness in Cuanacht. So, what could draw all these people
start with an introduction that leads to your decisions. Read out of their houses?
the Location introduction first:
As you approach the forge, you almost stumble upon the boy
A deep feeling of loss pervades Cuanacht - from dilapidated who usually delivered Erfyr's messages.
farms to the su nken eyes of those who remain in town. The
"They're gone," the boy tells you. "They left at the break of day.
menhir in the market is nearly extinguished. Still, this place
Erfyr wants you to take care of his workshop."
is the only home you ever knew.
You stumble into the building only to find it empty, save for
Now, you're ready to choose what to do in this Location. Be- a note lying on the workbench, held securely in place by a
low are two options redirecting you to different Verses (para- heavy ingot of star iron. Three times you attempt to read the
graphs). Each has a requirement. The first time you come here, parchment, your eyes watering from helpless rage. It says Erfyr
you are only able to choose the first option, because the second left Cuanacht without you, traveling with Lord Yvain, Fae!,
one requires a specific part of a status (story-trigger) marked Aubert, and Neante. They head for Kamelot, where they hope
on your Tutorial Save Sheet. If you are here for the second to find help for your town. You were deemed too weak for this
time, you should already have part 2 of the required status, journey - not good enough.
so only the second option is accessible to you. As silent rage grows within you, gone are the exhaustion and
Make your choice now: the pain. You leave the forge and look to the East. Somewhere
there, behind rolling mists, clouds of wyrdness, and dangerous
o Speak with your master (only if you don't have any trails, the Cuanacht Champions journey on.
part of the "Surprising Errand"status) - go to Verse 1.
You 're sure you will find them.
o Complete your mission (requires part 2 of the "Sur-
prising Errand" status) - go to Verse 2. Each Party member gains ilJ.
CONGRATULATIONS! You have finished the tutorial scenar-
1 io. You will find Erfyr's letter in the game box - it will prepare
Erfyr is up ea rlier than usual. As you enter, he hides a large you for the first Chapter of the Fall of Avalon Campaign .
pack behind a curtain and turns to you with a wide smi./e.
Good luck in the bleak world of Tainted Grail!
"You here, lad? Good! Hope you're ready to stretch you r legs a
bit? I hear a star fell near Whitening, and a local tanner picked
it up. It's a solid ingot, large as your dingy head. I'd rather not
have it fall into the hands of some other smith."
You nod. Falling stars are a bad omen for most simple folk,
but they always excite blacksmiths and armorers. After all, the
legenda ry Excalibur was forged from one of these cold shards
of distant skies.
Soon, you depart, walking down the sloping fields toward the
mist-covered forest, with some rations, your trusty hammer,
and a purse of silver Erfyr gave you. Before stepping into the
shadow of the trees, you take one last look back at the ancient
statue towering above shacks and houses.
How much longer can this tired, old thing protect Cuanacht?

Gain part 1 of the "Surprising Errand"status. Gain I Wealth.


Exploration ends.
102 107
HunTERs' GR0VE WHITElllllG
As you walk into the shadow of the Hunter's Grove, your heart The hole is here, as always, gaping at the heart of Whit -
beats fa ster, and your wound burns. You died not far from here, ening. The white lichen that gave this town its new name
two weeks ago, though it took some time for you to realize that. seems to grow out of it. It covers the walls of the nearby
You try hard to not think about those events, humming your halls with a thick coat. Only close up one can discover it is,
favorite tune to chase away the memories. in fact, a layer of small, sparkling crystals; like sea -salt on
the wooden posts of a pier. As you inspect it, several people
watch you suspiciously.
DREAM
You shrug your arms to show them you 're not interested in
In your dream, you retur.n to the dark ravine, deep in the their secrets.
Grove. Like many others, you search for a little girl who went
missing in Cuanacht. Instead, you fmd a mass of what look Go to Verse 7.
like tangled black snakes crawling across the moss-covered
stone. The mass rises on countless black legs and rushes at 1
you. For a split second, you see the horrific truth: what charges If you're reading this, you misunderstood instructions from
is a malformed, overgrown, beating heart on countless legs of
this Location's introduction. It sent you to Verse 7, so you
blackened veins and arteries. It opens its circular·maw,fu,ll of
should go there
lamprey-like teeth.
l ext moment, it's on top of you, ripping into your side and
trying desperately to push itself into your chest. With all your
s
Your questions spur no kindness, so instead of relying on them,
strength, you pull it away from the wound, throw it to the
you approach the guardian menhir to see it for yourself. It looks
ground, hold it in place with your boot, and crush it with a
like the one in your town, but something is off The sensation you
swing from your hammer.
experienced around Cuanacht's monument, an indescribable
Then, you wake up, alone in the forest, shivering. The wound feeling that the world is suddenly more in focus, is gone.
burns again. You asked the the village priestess and herbalist.
So, the rumors were true. Whitening's Menhir is now a dead
You tried many remedies and quaffedfoul-smelling mixtures.
piece of stone.
Still, the wound festers, turning black.
You try to fall asleep, but your mind dwells on whatfate awaits Gain il1J and I Exp. Go to Verse 7 and make another choice.
\
you - and whether a thing like the one that killed you will
emerge from your chest once you die. 7
Lose Iii. Gain ig . There's no love lost between Cuanacht and the Whitening. You
shouldn't stay here too long.
The prophetic dream caused Beor to lose a point offil and
o Visit the village smith - go to Verse 8.
gain a point ofl}]. Move the markers accordingly. After read-
ing a Dream or a Nightmare, continue the game - in this case, o Ask Whiteners about their Menhir - go to Verse 5.
go to Part 8: Start of the Second Day.
9
NIGHTMARE You ask around about the tanner Erfyr wanted you to find,
\: he never a Character's Terror is in the red zone of the Terror and draw some strange looks. Finally, someone tells you this
Track, sleeping in Locations with the. icon causes Night- man moved out several months ago. Angry and confused, you
mares instead! reach the tannery, on ly to find the building abandoned and
covered in cobwebs. What's going on? Was this a cruel joke?

Gain ii}]. Gain part 2 of the "Surprising Errand"status. Ex-


ploration ends.
Gain a point of g, then mark the second part of the status
on the Tutorial Save Sheet and continue the scenario - go to
Part 13: 'Ihe Way Back.

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