Tainted Grail Tutorial Journal
Tainted Grail Tutorial Journal
Mark it on your
Tutorial Tutorial Save Sheet or write it down on a piece of paper. Beor
also gains 1 Wealth . Take 1 universal marker and place it in
Exploration Journal the Wealth slot ofBeor's Tray. After that, Exploration ends.
You should return to the game - go to Part 3: First T!'avel.
101 2
CuAnACH't You enter Cuanacht exhausted and in pain, yet even in this
condition, you quickly realize something happened in your
FARmH0LD absence. Many sad-eyed townsfolk walk the streets or argue
in small groups. Startled, you look towards the menhir, but it
seemsfine, surrounded by ribbonsf/apping in the wind. There's
Exploration Journal entries for most Locations in Tainted Grail no wyrdness in Cuanacht. So, what could draw all these people
start with an introduction that leads to your decisions. Read out of their houses?
the Location introduction first:
As you approach the forge, you almost stumble upon the boy
A deep feeling of loss pervades Cuanacht - from dilapidated who usually delivered Erfyr's messages.
farms to the su nken eyes of those who remain in town. The
"They're gone," the boy tells you. "They left at the break of day.
menhir in the market is nearly extinguished. Still, this place
Erfyr wants you to take care of his workshop."
is the only home you ever knew.
You stumble into the building only to find it empty, save for
Now, you're ready to choose what to do in this Location. Be- a note lying on the workbench, held securely in place by a
low are two options redirecting you to different Verses (para- heavy ingot of star iron. Three times you attempt to read the
graphs). Each has a requirement. The first time you come here, parchment, your eyes watering from helpless rage. It says Erfyr
you are only able to choose the first option, because the second left Cuanacht without you, traveling with Lord Yvain, Fae!,
one requires a specific part of a status (story-trigger) marked Aubert, and Neante. They head for Kamelot, where they hope
on your Tutorial Save Sheet. If you are here for the second to find help for your town. You were deemed too weak for this
time, you should already have part 2 of the required status, journey - not good enough.
so only the second option is accessible to you. As silent rage grows within you, gone are the exhaustion and
Make your choice now: the pain. You leave the forge and look to the East. Somewhere
there, behind rolling mists, clouds of wyrdness, and dangerous
o Speak with your master (only if you don't have any trails, the Cuanacht Champions journey on.
part of the "Surprising Errand"status) - go to Verse 1.
You 're sure you will find them.
o Complete your mission (requires part 2 of the "Sur-
prising Errand" status) - go to Verse 2. Each Party member gains ilJ.
CONGRATULATIONS! You have finished the tutorial scenar-
1 io. You will find Erfyr's letter in the game box - it will prepare
Erfyr is up ea rlier than usual. As you enter, he hides a large you for the first Chapter of the Fall of Avalon Campaign .
pack behind a curtain and turns to you with a wide smi./e.
Good luck in the bleak world of Tainted Grail!
"You here, lad? Good! Hope you're ready to stretch you r legs a
bit? I hear a star fell near Whitening, and a local tanner picked
it up. It's a solid ingot, large as your dingy head. I'd rather not
have it fall into the hands of some other smith."
You nod. Falling stars are a bad omen for most simple folk,
but they always excite blacksmiths and armorers. After all, the
legenda ry Excalibur was forged from one of these cold shards
of distant skies.
Soon, you depart, walking down the sloping fields toward the
mist-covered forest, with some rations, your trusty hammer,
and a purse of silver Erfyr gave you. Before stepping into the
shadow of the trees, you take one last look back at the ancient
statue towering above shacks and houses.
How much longer can this tired, old thing protect Cuanacht?