Cloud Computing With Special Reference To Google Stadia
Cloud Computing With Special Reference To Google Stadia
ON
By
Swagato Pradhan
A90606419057
BBA 3A (2019 - 2022
Amity School of Business, Kolkata
CERTIFICATE
______________
Mr Ribhu Ray
Department of Management
Amity School of Business, Kolkata
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DECLARATION
The Author attests that permission has been obtained for the use of
any copyrighted material appearing in the Dissertation / Project
report other than brief excerpts requiring only proper
acknowledgement in scholarly writing and all such use is
acknowledged.
____________________
Swagato Pradhan
A90606419057
BBA_3A (2019 - 2022)
Date: 20th November 2020
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ACKNOWLEDGEMENT
____________________
Swagato Pradhan
A90606419057
BBA_3A (2019 - 2022)
Date: 20th November 2020
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INDEX
1. Cloud Computing 5
5. Infrastructure as a Service 16
6. Platform as a Service 19
7. Software as a Service 22
8. Serverless Computing 25
11. Google 32
13. Competition 38
15. Conclusion 40
16. Bibliography 41
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Traditionally, all the information is stored on the PC’s local disk drive.
In case of cloud computing, the information is stored on one or more
physical servers or virtual servers that are hosted by a third-party
service provider.
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1. Distributed Systems:
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the main problem with this system was that all the systems
2. Mainframe computing:
operations. Even today these are used for bulk processing tasks
technology.
3. Cluster computing:
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4. Grid computing:
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5. Virtualization:
6. Web 2.0:
2004.
7. Service orientation:
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8. Utility computing:
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All these in the long run allow for greater cost savings. Go
og
le
has set up a lot of data centers all over the world. People need
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business goals.
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the cloud provider’s network. All game data and saved files of
Goo
gle
Stadia games are stored on their server.
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by using a browser.
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Infrastructure as a Service:
managed over the web. It’s one among the four sorts of cloud
IaaS quickly scales up and down with demand, letting you pay just
for what you use. It helps you avoid the expense and complexity of
shopping for and managing your own physical servers and other
service component, and you simply got to rent a specific one for as
Advantages of IaaS:
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But with the proper service level agreement (SLA) in situ, IaaS
can reduce this cost and access applications and data as usual
internally.
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infrastructure.
8. Gets new apps to users faster. Because you don’t need to first
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Platform as a Service:
the cloud, with resources that enable you to deliver everything from
Advantages of PaaS:
1. Cut coding time. PaaS development tools can cut the time it
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required skills.
develop.
outright.
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Software as a Service:
SaaS allows users to connect to and use cloud-based apps over the
pay-as-you-go basis from a cloud service provider. You rent the use
of an app for your organisation and your users connect to it over the
the service provider’s data center. The service provider manages the
will ensure the availability and the security of the app and your data
Advantages of SaaS:
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themselves.
2. Pay only for what you use. You also save money because the
3. Use free client software. Users can run most SaaS apps directly
your workforce because users can access SaaS apps and data
has already done so. In addition, you don’t need to bring special
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5. Access app data from anywhere. With data stored in the cloud,
device fails.
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Serverless Computing:
The servers are still running the code. The serverless name comes
logic and deliver more value to the core of the business. Serverless
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You are probably using cloud computing right now, even if you don’t
realise it. If you use an online service to send email, edit documents,
watch movies or TV, listen to music, play games or store pictures and
behind the scenes. The first cloud computing services are barely a
Here are a few examples of what is possible today with cloud services
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any device.
4. Analyse data
Unify your data across teams, divisions and locations within the
cloud. Then use cloud services, like machine learning and AI, to
distribution.
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6. Embed intelligence
they are.
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1. Privacy:
provider may access the data that is on the cloud. They might
2. Compliance:
expensive.
3. Security:
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4. Sustainability:
5. Abuse:
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Mission:
Goog
le started out in 1995 as a research project by Larry Page and
1998. Googl e is the leading search engine used by everyone all over
the world. It takes the input from the user and shows the desired
Goog
le Maps for navigation, Go
o
gl e Photos for storing unlimited
number of photos in the cloud, GMail for e-mail, etc. They also
them which offers speeds of upto 1 Gigabits per second. G Suite for
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advertisements. Go
og
le
’s revenue comes mostly from
advertisements. Go
og
le
Stadia is their newest and most promising
gamers.
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Goog
le Stadia in simple terms is a way to play video games
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with AVX2 SIMD and 9.5 MB L2+L3 cache processor which has a
60 FPS.
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open-source OS.
● And lastly the Vulkan API with custom layers optimized for
cloud-native gaming.
All the servers have been running the same configuration since
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The user needs to have certain things in order to use the service.
4. A subscription to Stadia.
For smartphone, all you have to do is download the app and plug in a
stadia.google.com and log in. And then you can launch your desired
game.
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Competition:
Stadia isn’t the only cloud based gaming service, it has some strong
PlayStation Now has been in service for a very long time but it offers
only the old games. GeForce Now is also fairly new but has a much
upcoming service which will give all users access to all the games
included in the Xbox Game Pass. Xbox has high potential once it
launches.
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lack of data.
But from the limited data I can derive that Stadia, although new, had
PlayStation Now has been here for a very long time hence they have
GeForce Now offers a much larger library hence their market share is
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Conclusion:
needs.
It has its benefits like speed, low cost, efficiency boost, it also has
Goog
le Stadia has successfully implemented all aspects of cloud
Stadia has a tough competition with GeForce Now and Xbox Cloud
Gaming. Xbox will likely dominate the market in the near future. I
this field.
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Bibliography:
1. azure.microsoft.com/en-in/
2. www.investopedia.com
3. stadia.google.com
4. www.youtube.com
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