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Syl

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0% found this document useful (0 votes)
21 views1 page

Syl

Uploaded by

spencr60
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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3/22/24, 3:53 PM Syl

Syl OC
Medium Humanoid, Neutral

Armor Class Hit Points Speed Challenge PB


21 130 (20d8 + 40) 55 ft. — +5

STR DEX CON INT WIS CHA


11 (+0) 20 (+5) 14 (+2) 14 (+2) 22 (+6) 9 (-1)

Saving Throws Str +5, Dex +10, Con +7, Int +7, Wis +11, Cha +4
Skills Acrobatics +10, Arcana +7, History +12, Investigation +7, Nature +7, Perception +16, Stealth +10
Damage Res. psychic
Senses passive Perception 26
Languages Common, Tongue of the Sun and Moon

Diamond Soul. Whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the
second result.
Evasion. Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's
lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving
throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half
damage if you fail.
Ki Points. You have a pool of 14 ki points. If a ki ability calls for a saving throw against it, the DC is 19.
Ki-Empowered Strikes. Your unarmed strikes count as magical for the purpose of overcoming resistance and
immunity to nonmagical attacks and damage.
Perfect Self. When you roll for initiative and have no ki points remaining, you regain 4 ki points.
Purity of Body. Your mastery of the ki flowing through you makes you immune to disease and poison.
Stillness of Mind. You can use your action to end one effect on yourself that is causing you to be charmed or
frightened.
Stunning Strike. You can interfere with the flow of ki in an opponent's body. When you hit another creature with a
melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a
Constitution saving throw or be stunned until the end of your next turn.
Timeless Body. You can't be aged magically. You can still die of old age, however. In addition, you no longer need
food or water.
Tongue of the Sun and Moon. You understand all spoken languages. Moreover, any creature that can understand a
language can understand what you say.
Unarmored Movement. You have the ability to move along vertical surfaces and across liquids on your turn
without falling during the move.
Actions
Multiattack. You can make two unarmed strikes when using the attack action.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
Empty Body. You can spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance
to all damage but force damage.
Bonus Actions
Flurry of Blows. Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two
unarmed strikes as a bonus action.
Patient Defense. You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind. You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn,
and your jump distance is doubled for the turn.

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