Lecture 7 - Design and Implementation
Lecture 7 - Design and Implementation
Part 1
Part 2
Name
A meaningful pattern identifier.
Problem description.
Solution description.
Not a concrete design but a template for a design solution that
can be instantiated in different ways.
Consequences
The results and trade-offs of applying the pattern.
Name
Observer.
Description
Separates the display of object state from the object itself.
Problem description
Used when multiple displays of state are needed.
Solution description
See slide with UML description.
Consequences
Optimisations to enhance display performance are impractical.
Pattern Observer
name
Description Separates the display of the state of an object from the object itself
and allows alternative displays to be provided. When the object state
changes, all displays are automatically notified and updated to reflect
the change.
Problem In many situations, you have to provide multiple displays of state
description information, such as a graphical display and a tabular display. Not all
of these may be known when the information is specified. All
alternative presentations should support interaction and, when the
state is changed, all displays must be updated.
This pattern may be used in all situations where more than one
display format for state information is required and where it is not
necessary for the object that maintains the state information to know
about the specific display formats used.
Solution This involves two abstract objects, Subject and Observer, and two concrete
description objects, ConcreteSubject and ConcreteObject, which inherit the attributes of
the related abstract objects. The abstract objects include general operations
that are applicable in all situations. The state to be displayed is maintained in
ConcreteSubject, which inherits operations from Subject allowing it to add and
remove Observers (each observer corresponds to a display) and to issue a
notification when the state has changed.
Consequences The subject only knows the abstract Observer and does not know details of
the concrete class. Therefore there is minimal coupling between these objects.
Because of this lack of knowledge, optimizations that enhance display
performance are impractical. Changes to the subject may cause a set of
linked updates to observers to be generated, some of which may not be
necessary.
Lecture 7 Design and implementation 35
Multiple displays using the Observer pattern