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Data Structures and Algorithms in The C

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0% found this document useful (0 votes)
14 views

Data Structures and Algorithms in The C

Uploaded by

sammiebang080247
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Data structures and algorithms in the C++ Weeks 7&8

standard library

Algorithms and Data Structures in C++

Complexity analysis

 Answers the question How does the time needed for an algorithm
scale with the problem size N? "
 Worst case analysis: maximum time needed over all possible inputs"
 Best case analysis: minimum time needed"
 Average case analysis: average time needed"
 Amortized analysis: average over a sequence of operations"

 Usually only worst-case information is given since average case is


much harder to estimate."

Programming techniques for scientific


simulations 1
Data structures and algorithms in the C++ Weeks 7&8
standard library

The O notation

 Is used for worst case analysis:

An algorithm is O(f (N)) if there are constants c and N0, such that for
N≥ N0 the time to perform the algorithm for an input size N is
bounded by t(N) < c f(N)

 Consequences "
 O(f(N)) is identically the same as O(a f(N))
 O(a Nx + b Ny) is identically the same as O(Nmax(x,y))"
 O(Nx) implies O(Ny) for all y ≥ x

Notations

 Ω is used for best case analysis:

An algorithm is Ω (f (N)) if there are constants c and N0, such that


for N≥ N0 the time to perform the algorithm for an input size N is
bounded by t(N) > c f(N)

 Θ is used if worst and best case scale the same

An algorithm is Θ (f (N)) if it is Θ (f (N)) and O(f (N)) "

Programming techniques for scientific


simulations 2
Data structures and algorithms in the C++ Weeks 7&8
standard library

Time assuming 1 billion operations per second

Complexity" N=10" 102" 103" 104" 105" 106"

1" 1 ns" 1 ns" 1 ns" 1 ns" 1 ns" 1ns"

ln N" 3 ns" 7 ns" 10 ns" 13 ns" 17 ns" 20 ns"

N" 10 ns" 100 ns" 1 µs" 10 µs" 100 µs" 1 ms"

N log N" 33 ns" 664 ns" 10 µs" 133 µs" 1.7 ms" 20 ms"

N2" 100 ns" 10 µs" 1 ms" 100 ms" 10 s" 17 min"

N3" 1 µs" 1 ms" 1 s" 17 min" 11.5 d" 31 a"

2N" 1 µs" 1014 a" 10285 a" 102996 a" 1030086 a" 10301013 a"

Which algorithm do you prefer?

 When do you pick algorithm A, when algorithm B? The complexities are


listed below "

Algorithm A" Algorithm B" Which do you pick?"


O(ln N) O(N)
O(ln N) N
O(ln N) 1000 N
ln N O(N)
1000 ln N O(N)
ln N N
ln N 1000 N
1000 ln N N

Programming techniques for scientific


simulations 3
Data structures and algorithms in the C++ Weeks 7&8
standard library

Complexity: example 1

 What is the O, Ω and Θ complexity of the following code?

double x;
std::cin >> x;
std::cout << std::sqrt(x);

Complexity: example 2

 What is the O, Ω and Θ complexity of the following code?

unsigned int n;
std::cin >> n;
for (int i=0; i<n; ++i)
std::cout << i*i << \n ;

Programming techniques for scientific


simulations 4
Data structures and algorithms in the C++ Weeks 7&8
standard library

Complexity: example 3

 What is the O, Ω and Θ complexity of the following code?

unsigned int n;
std::cin >> n;
for (int i=0; i<n; ++i) {
unsigned int sum=0;
for (int j=0; j<i; ++j)
sum += j;
std::cout << sum << \n ;
}

Complexity: example 4

 What is the O, Ω and Θ complexity of the following two segments?"


 Part 1:
unsigned int n;
std::cin >> n;
double* x=new double[n]; // allocate array of n numbers
for (int i=0; i<n; ++i)
std::cin >> x[i];

 Part 2:
double y;
std::cin >> y;
for (int i=0; i<n; ++i)
if (x[i]==y) {
std::cout << i << \n ;
break;
}

Programming techniques for scientific


simulations 5
Data structures and algorithms in the C++ Weeks 7&8
standard library

Complexity: adding to an array (simple way)

 What is the complexity of adding an element to the end of an


array?"
 allocate a new array with N+1 entries"
 copy N old entries"
 delete old arrray"
 write (N+1)-st element"

 The complexity is O(N)"

Complexity: adding to an array (clever way)

 What is the complexity of adding an element to the end of an


array?"
 allocate a new array with 2N entries, but mark only N+1 as used"
 copy N old entries"
 delete old arrray"
 write (N+1)-st element"

 The complexity is O(N), but let’s look at the next elements added:"
 mark one more element as used"
 write additional element"

 The complexity here is O(1)"


 The amortized (averaged) complexity for N elements added is"
1
(O(N) + (N −1)O(1)) = O(1)
N

Programming techniques for scientific


simulations 6
Data structures and algorithms in the C++ Weeks 7&8
standard library

STL: Standard Template Library

 Most notable example of generic programming"


 Widely used in practice"
 Theory: Stepanov, Musser; Implementation: Stepanov, Lee"
"

 Standard Template Library"


 Proposed to the ANSI/ISO C++ Standards Committee in 1994."
 After small revisions, part of the official C++ standard in 1997."

The standard C++ library

allocators
allocator
your allocator data sequences
function objects containers
negate, plus, multiplies, … list, vector, deque
your function sequence algorithms map, set, …
accumulate, inner_product, your container
predicates find, reverse, …
less, greater, equal_to, … builtin arrays,
sort, merge, … iostreams,
your predicate your algorithm your data structure

container adapters
stack, queue, priority_queue

Programming techniques for scientific


simulations 7
Data structures and algorithms in the C++ Weeks 7&8
standard library

The string and wstring classes

 are very useful class to manipulate strings"


 string for standard ASCII strings (e.g. English )"
 wstring for wide character strings (e.g. 日本語”)"

 Contains many useful functions for string manipulation"


 Adding strings"
 Counting and searching of characters"
 Finding substrings"
 Erasing substrings"
 …"

 Since this is not very important for numerical simulations I will not
go into details. Please read your C++ book"

The pair template

 template <class T1, class T2> class pair {


public:
T1 first;
T2 second;
pair(const T1& f, const T2& s)
: first(f), second(s)
{}
};
"
 will be useful in a number of places"

Programming techniques for scientific


simulations 8
Data structures and algorithms in the C++ Weeks 7&8
standard library

Data structures in C++

 We will discuss a number of data structures and their implementation


in C++:"

 Arrays: "  Trees"

 C array"  map
 vector  set
 valarray  multimap
 deque  multiset

 Linked lists: "  Queues and stacks

 list  queue
 priority_queue
 stack"

The array or vector data structure

 An array/vector is a consecutive range in memory"

 Advantages"
 Fast O(1) access to arbitrary elements: a[i] is *(a+i)"
 Profits from cache effects"
 Insertion or removal at the end is O(1)"
 Searching in a sorted array is O(ln N)"

 Disadvantage"
 Insertion and removal at arbitrary positions is O(N)"

Programming techniques for scientific


simulations 9
Data structures and algorithms in the C++ Weeks 7&8
standard library

Slow O(N) insertion and removal in an array

 Inserting an element"
 Need to copy O(N) elements"

a b c d e f g h

a b c d x e f g h

 Removing an element"
 Also need to copy O(N) elements"

a b c d e f g h

a b c e f g h

Fast O(1) removal and insertion at the end of an array

 Removing the last element"


 Just change the size"
 Capacity 8, size 6:" a b c d e f spare
elements
 Capacity 8, size 5:" a b c d e

 Inserting elements at the end"


 Is amortized O(1)"
 first double the size and copy in O(N):" a b c d

a b c d e
 then just change the size:"
a b c d e f

a b c d e f g

Programming techniques for scientific


simulations 10
Data structures and algorithms in the C++ Weeks 7&8
standard library

The deque data structure (double ended queue)

 Is a variant of an array, more complicated to implement"


 See a data structures book for details"

 In addition to the array operations also the insertion and removal at


beginning is O(1)

 Is needed to implement queues"

The stack data structure

 Is like a pile of books"


 LIFO (last in first out): the last one in is the first one out"

 Allows in O(1)"
 Pushing an element to the top of the stack"
 Accessing the top-most element"
in out
 Removing the top-most element"

Programming techniques for scientific


simulations 11
Data structures and algorithms in the C++ Weeks 7&8
standard library

The queue data structure

 Is like a queue in the Mensa"


 FIFO (first in first out): the first one in is the first one out"

 Allows in O(1)"
 Pushing an element to the end of the queue"
 Accessing the first and last element" in
 Removing the first element"

out

The priority queue data structure

 Is like a queue in the Mensa, but professors are allowed to go to


the head of the queue (not passing other professors though)"

 The element with highest priority (as given by the < relation) is the first
one out"
 If there are elements with equal priority, the first one in the queue is
the first one out"

 There are a number of possible implementations, look at a data


structure book for details"

Programming techniques for scientific


simulations 12
Data structures and algorithms in the C++ Weeks 7&8
standard library

The linked list data structure

 An linked list is a collection of objects linked by pointers into a one-


dimensional sequence"

head tail

 Advantages"
 Fast O(1) insertion and removal anywhere"
 Just reconnect the pointers"

 Disadvantage"
 Does not profit from cache effects"
 Access to an arbitrary element is O(N)"
 Searching in a list is O(N)"

The tree data structures

 An array needs"
 O(N) operations for arbitrary insertions and removals"
 O(1) operations for random access"
 O(N) operations for searches"
 O(ln N) operations for searches in a sorted array"

 A list needs"
 O(1) operations for arbitrary insertions and removals"
 O(N) operations for random access and searches"

 What if both need to be fast? Use a tree data structure:"


 O(ln N) operations for arbitrary insertions and removals"
 O(ln N) operations for random access and searches"

Programming techniques for scientific


simulations 13
Data structures and algorithms in the C++ Weeks 7&8
standard library

A node in a binary tree

 Each node is always linked to two child nodes"


 The left child is always smaller"
 The right child node is always larger"

d s

A binary tree

 Can store N=2n-1 nodes in a tree of height n!


 Any access needs at most n = O(ln N) steps!

 Example: a tree of height 5 with 12 nodes"

root
m
branch
d s

b g n x

a i w y

z leaf

Programming techniques for scientific


simulations 14
Data structures and algorithms in the C++ Weeks 7&8
standard library

Unbalanced trees

 Trees can become unbalanced" a


 Height is no longer O(ln N) but O(N)"
 All operations become O(N)" b

c
 Solutions"
 Rebalance the tree" d
 Use self-balancing trees"
e
 Look into a data structures book to learn more"
f

Tree data structures in the C++ standard

 Fortunately the C++ standard contains a number of self-balancing


tree data structures suitable for most purposes:"
 set
 multiset
 map
 multimap

 But be aware that computer scientists know a large number of


other types of trees and data structures"
 Read the books"
 Ask the experts"

Programming techniques for scientific


simulations 15
Data structures and algorithms in the C++ Weeks 7&8
standard library

The container concept in the C++ standard

 Containers are sequences of data, in any of the data structures"

 vector<T> is an array of elements of type T"


 list<T> is a doubly linked list of elements of type T"
 set<T> is a tree of elements of type T
…"

 The standard assumes the following requirements for the element


T of a container:"
 default constructor T()"
 assignment T& operator=(const T&)"
 copy constructor T(const T&)
 Note once again that assignment and copy have to produce identical
copy: in the Penna model the copy constructor should not mutate!"

Connecting Algorithms to Sequences

find( s, x ) :=" struct node"


!pos  start of s" {"
"while pos not at end of s" "char value;"
" "if element at pos in s == x! "node* next;"
" " "return pos! };"
! !pos  next position! "
"return pos" "
" "
" node* find( node* const s, char x )"
int find( char const(&s)[4], char x )" {"
{" "node* pos = s;"
int pos = 0;" "while (pos != 0)"
while (pos != sizeof(s))" "{"
{" " "if ( pos->value == x )"
if ( s[pos] == x )" " " "return pos;!
return pos;" ! !pos = pos->next;!
++pos;" "}"
}" "return pos;"
return pos;" }"
}"

Programming techniques for scientific


simulations 16
Data structures and algorithms in the C++ Weeks 7&8
standard library

Connecting Algorithms to Sequences

find( s, x ) :=" struct node"


!pos  start of s" {"
"while pos not at end of s" "char value;"
" "if element at pos in s == x! "node* next;"
" " "return pos! };"
! !pos  next position! "
"return pos" "
" "
node* find( node* const s, char x )"
char* find(char const(&s)[4], char x)" {"
{" "node* pos = s;"
"char* pos = s;" "while (pos != 0)"
"while (pos != s + sizeof(s))" "{"
"{" " "if ( pos->value == x )"
" "if ( *pos == x )" " " "return pos;!
" " "return pos;" ! !pos = pos->next;!
" "++pos;" "}"
"}" "return pos;"
"return pos;" }"
}"

Connecting Algorithms to Sequences

find( s, x ) :=" struct node"


!pos  start of s" {"
"while pos not at end of s" "char value;"
" "if element at pos in s == x! "node* next;"
" " "return pos! };"
! !pos  next position! "
"return pos" "
" "
node* find( node* const s, char x )"
char* find(char const(&s)[4], char x)" {"
{" "node* pos = s;"
"char* pos = s;" "while (pos != 0)"
"while (pos != s + sizeof(s))" "{"
"{" " "if ( pos->value == x )"
" "if ( *pos == x )" " " "return pos;!
" " "return pos;" ! !pos = pos->next;!
" "++pos;" "}"
"}" "return pos;"
"return pos;" }"
}"

Programming techniques for scientific


simulations 17
Data structures and algorithms in the C++ Weeks 7&8
standard library

NxM Algorithm Implementations?

1. find"
1. vector"
2. copy"
2. list"
3. merge" 3. deque"
4. transform" 4. set"
"" "" "."
"."
"" "." 5. map"
N. "accumulate" 6. char[5]"
"" "."
" "."
"."
M. "foobar"
"

F. T. S. E.

Fundamental Theorem of Software Engineering

" ""We can solve any problem by introducing an extra level


of indirection"!
!!
! ! !--Butler Lampson!
!"

Andrew Koenig

Programming techniques for scientific


simulations 18
Data structures and algorithms in the C++ Weeks 7&8
standard library

Iterators to the Rescue


 Define a common interface for"
 traversal"
 access"
 positional comparison"

 Containers provide iterators"


 Algorithms operate on pairs of iterators"

template <class Iter, class T> struct node_iterator


Iter find( Iter start, Iter finish, T x ) {
{ // ...
Iter pos = start; char& operator*() const
for (; pos != end; ++pos) { return n->value; }
{
if ( *pos == x ) node_iterator& operator++()
return pos; { n = n->next; return *this; }
} private:
return pos; node* n;
} };

Describe Concepts for std::find

template <class Iter, class T>"  Concept Name?"


Iter find(Iter start, Iter finish, T x)"  Valid expressions? "
{"  Preconditions?"
"Iter pos = start;"
"for (; pos != finish; ++pos)"  Postconditions? "
"{"  Complexity guarantees? "
" "if ( *pos == x )"  Associated types?"
" " "return pos;!
"}"
"return pos;"
}"

Programming techniques for scientific


simulations 19
Data structures and algorithms in the C++ Weeks 7&8
standard library

Traversing an array and a linked list

 Two ways for traversing an array  Traversing a linked list"


"
 Using an index:" template <class T> struct node
{
T value; // the element
T* a = new T[size]; node<T>* next; // the next Node"
for (int n=0;n<size;++n) };
cout << a[n];
template<class T> struct list
 Using pointers:" {
node<T>* first;
};
for (T* p = a; list<T> l;
p !=a+size; …
++p) for (mode<T>* p=l.first;
cout << *p; p!=0;
" p=p->next)
cout << p->value;

Generic traversal

 Can we traverse a vector and a


list in the same way?"

 Instead of"  Instead of"


for (T* p = a; for (node<T>* p=l.first;
p !=a+size; p!=0;
++p) p=p->next)
cout << *p; cout << p->value;

 We want to write"  We want to write"

for (iterator p = a.begin(); for (iterator p = l.begin();


p !=a.end(); p !=l.end();
++p) ++p)
cout << *p; cout << *p;

Programming techniques for scientific


simulations 20
Data structures and algorithms in the C++ Weeks 7&8
standard library

Implementing iterators for the array

template<class T>  Now allows the desired syntax:"


class Array {
public:
typedef T* iterator; for (Array<T>::iterator p =
typedef unsigned size_type; a.begin();
Array(); p !=a.end();
Array(size_type); ++p)
cout << *p;
iterator begin()
{ return p_;}  Instead of
iterator end()
{ return p_+sz_;}
for (T* p = a.p_;
private: p !=a.p_+a.sz_;
T* p_; ++p)
size_type sz_; cout << *p;
};

Implementing iterators for the linked list

template <class T> template<class T>


struct node_iterator { class list {
Node<T>* p; Node<T>* first;
node_iterator(Node<T>* q) public:
: p(q) {} typedef node_iterator<T> iterator;

node_iterator<T>& operator++() iterator begin()


{ p=p->next;} { return iterator(first);}

T* operator ->() iterator end()


{ return &(p->value);} { return iterator(0);}
};
T& operator*()
{ return p->value;}
 Now also allows the desired syntax:"
bool operator!=(const
node_iterator<T>& x) for (List<T>::iterator p = l.begin();
{ return p!=x.p;} p !=l.end();
++p)
// more operators missing … cout << *p;
};

Programming techniques for scientific


simulations 21
Data structures and algorithms in the C++ Weeks 7&8
standard library

Iterators

 have the same functionality as pointers


"
 including pointer arithmetic!"
 iterator a,b; cout << b-a; // # of elements in [a,b[
"
 exist in several versions"
 forward iterators … move forward through sequence"
 backward iterators … move backwards through sequence"
 bidirectional iterators … can move any direction"
 input iterators … can be read: x=*p;
 output iterators … can be written: *p=x;
"
 and all these in const versions (except output iterators)"

Container requirements

 There are a number of requirements on a container that we will


now discuss based on the handouts"

Programming techniques for scientific


simulations 22
Data structures and algorithms in the C++ Weeks 7&8
standard library

Containers and sequences

 A container is a collection of elements in a data structure"

 A sequence is a container with a linear ordering (not a tree)"


 vector"
 deque"
 list"

 An associative container is based on a tree, finds element by a key"


 map"
 multimap"
 set"
 multiset"

 The properties are defined on the handouts from the standard"


 A few special points mentioned on the slides"

Sequence constructors

 A sequence is a linear container (vector, deque, list,…)"

 Constructors"
 container() … empty container"
 container(n) … n elements with default value"
 container(n,x) … n elements with value x"
 container(c) … copy of container c"
 container(first,last) … first and last are iterators"
 container with elements from the range [first,last["

 Example:"
 std::list<double> l;
// fill the list

// copy list to a vector
std::vector<double> v(l.begin(),l.end());

Programming techniques for scientific


simulations 23
Data structures and algorithms in the C++ Weeks 7&8
standard library

Direct element access in deque and vector

 Optional element access (not implemented for all containers)"


 T& container[k] … k-th element, no range check"
 T& container.at(k) … k-th element, with range check"
 T& container.front() … first element"
 T& container.back() … last element"

Inserting and removing at the beginning and end

 For all sequences: inserting/removing at end"


 container.push_back(T x) // add another element at end"
 container.pop_back() // remove last element"

 For list and deque (stack, queue)"


 container.push_first(T x) // insert element at start"
 container.pop_first() // remove first element"
"

Programming techniques for scientific


simulations 24
Data structures and algorithms in the C++ Weeks 7&8
standard library

Inserting and erasing anywhere in a sequence

 List operations (slow for vectors, deque etc.!)"


 insert (p,x) // insert x before p"
 insert(p,n,x) // insert n copies of x before p
 insert(p,first,last) // insert [first,last[ before p"
 erase(p) // erase element at p
 erase(first,last) // erase range[first,last[
 clear() // erase all"

Vector specific operations

 Changing the size"


 void resize(size_type)
 void reserve(size_type)
 size_type capacity()
 Note:"
 reserve and capacity regard memory allocated for vector!"
 resize and size regard memory currently used for vector data"

 Assignments"
 container = c … copy of container c"
 container.assign(n) …assign n elements the default value"
 container.assign(n,x) … assign n elements the value x"
 container.assign(first,last) … assign values from the range
[first,last["
 Watch out: assignment does not allocate, do a resize before!"

Programming techniques for scientific


simulations 25
Data structures and algorithms in the C++ Weeks 7&8
standard library

The valarray template

 acts like a vector but with additional (mis)features:"


 No iterators"
 No reserve"
 Resize is fast but erases contents"

 for numeric operations are defined:

std::valarray<double> x(100), y(100), z(100);


x=y+exp(z);
"
 Be careful: it is not the fastest library!"
 We will learn about faster libraries later"

Sequence adapters: queue and stack

 are based on deques, but can also use vectors and lists"
 stack is first in-last out"
 queue is first in-first out"
 priority_queue prioritizes with < operator"
 stack functions"
 void push(const T& x) … insert at top"
 void pop() … removes top"
 T& top()
 const T& top() const"
 queue functions"
 void push(const T& x) … inserts at end"
 void pop() … removes front"
 T& front(), T& back(),
const T& front(), const T& back()"

Programming techniques for scientific


simulations 26
Data structures and algorithms in the C++ Weeks 7&8
standard library

list -specific functions

 The following functions exist only for std::list:"


 splice"
 joins lists without copying, moves elements from one to end of the other"
 sort"
 optimized sort, just relinks the list without copying elements"
 merge"
 preserves order when splicing sorted lists"
 remove(T x)
 remove_if(criterion)"
 criterion is a function object or function, returning a bool and taking a const T& as
argument, see Penna model"
 example:"
bool is_negative(const T& x) { return x<0;}"
 can be used like"
list.remove_if(is_negative);"

The map class

 implements associative arrays"


 map<std::string,long> phone_book;
phone_book[ Troyer ] = 32589;
phone_book[ Heeb ] = 32591;
if(phone_book[name])
cout << The phone number of << name << is
<< phone_book[name];
else
cout << name << \’s phone number is unknown!’;"
 is implemented as a tree of pairs"
 Take care:"
 map<T1,T2>::value_type is pair<T1,T2>
 map<T1,T2>::key_type is T1
 map<T1,T2>::mapped_type is T2"
 insert, remove, … are sometimes at first sight confusing for a map!"

Programming techniques for scientific


simulations 27
Data structures and algorithms in the C++ Weeks 7&8
standard library

Other tree-like containers

 multimap"
 can contain more than one entry (e.g. phone number) per key"

 set"
 unordered container, each entry occurs only once"

 multiset"
 unordered container, multiple entries possible
"
 extensions are no problem"
 if a data structure is missing, just write your own"
 good exercise for understanding of containers"

Search operations in trees

 In a map<K,V>, K is the key type and V the mapped type"


 Attention: iterators point to pairs"

 In a map<T>, T is the key type and also the value_type"

 Fast O(log N) searches are possible in trees:"


 a.find(k) returns an iterator pointing to an element with key k or
end() if it is not found."
 a.count(k) returns the number of elements with key k."
 a.lower_bound(k) returns an iterator pointing to the first element
with key >= k."
 a.upper_bound(k) returns an iterator pointing to the first element
with key > k."
 a.equal_range(k) is equivalent to but faster than
std::make_pair(a.lower_bound(k) , a.upper_bound(k))"
"

Programming techniques for scientific


simulations 28
Data structures and algorithms in the C++ Weeks 7&8
standard library

Search example in a tree

 Look for all my phone numbers:"


 // some typedefs
typedef multimap<std::string, int> phonebook_t;
typedef phonebook_t::const_iterator IT;
typedef phonebook_t::value_type value_type;

// the phonebook
phonebook_t phonebook;

// fill the phonebook


phonebook.insert(value_type( Troyer ,32589));

// search all my phone numbers


pair< IT,IT> range = phonebook.equal_range( Troyer );

// print all my phone numbers


for (IT it=range.first; it != range.second;++it)
cout << it->second << \n ;

Almost Containers

 C-style array"
 string"
 valarray"
 bitset"

 They all provide almost all the functionality of a container"


 They can be used like a container in many instances, but not all"
 int x[5] = {3,7,2,9,4};
vector<int> v(x,x+5); "
 uses vector(first,last), pointers are also iterators!"

Programming techniques for scientific


simulations 29
Data structures and algorithms in the C++ Weeks 7&8
standard library

The generic algorithms

 Implement a big number of useful algorithms


"
 Can be used on any container"
 rely only on existence of iterators"
 container-free algorithms "
 now all the fuss about containers pays off!
"
 Very useful
"
 Are an excellent example in generic programming
"
 We will use them now for the Penna model
That’s why we did not ask you to code the Population class for the
Penna model yet!"

Example: find

 A generic function to find an element in a container:"


 list<string> fruits;
list<string>::const_iterator found =
find(fruits.begin(),fruits.end(), apple );
if (found==fruits.end()) // end means invalid iterator
cout << No apple in the list ;
else
cout << Found it: << *found << \n ;

 find declared and implemented as"


 template <class In, class T>
In find(In first, In last, T v) {
while (first != last && *first != v)
++first;
return first;
}

Programming techniques for scientific


simulations 30
Data structures and algorithms in the C++ Weeks 7&8
standard library

Example: find_if

 takes predicate (function object or function)"


 bool favorite_fruits(const std::string& name)
{ return (name== apple || name == orange );}

 can be used with find_if function:"


 list<string>::const_iterator found =
find_if(fruits.begin(),fruits.end(),favorite_fruits);
if (found==fruits.end())
cout << No favorite fruits in the list ;
else
cout << Found it: << *found << \n ;

 find_if declared and implemented as as"


 template <class In, class Pred>
In find_if(In first, In last, Pred p) {
while (first != last && !p(*first) )
++first;
return first;
}

Member functions as predicates

 We want to find the first pregnant animal:"


 list<Animal> pop;
find_if(pop.begin(),pop.end(),is_pregnant)
"
 This does not work as expected, it expects"
 bool is_pregnant(const Animal&);"
 We want to use "
 bool Animal::pregnant() const
"
 Solution: mem_fun_ref function adapter"
 find_if(pop.begin(),pop.end(),
mem_fun_ref(&Animal::pregnant));
"
 Many other useful adapters available"
 Once again: please read the books before coding your own!"

Programming techniques for scientific


simulations 31
Data structures and algorithms in the C++ Weeks 7&8
standard library

push_back and back_inserter

 Attention:"
 vector<int> v,w;
for (int k=0;k<100;++k){
v[k]=k; //error: v is size 0!
w.push_back(k); // OK:grows the array and assigns
}"
 Same problem with copy:"
 vector<int> v(100), w(0);
copy(v.begin(),v.end(),w.begin()); // problem: w of size 0!"
 Solution1: vectors only"
 w.resize(v.size()); copy(v.begin(),v.end(),w.begin()); "
 Solution 2: elegant"
 copy(v.begin(),v.end(),back_inserter(w)); // uses push_back"
 also push_front and front_inserter for some containers "

Penna Population

 easiest modeled as "


 class Population : public list<Animal> {…}"
 Removing dead:"
 remove_if(mem_fun_ref(&Animal::is_dead));"
 Removing dead, and others with probability N/N0:"
 remove_if(animal_dies(N/N0));"
 where animal_dies is a function object taking N/N0 as parameter"
 Inserting children: "
 cannot go into same container, as that might invalidate iterators:
vector<Animal> children;
for(const_iterator a=begin();a!=end();++a)
if(a->pregnant())
children.push_back(a->child());
copy(children.begin(),children.end(),
back_inserter(*this);"

Programming techniques for scientific


simulations 32
Data structures and algorithms in the C++ Weeks 7&8
standard library

The binary search

 Searching using binary search in a sorted vector is O(ln N)

 Binary search is recursive search in range [begin,end[


 If range is empty, return"
 Otherwise test middle=begin+(end-begin)/2"
 If the element in the middle is the search value, we are done"
 If it is larger, search in [begin,middle["
 If it is smaller, search in [middle,end[

 The search range is halved in every step and we thus need at most
O(ln N) steps

Example: lower_bound

template<class IT, class T>


IT lower_bound(IT first, IT last, const T& val) {
typedef typename iterator_traits<IT>::difference_type dist_t;
dist_t len = distance(first, last); // generic function for last-first
dist_t half;
IT middle;
while (len > 0) {
half = len >> 1; // faster version of half=len/2
middle = first;
advance(middle, half);// generic function for middle+=half"
if (*middle < val) {
first = middle;
++first;
len = len - half - 1;
}
else
len = half;
}
return first;
}

Programming techniques for scientific


simulations 33
Data structures and algorithms in the C++ Weeks 7&8
standard library

Algorithms overview

 Nonmodifying"  Modifying"
 for_each  transform
 find, find_if,  copy, copy_backward
find_first_of  swap, iter_swap,
 adjacent_find swap_ranges
 count, count_if  replace, replace_if,
 mismatch replace_copy,
replace_copy_if
 equal
 fill, fill_n
 search
 generate, generate_n
 find_end
 search_n  remove, remove_if,
remove_copy,
remove_copy_if
 unique, unique_copy
 reverse, reverse_copy
 rotate, rotate_copy
 random_shuffle"

Algorithms overview (continued)

 Sorted Sequences"  Set Algorithms"


 sort,stable_sort  includes
 partial_sort,  set_union
partial_sort_copy  set_intersection
 nth_element  set_difference
 lower_bound, upper_bound  set_symmetric_difference
 equal_range "
 binary_search  Minimum and Maximum"
 merge, inplace_merge  min
 partition,  max
stable_partition  min_element
"
 max_element
 Permutations"  lexicographical_compare
 next_permutation
 prev_permutation

Programming techniques for scientific


simulations 34
Data structures and algorithms in the C++ Weeks 7&8
standard library

Exercise

 Code the population class for the Penna model based on a


standard container"
 Use function objects to determine death
"
 In the example we used a loop. "
 Can you code the population class without using any loop?"
 This would increase the reliability as the structure is simpler!
"
 Also add fishing in two variants:"
 fish some percentage of the whole population"
 fish some percentage of adults only"

 Read Penna's papers and simulate the Atlantic cod!


Physica A, 215, 298 (1995)"

stream iterators and Shakespeare

 Iterators can also be used for streams and files"


 istream_iterator
 ostream_iterator
"
 Now you should be able to understand Shakespeare:

int main()
{
vector<string> data;
copy(istream_iterator<string>(cin),istream_iterator<string>(),
back_inserter(data));
sort(data.begin(), data.end());
unique_copy(data.begin(),data.end(),ostream_iterator<string>(cout,"\n"));
}

Programming techniques for scientific


simulations 35
Data structures and algorithms in the C++ Weeks 7&8
standard library

Summary

 Please read the sections on"


 containers"
 iterators"
 algorithms"
 in Stroustrup or Lippman (3rd editions only!)
"
 Examples of excellent class and function designs"
 Before writing your own functions and classes:
Check the standard C++ library!"
 When writing your own functions/classes:
Try to emulate the design of the standard library"
 Don't forget to include the required headers:"
 <algorithm>, <functional>, <map>, <iterators>, … as needed"

Programming techniques for scientific


simulations 36

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