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Crows, Moles and Exiles & Partisans

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0% found this document useful (0 votes)
412 views9 pages

Crows, Moles and Exiles & Partisans

Uploaded by

kholdstare
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Underground Duchy

For many seasons you lobbied


the Duchy to invade the
e Burrow Price of Failure Crafted Items
e Burrow is adjacent to each Whenever any number of Duchy buildings are
Woodland. Now, with the help clearing with a tunnel. You Vagabond can give you cards to take these items.
removed, return your swayed minister of highest
of some powerful friends, your always rule it, and only you rank to your Unswayed Ministers pile, remove its
time has come. can enter it. crown from the game, and discard a random card.
Birdsong Buildings
Place one warrior, plus one warrior per showing, in the Burrow. Citadels
Daylight
1st Take up to 2 actions.
Markets
Build Recruit Dig
Spend a card to place a building Place 1 warrior Spend a card to place a tunnel
in a matching clearing you rule. in the Burrow. in a matching clearing with no
tunnel, then move up to
Move Battle four warriors from the Burrow
into that clearing. (Move a
2nd You may take the action of each swayed minister once. tunnel if all on map.)
3rd You
Once per turn, you may reveal cards to sway a minister. Discard any revealed. Unswayed
Ministers
may only reveal cards matching clearings with any Duchy pieces, one card per clearing.
Squires Nobles Lords
Two cards ree cards Four cards
Evening
1st Cra using citadels and markets.
2nd Draw 1 card, plus 1 card per showing. Discard down to 5 cards.
VP

The Burrow
Squire Squire Squire

c Marshal d c Captain d c Foremole d


Spend a card to place a building
Take a move. Initiate a battle.
in any clearing you rule.

Noble Noble Noble

c Mayor d c Brigadier d c Banker d


Take the action of any Take up to two moves OR Spend any number of cards of the
swayed noble or squire. initiate up to two battles. same suit to score equal VP .

Lord Lord Lord

c Duchess of Mud d c Baron of Dirt d c Earl of Stone d


Score +2 if all tunnels are on the map. Score +1 per market on the map. Score +1 per citadel on the map.
Corvid Conspiracy
Exposure Embedded Agents Nimble Crafted Items
Anytime before drawing cards in their Evening, an enemy player in a clearing In battle as defender with a You can move
with a facedown plot token may show you a matching card to guess the type facedown plot token, you regardless of who Vagabond can give you cards to take these items.
of plot token. If correct, they remove the plot and ignore its effect. If deal an extra hit. rules your clearing.
incorrect, you say “no,” and they give you that card.
Birdsong Bomb
Plot Tokens
1st Cra­ using plots, face up or down. When flipped, remove all
enemy pieces in its clearing,
2 nd Flip plot tokens of your choice face up in clearings with any Corvid
then remove this token.
warriors. For each flip, score per face-up plot on the map, then Snare
resolve its flip effect, if any. While face up, enemy pieces
3 rd
cannot be placed in or
Recruit Once per turn, spend any card to place one warrior in
moved from its clearing.
each matching clearing.
Daylight
Extortion
When flipped, take a random
card from each player who has
any pieces in its clearing.
Take up to 3 actions.
While face up, you draw an
Plot Trick extra card in Evening.
Remove one Corvid warrior, plus one Swap two plot tokens, both face Raid
per plot token you placed this turn, up or down, on the map. When removed, place one
from a clearing with no plot token to warrior in each adjacent clearing.
place a facedown plot token there.
(Exposure doesn’t trigger this.)
Move Battle
Evening
1st Exert You may take an extra Daylight action. If you do,
you do not draw cards during the next step.
2nd Draw 1 card, plus 1 card per showing on the map.
Discard down to 5 cards.
VP
? ? ?

Saboteurs Saboteurs Saboteurs


? ? ?
At start of Birdsong, may At start of Birdsong, may At start of Birdsong, may
discard this card to discard discard this card to discard discard this card to discard
an enemy’s craed card. an enemy’s craed card. an enemy’s craed card.

? ? ? ?

Soup Kitchens Boat Builders Corvid Planners


Your tokens now count ? You treat rivers as paths. ? While moving, you ignore rule.
toward rule, and each of
your tokens counts twice. ? ?

? ? ?

Fox Partisans Propaganda Bureau


? Once in Daylight, may spend a card
?
In battle in fox clearings, may
to remove an enemy warrior from a
?
deal one extra hit, then discard
matching clearing and place a
all your cards except foxes. warrior there.
False Orders False Orders Informants
In Birdsong, may discard this card In Birdsong, may discard this card In Evening, if you would draw
to move half of an enemy’s warriors to move half of an enemy’s warriors cards, you may instead take one
(rounded up) from any clearing, as if (rounded up) from any clearing, as if ambush card from the discard pile.
you were that player, ignoring rule. you were that player, ignoring rule.

Informants Rabbit Partisans Tunnels


In Evening, if you would draw In battle in rabbit clearings, may
cards, you may instead take one
You treat clearings with any of
deal one extra hit, then discard
ambush card from the discard pile. all your cards except rabbits. your craing pieces as adjacent.

Exiles
-&-
Partisans
Tunnels
You treat clearings with any of
your craing pieces as adjacent.
Charm Offensive
At start of Evening, may draw
a card and choose another
player to score one point.
Deck
Swap Meet Swap Meet Mouse Partisans
Once in Birdsong, may take a Once in Birdsong, may take a In battle in mouse clearings, may
random card from another player random card from another player deal one extra hit, then discard
and then give them a card. and then give them a card. all your cards except mice.

League of Adventurous Mice League of Adventurous Mice Murine Broker


Once in Daylight, may exhaust an Once in Daylight, may exhaust an Whenever another player
item in your Craed Items box to item in your Craed Items box to
take a move or initiate a battle. take a move or initiate a battle.
cras an item, draw a card.

Coffin Makers
Master Engravers Whenever any warriors would return to a Eyrie Émigré
Whenever you cra an item, supply, place them on this card instead. At end of Birdsong, take a move,
At start of Birdsong, you score one then initiate a battle in the clearing
score one extra point. point per five warriors here, then return you moved into. If you did not take
all warriors here to their supplies. both actions, discard this card.

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