History
History
=======================
April 4, 2019
v5.2.3
- support for 1.05.00 game exe
March 8, 2019
v5.2.0
- new scripting event: "livecpk_read" - access to data used by the game
- the overlay can be controller via gamepad
- LuaJIT 2.1.0-beta3 with GC64 enabled (much more RAM available to Lua)
February 7, 2019
v5.1.3
- updated to work with new PES2019.exe 1.04.00
September 9, 2018
v5.0.4
- fixed logic error in hooking for set_team_id event.
(this eliminates another scenario, which could lead to crash)
September 8, 2018
v5.0.3
- corrected stack alignment for Lua events. This was causing crashes
for some users, but is fixed now.
- added "get_ball_name" event (useful for ball-server)
September 6, 2018
v5.0.2
- Lua scripting: support for context fields and events
set_teams, set_conditions, set_stadium, set_match_time, trophy_rewrite
- Trophy rewrites now preserve correct commentary and are only
rewriting trophy scenes before and after the match.
- more example Lua modules: stadswitch.lua, timeaccel.lua
August 8, 2018
v5.0.0
- initial chicken release!
- support for setting number of match minutes to more than 5