0% found this document useful (0 votes)
5 views2 pages

History

pes sider

Uploaded by

kibinov707
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views2 pages

History

pes sider

Uploaded by

kibinov707
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

Sider 5 Release History

=======================

April 4, 2019
v5.2.3
- support for 1.05.00 game exe

March 16, 2019


v5.2.2
- stability fixes: memory.read and memory.search no longer
change page protection attributes, which was causing crashes.
- better logic for polling controllers for their state
- using XInput 1.3: sider now works again on Windows 7
- camera.lua now has gamepad support

March 10, 2019


v5.2.1
- refactoring the support for overlay control via gamepad.
Both DirectInput and XInput controllers are now supported with
their native APIs. The "gamepad_input" event has been changed
also to use symbolic names for the buttons, such as:
"LB","X","DPAD", etc.

March 8, 2019
v5.2.0
- new scripting event: "livecpk_read" - access to data used by the game
- the overlay can be controller via gamepad
- LuaJIT 2.1.0-beta3 with GC64 enabled (much more RAM available to Lua)

February 17, 2019


v5.1.4
- bug-fix for "3-subs-only" problem
- added support for rendering an image in overlay
- tweak to luajit io library to use wide-char filenames

February 7, 2019
v5.1.3
- updated to work with new PES2019.exe 1.04.00

December 19, 2018


v5.1.2
- new Lua events to support stadium manipulation:
"set_stadium_choice" and "get_stadium_name"

September 26, 2018


v5.1.1
- support for PES2019.exe Version 1.01.03
- reloading of Lua modules without restarting game
- process priority boost
September 18, 2018
v5.1.0
- fixed crashes that were due to Lua memory allocation errors
- overlay : fully programmable via Lua modules using 2 new events
- camera.lua : updated with overlay controls and two new tweaks
by nesa24 - ball cursor switch on/off, replays on/off.

September 9, 2018
v5.0.4
- fixed logic error in hooking for set_team_id event.
(this eliminates another scenario, which could lead to crash)

September 8, 2018
v5.0.3
- corrected stack alignment for Lua events. This was causing crashes
for some users, but is fixed now.
- added "get_ball_name" event (useful for ball-server)

September 6, 2018
v5.0.2
- Lua scripting: support for context fields and events
set_teams, set_conditions, set_stadium, set_match_time, trophy_rewrite
- Trophy rewrites now preserve correct commentary and are only
rewriting trophy scenes before and after the match.
- more example Lua modules: stadswitch.lua, timeaccel.lua

August 31, 2018


v5.0.1
- support for full game and demo
- LiveCPK
- free side select
- camera.lua module to tweak ranges of zoom, height, and angle

August 8, 2018
v5.0.0
- initial chicken release!
- support for setting number of match minutes to more than 5

You might also like