Antropologia Jordan - Design Anthropology
Antropologia Jordan - Design Anthropology
Antropologia Jordan - Design Anthropology
Acknowledgments vii
2 A History of Anthropology in 9
Western Organizational Life
5 Ethical Concerns 63
7 Design Anthropology 88
Bibliography 134
Index 144
v
Acknowledgments
Ten years after the publication of the first edition of this book, it
is satisfying to see the publication of a second edition and to contem-
plate the ways in which the field of business anthropology has grown
and developed internationally. I salute all my colleagues who work in
this field both inside and outside academia and regret I was not able to
discuss more of their work in this volume.
I wish to thank Tom Curtin and Jeni Ogilvie at Waveland Press
for their friendship and their help with my publications over the last
ten years. This has made publishing with Waveland a pleasure. I
appreciate the continued support of the anthropology department at
the University of North Texas and thank my family, Dennis, Mark,
Peter, and Andrew, for their patience and love. Any errors in this book
are, of course, my own.
vii
Chapter Seven
Design Anthropology
88
Design Anthropology 89
the ability to step back and look at the issues being addressed in a
larger context, which gets at the cultural assumptions of the original
question and leads to a more holistic and valuable answer. Meeting the
consumers’ unmet needs is a complex problem, as consumers fre-
quently cannot articulate those needs and do not realize what might be
useful to them (Wasson 2000:377). Before they became available, I had
no idea I needed either Velcro fasteners or a gourmet coffee shop on
every corner.
Ethnographic techniques have become popular in the design field
because they fill a void. At one time, designers depended primarily on
human factors research, which developed out of cognitive psychology
and marketing research. Human factors research takes into account
human cognitive abilities and the things that make a product easy for
humans to use; for example, if the hardware on a door that you must
push to open is flat, it becomes obvious to the user that to open the door
she must push, not pull (Wasson 2000). While human factors research
is useful for understanding the best way to design some products, for
others, it is too abstract and removed from everyday reality because it
is often conducted in controlled environments, like labs (Van Veggel
n.d.). In addition, this type of research focuses on what goes on in indi-
viduals’ heads and does not take into account the social and cultural
context and group interaction. Thus, there is no opportunity to observe
and learn from the rich interaction of social beings in which products
are not only used but also understood. Anthropologists are the social
scientists uniquely situated by training to analyze that rich social
milieu and that group-patterned interaction.
Other information-gathering techniques, such as user surveys,
focus groups, demographic studies, and product sales history, come
from sociology and its use of quantitative methods. These techniques
provide useful information, but they depend on past history and what
the user tells the researcher. Again, the data they provide are not as
rich as the data that ethnography can provide. They do not get the
researcher out there, watching the user in action (Wasson 2000:377–
378). Data that are self-reported inform the researcher about the atti-
tudes and perceptions of the individual but do not show the researcher
how a person actually uses the product. For all of us, what we say we
do and what we actually do are two very different things. Through par-
ticipant observation, either real or virtual (video), the anthropologist
learns about what people actually do, which in turn indicates whether
the design of the product facilitates its use. In surveys and focus
groups, the subjects of a study are limited to answering the questions
the researchers pose; the subjects do not create the questions them-
selves. As discussed in chapter 3 on methods, one of the contributions
of anthropological techniques is that they allow the subjects to tell the
researchers the questions that they need to ask (Van Veggel n.d.).
Design Anthropology 91
ANTHROPOLOGICAL RESEARCH
IN PRODUCT DESIGN
Sacher and his team realized that the scientists’ mental model for
doing research is different from the pattern one uses in surfing the
Web. Scientists go out from the home base, gather data, and bring it
back to compare and collate. Then they go out again, gather more data,
bring it back, keep the good, and throw out the rest. In contrast, in a
Web search, you enter a search topic and are taken through a string of
sites, creating a maze of interconnections. An Internet research pack-
age designed on this typical Web surfing model would not be used by
scientists whose lab research techniques follow the model described
above. Consequently, the software had to be designed to work the way
the scientists work. Analysis of language used by scientists describing
their own research endeavors and the difficulties they experienced
finding things on the Internet led Sacher to the clues that helped him
develop a successful software package for scientists.
Christina Wasson describes work for Steelcase done at E-Lab, a
design firm that relied heavily on anthropological techniques. Steel-
case manufactures office furniture and office partitions. Frequently an
office is structurally one large space that is then divided by partitions
into offices and work cubicles. The designers working at Steelcase
thought in terms of two types of work areas: individual—one’s individ-
ual office—and group—meeting rooms. E-Lab research, however,
showed them that workers were using space in ways the designers had
never assumed; workers met and discussed work in areas such as hall-
ways, not designed for group work. Consequently, Steelcase began
thinking in terms of products, such as whiteboards, used for writing
down ideas with markers, and chairs, which could be placed in these
other communal spaces to make it easier to work there. As a result of
the E-Lab study, it has now become routine at Steelcase to consider
workers’ needs for work-enabling products in spaces formerly consid-
ered “dead” space (Wasson 2000:384).
In projects like Steelcase, researchers collect data in numerous
ways. In one project in an office setting, Wasson and her colleagues
used eight stationary video cameras, which operated eight hours a day
for five days. In addition during that time, three researchers were
engaged full-time in interviewing, shadowing subjects, touring their
desks, and in general observing, all with a handicam to capture what
they saw. Employees were also asked to keep diaries of their activities
related to the project. After that data collection, the researchers
returned to their own office to begin the time-consuming task of view-
ing and analyzing their tapes and other collected data (Wasson, per-
sonal communication June 29, 2002).
Ken Anderson and Rogério de Paula (2006) of Intel provide
insight into how layers of cultural difference that are often overlooked
can point the way to possible new products. While studying the lives of
urban women in Brazil, they stumbled upon an example of how US cor-
94 Chapter Seven
ation and then strive to follow the alteration to get “back on course.”
They attempt at every turn to stay “on course.” The Trukese, by con-
trast, never set a course. They have an objective, a place they eventu-
ally wish to end up. To get there they respond to situations as they arise
and consider wind, waves, fauna, stars, and the sound of the water on
the side of the boat in determining any “next move.” There is never a
plan for reaching this end destination; decisions are made as they are
needed. At any point in time, the Trukese navigator could tell you his
objective, the place he wishes to reach, but not his plan, the course he
will follow to get there. Suchman suggests that the European and
Trukese navigators represent two different views of human-directed
action and that more frequently than we realize we operate in the
Trukese fashion. To understand human–machine interaction, one can
look at Trukese-type behavior.
In working to develop more helpful instructions for the operation
of copy machines, Suchman videotaped pairs of machine users attempt-
ing a complicated copying task. To complete the task, users were
required to turn to the machine’s “expert help system,” a computer-
based system in which the copier displayed instructions for humans to
follow in completing copying tasks. The expert help system of the copy
machine had been developed under the assumption that the humans
using it were working through a plan in the same manner that Euro-
pean navigators follow a charted course. However, by observing the
ways in which humans in real situations figured out what action to
take next in interacting with the copy machine, Suchman found they
operated more like the Trukese. They based the next step on what they
had learned from their last action, not necessarily on what the expert
help system prescribed. Her detailed analysis of human–machine
interaction demonstrated some of the problems humans encountered
when trying to follow the expert help system and why it is so difficult
to create one that is foolproof. This allowed for better expert help sys-
tems to be developed.
CONCLUSION