Design Patterns in Java - Javatpoint
Design Patterns in Java - Javatpoint
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Now, a question will be arising in your mind what kind of specific problem? Let me explain by taking
an example.
Problem Given:
Suppose you want to create a class for which only a single instance (or object) should be created and
that single object can be used by all other classes.
Solution:
Singleton design pattern is the best solution of above specific problem. So, every design pattern
has some specification or set of rules for solving the problems. What are those specifications, you
will see later in the types of design patterns.
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But remember one-thing, design patterns are programming language independent strategies for
solving the common object-oriented design problems. That means, a design pattern represents an
idea, not a particular implementation.
By using the design patterns you can make your code more flexible, reusable and maintainable. It is
the most important part because java internally follows design patterns.
To become a professional software developer, you must know at least some popular solutions (i.e.
design patterns) to the coding problems.
2. They provide the solutions that help to define the system architecture.
5. They are well-proved and testified solutions since they have been built upon the knowledge
and experience of expert software developers.
6. Design patterns don?t guarantee an absolute solution to a problem. They provide clarity to the
system architecture and the possibility of building a better system.
We must use the design patterns during the analysis and requirement phase of SDLC(Software
Development Life Cycle).
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Design patterns ease the analysis and requirement phase of SDLC by providing information based on
prior hands-on experiences.
3. Singleton Pattern
4. Prototype Pattern
5. Builder Pattern.
1. Adapter Pattern
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2. Bridge Pattern
3. Composite Pattern
4. Decorator Pattern
5. Facade Pattern
6. Flyweight Pattern
7. Proxy Pattern
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