UI - UX MCQs
UI - UX MCQs
MCQ
MODULE-1
1.____________ is that aspect of HCI devoted to ensuring that human–computer interaction.
A. Usability
B. Thinking
C. Perspective
D. Design
Answer: A. Usability
8. ____________ puts it this way: “If the users can’t use a feature, it effectively does not
exist.”
A. Larry Marine
B. Thomas
C. McCredie
D. None
Answer: A. Larry Marine
9. ____________ is about creating artifacts to satisfy a usage need in a language that can
facilitate a dialog between the creator of the artifact and the user.
A. Perspective
B. Thinking
C. User friendly
D. Design
Answer: D. Design
12.The most basic reason for considering joy of use is the humanistic view that enjoyment is
fundamental to life is given by
A. Larry Marine
B. Thomas
C. McCredie
D. Hassenzahl, Beu, and Burmester
Answer: D. Hassenzahl, Beu, and Burmester
13. The scope of user experience includes effects experienced due to ______
A. usability factors
B. usefulness factors
C. emotional impact factors
D. all of the above
Answer: D. all of the above
14. The scope of user experience includes effects experienced due to ______
A. usability factors
B. usefulness factors
C. emotional impact factors
D. all of the above
Answer: D. all of the above
15. David Pogue makes a convincing case for the role of emotional impact in user experience
using the example of the _________
A. iPod
B. iPhone
C. iPad
D. none
Answer: C. iPad
20.The __________ view of aesthetics is that it depends on how they are perceived.
A. Interaction
B. objective
C. subjective
D. perspective
Answer: C. subjective
21. Reflective processing requires reflective design about________
A. self-image
B. identity
C. personal satisfaction
D. all of the above
Answer: D. all of the above
27. ____________, the founder of Lotus, has said publicly and repeatedly that “The lack of
usability of software and the poor design of programs are the secret shame of the industry”
A. Mitch Kapor
B. Thomas
C. McCredie
D. Hassenzahl
Answer: A. Mitch Kapor
28. The process of extracting needs and requirements is similar to ________ and
consolidation sessions of contextual analysis
A. data interpretation
B. aesthetics
C. flexibility
D. interpretation
Answer: A. data interpretation
29. WAAD is
A. Work Active Affinity Diagram
B. Work Activity Affin Diagram
C. Work Activity Affinity Diagram
D. Working Activity Affinity Diagram
Answer: C. Work Activity Affinity Diagram
30. The general idea is to traverse the hierarchical WAAD structure and focus on extracting
requirement statements from _________work activity notes.
A. work activity notes
B. activity notes
C. work notes
D. notes
Answer: A. work activity notes
31.Extracting requirements from the WAAD calls for a _______ thinking process.
A.perspective
B. deductive
C. design
D. activity
Answer: B. deductive
32 The way a _______ note can represent a requirement is: you must cover, include, or
accommodate (in the interaction design) the issue, idea, or concept expressed in the note
A.WAD
B. WAAAD
C. WAAD
D. NONE
Answer: C. WAAD
33. To use the Ticket Kiosk System example of customer __________ and ________ again,
the work activity note says, “I am concerned about the security and privacy of my
transactions.”
A. security and privacy
B. security and deductive
C. security and design
D. security and activity
Answer: A. security and privacy
34. Changes in the workflow may challenge established _________ and authorities.
A. responsibilities
B. security
C. design
D. activities
Answer: A. responsibilities
35. To save time and cost, the __________ itself can be taken as a set of implicit
requirements, without formally extracting them.
A.WAD
B. WAAAD
C. WAAD
D. NONE
Answer: C. WAAD
MODULE-2
1. The _________ paradigm is an approach to creating an experience that includes emotional
impact, aesthetics, and social- and value-oriented interaction
A. design
B. design-thinking
C. thinking
D. perspective
Answer: B. design-thinking
6. In the design-thinking perspective, you are more likely to hear terms such as ______
A. create
B. ideate
C. interpret
D. all of the above
Answer: D. all of the above
8. The ______________ is about how the system or product works within its external
environment.
A. Ecological design perspective
B. Interaction design perspective
C. Emotional design perspective
D. System design
Answer: A. Ecological design perspective
9. The ______________ is about how users operate the system or product.
A. Ecological design perspective
B. Interaction design perspective
C. Emotional design perspective
D. System design
Answer: B. Interaction design perspective
10. The ______________ is about emotional impact and value-sensitive aspects of design.
A. Ecological design perspective
B. Interaction design perspective
C. Emotional design perspective
D. System design
Answer: C. Emotional design perspective
11. __________ are a powerful supplement to work roles and user class definitions.
A. Personas
B. Interaction
C. Emotional
D. System
Answer: A. Personas
14. __________ a is a story and description of a specific individual who has a name, a life,
and a personality.
A. Personas
B. Interaction
C. Emotional
D. System
Answer: A. Personas
15. __________ are a popular and successful technique for making your users really real
A. Personas
B. Interaction
C. Emotional
D. System
Answer: A. Personas
16. Personas are a ________ for controlling the instinct to cover everything in a design,
including all the edge cases.
A. System
B. Interaction
C. Emotional
D. Tool
Answer: D. Tool
17. ________ is an active, fast-moving collaborative group process for forming ideas for
design
A. Ideation
B. Interaction
C. Emotional
D. System
Answer: A. Ideation
18. ________ is an active, fast-moving collaborative group process for forming ideas for
design
A. Ideation
B. Interaction
C. Emotional
D. System
Answer: A. Ideation
19. ________ is inseparable from sketching and evaluation aimed at exploration of design
ideas
A. Interaction
B. Ideation
C. Emotional
D. System
Answer: B. Ideation
22. _______ is about the generation of new ideas and throwing them out for discussion and
inspiration
A. idea creation
B. critiquing
C. creation
D. idea
Answer: A. idea creation