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UI - UX MCQs

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0% found this document useful (0 votes)
1K views16 pages

UI - UX MCQs

Uploaded by

shivadevs16
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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UI/UX

MCQ
MODULE-1
1.____________ is that aspect of HCI devoted to ensuring that human–computer interaction.
A. Usability
B. Thinking
C. Perspective
D. Design
Answer: A. Usability

2. Usability includes characteristics such as


A. Productivity
B. Efficiency
C. Effectiveness
D. All of the above
Answer: D. All of the above

3. Usability is not what some people used to call __________.


A. Dummy proofing
B. Efficiency
C. Effectiveness
D. None
Answer: A. Dummy proofing

4. Usability is not equivalent to being__________.


A. Perspective
B. Thinking
C. User friendly
D. Design
Answer: C. User friendly
5. ____________ is an integral and important part of usability, it is not the only part of
interaction design.
A. Perspective
B. Visual design
C. User friendly
D. Thinking
Answer: B. Visual design

6. ____________ call for “new usability”


A. Thomas
B. McCredie
C. Both
D. None
Answer: C. Both

7. The ____________ are products that represent cool high technology


A. iPod
B. iPhone
C. iPad
D. All of the above
Answer: D. All of the above

8. ____________ puts it this way: “If the users can’t use a feature, it effectively does not
exist.”
A. Larry Marine
B. Thomas
C. McCredie
D. None
Answer: A. Larry Marine
9. ____________ is about creating artifacts to satisfy a usage need in a language that can
facilitate a dialog between the creator of the artifact and the user.
A. Perspective
B. Thinking
C. User friendly
D. Design
Answer: D. Design

10. ____________ and _________are components of user experience.


A. Usability and Perspective
B. Usability and Thinking
C. Usability and usefulness
D. Usability and Design
Answer: C. Usability and usefulness

11. User experience is felt ___________ by the user.


A. internally
B. externally
C. both
D. none
Answer: A. internally

12.The most basic reason for considering joy of use is the humanistic view that enjoyment is
fundamental to life is given by
A. Larry Marine
B. Thomas
C. McCredie
D. Hassenzahl, Beu, and Burmester
Answer: D. Hassenzahl, Beu, and Burmester
13. The scope of user experience includes effects experienced due to ______
A. usability factors
B. usefulness factors
C. emotional impact factors
D. all of the above
Answer: D. all of the above

14. The scope of user experience includes effects experienced due to ______
A. usability factors
B. usefulness factors
C. emotional impact factors
D. all of the above
Answer: D. all of the above

15. David Pogue makes a convincing case for the role of emotional impact in user experience
using the example of the _________
A. iPod
B. iPhone
C. iPad
D. none
Answer: C. iPad

16. Zhang presents a theoretical linkage between _______ and ________.


A. aesthetics and affect
B. aesthetics and affection
C. aesthetics and away
D. none
Answer: A. aesthetics and affect
17.__________, a branch of philosophy and often associated with art, is considered an
elusive and confusing concept
A. affect
B. aesthetics
C. thinking
D. design
Answer: B. aesthetics

18.__________ can “touch humans in sensible and holistic ways”.


A. Interaction design
B. aesthetics
C. thinking
D. perspective
Answer: A. Interaction design

19.The __________ aesthetic qualities can be evaluated analytically.


A. Interaction
B. objective
C. subjective
D. perspective
Answer: B. objective

20.The __________ view of aesthetics is that it depends on how they are perceived.
A. Interaction
B. objective
C. subjective
D. perspective
Answer: C. subjective
21. Reflective processing requires reflective design about________
A. self-image
B. identity
C. personal satisfaction
D. all of the above
Answer: D. all of the above

22. ______ and______ describe emotions


A. Larry Marine and Moon
B. Thomas and Moon
C. McCredie and Moon
D. Kim and Moon
Answer: D. Kim and Moon

23. The seven dimensions includes ________


A. attractiveness
B. symmetry
C. sophistication
D. all of the above
Answer: D. all of the above

24. Which of the following is not included in seven dimensions?


A. trustworthiness
B. awkwardness
C. reliability
D. elegance
Answer: C. reliability
25.__________ has always been important in interpreting the meaning of usability in any
situation
A. Context
B. objective
C. subjective
D. perspective
Answer: A. Context

26. Emotional impact factors are _____


A. fun
B. aesthetics
C. joy
D. all of the above
Answer: D. all of the above

27. ____________, the founder of Lotus, has said publicly and repeatedly that “The lack of
usability of software and the poor design of programs are the secret shame of the industry”
A. Mitch Kapor
B. Thomas
C. McCredie
D. Hassenzahl
Answer: A. Mitch Kapor

28. The process of extracting needs and requirements is similar to ________ and
consolidation sessions of contextual analysis
A. data interpretation
B. aesthetics
C. flexibility
D. interpretation
Answer: A. data interpretation
29. WAAD is
A. Work Active Affinity Diagram
B. Work Activity Affin Diagram
C. Work Activity Affinity Diagram
D. Working Activity Affinity Diagram
Answer: C. Work Activity Affinity Diagram

30. The general idea is to traverse the hierarchical WAAD structure and focus on extracting
requirement statements from _________work activity notes.
A. work activity notes
B. activity notes
C. work notes
D. notes
Answer: A. work activity notes

31.Extracting requirements from the WAAD calls for a _______ thinking process.
A.perspective
B. deductive
C. design
D. activity
Answer: B. deductive

32 The way a _______ note can represent a requirement is: you must cover, include, or
accommodate (in the interaction design) the issue, idea, or concept expressed in the note
A.WAD
B. WAAAD
C. WAAD
D. NONE
Answer: C. WAAD
33. To use the Ticket Kiosk System example of customer __________ and ________ again,
the work activity note says, “I am concerned about the security and privacy of my
transactions.”
A. security and privacy
B. security and deductive
C. security and design
D. security and activity
Answer: A. security and privacy

34. Changes in the workflow may challenge established _________ and authorities.
A. responsibilities
B. security
C. design
D. activities
Answer: A. responsibilities

35. To save time and cost, the __________ itself can be taken as a set of implicit
requirements, without formally extracting them.
A.WAD
B. WAAAD
C. WAAD
D. NONE
Answer: C. WAAD
MODULE-2
1. The _________ paradigm is an approach to creating an experience that includes emotional
impact, aesthetics, and social- and value-oriented interaction
A. design
B. design-thinking
C. thinking
D. perspective
Answer: B. design-thinking

2. Design thinking is _______


A. immersive
B. integrative
C. market oriented
D. all of the above
Answer: D. all of the above

3. Design thinking is an eclectic blend of _____


A. art
B. science
C. invention
D. all of the above
Answer: D. all of the above

4. Design thinking is broadly attentive to the ____________


A. product
B. packaging
C. presentation
D. all of the above
Answer: D. all of the above
5. The _________ is an example of a product resulting from design thinking.
A. Apple iPod Touch
B. iPod
C. iPad
D. none
Answer: A. Apple iPod Touch

6. In the design-thinking perspective, you are more likely to hear terms such as ______
A. create
B. ideate
C. interpret
D. all of the above
Answer: D. all of the above

7.How many design perspectives are there?


A. two
B. three
C. four
D. five
Answer: B. three

8. The ______________ is about how the system or product works within its external
environment.
A. Ecological design perspective
B. Interaction design perspective
C. Emotional design perspective
D. System design
Answer: A. Ecological design perspective
9. The ______________ is about how users operate the system or product.
A. Ecological design perspective
B. Interaction design perspective
C. Emotional design perspective
D. System design
Answer: B. Interaction design perspective

10. The ______________ is about emotional impact and value-sensitive aspects of design.
A. Ecological design perspective
B. Interaction design perspective
C. Emotional design perspective
D. System design
Answer: C. Emotional design perspective

11. __________ are a powerful supplement to work roles and user class definitions.
A. Personas
B. Interaction
C. Emotional
D. System
Answer: A. Personas

12. ___________ go hand in hand with personas.


A. Storytelling
B. role-playing
C. scenarios
D. all of the above
Answer: D. all of the above
13. ___________ are an excellent way of supporting the design thinking and design
perspectives
A. System
B. Interaction
C. Emotional
D. Personas
Answer: D. Personas

14. __________ a is a story and description of a specific individual who has a name, a life,
and a personality.
A. Personas
B. Interaction
C. Emotional
D. System
Answer: A. Personas

15. __________ are a popular and successful technique for making your users really real
A. Personas
B. Interaction
C. Emotional
D. System
Answer: A. Personas

16. Personas are a ________ for controlling the instinct to cover everything in a design,
including all the edge cases.
A. System
B. Interaction
C. Emotional
D. Tool
Answer: D. Tool
17. ________ is an active, fast-moving collaborative group process for forming ideas for
design
A. Ideation
B. Interaction
C. Emotional
D. System
Answer: A. Ideation

18. ________ is an active, fast-moving collaborative group process for forming ideas for
design
A. Ideation
B. Interaction
C. Emotional
D. System
Answer: A. Ideation

19. ________ is inseparable from sketching and evaluation aimed at exploration of design
ideas
A. Interaction
B. Ideation
C. Emotional
D. System
Answer: B. Ideation

20.How many modes of thinking are there?


A. two
B. three
C. four
D. five
Answer: A. two
21.The modes of thinking are _______
A. idea creation
B. critiquing
C. both
D. none
Answer: C. both

22. _______ is about the generation of new ideas and throwing them out for discussion and
inspiration
A. idea creation
B. critiquing
C. creation
D. idea
Answer: A. idea creation

23. _______ is review and judgment


A. idea creation
B. critiquing
C. creation
D. idea
Answer: B. critiquing

24. Ideation is not just sketching, it is _______ .


A. idea creation
B. critiquing
C. creation
D. brainstorming
Answer: D. brainstorming
25.________ is classic brainstorming applied to design.
A. Ideation
B. Interaction
C. Emotional
D. System
Answer: A. Ideation

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