Matrices
Matrices
the sum, product, transpose, trace, and inverse of matrices. We'll assume the matrices are 3x3 for
simplicity.
```cpp
#include <iostream>
#include <iomanip>
const int N = 3;
result[i][j] = 0;
result[j][i] = mat[i][j];
double trace = 0;
for (int i = 0; i < N; i++) {
trace += mat[i][i];
return trace;
if (det == 0) {
cout << "Matrix is singular, inverse does not exist." << endl;
return false;
return true;
}
int main() {
double result[N][N];
double trace;
cout << "Enter the elements of the first 3x3 matrix (row-wise):" << endl;
inputMatrix(mat1);
cout << "Enter the elements of the second 3x3 matrix (row-wise):" << endl;
inputMatrix(mat2);
// Sum of matrices
printMatrix(result);
// Product of matrices
printMatrix(result);
transposeMatrix(mat1, result);
printMatrix(result);
trace = traceMatrix(mat1);
cout << "Trace of the first matrix: " << trace << endl;
// Inverse of the first matrix
if (inverseMatrix(mat1, result)) {
printMatrix(result);
return 0;
```
### Explanation:
1. **Function Definitions**:
- `inverseMatrix`: Calculates the inverse of a 3x3 matrix using the formula for the inverse of a 3x3
matrix.
2. **Main Function**:
- Calculates and prints the sum, product, transpose, and trace of the matrices.
- Attempts to calculate and print the inverse of the first matrix, checking if it is singular.
This program covers basic matrix operations for a 3x3 matrix. For larger matrices or more complex
operations, consider using a library designed for linear algebra.
#include <iostream.h>
#include <iomanip.h>
#include <conio.h>
const int N = 3;
}
}
result[i][j] = 0;
result[j][i] = mat[i][j];
double trace = 0;
trace += mat[i][i];
return trace;
}
if (det == 0) {
cout << "Matrix is singular, inverse does not exist." << endl;
return false;
return true;
int main() {
double result[N][N];
double trace;
cout << "Enter the elements of the first 3x3 matrix (row-wise):" << endl;
inputMatrix(mat1);
cout << "Enter the elements of the second 3x3 matrix (row-wise):" << endl;
inputMatrix(mat2);
// Sum of matrices
printMatrix(result);
// Product of matrices
printMatrix(result);
transposeMatrix(mat1, result);
printMatrix(result);
trace = traceMatrix(mat1);
cout << "Trace of the first matrix: " << trace << endl;
if (inverseMatrix(mat1, result)) {
printMatrix(result);
}
return 0;