Getting Started With Design Thinking
Getting Started With Design Thinking
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Disclaimer #2
I first learned about design thinking over a decade ago. But I
never hard the “perfect” classroom. I had moments where
students checked out, where projects failed, and where I failed
as a teacher.
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we believe
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We believe that all kids are
naturally creative and that
every classroom should be
filled with creativity and
wonder.
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We want to see teachers unleash the creative potential in all of their
students so that kids can be makers, experimenters, designers, artists,
and engineers.
Designers
Makers Engineers
Artists
Experimenters
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We know that school can be busy. Materials can be scarce. The
creative process can seem confusing, especially when you have a tight
curriculum map. So creativity becomes a side project, an enrichment
activity you get to when you have time for it. But the thing is, there’s
never enough time.
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we can do
Better. 10
We believe that creative thinking is as vital as math or
reading or writing. There’s power in problem-solving
and experimenting and taking things from questions to
ideas to authentic products that you launch to the
world. Something happens in students when they
define themselves as makers and inventors and
creators.
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That’s the power of design thinking. It provides a flexible framework
for creative work. It’s used in engineering, publishing, business, the
humanities, in non-profit and community work. And yes, it can be
used in education! You can use it in every subject with every age
group.
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We believe all students deserve the opportunity to be their
best creative selves, both in and out of school. We believe all
kids are unique, authentic, and destined to be original.
We believe that you have the power to inspire kids and create
a ripple effect that lasts for years to come.
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the power of the
maker mindset 14
Our world is changing
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According to Moore’s Law, technological developments tend to
double every six months. Things that sounded like science
fiction a generation ago are now so commonplace we take them
for granted. We are in an era of rapid changes in social,
technological, and economic systems.
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At one time, we could depend on
a formula: do well in school, go
to college, and climb the
corporate ladder.
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The ladder is gone and in its place is a maze. Our students will need
to know how to problem-solve and navigate this maze. As automation
and artificial intelligence continue, they will need to know how to
work within the Creative Economy. They will need to think like
engineers and entrepreneurs. Our current students will enter a
workforce where instability is the new normal and where they will have
to be self-directed, original, and creative in order to navigate this
maze.
This might sound terrifying but there’s also a hidden opportunity. Our
students will have the opportunity to build the future.
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our students
will rewrite
the rules 20
We often hear that our current students will work in jobs that don’t exist
right now. But here’s another reality: our current students will be the
ones who create those jobs.
Not every student will create the next Google or Pixar or Lyft. Some
students will be engineers or artists or accountants. Some will work in
technology, others in traditional corporate spaces and still others in
social or civic spaces. But no matter how diverse their industries will be,
our students will all someday face a common reality. Every single one of
them will need to think like an entrepreneur in order to thrive in a
changing world.
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in other words, our students will
need a maker mindset
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Our job is not to prepare
students for something.
our job is to help students
prepare themselves for anything.
-a.j. juliani-
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however, it isn’t
just about jobs.
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the maker
mindset is vital
to life. 25
Making is magic
Every day, I ask my kids, “What did you make today?” There
have been days when they describe taking a test or filling out
a packet. But then, there are days when they run through the
door and start telling me about cardboard challenges or
blogging or making a film and I’m reminded, in this moment,
that making is magic — that it is valuable, not just for a future
job, but for the deeply human drive to make stuff.
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making is the mindset.
Design thinking is the
process.
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Design thinking isn’t a subject or a topic or a class, so much as a
process for designing solutions to complex problems. It’s a
flexible process used for getting the most out of the creative
process.
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It’s a bit of a debate where design thinking originated. Some claim
that it started in the sixties with The Sciences of the Artificial. Others
point to Design Thinking, which focused more on urban planning
and architecture. Still others point to Robert McKim’s work
in Experiences in Visual Thinking. Still others place it back in the
1950’s with Buckminster Fuller and others claim It started with the
democratic design movement in Sweden and Finland. Like all great
ideas, it has been an evolution, influenced by thousands of people.
We know that our work around Design Thinking has been influenced
by people like Tom and David Kelley, Tim Brown, John Maeda, Peter
Rowe (as well as organizations like Stanford d.school and IDEO).
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the launch cycle
Although there are many models for design thinking, A.J.
Juliani and I have developed the student-friendly LAUNCH
Cycle designed with the K-12 student in mind. We added an
inquiry phase, a research component, and, most importantly,
the idea of launching to an authentic audience.
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It can help to think of it this way:
Making is the mindset
Design thinking is the process
LAUNCH is the framework
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the launch cycle
Let’s take a deeper dive into the LAUNCH Cycle.
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phase one
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lL a u n c h
The following are some of the ways that you might start a design
thinking project. Note that each of these approaches are
designed to activate some sort of awareness or prior knowledge
in students. The goal is to motivate them to want to design
something.
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lL a u n c h
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lL a u n c h
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lL a u n c h
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lL a u n c h
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lL a u n c h
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lL a u n c h
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Ll a u n c h
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phase two
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L a u n c h
Note that these questions will be all over the place and that’s
okay. Some of the questions might be research questions (how
does this work?), criteria questions (how will the thing I be
creating work?), or market questions (what can you tell me about
the audience?). But that’s okay. They’ll be answering these
questions throughout the entire LAUNCH process.
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L a u n c h
the goal is to
chase your
curiosity. 48
L a u n c h
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L a u n c h
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L a u n c h
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L a u n c h
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phase three
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L a u n c h
understand the
process or problem 55
L a u n c h
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L a u n c h
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phase four
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L a u n c h
Navigate ideas
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L a u n c h
Students apply that newly acquired knowledge to potential solutions.
In this phase, they navigate ideas. Here they not only brainstorm, but
they also analyze ideas, combine ideas, and generate a concept for
what they will create.Next, they will create a plan for their initial
prototype. This plan can be a detailed plan of action or simply an
annotated sketch.
First, students brainstorm alone. Some choose a list while others choose a web. By
allowing students to choose the format, I am able to respect student agency. Student hear
the implicit message, “This is your mental space. Choose a style that works for you.”
Next, they meet together as a group. We have one rule in this phase: No judgment. This
means no criticism or commentary. Students are not analyzing the quality of ideas. The
goal is to reduce fear and boost self-efficacy. It’s a chance to take creative risks.
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L a u n c h
I don’t set a timeframe on these first two stages. Sometimes we even brainstorm on multiple days
and students borrow ideas from seemingly unrelated fields. By coming back to a brainstorm after a
period away, students avoid some of the tunnel vision that can happen in the moment. Next, we
have a member of another group join the brainstorm and add any fresh ideas they hadn’t
considered. This helps reduce the groupthink that can occur within a team. Sometimes we run this as
a jigsaw.
The group then meets together again. They add ideas to the existing brainstorm and combine
similar ideas. It’s a final chance to engage in flexible, divergent thinking. Finally, they will analyze,
evaluate, and narrow down ideas until they have a single, coherent concept. This phase can
sometimes be tense and contentious, but it is also a vital moment for each group to engage in
healthy conflict resolution.
This entire brainstorming process reduces groupthink and while ensuring that everyone’s voice is
heard.
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L a u n c h
after brainstorming,
they find the p.a.r.t.s.
for what they will
create.
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L a u n c h
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L a u n c h
Audience
how that will help drive their
design.
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L a u n c h
Role
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L a u n c h
Tasks
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L a u n c h
as students navigate
ideas, they engage in
project management.
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L a u n c h
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phase five
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L a u n c h
create a prototype
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L a u n c h
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L a u n c h
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phase seven
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launch to an audience!
When it’s done, it’s ready to launch. In the launch phase, they
send it to an authentic audience. They might send it to a
specific group in the community or they might publish their
work online for the entire world. In some cases, they might
even share their finished product with the school. But the key
idea remains the same: it needs to be authentic for the
students; which is why it’s vital that students get the
opportunity to determine who their audience will be.
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launch to an audience!
too often,
student work only
ends up on the
refrigerator
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launch to an audience!
Too often, students publish their work and the audience is their
backpack. Maybe they take it home. Maybe it ends up on the
refrigerator. However, when they are able to send it to an
authentic audience, they grow more confident in their
creativity. The stakes are higher and they are typically more
motivated to do their best work.
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launch to an audience!
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launch to an audience!
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okay, but let’s
be real. 98
Design thinking sounds great but does it actually work in a
classroom with tight schedules, curriculum maps, and the
pressure to get kids to pass the standardized tests?
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What about the
time constraints?
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Design thinking takes time. There are no easy shortcuts. But one
of the lessons I learned is that it’s not about adding another thing
to my plate. It’s about rearranging the plate — or better yet,
letting students be the chefs.
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what about the
curriculum map?
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Design thinking is essentially content neutral. You can use it in
any subject. If you check out the sample design project, you’ll
see the alignment to the Common Core reading standards. In
fact, I’ve included a document in the toolkit called Standards
Alignment and Design Thinking. I hope this helps.
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What about the test?
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There is never any guarantee that students will have the highest
test scores when they use design thinking. But design thinking
does involve teaching above the test. It increases engagement
by focusing on intrinsic motivation and student voice and choice.
So, in my experience, students are more motivated, more
focused, and achieve at higher levels. But . . . there is no
guarantee and the research on this question is inconclusive.
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what if i don’t have
the best technology?
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Design thinking isn’t about technology. True, you can do
documentaries, blogs, podcasts, and coding projects. You can
prototype with a 3D printer. You can redesign your classroom to
create a makerspace.
But . . .
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often the best choice in
technology is a
roll of duct tape 108
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Awesome 111
LOOKING FOR MORE?
Check out Launch: Using Design Thinking
to Boost Creativity and Bring Out the
Maker in Every Student.