Multiplayer Interactive Game
Multiplayer Interactive Game
Ideas to Concepts
> What are your favourite games? (user choice) Gamer 5 20 years Engineering student
> Do you like Simcity[1] (inclination towards strategic thinking) Gamer 6 14 years School going kid
Gamer 7 23 years PG student
> How much time do you play every day? (play habits)
24 years
> Why do you play games? (reasons for playing games) Gamer 8 PG student
(Female)
> Do you like to play alone? (social interaction / multiplayer games)
Gamer 9 28 years Scientist
> Have you played in gaming parlours / arcades?
Gamer 10 11 years School going kid
(effect of hardware on gaming.) Gamer 11 42 years Hawker
> Do you play board games? Gamer 12 19 years B.Com. student
Observing Play Habits
What excites the players?
Moments of excitement
Concentration levels with respect to
various games
Game Reviews
‐ game categories
‐ types of games people play most
‐ trends in playing online games
‐ how are games reviewed (criteria for
reviewing)
Current and Future trends
Visits to gaming parlours
Nintendo Wii
Microsoft Surface
iPhone
XBOX Kinect
Findings
A Taxonomy of Computer Games
-Chris Crawford
(The Art of Computer Game Design)
Game
Categories SKILL-AND-ACTION GAMES
Combat Games
Balance of Cerebral Maze Games
and Physical Sports Games
Fighting Games Paddle Games
Race Games
Action (FPS) Puzzles Miscellaneous Games
Adventure Flash Games, Casual
Strategy STRATEGY GAMES
Online games Adventures
RPGs (Story based,
Experiential) MMORPGs D&D Games
Wargames
Simulation Arcade games Games of Chance
Experiential Console based games Educational and Children’s Games
Planning Interpersonal Games
Special hardware http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter3.html (1 of
Sports games 16) [7/12/2000 1:34:28 PM]
Findings Contextual Inquiry
Initiation into the world Choice of games Time spent in playing
of gaming computer games
Circle of friends:
TV video games on rent > gaming Discussions, At home most parents
parlours > PC > Laptops > Mobile Phones gratification limit the time
‘Play’ the basis of all games is Some people like to play with
enjoyed more when it is a games !
multi-player activity. E.g.
Sports.
Findings General Observations
Based on Individuals’ choice of Computer Games highlights
games /favourite games
Playing different games, depends upon Personal space and enjoy on
contextual inquiry, own’s own. No running after
observing the play habits someone to play with.
Peer group
of players, study of
gaming websites / online Customisation possible.
Exposure to games Flexibility.
games
No role play.
Let players play themselves
Exploiting multi-touch
Social Interaction
Game Ideation
Idea 1: Play with Circles
Game Ideation
Idea 2: Play with Numbers & Colours
2 + 4 = 6
To meet a target
BODMAS Rule | Multi-drag | Colour theory
Game Ideation
Idea 3: Vocabulary Games
Table
Throw = Pop-up
Multi-grab to save
time, etc.
Paper Prototype
Initial testing using
paper prototype
indicated that the
action of capturing
balls popping up in an
area common to all
players was very
exciting and gave
an adrenaline
rush.
Playable.
Speed of Play
Speed of play inversely
proportional to the strategic
thinking required
Demo of prototype
Social
Interaction
Social Interaction
Testing
Playability
Fun
Social Interaction
Game Evaluation
Criteria
Duration of play
Testing
Playability
Fun
Social
Interaction
Factors that define the degree of
gameness
Game Ability to attract repeat play Strong. Very addictive.
Evaluatio Degree of Entertainment and Fun High. Adrenaline rush. Fast paced
n Criteria Why? mental and physical activity.
Degree of socialisation
1. Between players High
2. Between players and High
spectators
Level of ‘play’ interaction
1. Between players High
2. Between teams High
Conflict: Does opponent’s decision Yes. Average.
affect the first player? How much?
How busy are the players during the All players busy. Even spectators are
play? busy.
Location and hardware specific? Highly specific. Large hardware set-
1. Easy to carry? up.
2. Easy to play in train?
3. On the bus stop? Public / semi-public places like malls,
resorts, clubs, schools, arcades.
Ease with which Physically impaired NOT SUITABLE FOR Visually impaired
can play this game… Speech/Aural impaired can play.
Is all the hardware essential always? -NA-
Redundant play pieces?
Interface
How to play?
Through Audio/
animation and
temporary pop-ups.
Public
Semi-public places
Schools
Mobile game
Prototyping
Touch surface
LED-LP 3D Schematic created in SecondLife FTIR schematic diagram depicting the bare minimum of parts
SOURCE: Pg. no. 18, Multi-Touch Technologies, NUI Group Authors, needed for a FTIR setup.
1st edition [Community Release]: May 2009 SOURCE: Pg. no. 9, Multi-Touch Technologies, NUI Group
Authors,
Prototyping
Software Touch surface Touch surface
Workflow
CCV
FlosC (UDP to
TCP)
My batchmates at IDC.