CC4001 Programming Engineering Report
CC4001 Programming Engineering Report
The initial focus, during that development, was aimed at having as foundational module, the
class Gadget. This stand has been dedicated to the very basic core of what would represent variety
of the gadgets available within the shop. Therefore, careful attention was given to capturing the
main qualities/attributes that would help define the individuality of the gadgets sold in the shop. The
procedure involved adding attributes such as model, price, weight, and size which were carefully
implemented in the class and therefore, each instantiation made was beyond doubt gadget objects
of this kind. A replica of constructor was serenely devised based on the implementation specification
being the highest priority. The constructor engraved was precisely outlined characteristics satisfying
the args parameters thus simplifying the initialization of devices object only to have appropriate
details when instantiated. Furthermore, numerous accessor methods that are carefully constructed
were used to guarantee encapsulation and information hiding concept. These methods have
behavior that restricts the access to the attributes and state of the object gadget.
From then the engineering process was focused at learning how to improve and upgrade the
functionality of Gadget class, which resulted in the development of subclases dedicated to
portraying hand-held phones and MP3 players. Accordingly, there were both the needed robust
foundation of the base abstract class and also the thorough process that followed, which aimed at
the extension of the functionality in order to match the special features and unique running
behavior of mobile phones and MP3 players. Subclasses were passed from hand to hand during the
updating phase to ensure that additional qualifiers were introduced respectfully and without causing
disruption to the industry supply cycle, be it call credit for mobile phones or available memory for
MP3 players. Furthermore, the special class constructors were specifically boosted to form a set that
sums up all the primitive and specialized attributes which the superclass is capable of, in line with
the other object-oriented design principles. This, indeed, was the final stitch of the impressive
tapestry, where each class structure embodied modules, extensions, and the maintenance processes
of the gadgets shop, which were vital to the success and survival of our business.
Then the development process further continued by connecting m3p class with the Gadget
class as the subclass of the MP3 class which also perfectly represents the MP3 players in the gadget
shop ecosystem. The MP3 class, which initiated the same moves as the Cellular one, gave a new
value, recognized as availableMemory. This feature keeps constant track of the total storage on each
player. Inserting the attribute available Memory into the constructor was a very subtle change to
ensure that the availableMemory can be both initialized at the same time as the basic attributes
inherited from the superclass. This precise coordination enabled the developed system front sadly
extended with the audio player devices, to include specialized features and to that extend enhance
user experience.
Given the fact that apart from the aim of the practical assignment described the way to
organise and systemise gadgets has not been mentioned, it is obvious that the design reflects a
thorough and modernized approach. Aside from its role as a repository for things gadget-related,
GadgetShop represents the notions of extensibility and flexibility, thus preparing the ground to make
any further development or improvements. The streamlined structure for gadgets control which the
class GadgetShop receives lays the foundation for an adequate integration of more complicated
features as well as technologies in further, and the system of the GadgetShop will be able to fit in a
variety of the business requirements and technological advances due to that.
Hence, whenever somebody is walking into our GadgetShop class it will become a major part
of our process that is aimed to achieve a strong sense of unity and orderliness. By its cause and
effect intuitiveness, and incomparable oversight creators and users at the same time get without
unease all the necessary tools with advantages of being able to move around smoothly and interact
better with the wide range of gadgets on the current market to buy. The GadgetShop class not only
increases efficiency by simplifying complicated management operations and personnel behind the
interface but it also enhances customers' perception of the gadget shop system which is in the form
of trust and reliability as they can now have an intuitive and an enjoyable shopping experience
within the system.
Encapsulation becomes the pillar fourth rule of the thumb preserving the object's current
state from illegal touching and behaviour. By virtue of game's well-thought design of public interface
and internal activities, the system preserve a delicate security screen, preventing any manipulation
from congress to the general people. Apart from this approach the encapsulation was not only
responsible for the enhanced reliability and integrity of the system but can significantly helped in the
collaboration and integration of components, resulting to a holistic and coordinated solution capable
of confronting as it evolves requirements and challenges.
Furthermore, an approach of adoption of modular design ethos helped the system to grow in a
scalable and extensible manner as a result of grouping of working classes in clusters and the
designing of proper hierarchy. Envisioning the system architecture as a combination of smaller,
reusable blocks, ensures the system has the necessary amount of flexibility and adaptability for the
smoothness of performance when new features are introduced and existing ones are enhanced over
time. The modular design approach was a great way for the developers to improve the system's
maintainability and visual clarity while, at the same time, to allow for collaborative development. It
made easier working in specific modules as there was no danger that mistakes of one team member
would interfere with the work of another.
As a result, the careful observity of object-oriented principles became a leading beacon that showed
us the way during the development, and those implemented the structure, cohesion and
dependability into the software system of the gadget shop. Over the implementation of inheritance,
encapsulation and modularity concepts, the system was developed into an intellectual architectural
model for practicing class systems design by mixing explicit ways to make the inherited class more
flexible and less prone to changes which in the end altogether contributed to the efficiency of the
module scale, portability, reusability and maintainability. Along with this system being in constant
adjustment of its capabilities to reflect the dynamism of the development process, there is no doubt
that the timeless significance of these foundational principles will also continue as the backbone of
its success and strength in this changing landscape.
Throughout the implementation period the software ended experiencing multiple technicalities
which in turn required a close attention to the bug fixing and patching the running system up to the
expected functionality and stability. From these errors, three unique issues surfaced that need to be
treated like tailored remedy to reduce their implications. The only mistake belonging to the Class
Mobile syntax was one instance. To add up, a missing closing brace (}) was found to be exactly in the
ending of (this) method: display(). The language's syntax mechanism was sensitive to such blunders,
so an incorrect identifier caused interference of the proper reading of the program. In order to
remedy the error, therefore a prompt closing brace were removed, which is leading to the correct
syntax structure and the successful execution of method. It was a chance to point out the
importance of code reviews and syntax consistency that would reinforce the importance of detail in
code maintenance both as code readability is central element in bussines as a whole. Our model
improved the implementation by deep syntactic-errors detection and fixing and, thus, reinforced the
entire system architecturally making it able to work equally and robustly above and beyond
everyone's expectations.
// Incorrect
// Correct
Runtime Error
Throughout the operation stage, some errors showed up that were too serious to ignore as they
could disturb the functionality and reliability of the system if they were not scattered. The debugging
was a key component of fixing the system at this stage. In face of the obstacles mentioned, the
following errors were seen, calling for either of the three separate solutions to compensate for
them.
An error was made that was connected to a particular syntax in the Mobile class. Interestingly, the
compiler provided a specific error message, a misplaced closing brace (}) was found at the end of the
display () function. This sounded the alarm to a syntax error, causing the proper work of the code,
and the compiler could not continue with the next instructions if the error was found. However, to
resolve the problem, we promptly deleted the superfluous closing brace, thus reinstating the
appropriate syntax structure and assuring silk-like process execution.
This fact highlighted the crucial value of thorough scrutiny of the source code and close compliance
with syntax rules, thus illustrating how the simple but efficient method of final review can make
difference in the application performance and code readability. The function of quick identification
resolution of such syntax errors was to add strength to the basic of the code used to implement the
system and make sure that the system has foundation to perform very well.
// Incorrect
// Making call
} else {
// Correct
// Making call
} else {
Logic Error
An issue in the logical aspects of the class concerning the deleteMusic() method was found by our
team during the MP3 class. The basis of the problem revolved around the inability to ensure through
this method the fact that the address to be freed was within the acceptable range. This
misinterpretation created a chance for erroneous information to be inserted into the model, which
could have led to unreliable and unstable functioning in the system. This issue can be resolved by us
doing a verification check in the deleteMusic() method that we have just made. This led to only the
relaxation value being retained, because this was within the acceptable range and thus no deletion
was made. To ensure this system was resistant to memory-related difficulties, implementation of
this defense measure was vital. As a result, the robustness of MP3 class was strengthened as well
and the integrity of the whole system was fortified.
// Incorrect
if (memory > 0) {
} else {
// Correct
} else {
Conclusion
Rewind in the implementation and it is the best lesson as Java programming and object oriented
design principles are defined here. The iteration one approach provided better insights into the
concepts of the inheritance, encapsulation, and modulity, which are basics for the designing of
scalable and erroneous free software. Moreover, facing and overcoming of errors during the
implementation phase based on the thorough testing (and debugging) ensured the competence of
established and matured practices. I did not see every issue at first, and each imagined condition
allowed to me to pick up the importance of mindfulness, paying attention to details, and accurate
calculation of border cases.
As a result, this assignment, despite my technical difficulties, did serve the purpose of stimulating my
reflection and analysis skills and mindset of continuous improvement and reflective practice. After
this, whole experience of doing this task will be priceless, because the upcoming software
development issues will be easier to tackle as well as strive for perfection in the craft of
programming. Thus, this proves that the realistic scenario of classes, Gadget, Mobile, MP3, and
GadgetShop, shows that Java programming and object-oriented principles are used. The
perfectionism in visual representation, data checking and maintenance of accurate data produced a
strong and airtight system that could be used to represent, manage and organize gadgets in a virtual
shop environment. Looking ahead, the codebase presents a strong platform on which to build more
refine and sustained processes, which are aligned with the industry standards as well as the
acceptable best practices.