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GS Secret Weapon Guide

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0% found this document useful (0 votes)
2K views40 pages

GS Secret Weapon Guide

Uploaded by

darkyugi24
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Secret Weapons Guide

Last Updated: 22/04/2023

Overview
Many of you may already know about the secret weapon Fe’Ode, but there exist 14 additional
secret weapons currently in Global.

Starting from Chapter 6, each new story chapter of Grand Summoners usually has at least one
secret weapon as an extremely rare drop, as does the Ragsherum side quest. As far as we
know, these weapons only appear as normal drops and not as luck drops. These weapons can
be situational but they are strong items that can benefit specific team compositions. It is highly
recommended to farm for these while story missions are half-off energy cost and double XP.

N.B (1): Remember to use Genos for his 30% Player Experience boost!
N.B (2): To obtain secret weapons from Chapter 12 & onwards, Rayas needs to be in the party!
N.B (3): View > Uncheck Print Layout for an easier reading experience!

Note: While this guide was originally compiled and maintained by C3, it is now
maintained by the official Discord Advisor team.
DM Jeffers#7056 on Disocrd for any issues.
Blade of Sorrow "Fe'Ode"

Location
[Chapter 6 - Principality of Barmint] → Cave Ruins of Rahn → A Tragic Reunion

Boss Name
Living Barrier Eed

Strategy:
◆ Eed recovers his HP bar twice during the fight and can hit quite hard if you aren’t
breaking him fast enough. One healer and a bit of damage mitigation will get many teams
through this fight.
◆ Alternatively, if your team is strong enough you can overwhelm Eed with damage, nuking
him with units such as Saitama, Mikey, etc..
Guardian Bow of Providence

Location
[Chapter 7 - Magus Empire of La Riiz] → The
Dark Lord's Lair → [Challenge] Melia's Past

Boss Name
Subject β-3

Strategy:
◆ This boss can be done without a healer,
provided your units are strong enough to live through his ‘nuke’ phase.
◆ Subject β-3 negates all Magic Damage. All magic attacks do 1 damage only, without
exception. This includes Genos’ Art (our player EXP booster), so you may not want to
use him here if you are having difficulty.
◆ At 40% HP Subject β-3 gains a damage buff. At 30% HP he gains critical rate and attack
speed buffs. These buffs can be delayed by ‘breaking’ him.
◆ Subject β-3 is immune to most status ailments including Faint (stun).
◆ Recommended equips are strong physical damage such as: Toy Sword Charlotte, TW
Izanagi, Efkeria, and Anestra.
Poison Spear "Goroncharge"

Location
[Chapter 8 - Aerial City, La Riiz] → Boum
Forest Garden → [Challenge] The Magical
Plant's Target

Boss Name
Ferocious Plant Beast Gorondola

Strategy:
◆ Additional units spawn at the beginning and periodically throughout the fight that need to
be quickly eliminated to prevent their heavy damage + poison.
◆ Useful Equipment:
● Cleanse (SHIN-RAN-BAN-SHOU, HIME AJISAI, Keratos, Fenrir)
● Evade Status Ailment (Diez Jade, Raaz)
● Negate DMG (True Raaz, Senketsu, Goblin Slayer Helm, Iris COP)
◆ Boss Arts cannot kill units, but can easily reduce unit HP to 1. This can be countered by
high negation shields and/or high DPS.
Sweet Poison “Sacrifice”

Location
[Chapter 9 - Isliid Underground Cavern] → Realm of Gods → [Challenge] Giaveil, the Grand Prince of
Sin

Boss Name
Grand Prince of Sin Giaveil
Giaveil requires a lot of preparation for an auto-farm team due to a number of difficult
mechanics to watch out for.

Strategy:
◆ During Giaveil’s first phase, it can inflict Faint on its normal attacks, but does very little
damage. It also has a small amount of evasion.
◆ At ~60% HP, Giaveil will reduce all damage taken by a large amount before entering into
its I-frame, gaining Break Resistance up and DMG up in the process. Following this,
Giaveil will inflict a 25% Max HP Down debuff on all allies, reduce the team's Arts gauge
by 100, and enter into its second phase.
◆ During Giaveil’s second phase, it is able to perform a variety of attacks such as:
- Inflict HP Recovery Down when it shoots Lasers
- Lifesteal when its staff turns Green
- Inflict Freeze when its staff turns Blue.
◆ Additionally, it gains a new Arts called “Explosion” which negates all barriers and does
massive damage.
◆ As such, the common strategy is to nuke Giaveil, rather than sustaining it due to its
annoying mechanics. To nuke it, units need to deal enough damage in a single hit before
Giaveil drops to 60% HP to avoid triggering its second phase. Units recommended
include Saitama, Toguro, Yusuke, Kazuma, etc.
◆ To sustain it, make sure to bring a competent healer as well as a decent source of
mitigation to survive through Giaveil’s gruesome attacks. Units recommended include
Mako, Asirpa, Hart, Aristela, Vox, Sanstone, etc.
Flying Timepiece “Chronos”

Location
[Chapter 10 - The Sealed Holy Land] → Heaven’s
Towers Meios → [Challenge] Guardian of Time

Boss Name
Fongion
Strategy:
◆ Very annoying boss to deal with due to its timestop Arts at the beginning of the quest and
50% nuke, with the latter dealing a lot more DMG. As such, farming for its secret weapon
should only be done by nuking, instead of sustaining.
➔ Fongion begins the fight by using its Arts with an ATK & Accuracy buff.
➔ At 75% HP, Fongion uses Gate of Kairos.
➔ At 40% HP, Fongion gains a DMG buff.
➔ At 25% HP, Fongion gains a new Arts called Chronos Reversal. When 5 orbs are filled
past its 25% HP threshold, Chronos Reversal is used.
➔ Fongion is able to perform a variety of Arts:
◆ Dark Ray (Non-Type). This is Fongion’s usual Arts, inflicting a relatively potent
Blind for 10s and dealing moderate DMG.
◆ Gate of Kairos (Non-Type). Fongion freezes time and *Seals*** your units.
Deals constant DMG over time for ~15s. (Only used at start of battle and at 75%
HP)
◆ Endless (Non-Type). Used when Fongion hits ~55% HP. Fongion becomes
invulnerable for the duration of this Arts and faints all units for ~20s. Deals
constant DMG over time for ~15s, after which a huge orb falls onto your units,
dealing massive DMG. DMG RES equip(s) and/or some form of healing is
required to survive.
◆ Chronos Reversal (Non-Type). Fongion becomes invulnerable and restores its
HP to 100%. (Only used after 25% HP)
➔ Fongion is also able to perform a variety of regular attacks. Among them, the ones to
take note of are:
◆ Summons a Red spinning gear with a small hitbox which deals heavy
concentrated DMG and inflicts a Skill CT debuff for 10s. Can be lethal without
some form of DMG RES/Healing.
◆ Fires a gold ring around itself. Chance to Faint a random enemy.

◆ Nuke Strategy:
- General nukes revolve around Light nuking with Saitama(s) or Dark nuking (Other nukes
can also work). Do note that a relatively quick nuke is required as Fongion’s beginning
Arts will freeze and Seal* your units after a few seconds.
◆ Sustain Strategy: (Not recommended for farming)
- Due to its hard-hitting regular attacks & Arts, DMG RES equip(s) and/or some form of
healing is required, especially when a taunt tank is being used.
- It is recommended to bring at least one DMG mitigator, taunt tank, and/or at least 2 DEF
equipment for a smooth fight.
- Example Sustain Teams:
Sanstone/Favelle | Hart/Mako/Asirpa | ArtGen | DPS
Thetis | Sanstone/Favelle | ArtGen | DPS/ArtGen
*Fongion’s “Seal” inflicted by its usual Arts can be cleansed using a Status cleanse
equip, despite not having a Status ailment icon tied to it.
Genesis Blade “Creation”

Location
[Chapter 10 - The Sealed Holy Land] → Pinnacle of
Glory → [Challenge] Borne by Wishes

Boss Name
Demon Celia
Demon Celia requires a lot of preparation for an auto-farm team due to a number of difficult
mechanics to watch out for.

Strategy:
◆ Very annoying boss to deal with due to its nukes at 50% and 0% HP, with the latter being
the most lethal, and will wipe units without adequate DMG RES buffs prepared. As such,
farming for her secret weapon should be done by nuking, rather than sustaining (after
completing the full clear requirements).
➔ Demon Celia begins the fight with an ATK buff and passive Shield Killer, gains Action
Speed UP buff at 50% HP, and a DMG UP buff at 30% HP.
➔ Demon Celia is able to perform a variety of Normal attacks:
◆ Gains DEF Ignore buff for 3s when she does a piercing move.
◆ Chance to faint allies when she swings her sword.
◆ Faints a random target & performs a stab move, dealing moderate DMG.
◆ Inflicts very potent Arts gauge & Skill CT speed DOWN debuff to the race of your
highest DMG inflicting unit for 20s.
➔ Demon Celia is also able to perform a variety of Arts:
◆ Prophecy (MAG). Nothing special about this move, besides some DMG.
◆ Endless (Non-Type) at 50% HP. Faints all allies and deals heavy DMG. Some
form of healing/DMG RES will be required to live through this.
◆ Apocalypse (MAG) at 0% HP. Reduces all enemies' DMG RES by 40% for a
few frames and deals very lethal DMG.
*TIP: If a unit is in the middle of its Skill/Arts/True Arts animation, the DMG RES
debuff from Apocalypse will be prolonged. As such, make sure units are not
using Skill/Arts/True Arts before this nuke hits.
◆ Nuke Strategy:
- General nukes revolve around Light nuking with Saitama(s) or Dark nuking with Dark
Kane, Dark Fen, Forte, and Chloe. Do note that equips are as important as units.
- As her end-nuke is unavoidable, it is wise to bring along DMG RES equip(s) to survive.
- Some notable DMG RES equips for this stage include Gargantua, Subaru’s Tracksuit,
Raya’s Aloha Shirt, E-Field, Celia’s Seashore Pareo Phantom Mask and Erial.
◆ Sustain Strategy: (with Rayas included for full clear)
- Due to the mechanics of Demon Celia making it annoying to sustain, it is recommended
to split the full clear requirements into 2 runs, 1 being a deathless Non-Rayas clear, and
the other being a Rayas clear.
- Additionally, due to Demon Celia’s potent arts gauge down debuff being applied to 1
race almost constantly, it is highly advised to run different race art gen units. An example
would be running Juno and Hart together, where one can cover for the other when the
debuff is applied to provide sufficient teamwide Arts.
- Example Sustain Team:
Juno | Hart | Cestina/Emilia | Rayas
Interlocking Edges “Velocity”

Location
[Chapter 12 - Central Gramenia] → Renewed Pursuit
→ [Challenge] Sinful Puppet

Boss Name
Grand Prince of Sin Giaveil
Rayas NEEDS to be in the party to have a chance at obtaining this Secret Weapon!

Strategy:
◆ As Rayas is required to be used in a party for the secret weapon to have a chance at
dropping, you will essentially have only 3 units to either nuke or sustain the fight, the boss
being harder than his previous appearance in Chapter 9.
➔ Giaveil starts the fight with Dark RES and negates all DMG dealt by Demons.
Furthermore, it has a slight Human and God Killer passive. Beware that Giaveil will
Revive upon hitting 0% HP!
➔ Before Revive, Giaveil doesn’t hit particularly hard and can be easily whittled down.
➔ At 0% HP, Revives to 100% HP and enters its second phase.
➔ After Revive:
◆ At 100% HP, Giaveil uses its Explosion (MAG) Arts.
◆ At 30% HP, Giaveil gains an ATK, DMG, and Action Speed buff.
◆ Giaveil is able to perform a variety of Normal attacks:
● Fire attack: Gains a stackable DMG buff and inflicts a stackable DMG
RES debuff to enemies.
● Wind attack: Reduce enemies’ Accuracy rate.
● Ice attack: Reduce enemies’ Skill & Equipment CT by ~85%.
◆ After filling 5 orbs, uses Explosion (MAG). Faints a random enemy and reduces
its Arts gauge by 200. (Faint lasts for a while)
◆ Nuke Strategy:
- Due to Giaviel’s 100% Revive, you would need to nuke it twice, which makes nuking it
considerably harder, albeit possible. To keep things short, you can refer to the Hall of
Fame for some ideas, but it will generally require high-end units and equipment.
◆ Sustain Strategy (with Rayas):
- It’s not a very hard fight as long as you play it safe. A safe team to run would be 2
ArtGen | 1 Healer | Rayas. Do take note you can bring Demons to the fight, but they will
not contribute DPS-wise. This similarly applies to units which deal Dark DMG.
- Although Giaveil has a Human & God Killer passive, it is not potent and thus those races
can be brought.
- Example Sustain Teams:
Hart/Mako/Asirpa | Mako/Yoh/ArtGen | Non-Demon/Non-Dark DMG DPS | Rayas
Mako | Juno | Non-Demon/Non-Dark DMG DPS | Rayas
Fen | Hart/Norn | Sakura Mira | Rayas
Night Edge

Location
[Chapter 13 - South Bamint] → The Silent Sword →
[Challenge] Minced Words

Boss Name
Emi
Rayas NEEDS to be in the party to have a chance at obtaining this Secret Weapon!

Strategy:
◆ A very simple boss for those who've managed to defeat Dark Celia as long as you Faint
her to cancel the buffs she gains from her powerful Arts.
➔ Emi starts the fight with Reflect, Lifesteal, and Arts Drain RES
➔ Emi has a chance to inflict Burn from her regular attacks
➔ Emi will alternate between 2 Arts in order:
◆ Vital Extraction (Typeless). Drains 50% of all allies’ Arts, steals all active
DMG/ATK buffs and Healing over time buffs for herself, then gains DMG RES
and Barrier Negation until Fainted or Broken.
◆ Absolute Calamity (Dark, MAG). Becomes Invulnerable for the duration of her
Mega Arts, charging up a burst of damage that inflicts a permanent stackable
DMG RES debuff.
➔ At 30% HP, Emi uses Absolute Calamity, and gains an ATK buff alongside an Arts
Refill Rate buff
◆ Nuke Strategy:
- General nukes revolve around Light nuking with Saitama(s), Dark nuking with Simon,
or a combination of both. Do note that her 30% threshold is an unskippable I-frame so
you will need to save or prepare a second burst of Arts.
- Example Nuke Teams:
Simon | Forte | Dark Fen | Chloe/Saitama
◆ Sustain Strategy (with Rayas):
- The easiest way to deal with Emi’s Vital Extraction Arts would be to Faint her. Hence, a
common team to bring would be Breaker | ArtsGen | ArtsGen | Rayas, ideally with 1 of
the ArtsGen unit also being able to provide Healing.
- As Vital Extraction drains Arts and buffs, it might also be worth holding onto your
Arts/buff equipment until after Emi uses Vital Extraction to prevent Emi from getting too
strong.
- As long as you are able to Faint Emi out of her buffs gained from Vital Extraction, the
fight is pretty easy with Emi hitting like a wet noodle.
- Example Sustain Teams:
Rayas | Hart/Juno | Mako/Asirpa/Sylphiette/Priestess |
Shuri/Beatrice/Sugimoto/Ragsherum/Platina
Kingdom’s Blade “Grand Scale”

Location
[Chapter 14 - North La Riiz] → The Knight’s Sword →
[Challenge] The Blade Awakens

Boss Name
Emi
Rayas NEEDS to be in the party to have a chance at obtaining this Secret Weapon!

Strategy:
◆ Not a very difficult boss as long as you are able to mitigate her lethal one-hit attacks later
into the fight or cheese it with Revive(s). However, due to Emi becoming invulnerable for
a few seconds during each of her thresholds, be prepared for a longer fight.
➔ Emi starts the fight with Reflect, Lifesteal, and Arts Drain RES
➔ Emi takes increased DMG while Diseased and has a Taunt Killer passive
➔ Emi will target the unit dealing the most damage, and gain increased CRI Rate against it
➔ At 90%, 70%, 30%, and 10% HP, Emi will use Absolute Calamity (MAG). At 50% HP,
Emi will use Fallen Drain (MAG).
➔ Emi gains a permanent DMG buff at 90% and 50% HP, a permanent CRI RES buff at
70% (~50% CRI RES UP) and 30% (~100% CRI RES UP) HP, and a permanent Arts
Refill and Action Speed buff at 10% HP
➔ Emi is able to perform a variety of Normal attacks:
◆ Orb attack: Inflicts a stackable DMG RES debuff for 20s
◆ Wave attack: Inflicts a stackable DMG-over-time debuff for 60s when ownself is
below 50% HP
◆ Laser attack: Just deals DMG
➔ Emi also has 2 different Arts:
◆ Absolute Calamity (MAG). Deals single-hit damage to all enemies. When above
50% HP, inflicts a permanent stackable ATK debuff on enemies. When below
50% HP, gains a permanent stackable DMG buff.
❖ Starts off weak, but can really start to hurt as the fight progresses
◆ Vital Extraction (MAG). Inflicts a permanent DMG RES debuff.
❖ Only used at 50% HP threshold
◆ Nuke Strategy:
- Impossible due to the numerous thresholds with unskippable invulnerability
◆ Sustain Strategy (with Rayas):
- A general team should consist of 2 ArtsGen units, preferably with 1 of the ArtGen units
also capable of healing such as Hart, Asirpa, Mako, etc, 1 DPS unit, and Rayas for the
full clear
- Before Emi hits 50% HP, the fight is rather easy with units able to breeze through with
adequate support. However, try not to stall for too long during this phase as her ATK
debuffs from Absolute Calamity (MAG) can add up and make it a lot harder to finish Emi
off quickly when she goes below 50% HP
- For an easier time, especially during Emi's below 50% phase, do bring a DPS unit with a
Heal slot to equip Blessed Necklace. This revive will especially help with Emi's lethal
DMG against her targeted enemy (your DPS unit)
- As Emi's lethal Arts are Dark and Magic, make sure to bring along high uptime DEF
equipment which help reduce Dark/MAG DMG such as Gargantua, Subaru's
Tracksuit, Rayas Sunny Aloha, etc.
- Example Sustain Teams:
Cestina/Hao/Draken | Sanstone | Hart | Rayas
Vox | Liza | Hart | Rayas
Mikey | Cestina | Hart | Rayas
Juno | Mako/Asirpa/Priestess | Sanstone | Rayas
Cypher

Location
[Chapter 15 - South La Riiz] → Two Leaders →
[Challenge] The Sword’s Will

Boss Name
Groitz
Rayas NEEDS to be in the party to have a chance at obtaining this Secret Weapon!

Strategy:
◆ A rather difficult boss if you mainly always rely on Hart and Mako to clear content due to
its very potent Heal-over-Time Killer, which will be explained further below.
➔ Groitz starts the fight with Reflect, Lifesteal, and Arts Drain RES
➔ Groitz also has Potent Taunt Killer and HP Auto-Recovery Killer (Instant Heals are
unaffected by this, but HP/s buffs are)
➔ Groitz also takes reduced DMG from Demons and Units inflicted with Status ailments
➔ At 80%, 60%, and 40% HP, Groitz will use Lethal Injection (PHY)
➔ At 20% HP, Groitz will use Lethal Injection (PHY) and gain a permanent DMG, CRI
RES (~200%), and Arts refill rate buff
➔ Groitz is able to perform a variety of Normal attacks:
◆ Poison Gas: Chance to inflict stackable Poison, dealing 60 HP/tick (300 HP/s)
◆ Spider Crawl: Inflicts a stackable DMG RES debuff for 20s
◆ Crunch: Chance to inflict Paralysis
➔ Groitz also has 3 different Arts:
◆ Poison Freak (PHY): Inflicts a permanent "Envenom" ailment. This new ailment
is an upgraded Poison which cannot be cleansed, dealing 10 HP/tick (50 HP/s),
scaling higher the longer the fight lasts, and can kill units at 1 HP unlike regular
Poison
◆ Mad Dancing (PHY): Negates all Barriers
❖ Groitz will alternate between the above 2 Arts when 5 orbs are charged.

◆ Lethal Injection (PHY): Becomes invulnerable for the duration of this Arts
(Gains a Status RES icon) and Faints all enemies. Targets the unit with the
highest Arts gauge. The targetted unit will be inflicted with a permanent
stackable ATK and DEF debuff, have its Arts gauge reduced to 0, and be
Fainted for an additional 8s (Note that 2 units at 200 Arts gauge will lead to both
units getting targetted)
❖ Lethal Injection (PHY) will only be used at each of his 4 HP thresholds
◆ Nuke Strategy:
- Impossible due to the numerous thresholds with unskippable invulnerability
◆ Sustain Strategy (with Rayas):
- A general team should consist of a DPS, a Healer which either provides Instant Heals
or All Stats UP/Max HP UP, and ArtsGen units
- Be careful of each threshold’s Lethal Injection Arts as the targetted unit will not only be
dealt additional damage, but will also be drained of all of its Arts Gauge
- As Groitz primarily deals Earth and Physical damage, make sure to run DEF equips
tailored to those such as Radoel and Viper. Do note that Viper has the added benefit of
granting Poison RES and Paralysis RES (Poison RES will not affect "Envenom")
- Be prepared for a long fight as it is impossible to nuke the boss simply due to the period
of invincibility he gains at each threshold. As such, if you are running a 5☆ Heal slot, it is
highly recommended to use Holy Shield of Wings (MLB) to permanently increase the
team's Heals received. Equips such as 5☆ Support Liza's Smart Skirt can also be
useful as a pseudo heal with a decent uptime
- Example Sustain Teams:
Rayas | Emperor (Human Killer position)/Juno | Rimuru/Aristela/Parlot | Cestina
Rayas | Emperor (Human Killer position)/Juno | Victoire | Liza
Rayas | Dark Celia | Liza/Fen | Aristela/Rimuru
Rayas | Liza | Cestina | Aristela/Rimuru
Rayas | Emperor (Human Killer position) | Vox | Vermilia
Dark Bringer Replica

Location
[Chapter 16 - North Isliid] → Beneath Yggdrasil →
[Challenge] Through the Night

Boss Name
Emperor Isliid
Rayas NEEDS to be in the party to have a chance at obtaining this Secret Weapon!

Strategy:
◆ A very hard boss, requiring a well developed unit and equipment box as Emperor Isliid’s
DMG spam gets hard to deal with the longer the fight lasts.
➔ Groitz starts the fight with Reflect, Lifesteal, and Arts Drain RES
➔ Groitz also has Potent Taunt Killer
➔ Groitz also takes extremely reduced DMG until he is Broken for the first time
➔ At 75% HP, Emperor Isliid will use Sky Light Arts, permanently increase own Arts refill
rate, DMG, and Target highest DMG dealing enemy
➔ At 50% HP, Emperor Isliid will use Terra Master Arts, permanently increase own Arts
refill rate, DEF, and Target highest DMG dealing enemy
➔ At 25% HP, Emperor Isliid will use Dark Bringer Arts, permanently increase own Arts
refill rate, CRI RES, and Target highest DMG dealing enemy
➔ Note that the 3 threshold Arts above will grant Emperor Isliid a period of invulnerability
and not trigger any unique effects as detailed below. Emperor Isliid also gains CRI rate
against Targetted enemies.
➔ Emperor Isliid is able to perform a variety of Normal attacks:
◆ Sword Spin: Deals DMG
◆ Komplette Kraft: Deals DMG
◆ Drei Wille: Chance to inflict Faint
➔ Emperor Isliid also has 3 different Arts:
◆ Sky Light (PHY): Drains 200 Arts gauge from all God enemies. Permanently
reduces enemies' Accuracy rate (Stackable)
◆ Terra Master (PHY): Drains 200 Arts gauge from all Human enemies.
Permanently reduces enemies' DMG RES (Stackable)
◆ Dark Bringer (PHY): Drains 200 Arts gauge from all Demon enemies.
Permanently inflicts a DMG over time debuff, dealing 0.5% of unit's MAX HP/s.
(Stackable)
◆ Nuke Strategy:
- Impossible due to the numerous thresholds with unskippable invulnerability
◆ Sustain Strategy (with Rayas):
- Due to the racist Arts Drain of Emperor Isliid during his Arts, running a single race team
might run into some issues. It is also not a good idea to bring any Taunt tanks to the fight
due to his Taunt Killer passive
- During the first phase of the fight where Emperor has not been broken, it is crucial to
prioritize Breaking him as quickly as possible, instead of focusing on DPS. A common tip
would be to not enter Ex-Force mode on Rayas during this phase as he deals less
BREAK using Ex-Force Skill/Arts/True Arts than using his regular Skill/Arts (i.e. Enter
Ex-Force only after breaking Emperor). It is also crucial to not spend too long during this
phase as the Accuracy, DMG RES, DMG over time debuffs can add up over time and
cause issues later on
- After breaking Emperor, it's essentially a DPS race to finish him off before he manages
to stack too many debuffs on your units. Especially since he gains an Arts refill rate buff
during each threshold, his Arts frequency will only ramp up the further you are into the
fight
- Example Sustain Teams:
Victoire/Daki/Liza/Vox | Emperor (Human Killer position) | Mako/Asirpa | Rayas
Liza | Juno/Emperor/Dark Celia | Mako/Asirpa | Rayas
Hart | Vox | Mako/Fen/Mitsuya | Rayas
Divine Lance “Eisenstern”

Location
[Chapter 18 - West Gramenia] → Shadowed Ravine →
[Challenge] Meet the Scout

Boss Name
Earth Rosetta
Rayas NEEDS to be in the party to have a chance at obtaining this Secret Weapon!

Strategy:
◆A very hard boss, requiring a well developed unit and equipment box as usual.
➔The fight is split into 2 waves: Rosetta and Earth Rosetta.
➔Rosetta starts the fight with Reflect, Lifesteal, and Arts Drain RES
➔Rosetta also gains increased CRI rate against units above 50% HP, and takes
increased DMG while Fainted.
➔ At 80% HP, Rosetta will become invulnerable for a period of time and use her Ark
Lightning Arts, having a chance to inflict Paralysis.
➔ At 60% HP, Rosetta will become invulnerable for a period of time and use her Raging
Blaster Arts, inflicting a permanent stackable DMG RES debuff.
➔ At 40% HP, Rosetta will will become invulnerable for a period of time and enter Magia
Drive, permanently increasing her Arts refill rate and Magic RES.

➔ Earth Rosetta similarly starts the fight with Reflect, Lifesteal, and Arts Drain RES
➔ Earth Rosetta also gains increased CRI rate against units below 50% HP, and takes
increased DMG while Blinded.
➔ Earth Rosetta also deals increased DMG against Water units.
➔ At 80% HP, Earth Rosetta will use her Invasive Words Arts.
➔ At 60% HP, Earth Rosetta will become invulnerable for a period of time and use her
Stardust Halation Arts.
➔ At 40% HP for the first time, Earth Rosetta will become invulnerable for a period of time
and enter Magia Drive, permanently increasing her Arts refill rate, Blind RES and PHY
RES.
➔ At 20% HP for the first time, Earth Rosetta will become invulnerable for a period of time
and enter Magia Drive: Unlimited, permanently increasing her Arts refill rate, Blind
RES and CRI RES. Additionally, she will heal her own HP back to 40%.
➔ Earth Rosetta is able to perform a variety of Normal attacks:
◆ Inflicts MAG RES debuff for 8s
◆ Chance to inflict Disease
➔ Earth Rosetta also alternates between 2 different Arts:
◆ Invasive Words (MAG): Deals 30% of units' MAX HP. During Magia Drive, deals
40% of units' MAX HP instead. During Magia Drive: Unlimited, deals 60% of
units' MAX HP instead.
◆ Stardust Halation (MAG): Ignores all Shields/Barriers. During Magia Drive:
Unlimited, gain an additional permanent stackable DMG buff.
◆ Nuke Strategy:
- Impossible due to the numerous thresholds with unskippable invulnerability
◆ Sustain Strategy (with Rayas):
- It’s yet another tough fight. It is crucial to not spend too long during the first wave,
despite not being the scary boss fight as Rosetta’s permanent stackable DMG RES
debuffs can build up over time and snowball into the boss wave.
- Paralysis RES equips such as Viper is also recommended, especially if you are not
running a Taunt tank (Miranda) for the first wave. In fact, it also doubles as a potent
Earth RES equip for the boss fight afterwards.
- Speaking of the boss fight, make sure to bring along some form of Disease cleanse. As
Earth Rosetta deals DMG based on your unit’s MAX HP during one of her Arts, DMG
RES and Taunt tanks won’t be very effective without proper healing.
- After Earth Rosetta activates Magia Drive: Unlimited, she will start to spam her Arts
extremely quickly back-to-back. As such, it is important to defeat her ASAP past this
point to avoid any units dying.
- Last but not least, although self-explanatory, bringing Water units along is not
recommended as even though they might be able to survive the initial first wave, Earth
Rosetta’s Water Killer will not be fun to
deal with.
- Example Sustain Teams:
Rayas | Hart | Liza/Sylphiette/Light
Cestina | Fire Orvell/Mako/Lucy
Rayas | Hart | Mako | Miranda/Earth
Rosetta
Zenit Tiara

Location
[Chapter 18 - West Gramenia] → Shadowed Ravine →
[Challenge] Meet the Scout

Boss Name
Earth Rosetta

Rayas NEEDS to be in the party to have a chance at obtaining this Secret Weapon!

Strategy:
◆ A very hard boss, requiring a well developed unit and equipment box as usual.
➔ The fight is split into 2 waves: Rosetta and Earth Rosetta.
➔ Rosetta starts the fight with Reflect, Lifesteal, and Arts Drain RES
➔ Rosetta also gains increased CRI rate against units above 50% HP, and takes
increased DMG while Fainted.
➔ At 80% HP, Rosetta will become invulnerable for a period of time and use her Ark
Lightning Arts, having a chance to inflict Paralysis.
➔ At 60% HP, Rosetta will become invulnerable for a period of time and use her Raging
Blaster Arts, inflicting a permanent stackable DMG RES debuff.
➔ At 40% HP, Rosetta will will become invulnerable for a period of time and enter Magia
Drive, permanently increasing her Arts refill rate and Magic RES.

➔ Earth Rosetta similarly starts the fight with Reflect, Lifesteal, and Arts Drain RES
➔ Earth Rosetta also gains increased CRI rate against units below 50% HP, and takes
increased DMG while Blinded.
➔ Earth Rosetta also deals increased DMG against Water units.
➔ At 80% HP, Earth Rosetta will use her Invasive Words Arts.
➔ At 60% HP, Earth Rosetta will become invulnerable for a period of time and use her
Stardust Halation Arts.
➔ At 40% HP for the first time, Earth Rosetta will become invulnerable for a period of time
and enter Magia Drive, permanently increasing her Arts refill rate, Blind RES and PHY
RES.
➔ At 20% HP for the first time, Earth Rosetta will become invulnerable for a period of time
and enter Magia Drive: Unlimited, permanently increasing her Arts refill rate, Blind
RES and CRI RES. Additionally, she will heal her own HP back to 40%.
➔ Earth Rosetta is able to perform a variety of Normal attacks:
◆ Inflicts MAG RES debuff for 8s
◆ Chance to inflict Disease
➔ Earth Rosetta also alternates between 2 different Arts:
◆ Invasive Words (MAG): Deals 30% of units' MAX HP. During Magia Drive, deals
40% of units' MAX HP instead. During Magia Drive: Unlimited, deals 60% of
units' MAX HP instead.
◆ Stardust Halation (MAG): Ignores all Shields/Barriers. During Magia Drive:
Unlimited, gain an additional permanent stackable DMG buff.
◆ Nuke Strategy:
- Impossible due to the numerous thresholds with unskippable invulnerability
◆ Sustain Strategy (with Rayas):
- It’s yet another tough fight. It is crucial to not spend too long during the first wave,
despite not being the scary boss fight as Rosetta’s permanent stackable DMG RES
debuffs can build up over time and snowball into the boss wave.
- Paralysis RES equips such as Viper is also recommended, especially if you are not
running a Taunt tank (Miranda) for the first wave. In fact, it also doubles as a potent
Earth RES equip for the boss fight afterwards.
- Speaking of the boss fight, make sure to bring along some form of Disease cleanse. As
Earth Rosetta deals DMG based on your unit’s MAX HP during one of her Arts, DMG
RES and Taunt tanks won’t be very effective without proper healing.
- After Earth Rosetta activates Magia Drive: Unlimited, she will start to spam her Arts
extremely quickly back-to-back. As such, it is important to defeat her ASAP past this
point to avoid any units dying.
- Last but not least, although self-explanatory, bringing Water units along is not
recommended as even though they might be able to survive the initial first wave, Earth
Rosetta’s Water Killer will not be fun to deal with.
- Example Sustain Teams:
Rayas | Hart | Liza/Sylphiette/Light Cestina | Fire Orvell/Mako/Lucy
Rayas | Hart | Mako | Miranda/Earth Rosetta
Noble Gash

Location
[Chapter 19 - East Gramenia] → World of Blood →
[Challenge] Master of Crimson

Boss Name
Master of Crimson
Rayas NEEDS to be in the party to have a chance at obtaining this Secret Weapon!

Strategy:
➔ Wave 1 & 2 (Fafnirs)
◆ Invalidates CRI DMG (Reduces all CRI DMG to 1 DMG)
◆ Increased DMG taken & BE dropped when inflicted with a Status ailment
◆ Only 1 Fafnir can be damaged at a time
◆ Skill: Inflicts Burn on all units (Stackable)
❖ Wave 1 spawns 3 Fafnirs, while Wave 2 spawns 6 Fafnirs in total
➔ Wave 3 (Dark Riviera)
➔ Dark Riviera starts the fight with Reflect RES, Lifesteal RES, and Arts Drain RES
➔ Dark Riviera also inverts all Arts-over-time effects at the start of the fight
➔ 2 Fafnirs will also be spawned at the start of the fight
➔ At 80% HP, becomes invulnerable for a period of time and uses Bad Bat Mojo (MAG)
Arts.
➔ At 60% HP, becomes invulnerable for a period of time and uses Blood into Blood
(MAG) Arts.
➔ At 40% HP, becomes invulnerable while activating Magia Drive, and permanently
increases own Arts Refill rate and invalidates all non-CRI DMG taken.
➔ At 20% HP (for the first time), becomes invulnerable while activating Magia Drive:
Unlimited, and permanently increases own Arts Refill rate and ignores all Barriers.
Heals own HP by 10% (Heals back to 30% HP).
➔ Dark Riviera has 2 different Arts:
◆ Bad Bat Mojo (MAG): Spawn 2 Fafnirs.
◆ Blood into Blood (MAG): Increases own CRI rate by 100% for the duration of
Arts.
◆ Nuke Strategy:
- Impossible due to the numerous thresholds with unskippable invulnerability
◆ Sustain Strategy (with Rayas):
- It’s another tough fight once again. While the boss is painful to deal with due to her
numerous I-frames and annoying mechanics, you will find yourself spending a good bulk
of time on waves 1 and 2.
- When you finally make it to the boss, make sure you aren't using any Arts-over-time
units or equips. This includes any passives which increases Arts gauge over time as
well!! Fret not though, Instant Arts Gauge UP effects are not affected by Dark Riviera's
inversion mechanic, so those will be your only source of gaining Arts throughout the
fight.
- It is also advisable to bring some form of Status RES/Status cleanse in order as the Burn
from the Fafnir mobs can build up over time and turn lethal.
- In essence, the fight will be a balancing act of preventing a buildup of Fafnirs, healing
the team, and dealing enough damage, so preparation is key.
- Example Sustain Teams:
Rayas | Emilia/Priestess/Sylphiette | Liza | Vox/Joker Selia/Fire Orvell
Rayas | Light Cestina | Joker Selia/Fire Orvell | Liza
Mortal Scarlet

Location
[Chapter 19 - East Gramenia] → World of Blood →
[Challenge] Master of Crimson

Boss Name
Master of Crimson
Rayas NEEDS to be in the party to have a chance at obtaining this Secret Weapon!

Strategy:
➔ Wave 1 & 2 (Fafnirs)
◆ Invalidates CRI DMG (Reduces all CRI DMG to 1 DMG)
◆ Increased DMG taken & BE dropped when inflicted with a Status ailment
◆ Only 1 Fafnir can be damaged at a time
◆ Skill: Inflicts Burn on all units (Stackable)
❖ Wave 1 spawns 3 Fafnirs, while Wave 2 spawns 6 Fafnirs in total
➔ Wave 3 (Dark Riviera)
➔ Dark Riviera starts the fight with Reflect RES, Lifesteal RES, and Arts Drain RES
➔ Dark Riviera also inverts all Arts-over-time effects at the start of the fight
➔ 2 Fafnirs will also be spawned at the start of the fight
➔ At 80% HP, becomes invulnerable for a period of time and uses Bad Bat Mojo (MAG)
Arts.
➔ At 60% HP, becomes invulnerable for a period of time and uses Blood into Blood
(MAG) Arts.
➔ At 40% HP, becomes invulnerable while activating Magia Drive, and permanently
increases own Arts Refill rate and invalidates all non-CRI DMG taken.
➔ At 20% HP (for the first time), becomes invulnerable while activating Magia Drive:
Unlimited, and permanently increases own Arts Refill rate and ignores all Barriers.
Heals own HP by 10% (Heals back to 30% HP).
➔ Dark Riviera has 2 different Arts:
◆ Bad Bat Mojo (MAG): Spawn 2 Fafnirs.
◆ Blood into Blood (MAG): Increases own CRI rate by 100% for the duration of
Arts.
◆ Nuke Strategy:
- Impossible due to the numerous thresholds with unskippable invulnerability
◆ Sustain Strategy (with Rayas):
- It’s another tough fight once again. While the boss is painful to deal with due to her
numerous I-frames and annoying mechanics, you will find yourself spending a good bulk
of time on waves 1 and 2.
- When you finally make it to the boss, make sure you aren't using any Arts-over-time
units or equips. This includes any passives which increases Arts gauge over time as
well!! Fret not though, Instant Arts Gauge UP effects are not affected by Dark Riviera's
inversion mechanic, so those will be your only source of gaining Arts throughout the
fight.
- It is also advisable to bring some form of Status RES/Status cleanse in order as the Burn
from the Fafnir mobs can build up over time and turn lethal.
- In essence, the fight will be a balancing act of preventing a buildup of Fafnirs, healing
the team, and dealing enough damage, so preparation is key.
- Example Sustain Teams:
Rayas | Emilia/Priestess/Sylphiette | Liza | Vox/Joker Selia/Fire Orvell
Rayas | Light Cestina | Joker Selia/Fire Orvell | Liza
Cursed Axe “Hell Galgen”

Location
[Side - My Will, My Rage] → The Masterless Dragon

Boss Name
Demon Wing Valzandeth
Strategy:
◆ As this is mainly just a regular Valzandeth (Caverns of Deep Darkness Boss) with slightly
higher damage than pro, there is no other real strategy than to get through the quest via
sustain or nuke.
◆ At ~30% HP, Valzandeth will receive an arts frequency and dmg boost, so if you are not
running a team capable of sustaining through the last stretch, it would be wise to prepare
to burst him down once you reach that point.
◆ Do note that the boss does not inflict any abnormal status effects, so cleanse is
unnecessary.

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