COA Unit 4
COA Unit 4
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Input-output organization refers to the structure and flow of data within a system, defining
how data is received, processed, and outputted. It outlines how input data is collected,
manipulated, and transformed into output, typically involving hardware and software
components to facilitate this flow efficiently.
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input - output interfaces
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Input-output interfaces are the connection points or mechanisms through which data is
exchanged between a system and its external environment. These interfaces facilitate
communication between different components of a system, allowing input data to be received
and output data to be delivered. Input interfaces enable the system to accept various forms of
input, while output interfaces handle the presentation or transmission of processed data to the
user or other systems. These interfaces can take various forms, including physical ports,
software protocols, and communication channels.
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asynchronous data transfer
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Asynchronous data transfer is a method of communication where data is transmitted
intermittently, without a constant timing signal or synchronization between the sender and
receiver. In this mode, data is transmitted in an unsynchronized manner, meaning that the
sender and receiver do not need to be synchronized with each other. Instead, each data unit is
accompanied by its own timing information, typically in the form of start and stop bits, which
allows the receiver to identify the boundaries of each unit. Asynchronous data transfer is
commonly used in serial communication protocols such as RS-232, where data is sent one bit
at a time over a single communication channel. It offers flexibility and simplicity in
communication, making it suitable for various applications, including serial port
communication, telecommunication, and networking.
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mode of transfer- programmed I/O
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Programmed I/O, or programmed input/output, is a mode of data transfer between the CPU
(Central Processing Unit) and peripherals, where the CPU manages the entire data transfer
process through instructions in the program. In programmed I/O, when the CPU wants to read
from or write to a peripheral device, it directly controls the transfer by issuing specific
instructions to initiate the transfer, wait for its completion, and then retrieve the data.
This mode involves the following steps:
1. The CPU issues a command to the device to perform input or output operation.
2. The CPU waits until the device indicates that it has completed the operation.
3. Once the operation is complete, the CPU retrieves or sends data to/from the device.
Programmed I/O is straightforward but can be inefficient because the CPU is actively
involved in each data transfer, waiting for the completion of each operation. This can lead to
slower overall system performance, especially when dealing with slow peripherals or large
amounts of data.
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interrupt I/O
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Interrupt I/O, also known as interrupt-driven I/O, is a mode of data transfer between the CPU
(Central Processing Unit) and peripherals where the CPU is interrupted when a peripheral
device is ready to send or receive data. Instead of the CPU continuously polling the device
for data transfer completion, the device generates an interrupt signal to the CPU when it
needs attention.
Interrupt-driven I/O is more efficient than programmed I/O because it allows the CPU to
perform other tasks while waiting for I/O operations to complete.
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direct memory access in input output organization
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Direct Memory Access (DMA) is a method used in input-output organization to facilitate
data transfer between peripheral devices and main memory without direct involvement of the
CPU. DMA allows peripherals like disk drives, network adapters, or graphics cards to
transfer data directly to or from the main memory, bypassing the CPU and thus reducing the
load on the CPU.
In a system utilizing DMA, when a peripheral device needs to transfer data to or from
memory:
1. The device controller sends a request to the DMA controller, specifying the transfer
details such as source and destination addresses, transfer size, and transfer direction.
2. The DMA controller coordinates with the memory controller to gain control of the
system bus.
3. Once it has control of the bus, the DMA controller transfers data directly between the
peripheral device and memory without CPU intervention.
4. After the data transfer is complete, the DMA controller releases control of the bus and
may signal the CPU (via an interrupt, for instance) that the transfer is finished.
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define memory orgnaization
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Memory organization refers to the structural layout and management of computer memory,
encompassing how data is stored, accessed, and manipulated within a computing system. It
involves addressing schemes, data organization, storage hierarchy, and access methods to
efficiently utilize memory resources.
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memory hierarchy
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Memory hierarchy refers to the organization of different types of memory in a computer system,
arranged in a hierarchy based on access speed, capacity, and cost. It typically includes several
levels such as registers, cache memory, main memory (RAM), secondary storage (like hard drives
or SSDs), and tertiary storage (such as optical disks or tape drives). The hierarchy aims to
optimize performance by placing frequently accessed data closer to the processor in faster, but
more expensive, memory levels, while less frequently accessed data resides in slower but cheaper
memory levels. This hierarchical structure balances the conflicting demands of speed, capacity,
and cost in computer memory systems.
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main memory and auxiliary memory
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Main memory and auxiliary memory are two fundamental components of a computer's memory
hierarchy:
In summary, main memory is the fast, volatile memory directly accessed by the CPU for active
processing tasks, while auxiliary memory provides larger but slower non-volatile storage for long-
term data retention.
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associative memory , cache memory and virtual memory
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Associative Memory, Cache Memory, and Virtual Memory are all essential concepts within
computer architecture and memory management:
1. Associative Memory:
Associative memory, also known as content-addressable memory (CAM), is a type
of computer memory that enables the retrieval of data based on its content
rather than its address.
In associative memory, data is stored along with tags or metadata that describe
its content.
This allows for rapid searching and retrieval of data by specifying its content,
rather than its memory address.
Associative memory is often used in applications such as database systems,
networking devices, and hardware caches.
2. Cache Memory:
Cache memory is a small, high-speed memory unit that sits between the CPU and
main memory in the memory hierarchy.
Its primary purpose is to store frequently accessed data and instructions to
reduce the average time taken to access memory.
Cache memory exploits the principle of locality, which states that programs tend
to access a relatively small portion of memory frequently.
By keeping frequently accessed data in the cache, the CPU can access it much
faster than if it had to retrieve it from slower main memory.
Cache memory is divided into multiple levels, such as L1, L2, and sometimes L3
caches, with each level offering increasing size and latency.
3. Virtual Memory:
Virtual memory is a memory management technique that provides an illusion of a
larger memory space than physically available in the system.
It allows programs to execute as if they have access to a contiguous block of
memory, called the virtual address space, which may exceed the actual physical
memory capacity.
Virtual memory utilizes both main memory and auxiliary storage (such as hard
disk drives) to transparently swap data between them as needed.
This swapping process is managed by the operating system, which assigns
portions of the virtual address space to physical memory or storage based on
demand.
Virtual memory enables efficient memory allocation and multitasking by allowing
multiple processes to share the limited physical memory resources without
needing to be fully loaded into memory at once.
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I/O interrupt
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An I/O interrupt, or input/output interrupt, is a signal generated by a hardware device to inform
the CPU that it requires attention or action. When an I/O device, such as a keyboard, mouse, disk
drive, or network interface, needs to communicate with the CPU or transfer data, it initiates an
interrupt request (IRQ). This interrupt interrupts the normal execution flow of the CPU, causing it
to temporarily suspend its current task and switch to an interrupt service routine (ISR) to handle
the request.
1. The I/O device sends an interrupt request (IRQ) to the CPU, indicating that it requires
attention or action.
2. The CPU responds to the interrupt by suspending its current execution and saving the
state of the interrupted process.
3. The CPU then executes the interrupt service routine (ISR) associated with the specific
interrupt request.
4. The ISR performs the necessary operations to handle the I/O request, such as reading or
writing data, initiating data transfers between devices, or updating status information.
5. Once the ISR completes its task, the CPU resumes the execution of the interrupted
process by restoring its state from before the interrupt.
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types of iterrupts
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Interrupts in computer systems can be classified into several types based on their sources,
priorities, and purposes. Here are some common types of interrupts:
1. Hardware Interrupts:
Generated by hardware devices to request attention from the CPU.
2. Software Interrupts:
Generated by software instructions or program calls to request specific services
from the operating system.
Also known as system calls or software traps.
3. Maskable Interrupts:
Interrupts that can be temporarily disabled (masked) by the CPU using interrupt
masking mechanisms.
Typically used for interrupts of lower priority.
Allows the system to control interrupt handling and prioritize critical tasks.
Can be re-enabled after the critical section of code has been executed.
Examples include peripheral interrupts, timer interrupts, etc.
4. Non-Maskable Interrupts (NMI):
Interrupts that cannot be masked or disabled by the CPU.
Typically used for critical system events that require immediate attention, such as
hardware failures or power failures.
Ensure that the CPU responds to important system events even if it is executing
code that has disabled interrupt handling.
Examples include hardware malfunctions, power loss, etc.
5. Inter-processor Interrupts (IPI):
Used in multiprocessor or multicore systems to communicate and synchronize
between multiple CPUs or processor cores.
Allows one processor to interrupt or signal another processor to perform a
specific task or coordination.
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priority interrupts
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Priority interrupts are a type of interrupt in computer systems where each interrupt source is
assigned a priority level. When multiple interrupts occur simultaneously, the CPU services the
interrupt with the highest priority first. This ensures that critical tasks are handled promptly and
that important operations are not delayed by lower-priority interrupts.
1. Priority Levels: Each interrupt source is assigned a priority level, typically represented by
a numerical value or a priority code. The highest priority interrupt has the lowest
numerical value or the highest priority code.
2. Interrupt Masking: Priority interrupts can often be masked or temporarily disabled by
the CPU. This allows the system to control interrupt handling and prioritize critical tasks.
Interrupt masking mechanisms can prevent lower-priority interrupts from interrupting the
processing of higher-priority interrupts.
3. Interrupt Servicing: When multiple interrupts occur simultaneously, the CPU services the
interrupt with the highest priority first. After servicing the highest-priority interrupt, the
CPU resumes processing the interrupted task or moves on to service the next highest-
priority interrupt, if any.
4. Interrupt Handling: The CPU typically uses hardware or software mechanisms to
manage interrupt priorities. Hardware-based priority schemes may involve dedicated
interrupt controllers that prioritize and manage interrupt requests. Software-based
schemes may involve interrupt handling routines or interrupt service routines (ISRs) that
prioritize interrupt servicing based on predefined criteria.
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