Aspire College Hafizabad Design Patterns in Software Engineering Design Patterns • Design patterns are reusable solutions to commonly occurring design problems in software engineering. They provide proven approaches to solving specific design challenges and help in creating flexible, maintainable, and scalable software systems. Creational Patterns • These patterns focus on object creation mechanisms, providing flexibility and decoupling the object instantiation process. Examples include the Singleton, Factory Method, Abstract Factory, Builder, and Prototype patterns. Creational Patterns Continue... • Singleton: Ensures a class has only one instance and provides a global point of access to it. • Factory Method: Defines an interface for creating objects, but lets subclasses decide which class to instantiate. Continue • Abstract Factory: Provides an interface for creating families of related or dependent objects without specifying their concrete classes. • Builder: Separates the construction of a complex object from its representation, allowing the same construction process to create different representations. • Prototype: Creates objects by cloning an existing one instead of creating new instances from scratch. Structural Patterns: • Converts the interface of a class into another interface that clients expect. • An object by wrapping it with one or more decorator classes. • Composes objects into tree structures to represent part-whole hierarchies. • It allows clients to treat individual objects and compositions uniformly. Behavioral Patterns: • Defines a one-to-many dependency between objects, so that when one object changes its state, all its dependents are notified and updated automatically. • Allows the algorithm to be selected at runtime • Allowing subclasses to override certain steps of the algorithm without changing its structure ::Thank you::