Course Overview - VIRTUAL REALITY
Course Overview - VIRTUAL REALITY
Virtual Reality
1
Welcome to 21ADE08: Virtual Reality
The objective of the course is to provide Virtual reality principles and its
associated components viz., computing architecture, Modelling and
programming toolkits of VR systems. To gain insight into the basics and
functional components of AR systems, its interaction and applications.
Course Outcome
CO1: To understand how the design of VR technology relates to human
perception
CO2: To learn the architecture and working of the technology enabling virtual
reality
CO3: To get to know the applications of VR to the conduct of scientific
research, education and robotics
CO4: To explore the fundamentals of Augmented reality and learn the
hardware and software components of Augmented Reality
CO5: To get to know the techniques to create audio and visual AR content
Course Roadmap
5
Lectures & Tutorials
Lectures
◼ Focus is on theory
◼ Industry Talks
◼ Industry hands on experience
◼ Project based Sessions
Tutorials
❖ Aim is to ensure that all examinable aspects (theory)
are fully covered in these sessions
❖ Research articles
❖ Assignment progress monitoring
❖ Discussion on potential exam questions
Subject Assessments
❑ Sessional Marks: 40%
Assignment 1- 20 marks
❑ Progress presentation
❑ Assignment 1 due: – 29.03.2024
Assignment 2- 20 marks
❑ Mini project demo and report submission
❑ Assignment 2 due: – 24.05.2024
Mid Sem Test I ( Module 1, Module 2, Model 3 [1/2]: Week 1- Week 8)- 60 marks- 08.04.2024
Mid Term test II ( Module 3 [1/2], Module 4, Module 5]: Week 10- Week 17)- 60 marks- 03.06.2024
◼ REFERENCE BOOK
1. Sherman, William R and Alan B Craig, “Understanding Virtual Reality – Interface,
Application, and Design”, Morgan Kaufmann, 2002.
2. Fei GAO, “Design and Development of Virtual Reality Application System”,
Tsinghua Press, March 2012.
3. Greg Kipper, Joseph Rampolla, “Augmented Reality: An Emerging Technologies
Guide to AR”, Syngress, 2013.
4. Jon Peddie, “Augmented Reality - where we will all live”, springer, 2017.
VR Explained
https://www.youtube.com/watch?v=HBNH8tzsfVM
Introducing virtual REALITY
Virtual Environment Introduction
▪ A computer generated
world with which user
can interact is called
Virtual Environment.
One key element for interaction to the virtual world that is tracking the
position of real world objects such as head or hand.
Medicine
Engineering &
Design
Application of
VR
Entertainment
Training
Manufacturing
Architecture Designing
For many years virtual reality has been used to
establish models of architectural models and
buildings before construction begins.
It can also be used to reconstruct building which is
collapsed or damaged or to determine how this
happened & the steps needed prevent the situation in
the future.
Medical Field
The medical field uses virtual reality in many ways.
Unlimited free
material and no
clean up!
© www.ozedweb.com
Entertainment Field
In high definition
Televisions VR is
used for highly
resolute output
Also for motion games
© www.ozedweb.com
Training Field
© www.ozedweb.com
Manufacturing Field
© www.ozedweb.com
Augmented Reality (AR)
https://www.youtube.com/watch?v=XX993jgeQ0M
https://www.youtube.com/watch?v=Qm2gnnyyvEg
Headsets, Glasses and
Devices
Oculus Rift
HTC Vive
Samsung Gear
Google Cardboard
Zeiss VR One and Zeiss VR
One GX
Sony PS4
Google Glass
Microsoft Hololens
Tools Framework and
hardware
• https://github.com/mikeroyal/AR-VR-
Guide#tools--frameworks
Thank you!