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Course Overview - VIRTUAL REALITY

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30 views52 pages

Course Overview - VIRTUAL REALITY

Uploaded by

Sheeba
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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21ADE08

Virtual Reality

Dr. Valliappan Raman

1
Welcome to 21ADE08: Virtual Reality

• Course overview and aim


• Topics
• Delivery (lectures, tutorials/labs)
• Assessments (assignments, tutorials mid semester test)
• Resources (textbooks, articles, websites)
• Check GCR on a regular basis and do your part
Course Objective and Outcomes
Course Objective

The objective of the course is to provide Virtual reality principles and its
associated components viz., computing architecture, Modelling and
programming toolkits of VR systems. To gain insight into the basics and
functional components of AR systems, its interaction and applications.
Course Outcome
CO1: To understand how the design of VR technology relates to human
perception
CO2: To learn the architecture and working of the technology enabling virtual
reality
CO3: To get to know the applications of VR to the conduct of scientific
research, education and robotics
CO4: To explore the fundamentals of Augmented reality and learn the
hardware and software components of Augmented Reality
CO5: To get to know the techniques to create audio and visual AR content
Course Roadmap

◼ BASICS OF VIRTUAL REALITY


◼ VR ARCHITECTURE, MODELING AND
PROGRAMMING
◼ VR APPLICATIONS
◼ CONCEPTS OF AR
◼ AR APPLICATIONS

5
Lectures & Tutorials
Lectures
◼ Focus is on theory
◼ Industry Talks
◼ Industry hands on experience
◼ Project based Sessions
Tutorials
❖ Aim is to ensure that all examinable aspects (theory)
are fully covered in these sessions
❖ Research articles
❖ Assignment progress monitoring
❖ Discussion on potential exam questions
Subject Assessments
❑ Sessional Marks: 40%

Assignment 1- 20 marks
❑ Progress presentation
❑ Assignment 1 due: – 29.03.2024
Assignment 2- 20 marks
❑ Mini project demo and report submission
❑ Assignment 2 due: – 24.05.2024

Tutorials [ T1`-T4] – 40 marks


Due: On the following week –Saturday

Mid Sem Test I ( Module 1, Module 2, Model 3 [1/2]: Week 1- Week 8)- 60 marks- 08.04.2024
Mid Term test II ( Module 3 [1/2], Module 4, Module 5]: Week 10- Week 17)- 60 marks- 03.06.2024

❑ Final Exam – 60% - 14.06.2024


❑ Focus will be on conceptual understanding of all main topics covered in the lectures and
the work of the tutorials
❑ Tutorials will help in facing the exam with confidence!
Resources
◼ Text Book & References
1. Grigore C Burdea, Philippe coiffet, “Virtual Reality: Technology”, Wiley India, 2nd
edition, 2003.
2. Alan B Craig, “Understanding Augmented Reality: Concepts and Applications”,
Morgan Kaufmann publications, 1st edition, 2013.

◼ REFERENCE BOOK
1. Sherman, William R and Alan B Craig, “Understanding Virtual Reality – Interface,
Application, and Design”, Morgan Kaufmann, 2002.
2. Fei GAO, “Design and Development of Virtual Reality Application System”,
Tsinghua Press, March 2012.
3. Greg Kipper, Joseph Rampolla, “Augmented Reality: An Emerging Technologies
Guide to AR”, Syngress, 2013.
4. Jon Peddie, “Augmented Reality - where we will all live”, springer, 2017.
VR Explained

https://www.youtube.com/watch?v=HBNH8tzsfVM
Introducing virtual REALITY
Virtual Environment Introduction

▪ A computer generated
world with which user
can interact is called
Virtual Environment.

▪ This interaction can


vary from looking
around to interactively
modifying the world.
VIRTUAL REALITY INTRODUCTION
Definition

▪ A computer generated immersive or wide field multi


sensory information which tracks user In real time.
Types of Virtual reality

▪ There are following Immersive


types of virtual reality.
Immersive virtual REALITY
The Immersive Virtual Reality System completely involve the users
personal viewpoint in the virtual world Like a person experiencing cave
scene
HMD Head Mounted Display
This is a helmet or face
mask that holds the
visual and auditory
displays.
In immersive system a
large projection
displays are used to
create a virtual
background such as
room or cave.
Window on world virtuAL REALITY
Some systems uses conventional computer monitor to display visual
world. This sometimes called Desktop Virtual reality or Window on World
(WoW)
Tele Presence VIRTUAL REALITY

•Telepresence is variation to visualize complete


computer generated world.
•This is a technology which links the remote
sensors with the senses of human operator in real
world.
•Fire fighters uses remote controlled vehicles to
operate some dangerous conditions. This vehicles
are equipped with Telepresence systems.
Mixed VIRTUAL REALITY

•Merging the Telepresence and Virtual reality


systems gives the mixed virtual reality or seamless
simulation.
•A fighter pilot can see computer generated maps
and scenes data displays in there fancy HMD that
is Helmet visor or cockpit displays.
•In this type of virtual reality user can see, Hear
virtual world and can operate that world by using
Telepresence.
Virtual Reality Hardware
Virtual Reality Hardware

▪ There are multiple


specialized types of VR Hardware
Hardware devices that
• Image
has been developed or Generators
used for virtual reality • Manipulation &
applications. control devices
• Stereo Vision
Image Generators
One of the most time consuming task in Virtual Reality
is generation of images.

Fast computer graphics opens a large range of


applications aside from virtual reality.

So there is a market demand for graphic acceleration


for long while.

There are number of vendors selling image generator


cards for PC level machines which ranges from $2000 to
$10000
Manipulation & control devices

One key element for interaction to the virtual world that is tracking the
position of real world objects such as head or hand.

The conventional control devices are mouse, trackball, or joystick

Some common used VR control device is Instrumented Glove.

The use of Glove is to manipulate objects in the computer by using


inbuilt sensors which fitted on fingers for tracking.
Stereo Vision

Stereo vision is also included in virtual reality system.

This is accomplished by creating two different images of


the world one for each eye.

The images can projected through differently polarized


filters this filters are placed in front of our eyes.

When this images are shown on this vision in rapid speed


then brain fuses this two images in a single image & can get
3d experience.
Architecture

Medicine

Engineering &
Design
Application of
VR
Entertainment

Training

Manufacturing
Architecture Designing
For many years virtual reality has been used to
establish models of architectural models and
buildings before construction begins.
It can also be used to reconstruct building which is
collapsed or damaged or to determine how this
happened & the steps needed prevent the situation in
the future.
Medical Field
The medical field uses virtual reality in many ways.

The most common implementation of the


technology is to combine images provided by other
scans and merge them to present the details, using
medical imaging technology

This helps doctors diagnose problems without


performing surgery.
Engineering & designing Field

This lathe is used


to train
apprentices.

Unlimited free
material and no
clean up!

© www.ozedweb.com
Entertainment Field

In high definition
Televisions VR is
used for highly
resolute output
Also for motion games

© www.ozedweb.com
Training Field

United states uses VR


as flight simulator to
train pilots.
With VR training huge
saving of fuel,
electricity, wear &
tear could be
effected.

© www.ozedweb.com
Manufacturing Field

United states uses VR


as flight simulator to
train pilots.
With VR training huge
saving of fuel,
electricity, wear &
tear could be
effected.

© www.ozedweb.com
Augmented Reality (AR)

• Augments or adds to real world


• Blends digital with physical world
• Upcoming technology, using glasses or
headsets with smart devices (phones,
tablets)
AR Explained

https://www.youtube.com/watch?v=XX993jgeQ0M
https://www.youtube.com/watch?v=Qm2gnnyyvEg
Headsets, Glasses and
Devices
Oculus Rift
HTC Vive
Samsung Gear
Google Cardboard
Zeiss VR One and Zeiss VR
One GX
Sony PS4
Google Glass
Microsoft Hololens
Tools Framework and
hardware
• https://github.com/mikeroyal/AR-VR-
Guide#tools--frameworks
Thank you!

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