MR SGs Linear Motion Notes
MR SGs Linear Motion Notes
-Scalars can be accurately described using only a magnitude (size) and the appropriate unit
-Various conventions are used to indicate direction in different types of vector problems
Vectors in one dimension
-The horizontal plane is often defined using north/south and east/west axes
-The vertical plane can be defined in various ways, e.g. up/down and left/right or up/down
and backwards/forwards
Horizontal plane
Vector addition
-Vector addition is used when calculating the total (resultant) vector from several individual
vectors (e.g. attempting to determine the total force acting on an object when it is
subjected to multiple forces)
-Vector addition and subtraction can be determined using graphical (scale drawing),
algebraic, or geometric methods
-In Year 11 Physics you are expected to perform addition and subtraction of vectors in one
and two dimensions, predominantly using algebraic (1D) and geometric (2D) methods
-The vectors are drawn with each vector having its tail starting at the head of the previous
vector
-The resultant vector will be a vector with its tail at the tail of the first vector and its head
at the head of the last vector
-The magnitude of the resultant vector can be determined from the scale of the diagram if
all vectors are drawn to this scale
1D Vector addition: algebraic method (preferred)
-A sign convention is used to represent the direction of the vectors (e.g. up is +, down is -)
-When the magnitudes are added together, the resulting sign provides the direction of the
resultant vector (sR = (+25) + (-27) = -2.0 m = 2.0 m down)
-The vectors are drawn with each vector having its tail starting at the head of the previous
vector
-The resultant vector will be a vector with its tail at the tail of the first vector and its head
at the head of the last vector
-The magnitude of the resultant vector is determined by the scale of the diagram
-The direction of the vector is determined using a protractor, referring to the direction
conventions of the diagram
NOTE: This method gives results that are approximate, due to the limits to the precision of
the ruler and protractor used
-The best way to calculate resultant vectors in two dimensions is by using geometry
-The geometric method relies on constructing a right triangle where the resultant vector is
the hypotenuse, and the other sides are the individual vectors
-This method can only be used when the individual vectors are at right angles to each other
(although as we will later see, vectors can be resolved into components at right angles)
-To use this method, all vectors are drawn head to tail using an approximate scale
-The resultant vector is drawn from the tail of the first vector to the head of the last,
forming the hypotenuse of the triangle
-The magnitude of the resultant vector is calculated using Pythagoras’ theorem (the square
of the hypotenuse of a right triangle is equal to the sum of the squares of the other two
sides)
-The direction of the vector is calculated using trigonometry to calculate the vectors angle
from the known sides of the right triangle (SOH CAH TOA)
EXAMPLE: A hiker walks 3.5 km North in 40 minutes. He then turns East and walks 4.2 km in
55 minutes. With the aid of a diagram, calculate his final displacement
3.5 sR
Ɵ therefore, the final displacement is 5.47 km, 50.2°T
Vector Subtraction
-Vector subtraction is often used when finding the difference between two vectors (e.g.
finding an object’s change in velocity by subtracting its initial velocity from its final velocity)
-As an example, we would use vector addition to calculate resultant displacement (s R), but
vector subtraction to calculate change in displacement (Δs)
-It is most often used to calculate the change in a vector quantity by subtracting the initial
vector from the final vector (e.g. change in velocity = final velocity – initial velocity)
-Instead of subtracting an initial vector (v1), you can add the opposite of the vector (-v1),
allowing vector addition techniques to be used
-When determining the change in a quantity by subtracting an initial vector (v 1) from a final
vector (v2), the opposite of the initial vector is calculated and added to the final vector
-For the example below, where v1 = 9ms-1 east, -v1 = 9ms-1 west
1D Vector subtraction: algebraic method (preferred)
-The procedure is identical to algebraic addition of vectors except the opposite of the initial
vector (e.g. -v1) is added in place of the initial vector
Δv = v2 – v1 = v2 + (-v1)
-2D Vector subtraction is performed the same way as 2D vector addition, but the opposite
of the initial vector is added (as per the 1D graphical method for vector subtraction)
-The change in the vector (Δv) will be a vector with its tail at the tail of the final vector (v 2)
and its head at the head of the opposite of the initial vector (-v 1)
-The magnitude of the change in the vector (Δv) can be calculated graphically from a scale
diagram or by using Pythagoras’ theorem
-The direction of the vector can be calculated with a protractor from a scale diagram or by
using trigonometry (e.g. θ = tan-1(opp/adj))
Vector Components
-When adding or subtracting vectors, geometric methods can only be used when the vectors
are at right angles to each other (perpendicular)
-When adding/subtracting vectors that are not perpendicular, vectors are resolved into
their perpendicular components
-These components describe two vectors in perpendicular planes (normally horizontal and
vertical or east/west and north/south) that would add up to form the initial vector
-This is done using the geometric functions sin, cos, and tan
-We can simplify the motion of the object by treating it as a single point, acting
at its centre of mass (the balance point of the object)
Frames of reference
-If you are walking slowly down a moving train carriage, your speed will be different relative
to different reference frames
-You might be travelling at 5 kmh-1 relative to the train, 90 kmh-1 relative to the earth and
100 000 kmh-1 relative to the sun
-In Yr 11 Physics, we will mostly be looking at the motion of objects relative to the earth, so
we can assume that any motion is described with respect to the earth’s surface unless you
are told otherwise
Position (x)
-An objects position can be described in one, two or three dimensions (or
axes)
-For 1D motion, position is often given the symbol x, as horizontal motion occurs along the x
axis e.g. for an object 10m to the left of the origin, x = -10 m
-For 2D motion, position can be given as a set of (x,y) coordinates e.g. (12 m, -15 m)
Distance (d)
-Distance travelled (d) describes the total length of the path covered in an objects journey
-It is a scalar measurement of length and as such, it has a magnitude but no direction
(distance will always be positive as no sign convention is used)
-The total distance travelled by an object is equal to the sum of the distance of all journeys
an object has made
d = d1 + d2 + d3 ………
Displacement (s)
s = Δx = x2 – x1
-For one-dimensional motion the direction is shown with a sign convention (e.g. forwards = +,
backwards = -)
-For two-dimensional motion the direction is shown with a true bearing (e.g. 350° T) or a
quadrant bearing (e.g. N 15° W)
-An objects total displacement is equal to the sum of its individual displacements
s = s1 + s2 + s3 ………
Describing Motion: speed & velocity
-Speed and velocity are both measurements of how quickly an object is moving (the rate of
change of position)
-Speed is the rate of change of distance and velocity is the rate of change of displacement
-The SI unit for both quantities is metres per second (m s -1), but they can also be measured
in kilometres per hour (km h-1)
-An object’s instantaneous speed will be numerically equal to its instantaneous velocity, but
the velocity will have a direction (e.g. a car might have an instantaneous speed of 90 km h -1
and an instantaneous velocity of 90 km h-1 west)
Speed (v)
Velocity (v)
-Speed and velocity are often used interchangeably for one-dimensional motion as their
numerical value will be identical
-Average velocity can be calculated from an object’s change in displacement in a given time
period
-For an object with a velocity that is changing at a constant rate, it can also be calculated by
taking the average of its initial velocity (u) and its final velocity (v)
Acceleration (a)
-For 1 D motion, it can also be calculated from an objects rate of change of speed (e.g. in
cases where an objects speed and velocity are identical
-When the forward direction is defined as positive and an object is travelling forward, a
positive value for acceleration shows speeding up, and a negative value for acceleration
shows slowing down (deceleration)
-The units for acceleration are meters per second per second (m s -2) or less commonly,
kilometres per hour per second (km h-1 s-1)
a = Δv = (v - u)
t t
Graphing Motion
-It can often be useful to analyse the motion of an object in graphical form
-When plotting motion graphs, it is often possible to obtain further information from the
gradient of the line plotted or from the area under the graph
Graph Example
type
Position-time s = Δx
(x-t)
Gradient = Δx = s = v
t t
-In Physics we will often need to perform calculations involving the displacement, velocity,
acceleration, or time intervals for objects
v = u + at u = v – at
s = u t + ½ (v – u) t
s = u t + ½ a t2
-Alternatively, substituting [u = v - at] into the equation (substituting [v - at] for u) gives:
s = v t – ½ a t2
v2 = u2 + 2 a s
-All problems involving displacement, velocity (initial, final and/or average) and uniform
acceleration are solvable using rearrangements of one of:
-In the absence of air resistance, Earth’s gravity will cause the same acceleration of all
objects
-Near the Earth’s surface, gravity will accelerate objects at 9.80 m s -2 in the direction of
the Earth’s centre, but the values of g will decrease at higher altitudes
-Whether g has a positive or negative sign depends on the sign convention used
-In vertical motion problems, up is typically designated as the positive direction, so the value
of gravitational acceleration is given as
g = -9.8 m s-2
-Different planets will have different gravitational fields, therefore different values for g
(e.g. gmoon = 1.60 m s-2)
-As gravitational acceleration can be considered uniform near the Earth’s surface, g can be
substituted for a in equations of linear motion, providing gravitational acceleration is the
only acceleration acting on a body