Animation Booklet Eng
Animation Booklet Eng
Animation Booklet Eng
ANIMATION
Booklet
Animation is an art of making pictures come to
life, moving them in a way that tells a story or shares a
message. It uses different styles like traditional cartoon
drawings, computer animation or even playing with clay
figures, to pull us into films, TV shows and computer
games making everything more fun and interesting.
Through animation, the brain connects the strings
between the real and virtual worlds.
Moreover, real-world contexts can be given more
imaginative aspects in order to be retained in the eyes of
the viewers. Extremes are used in animation, everything
is exaggerated. Humour is pushed to its absolute limits.
Although with the incorporation of special effects,
a lot can be attained through a live-action film, the
best exaggerations are those that can only be achieved
through animation and appear unachievable in live-
action. Situations that cannot be seen in daily life can be
easily visualised through animated film.
Cell for National Centre for Literacy (CNCL), is
continuously working towards developing resources
materials in both print and audio/video for Non-literate
learners and Volunteer Teachers. Cell has developed
animated videos on the themes based on Critical Life Skills
e.g. health & hygiene, financial literacy, environmental
awareness, digital literacy etc.
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by two animators- Ollie Johnston and Frank Thomas
at Disney. They highlighted the same in their book-
“The Illusion of Life: Disney Animation” (1981).
The principles were used to create the illusion that
Disney’s characters followed the basic laws of physics.
Principles involved are:
1. Squash and stretch
2. Anticipation
3. Staging
4. Straight ahead and pose to pose
5. Follow through and overlapping action
6. Slow in and slow out
7. Arc
8. Secondary action
9. Timing
10. Exaggeration
11. Solid drawing
12. Appeal
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3. Staging- Staging is used to navigate the audience’s
attention towards the important scene in animation.
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8. Secondary action- Gestures that support the main
action to add more dimension to the character animation.
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The Production Process
The production process depends upon the type of
animation used, because of which there can be slight
changes in the entire pipeline. 2D animation such as
Clay animation, Stop-motion animation, Frame-by-frame
animation, Cutout animation and Rotoscoping animation
play a unique role in achieving this process whereas 3D
animation has its own, but major pipeline remains the
same.
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create outstanding animated videos that satisfy the
requirements. Additionally, it will facilitate a smoother
transition between the animation pipeline’s later phases.
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All of the pre-production work carried out including
the narrative, storyboard, and character designs will
come together at this stage.