RedBus Agile HRM
RedBus Agile HRM
AT REDBUS
CHALLENGES AND BENEFITS
GROUP-4
H23025 - Haimi Praharaj
H23027 - Hritika
H23028 - Kalyani Singh Bais
H23029 - Kanak Bansal
H23030 - Kaushik Ghosh
CASE
ABOUT REDBUS PROTAGONISTS
Prominent player in the tourism technology marketplace. Prabhanjan
Kulkarni
Operates in six countries: India, Malaysia, Singapore,
HRVP
Indonesia, Peru, and Colombia.
Offers bus ticketing (redBus), train ticketing (redRail), and
Srijeet Sarkar
intercity cab services (rYde).
Associate HR
Mainly based in Bangalore. Director & Product
Manager for
Workforce size = 1000 employees. tech-based L&D
Faced significant challenges during the COVID-19
pandemic due to remote working.
The primary goal was to create a low-cost, The focus was on providing a
impactful learning solution tailored to the comprehensive understanding of the
company's specific needs. company's microservices-based
architecture, which is crucial for cross-
The redLearn app offered technology team collaboration and productivity.
upskilling customized to specific business
unit requirements. The module included a virtual city
(redCity) where each building represented
a different technology or engineering team.
Q1.
What is the metaverse, its dimensions of environment,
interface, interaction, and social value? What are the
potential drawbacks?
METAVERSE
The metaverse is a collective virtual shared space created by the convergence of
virtually enhanced physical reality and physically persistent virtual reality.
It encompasses augmented reality (AR), virtual reality (VR), and the internet,
allowing users to interact with a computer-generated environment and other
users in real-time.
In the context of
RedBus, the metaverse
can be understood as
a digital learning
environment where
employees and users
can interact, learn, and
collaborate in a virtual
space that mimics
real-world settings.
Link
OTHER ASPECTS OF METAVERSE
Environment Interface
The quality of the environment is defined by the graphics, level The interface is how users interact with the metaverse. This
of detail, and how immersive it is. includes hardware and software that enable these interactions.
For RedBus, the metaverse environment includes The interface RedBus uses for its metaverse includes
virtual classrooms, simulated workspaces, and VR headsets for immersive training, & mobile
training modules designed to enhance the learning applications that allow employees to access training
experience. materials anytime, anywhere.
Protecting employees' personal data and Content moderation to ensure that the
ensuring secure virtual interactions are virtual training environment is inclusive and
crucial. free from biases.
Technical Resources & Development Cost Blurring of Virtual and Real Worlds
Recruitment Onboarding
Gamified tests Product Introduction
Prospect Virtual Avatars
Engagements Workplace overview
Psychometric tests
Increase Employee Engagement and Adoption of Learning User Adoption Metrics, Engagement Levels, Retention Rate of Platform
tools Users
Streamline Recruitement and Onboarding Processes Assesment Efficiency, Onboarding Module, Managerial Time Saved
Cost Reduction and Financial Efficiency LMS Cost Savings, Recruitment Cost Savings
Tracking & Measurement Approach
Goals Approach
Increase Employee Engagement and Adoption of Learning tools Google, iOS and Android Analytics
Streamline Recruitement and Onboarding Processes redVerse Onboarding Analytics, redLearn Recruitment Module
Drawbacks