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Act 1 Math

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0% found this document useful (0 votes)
72 views3 pages

Act 1 Math

Uploaded by

micah
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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FLASHCARDS

Topic : Basic Arithmetic Facts (Addition, Subtraction,


multiplication, Division
They are a great way to present, practise and recycle
vocabulary and when students become familiar with
the activities in the class.

COUNTING CUBES

Topic: Counting, Addition, Subtraction


Counting, grouping, patterning, measurement,
and sorting activities

NUMBER LINES

Topic: Addition, Subtraction, Introducing Negative


Numbers
Number lines are simple, visual pictures of how the values
of numbers increase and decrease.

GEOBOARDS
Topic: Shapes, Symmetry, Area, Perimeter
Promotes understanding of geometry concepts
such as perimeter, area, symmetry, and angles
through hands-on exploration.
FRACTION BARS

Topic: Fractions, Equivalent Fractions


It can be used to compare different fractions
with each other.

MEASUREMENT TOOLS

Topic: Measurements length, perimeter, Area


The measurement process helps in assessing personality,
student achievement, and efficiency of the teaching-
learning process while identifying the deficiencies and
incentives required for growth and improvement.

MINI CLOCKS

TOPICS: Number Sense and Operations,


Algebra, Geometry.
Facilitates learning about time-telling, elapsed
time, and understanding the relationship
between hours, minutes, and seconds.

GRAPH PAPER

TOPICS: DRAWING GWAPHS CREATING PATTERNS


The endless possibilities make graph paper a must-
have tool for students, artists, engineers, and
anyone who needs to represent data visually.
PATTERN BLOCKS

TOPICS: Spatial Reasoning, Symmetry Tessellation,


Fractions.
Enhances spatial awareness, geometric
understanding, and encourages exploration of shapes
and patterns.

MATH GAMES AND PUZZLE

TOPICS: Critical thinking and Problem Skills


A mathematical game is a game whose rules,
strategies, and outcomes are defined by clear
mathematical parameters. Often, such games
have simple rules and match procedures, such as
tic-tac-toe and dots and boxes

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