Computer Vision
Computer Vision
Time-of-Flight (ToF):
ToF cameras emit light pulses and measure the time it takes for the light to travel to the object and
back. This information is used to calculate the distance between the camera and the object.
Structured Light:
Principle: Structured light systems project known patterns onto a scene, and depth is calculated
based on the deformation of the pattern. Depth is then calculated by analyzing the deformation of
the pattern. Using multiple cameras can enhance the accuracy and coverage of the depth
information.
Applications: Multi-camera structured light setups are used in industrial applications, such as
quality control and 3D scanning.
2.1.5. Applications:
Robotics: Binocular stereopsis is widely used in robotics for tasks like navigation and object
manipulation.
Autonomous Vehicles: Depth perception is crucial for autonomous vehicles to understand the
environment and make informed decisions.
3D Reconstruction: Binocular stereopsis is a fundamental technique for creating detailed 3D
models of scenes and objects.
2.1.7. Limitations:
Calibration Sensitivity: Precise calibration is critical, and small errors in camera alignment can
lead to inaccuracies.
Limited Baseline: A smaller baseline may result in less accurate depth estimation, especially for
distant objects.
Triangulation:
Once the epipolar geometry is established, triangulation can be used to compute the 3D position
of a point in the scene by finding the intersection of the corresponding rays in the two cameras.