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72 views2 pages

CC Strefa

Uploaded by

emwe.zabrze
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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COMPETITIVE AND DEFENSIVE BIDDING LEADS NAD SIGNALS

CONVENTION CARD
OVERCALLS: light on 1 level, sound on 2 level before partner’s Against suit: honours - natural; spots – reversed; POLSKI ZWIĄZEK BRYDŻA SPORTOWEGO
pass; 2♣ response - Drury with fit; Against NT: honours – A for attitude, K for unblock or count; 4-th
Against 6 level contracts: Rusinow;
One over one response – forcing; Two over one – nf
TAKE OUT DOUBLE: up to 4♥ opening; Under a honour: third – middle, fourth or longer – fourth best;
…………………………………………
Natural responses;
Herbert negative only after 1♣ opening; Bold first leads against NT, underlined – first leads against suit if
different then against NT;
1NT overcall: 16-18 PC; AK KD DW W10 10x BASIC SYSTEM: natural with artificail gadgets
Re open: 10-14 PC, can be without stopper in open- AKx KDx DWx W10x 109
er’s suit; system off AKWx KDxx DW109 W1098 109x 1♣ opening: short with artificial 1♦ response
JUMP OVERCALLS: preemptive; AKW10x KDWx KD10x KW109 98x xx
ADWx KW10x KD109x K109x xxx 1NT response: forcing after 1♥/♠ openings;
TWOSUITERS: AWxx Kxx Dxx Wxx 10xx xxxx
Major suits preference:
Cue bid – with highest unbid suits; 2NT – two lowest KWxxx Kxxx Dxxx Wxxx 10xxx xxxxx Only in competitive and defensive bidding, without intervention
unbid suits (after natural (3+) 1♣ − 2♦=♦+♥); Kxxxxx Kxxxx D109x Wxxxx 10xxxx xxxxxx only with hands up to 11PC;

AGAINST 1NT (14-15-18) OPENING: DISCARDS AND SIGNALS WHEN FOLLOWING SUIT:
dbl. – twosuiter 5+-4+ with 4M and 5 in a minor; 2♣ 1 – count odd; 2 – even; OPENINGS WHICH CAN REQUIRE DEFENCE
- majors; 2♦ - one major suit; 2♥/♠ - 5+♥/♠ with D – discouraging; E –encouraging; L – Lavinthal;
5+ in minor; at matchpoints: dbl=4M+5+m;2♥/♠ =
Card: LOW HIGH 1♣ - 12-14 or 18-23 PC, balanced or 10-22 PC, natural
5+ with 4+m; AGAINST WEAK 1NT – dbl.=13+PC,
more or less balanced, or strong; others – as above; To partner’s lead 1,D 2,E 2♣ - Acol – game forcing, any distribution
SUIT

AFTER STRONG PASS AND STRONG 1♣: To declarer’s lead 1 2 2♦ - 6-10 PC, 6+♥/♠;
dbl. – good hand; 1NT – any twosuiter; overcall –
light, suit (3)4+; 2 level – preemptive When not follow the suit 1,L 2,L 2♥ - 6-10 PC, 5+-5+ with hearts;

LEBENSOHL – after jump overcall on 2 level; after To partner’s lead 1,D 2,E 2♠ - 6-10 PC, 5+-5+, spades and minor;
NO TRUMP

1NT opening and overcall on 2 level; after take out


double against weak two in major; after overcall of To declarer’s lead L,1 L,2 2NT – 6-10 PC, 5+-5+ in minors;
second defender on 2 level; Lebensohl-like 2NT in
many competitive positions When not follow the suit 1,L 2,L 3NT – solid minor without side stopper

AFTER OPPONENT’S TAKE OUT DOUBLE: IN TRUMP SUIT – leads an discards – usually Lavinthal 4♣/♦ - 7+ solid ♥/♠; III hand – natural, preemptive
After 1♣ - dbl.: pass – negative, 1♦/♥ - transfers,
6+PC, 1♠ - 5+♦, 6+ PC, 2NT – minors, 6-9 PC; SPECIAL DOUBLES
After natural openings – 1/2/3NT – raise with defen-
sive values; 1/1 one round forcing Opener’s double after RHO overcall III hand openings can be only lead-directing
Jump in a new suit after 1♥/♠ - suit + fit Lightner double, lead directing doubles PREEMPTS ON 4332 RULE

Optional double when fit was found PSYCHICS: RARE


TICK IF AR-

MIN. NUM.
MODIFICATIONS AF-

OF CARDS
NEG. DBL.
OPENING

TIFICIAL
DESCRIPTION RESPONSES SUBSESQUENT BIDDING TER INTERVENTION

UP TO
AND PASSED HAND

1♣ X 2 3♠ 11-14 PC or 18-23 PC, bal- 1♦ - 0-6 PC, any; 7-11 PC, unbalanced without 4 in 1NT = 9-11 PC; major
1♣-1♦-1♥/♠ = 3+♥/♠
anced; major; 13+PC, balanced GF without 4 in major; 1♣-2♣-2♦ = 16+PC with ♣ fit
suits preference; 2 in a
suit (not jump) not forcing;
10-22 PC, 5+♣ (4 when 2♣/♦ - 5+♣/♦, GF; 2♥/♠ 6+♥/♠, GF with slam pro- 1♣ - 1♥/♠ - 2♦ = GF, 6+♣ or Lebensohl after jump
441♦4) spects; 3♣/♦ - inv, good 6-card; 3♥/♠-13-15 PC, 5+♣ and 4♦; intervention on 2 level
44m32♥/♠ 1♣-1♥/♠-3♦ = 18+PC, balanced
with 4♥/♠;DOUBLE CHECKBACK
4♣/♦ - 7+ solid ♥/♠;
1♦ 4 3♠ 10-22 PC, 5+♦ (4 when 2♣ - can be 2+♣ with strong hand ♦ fit; 2♥/♠ - GF, 6+♥/♠, 1♦-2♣-2♦ = 16+PC, any major suits preference; 2
1♦-1♥/♠ - 2NT = GF, can be unbal-
4441) 3♣ - inv, 6+♣; 3♦ - weak in a suit (not jump) not
anced forcing; Lebensohl after
3♥/♠,4♣ - Splinter; 1♦-1NT-2♥/♠ = GF, can be a stopper
jump intervention on 2
DOUBLE CHECKBACK level
1♥/♠ 5 3♠ 10-22 PC, 5+♥/♠, possible 1NT – forcing – 4-6 PC with fit; 6-11 PC, no fit; 10-14 1♥/♠-1NT-2♣ = nat. or 5332 Major suits preference;
longer minor; PC with fit, balanced; 1♥-1NT-2NT = invitational; 1NT not forcing; 2♣ - by
1♥-1NT–2♠=GF without 4♣/♦ passed hand - Drury with
2♣ - can be 2+♣ with strong hand with ♥/♠ fit; fit; jump – suit + fit; 2 in a
2♠/NT – inv with 4+fit 1♠ – 1NT-2NT = GF suit (not jump) not forcing;
1♥-2NT – 6-9 PC, fit 4+ 1♥-1♠-2NT = GF without side Lebensohl after jump
3♠/NT – 10-12 PC, fit and singleton in a side suit; suit, can be unbalanced intervention on 2 level
Splinter – 13+ PC; DOUBLE CHECKBACK
1NT 15-17 PC, balanced, can be 2♣ - Stayman; 2♦/♥/NT – transfer; 2♠ - invitation to Lebensohl; negative dou-
5 in a major, 5422, 6322, 3NT or transfer to ♣; 3♣ - 5+-5+♥/♠; 3♦ - asks for bles on 2/3 level;
7222, even 4441 major 5-carder; 3♥/♠ - 5431 convention; 4♣ - Gerber;
4♦/♥ - Texas;
2♣ x 0 Game forcing, any distribu- 2♦ - no A and K or 3K; 3♥/♠,4♣/♦ - one looser suit;
tion 3NT – any solid suit 6+;
2♦ x 0 6-10 PC, preempt in a ma- 2♥/♠ - pass or correct; 2NT – relay; 3♣ - art. GF with 2♦-2NT - 3♣ - any good hand 3♣ -sign off;
jor; any 5+ suit; 3♦ - invitation to game in opener’s suit; 3♦ - ♥, bad hand
3♥ - preempt with fits in majors; 4♣/♦ - asking for 3♥ - ♠, bad hand
suit;
2♥ x 5 6-10 PC, 5+♥ i 5+ another 2♠ - pass or correct; 2NT - relay; 3♣/♦ - sign off; 3♥ - SLAM BIDDING
preemptive;
2♠ x 5 6-10 PC, 5+♠ i 5+♣/♦ 2NT – relay; 3♣/♦/♥ - sign off; 3♠ - preemptive; Roman Key Card Blackwood (responses 102);
Hoyt;
2NT x 6-10 PC, 5+♣ i 5+♦ 3♥ - asking bid; 3♠ - inv with fit in minor
Cue bids;
3NT x Solid minor, no side entry 4/5♣ - pass or correct; 4♦ - relay Trump 5NT with non typical responses
4♣ x 0 7+♥ with AKD 4♦ - asking for side A or K End Signal and Doroszewicz Asking Bid
4♦ x 0 7+♠ with AKD 4♥ - asking for side A or K

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