Stop N Wait
Stop N Wait
h>
#include <string.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include<unistd.h>
int main()
{
int socket_desc, client_sock, client_size,frame;
struct sockaddr_in server_addr, client_addr;
char server_message[2000], client_message[2000];
// Clean buffers:
memset(server_message, '\0', sizeof(server_message));
memset(client_message, '\0', sizeof(client_message));
// Create socket:
socket_desc = socket(AF_INET, SOCK_STREAM, 0);
if(socket_desc < 0){
printf("Error while creating socket\n");
return -1;
}
printf("Socket created successfully\n");
// Set port and IP:
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(8080);
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
// Bind to the set port and IP:
if(bind(socket_desc, (struct sockaddr*)&server_addr, sizeof(server_addr))<0){
printf("Couldn't bind to the port\n");
return -1;
}
printf("Done with binding\n");
// Listen for clients:
if(listen(socket_desc, 1) < 0){
printf("Error while listening\n");
return -1;
}
printf("\nListening for incoming connections.....\n");
// Accept an incoming connection:
client_size = sizeof(client_addr);
client_sock = accept(socket_desc, (struct sockaddr*)&client_addr, &client_size);
}
// Closing the socket:
close(client_sock);
close(socket_desc);
return 0;
}
client
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include<unistd.h>
int main(void)
{
int socket_desc;
int timer,frame;
struct sockaddr_in server_addr;
char server_message[2000], client_message[2000];
// Clean buffers:
memset(server_message,'\0',sizeof(server_message));
memset(client_message,'\0',sizeof(client_message));
// Create socket:
socket_desc = socket(AF_INET, SOCK_STREAM, 0);
if(socket_desc < 0){
printf("Unable to create socket\n");
return -1;
}
printf("Socket created successfully\n");
// Set port and IP the same as server-side:
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(8080);
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
// Send connection request to server:
if(connect(socket_desc, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0){
printf("Unable to connect\n");
return -1;
}
printf("Connected with server successfully\n");
printf("Enter the total frames: ");
scanf("%d",&frame);
while(frame>0){
// Get input from the user:
memset(server_message,'\0',sizeof(server_message));
memset(client_message,'\0',sizeof(client_message));
printf("\nEnter frame message: ");
scanf("%s",client_message);
// Send the message to server:
x:
timer = 10;
if(send(socket_desc, client_message, strlen(client_message), 0) < 0){
printf("Unable to send message\n");
return -1;
}
// Receive the server's response:
y:
if(timer>0){
goto x;
}
}
close(socket_desc);
return 0;
}
OUTPUT
buntu@ubuntu-H81M-S:~$ gcc slse.c
ubuntu@ubuntu-H81M-S:~$ gcc slse.c -o Server
ubuntu@ubuntu-H81M-S:~$ ./Server
Socket created successfully
Done with binding
CLIENT
Server acknowledged
Enter frame message: A
Server acknowledged
Enter frame message: Y
Server acknowledged
Enter frame message: K
Server acknowledged