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Manual Tyrian

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0% found this document useful (0 votes)
28 views4 pages

Manual Tyrian

Uploaded by

megaman1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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�������������������������������������������������������������������������������

���������������������������� �����������������������������
���������������������������� HUGO II, WHODUNIT? �����������������������������
���������������������������� �����������������������������
�������������������������������������������������������������������������������

Copyright 1991-1992, David P. Gray, Gray Design Associates

All Rights Reserved

����������������������������� C O N T E N T S �������������������������������

1. Specification
2. System requirements

3. USER GUIDE
3.1 Starting program
3.2 How to play
3.3 Function keys
3.4 Help hints

4. Copyright notice
5. Disclaimer of warranty

����������������������������� 1. SPECIFICATION �����������������������������

It's adventure time again as HUGO and Penelope get swept up in another
superbly animated 3-D EGA extravaganza! This time a murder mystery is afoot
with a couple of fiendish twists and a large helping of humor along the way.

Just look what's in store; a revolving bookcase, a saucy French maid, and
a murderer! HUGO II, WHODUNIT? follows the same look and feel of
HUGO'S HOUSE OF HORRORS but with many more screens and characters. If you
enjoyed the original HUGO adventure, HUGO II is a real treat in store for you!

�������������������������� 2. SYSTEM REQUIREMENTS ��������������������������


HUGO II, WHODUNIT? requires an IBM compatible computer with EGA or VGA graphics.
It also requires 330Kb of RAM (not including MSDOS) and 1Mb of disk space. A
hard disk is not essential but highly recommended.

������������������������� 3. U S E R G U I D E ���������������������������

��������������������������� 3.1 STARTING PROGRAM ���������������������������

Start HUGO II, WHODUNIT? by typing HUGO.

To finish the game early, type either QUIT or EXIT at the prompt.

����������������������������� 3.2 HOW TO PLAY ������������������������������

To move HUGO, use either your arrow keys or the numeric keypad (remember to
turn the Num-Lock off). If using the keypad, diagonal movement is possible.

To stop HUGO simply type the same cursor key (or numeric keypad key) again.
Remember there is no need to hold down the button for HUGO to keep moving.

Use simple English to instruct HUGO to perform an action. For example "look
around" or "look at door" to look at things. To pick something up try "pick
up the gun" or "get gun" or "take gun" etc. Many synonyms are allowed but if
HUGO doesn't seem to understand, try re-phrasing your command.

Certain actions carry a bonus score when carried out, as does picking up
useful objects. When you have successfully completed the game, your score
should match the maximum score shown on the status line at the top of the
screen.

If you have trouble solving some of the puzzles in this game, there is a file
called HINTS which you can look at if you get stuck. It contains clues for
all the puzzles in each room. You can TYPE or PRINT the HINTS file.

���������������������������� 3.3 FUNCTION KEYS �����������������������������

F1 .......... Press once for a reminder of the other function keys.


Press twice for help.
F2 .......... TURNS SOUND ON OR OFF. Note that sound does not play
continuously. The status of this button is shown in the
status line at the top of the screen.

F3 .......... REPEATS LAST COMMAND. This key is useful to enable you to


repeat a command or edit the last command.

F4 .......... SAVES A GAME. If you have to leave the game early but wish to
save your current position, use this feature by pressing F4.
Note that you may also type "SAVE" instead of pressing F4.

You will see a text box appear with eight rows of dotted lines
and an arrow pointing to the first. These are empty "slots"
which allow you to save up to eight versions of the game.
Press return and the arrow will flash by the first slot,
prompting you to enter a short description of your current
game, e.g. "In the Kitchen", press return to save the game and
then either continue or leave the game by typing QUIT or EXIT.

When you return to run the game again, use the F5 button to
restore it. You may re-use any slot and either retain the
same description or type another.

F5 .......... RESTORE A PREVIOUSLY SAVED GAME. Select a "slot" as described


in function F4. Note you may not select an empty slot! Hit
return to restore the game. Note that you may also type
"RESTORE" instead of pressing F5.

F6 .......... INVENTORY. Pressing F6 puts up a text box to show you what


objects you are currently carrying.

F9 .......... BOSS BUTTON. So-named because it instantly removes all traces


of the game from the screen and places you in a normal DOS
environment from which you can perform your regular work-like
commands. Note, however, that the game is still lurking unseen
in the background and the amount of memory available to you is
reduced by about 280Kb. Resume your game at the next opportune
moment by typing EXIT. [Note: You must have sufficient
memory (at least 512K) before running HUGO for the boss button
to work, and command.com must either reside in one of your
PATH directories or have a suitable COMSPEC or SHELL command.
See your MSDOS manual for an explanation of these terms.]

������������������������������ 3.4 HELP HINTS ������������������������������

If you have trouble solving the puzzles in this game, there is a file called
HINTS which you can look at if you get stuck. It contains clues for all the
puzzles in each room. You can TYPE or PRINT the HINTS file.
���������������������������� 4. COPYRIGHT NOTICE ���������������������������

This registered version of HUGO II, WHODUNIT? is COMMERCIAL SOFTWARE and should
UNDER NO CIRCUMSTANCES be distributed to individuals or companies in any form,
nor transmitted electronically to bulletin boards. It retains all copyrights
for the author.

Also registered versions may not be copied except for the sole purpose of
making a backup copy.

������������������������ 5. DISCLAIMER OF WARRANTY �������������������������

This software is provided "AS IS" and the author makes no warranty of any
kind, expressed or implied, including without limitation, any warranties of
merchantability and/or fitness for a particular purpose.

Good data processing procedure dictates that any program be thoroughly tested
with non-critical data before relying on it. The user must assume the entire
risk of using the program.

In no event will the author be liable for incidental, consequential, indirect


or other damages including any lost profits or lost savings arising from the
use of, or inability to use the software even if the author has been advised of
the possibility of such damages, or for any claim by any other party. And in
no event shall the liability for any damages ever exceed the price paid for the
license to use the software, regardless of the form and/or extent of the claim.

���������������������������� END OF MANUAL.DOC ������������������������������

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