Design Education Forum of Southern Africa (DEFSA 2015) - Conference - Proceedings1
Design Education Forum of Southern Africa (DEFSA 2015) - Conference - Proceedings1
Design Education Forum of Southern Africa (DEFSA 2015) - Conference - Proceedings1
net/publication/307932419
CITATIONS READS
6 2,840
2 authors:
All content following this page was uploaded by Vikki Eriksson on 18 March 2017.
The conference proceedings is published by the Design Education Forum of Southern Africa (DEFSA)
on the following website: www.defsa.org.za.
The views expressed in this publication are those of the authors and not necessarily of DEFSA. Papers
are published as submitted by the authors, after they have considered and included
recommendations from peer reviewers.
ISBN 978-1-77012-137-9
Ethics and accountability in Design: Do they matter? - DEFSA Conference Proceedings
All rights reserved. The materials published in this Conference Proceedings may be reproduced for
instructional and non-commercial use, providing that proper reference to the source is
acknowledged. Any use for commercial purposes must be submitted to the chief-editors.
Abstract
There is no doubt that the role of product designers has changed considerably, not least with the rise
of human-centred design. While Papanek’s 1971 “Design for the Real World: Human Ecology and
Social Change” seemed radical at the time, his ideas seem entirely at home in the 21st century,
including his call to adopt more social responsibility in design. These views are echoed in the
contemporary findings of professionals and researchers associated with ICSID, the International
Council of Societies of Industrial Design. The focus has shifted, from the designer as the expert to the
user, or community, as the expert in their own environment; and Co-design, Participatory design, and
Universal Design are but a few examples of such people-focussed design approaches. And, as design
is increasingly used as a tool for social development, the exposure of designers to vulnerable
individuals and communities has increased. While research fields such as the social sciences have a
long history of developing a code of ethics that is explicit, younger fields such as human-centred
design and design research do not. While design and design research have adopted many social
sciences methodologies (such as ethnography), the issue of ethics and accountability in design
remains largely undiscussed.
The increasing importance of understanding the user in the design process is a key feature of human-
centred design. Empathy is often described as “stepping into someone’s shoes”, however the full
value of this process is described in Empathic Design. This deep understanding of the user’s
circumstances is temporary, and the designer then steps back out, with an enriched understanding of
the user, enabling better design solutions. However, the interactions with the user - in order to gain
this deep understanding - can also raise ethical concerns at stages during the design process.
The aim of this position paper is to explore the interaction moments, between designer and user, or
designer and community within the design process. The Double Diamond design process will be
analysed with a view to looking at characteristic tools in each stage, in order to reveal activities that
require empathetic considerations. The contribution of this research will be an empathy map of the
double diamond design process, with ethical implications. The significance of the analysis will be to
highlight ethical concerns for individual designers, design researchers as well as those in Design
Education.
Keywords: Double diamond, design ethics; design process; empathy
Introduction
The Industrial Revolution resulted in a democratisation of access to products, with far more
previously unattainable goods becoming available to the public. Thus consumerism was born, or
simply – an unsustainable product-orientated culture (Manzini in Sotamaa, Salmi & Anusionwu,
2006:10). UNESCO granting ICSID (the International Council of Societies of Industrial Design) special
consultative status in 1963, in order “to engage design on numerous development projects for the
betterment of the human condition” (Smithsonian Institute 2013, p. 12), could be viewed as the
beginning of an awareness of the ethical role of the designer. Papanek’s call for an increase in social
1
The term was first used in 1986, by Norman and Draper.
Empathy
Empathy is a contentious topic within several fields, including science, medicine, psychology and
ethical theory. Oxley, in her exploration of empathy, The Moral dimensions of Empathy: Limits and
Applications in Ethical Theory and Practice, describes empathy as
“…feeling a congruent emotion with another person, in virtue of perceiving her emotion
with some mental process such as imitation, simulation, projection or imagination”
(Oxley 2011, p. 32).
Coplan describes empathy as a unique means for us to understand and thus experience what it is like
to be another person, but identifies the affective matching, other-orientated perspective-taking and
the ability to view oneself as separate as three key features of empathy (Coplan 2011, p. 6).
Empathic Design
Functional and emotional needs are both important for the design process, and the idea of empathic
design was proposed to best meet the real needs, as opposed to perceived needs, of the user (Wang
& Hwang 2010, p.2). For that reason, Leonard and Rayport (who first coined the phrase empathic
design) suggest that using empathic design techniques would “require unusual collaborative skills”
(1997, p. 104).
Thomas and McDonagh describe empathic research strategies as including the following:
shared language (finding a means for designer and user to understand each other,
especially when coming from differing contexts)
collaboration (co-operation between persons of different skills and abilities)
ethnography
empathy (the designer will be able to gain a deep and real understanding of the user/s’
context and issues, a critical feature of human-centred design)
(Thomas & McDonagh 2013, p. 3)
2
At the Social Impact for Design summit, in New York, 2012, international representatives from academic programmes,
nonprofit and for-profit organisations, non-governmental organisations (NGOs) and government structures were invited to
discuss the challenging issues and opportunities in the field globally.
The Design Councils’ Double Diamond model is an example of the design process: “Divided into four
distinct phases – Discover, Define, Develop and Deliver – the Double Diamond (DD) is a simple visual
map of the design process (figure 1). In all creative processes a number of possible ideas are created
(‘divergent thinking’) before refining and narrowing down to the best idea (‘convergent thinking’),
and a diamond shape can represent this. But the Double Diamond indicates that this happens twice –
“once to confirm the problem definition and once to create the solution” (Design Council 2015). The
concept of moving from abstract thought to concrete actualisation is mirrored in IDEO’s (2011)
Human Centered Design Toolkit model (figure 2).
Moritz’s Service IDEO Human Centred Kimbell and Julier’s Shared Tools/ Methods
3
Design Model Field Guide Social Design
1. SD Understanding: 1. Inspiration 1. Exploring Immersed Fieldwork,
Finding out and (Iterative) exploration, shadowing
learning Ethnography
Context mapping/ analysis
Interviews/ Conversations
Observation
3
In Kimbell and Julier’s Social Design framework Iteration is placed as a fourth phase, but is described as an action that
permeates the other phases. Their model acknowledges the non-linear implementation of the design process.
4
Empathy tools can be described as physical products/ experiences of products or services being used, to allow designers
to experience a sense of what users (including differently-abled users) would experience in a particular context.
exploration, shadowing
Context mapping/
Affinity diagrams
Live prototyping
Scenario testing
(Bodystorming)
Empathy tools
Conversations
Brainstorming
Ethnography
(experience)
Observation
Role Playing
Co-creation
Interviews/
Scenarios
Personas
analysis
Conclusion
Given the possible future roles of designers, the growing complexity of developing heterogeneous
communities worldwide, and their associated issues, the importance of authentic user input cannot
be understated. Currently, design processes are the focus of design education and professional
practice, and the emphasis is on ethical behaviour within a reasonably traditional design approach
and process. This, however, can be viewed as a “tick box” approach – once forms are signed and
approved by ethics committees or communities representatives - there is no change to the design
process followed. Processes may be user-focused, but not necessarily user-driven.
References
Brown, T 2008, Design Thinking. Harvard Business Review June, pp. 84-92.
Coplan, A & Goldie, P (eds) 2011, Empathy: Philosophical and Psychological Perspectives. Oxford:
Oxford University Press.
Design Council 2015, The Design Process: What is the Double Diamond?, viewed 1 June 2015,
<http://www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond>.
Du Preez, V 2014, Adding value: Exploring user contexts in service design tools, in A Breytenbach & K
Pope (eds), Proceedings of the Cumulus Conference: Design with the Other 90%: Changing the World
by Design. Johannesburg, South Africa, 22 – 23 September
IDEO 2014, Human-Centered Design Toolkit, viewed 2 August 2015, <http://www.ideo.com/
images/uploads/hcd_toolkit/IDEO_HCD_ToolKit.pdf>.
IDEO 2015, Field Guide to Human Centered Design. San Francisco: IDEO
Keinonen, T 2010, Protect and Appreciate – Notes on the justification of user-centered design.
International Journal of Design, 4(1), pp. 17-27.
Kimbell, L & Julier, J 2012, The Social Design Methods Menu. London: Fieldstudio Ltd
Kouprie, M, & Visser, FS 2009, A framework for empathy in design: stepping into and out of the
user’s life. Journal of Engineering Design, 20(5), pp. 437–448.
Krznaric, R 2014, Empathy: Why It Matters, and How to Get It. New York: Perigee Books
Leonard, D & Rayport, JF 1997, Spark Innovation through Empathic Design. Harvard Business Review
75, no. 6 Nov-Dec, 1997, pp. 102–113.
Moritz, S 2012, Service Design: Practical access to an evolving field. MSc thesis: Köln International
School of Design