UX For PMs
UX For PMs
Moyosore Fagbenro
table of contents
1 The UX of UI 3
Some Meat
intro
UX Strategy
What are we here
for?
2 Where does the PM
fit?
Let’s Define Some Terms
■ User Experience: focuses on getting to know users well, including what
they need, what they value, what they can do(abilities), and what they can't
do (limitations) . Includes all the ways the end user interacts (physical,
digital etc) with the company, its services, and its products
■ User Interface: what you use to interact with a product. Covers all the
visual and interactive parts of a product's interface, including typography,
colour palettes, animations, and touch points for navigation
Accessible Desirable
Usable for people with diverse
Findable
evoke emotion and
Content Should be navigable
abilities appreciation
Some Fields of UXD
ensuring a smooth online With voice user interfaces,
experience for the user the system understands
voice commands, and
responds either by speaking
back, or by showing a visual
response. e.g Amazon Alexa
Voice
Design
Information Accessibility
Architecture (IA) focuses on how a disabled individual
focuses on how information is organized, accesses or benefits from a site,
structured, and presented to users. system or application.
Components of User Experience II
Visual Design Interaction Design (IxD)
focuses on ensuring an aesthetically pleasing focuses on creating engaging interactive
interface that is in line with brand goals. systems with well thought out behaviors.
UI Usability
Colour theory, typography, UI
design patterns, Visual Function, Usefulness,
Hierarchy, Princples of Design Adaptablabilty, Inclusion
Does this
sound
familiar?...
Is there
anything
wrong with
this?
Source: @badbad_ux
Is there
anything
wrong with
this?
Source: @badbad_ux
What’s
wrong
wrong with
this?
Source: @badbad_ux
Improving the
UX of UI
The meat
UX – U = X
UX Without User Research
Is Not UX
The success of a product depends on how
users feel about it which can happen in
seconds or even milliseconds.
Source: @badbad_ux
How to put the ‘U’ in UX
1 2 3
Progress Bars
The design should always keep
Micro interactions - clicks
users informed of what's going
Haptic Responses
on by giving them feedback in a
reasonable amount of time.
Create an interaction that
#2: Match between
works like one in the real
world. e.g. Buttons acting like system and the real
Buttons in real life by being
“clickable”
world…
Never assume that our own
interpretations and The design should speak the users'
understanding of words or
objects match those of our
language. Use words, phrases, and ideas
users. that the user already knows instead of
internal jargon. Follow the rules of the
real world and put information in a way
that makes sense.
#3: User control A Back link which returns users to a
recognize, diagnose,
message visuals, like
bold, red text.
errors
will understand — avoid
technical jargon.
Collaborate COMMUNICATE
Spread the design-centered culture
UX is EVERYONE’s across the organization