Gear Head (Dawnforged - Barbarian)
Gear Head (Dawnforged - Barbarian)
Gear Head (Dawnforged - Barbarian)
Soldier
CLASS & LEVEL BACKGROUND PLAYER NAME
Gear Head Dawnforged/Endurance Frame Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
16 +3 40/30
20 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+5 PERSONALITY TRAITS
16 ●
+6 Constitution
+2 Intelligence
CURRENT HIT POINTS IDEALS
+3 +1 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
17 ●
+6 Acrobatics (Dex) SUCCESSES
+3 7x(1d12+3)
+1 Animal Handling (Wis) FAILURES
14 -1 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE
+2 +1 Insight (Wis)
Javelin +8 1d6+5 piercing
Explorer's Pack
WISDOM
●
+2 Intimidation (Cha)
+2 Investigation (Int)
Warhammer +8 1d8+5 bludgeoning
Scale mail
+4 Medicine (Wis) Greataxe +8 1d12+5 slashing
12
●
●
+5 Nature (Int)
+1
●
+4 Perception (Wis) Number of
-1
-1
Performance (Cha)
Persuasion (Cha)
Attacks: 2
CHARISMA
+2 Religion (Int) Mace. +8, 1d6+5
9 +3 Sleight of Hand (Dex)
+3 Stealth (Dex)
bludgeoning
-1 ●
+4 Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
500 6ft 500lbs
AGE HEIGHT WEIGHT
Gear Head
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
Darkvision: 60 ft.
----------Bonus Actions----------
Rage. Advantage on Strength checks and saves; melee damage bonus +2; resistance to
bludgeoning, piercing, and slashing damage (lasts 1 minute, use 4 times/long rest).
---------------Actions--------------
Grappler. Restrain a creature you are grappling.
---------------Traits----------------
Construct - If mending is casted on you, you can expend a Hit Die and regain Hp = Hit Die
roll + Con. Modifier. Spells only heal you half the amount rounded up.
Constructed Resilience
- Advantage on saving throws against being Poisoned, and resistance to Poison damage.
- Dont need to eat, drink, or breath
- Immune to disease
- Dont need to sleep, magic can't put you to sleep
Sentry's Rest - can finish long rest in 6 hours (if spent in inactive state, not rendered as
unconscious and can see and her normal).
Specialized Design - Tools are built into your body adn couldnt be separated to your body.
=====================================================================
============
SUBRACE: Endurance Frame (Traits)
Relentless Endurance - HP reduced to 0 but not killed outright, can drop to 1 HP instead,
can be regained after long rest.
-----------Other Traits------------
Danger Sense. Advantage on DEX saves against effects you can see.
Feral Instinct. Advantage on initiative, surprise doesn't keep you from attacking if you enter
rage.
Grappler Feat. Advantage on attacks against creature you grapple; can use an action to pin
the creature.
Reckless Attack. Advantage on attacks using Strength, attacks against you have advantage
as well.