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Ye boi (Warhammer 40,000 10th Edition) [2,000pts]

Army Roster (Imperium - Adeptus Astartes - Black Templars) [2,000pts]


Rules: Oath of Moment

Configuration

Battle Size
Selections: 2. Strike Force (2000 Point limit)
Categories: CONFIGURATION

Detachment
Selections: Righteous Crusaders
Categories: CONFIGURATION
Abilities: Templar Vows, Vow - Abhor the Witch, Destroy the Witch, Vow - Accept Any Challenge No Matter the
Odds, Vow - Suffer Not the Unclean to Live, Vow - Uphold the Honour of the Emperor

Abilities Description
At the start of the first battle round, select one of the four Templar Vows below to
Templar Vows
be active for Adeptus Astartes units from your army until the end of the battle
Models in this unithave a 4+ invulnerable save against Psychic Attacks and melee
Vow - Abhor the Witch,
weapons equipped by models in this unit
Destroy the Witch
have the [ANTI-PSYKER 4+] ability.
Vow - Accept Any
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1]
Challenge No Matter the
ability.
Odds
Vow - Suffer Not the
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
Unclean to Live
Vow - Uphold the Models in this unit have the Feel No Pain 6+ ability and a Leadership characteristic
Honour of the Emperor of 5+.

Epic Hero [190pts]

Chaplain Grimaldus [95pts]


Selections: Warlord
Categories: INFANTRY, IMPERIUM, TACTICUS, FACTION: ADEPTUS ASTARTES, FACTION: BLACK TEMPLARS, EPIC HERO,
WARLORD
Rules: Feel No Pain 5+, Oath of Moment
Abilities: Invulnerable Save, Leader, Litanies of the Devout, Relics of the Emperor Asdendant, Temple Relics,
Unit: Cenobyte Servitor, Grimaldus

3x Cenobyte Servitor
Selections: 3x Close Combat Weapon
Melee Weapons: Close Combat Weapon
Chaplain Grimaldus
Selections: Artificer Crozius, Plasma Pistol
Categories: EPIC HERO, CHARACTER, GRENADES, CHAPLAIN GRIMALDUS
Rules: Hazardous, Pistol
Melee Weapons: Artificer Crozius, Ranged Weapons: ➤ Plasma Pistol - Standard, ➤ Plasma Pistol -
Supercharge

Abilities Description
Invulnerable
4+
Save
This unit can be attached to the following units:

■ Assault Intercessor Squad


Leader ■ Infernus Squad
■ Intercessor Squad
■ Primaris Crusader Squad
■ Primaris Sword Brethren

Litanies of While Chaplain Grimaldus is leading a unit, each time a model in that unit makes a melee
the Devout attack, you can re-roll the Hit roll.
Banner of Fallen Crusaders: This unit is eligible to declare a charge in a turn in which it
Advanced or Fell Back.

Relics of
the Emperor Remnant of the Fallen Temple: Models in this unit have the Feel No Pain 5+ ability.
Asdendant

Sceptre of Anointing: Improve the Armour Penetration characteristic of melee weapons


equipped by models in this unit by 1.
In your Command phase, if this unit contains one or more Cenobyte Servitor models, select one
Temple
Relics of the Emperor Ascendant ability (see left). Until the start of your next Command phase,
Relics
this unit’s Chaplain Grimaldus model has that ability.

Melee Weapons Range A WS S AP D Keywords


Artificer Crozius Melee 5 2+ 6 -2 2
Close Combat Weapon Melee 1 4+ 3 0 1

Ranged Weapons Range A BS S AP D Keywords


➤ Plasma Pistol - Standard 12" 1 2+ 7 -2 1 Pistol
➤ Plasma Pistol - Supercharge 12" 1 2+ 8 -2 2 Hazardous, Pistol

Unit M T SV W LD OC
Cenobyte Servitor 6" 4 3+ 1 8+ 1
Grimaldus 6" 4 3 4 5+ 1
High Marshal Helbrecht [95pts]
Selections: Ferocity, Sword of the High Marshals
Categories: EPIC HERO, CHARACTER, GRENADES, IMPERIUM, FACTION: ADEPTUS ASTARTES, TACTICUS, HIGH MARSHAL
HELBRECHT, INFANTRY, FACTION: BLACK TEMPLARS, CHAPTER MASTER
Rules: Anti-, Devastating Wounds, Oath of Moment
Abilities: Crusade of Wrath, High Marshal, Invulnerable Save, Leader, Melee Weapons: ➤ Sword of the High
Marshals - One Handed, ➤ Sword of the High Marshals - Two Handed, Ranged Weapons: Ferocity, Unit: High
Marshal Helbrecht

Abilities Description
While this model is leading a unit, add 1 to the Strength characteristic of melee weapons
Crusade of
equipped by models in that unit and each time an attack is made with such a weapon, a
Wrath
successful unmodified Hit roll of 5+ scores a Critical Hit.
At the start of the Fight phase, select one enemy unit within Engagement Range of this model’s
High
unit and roll one D6: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy
Marshal
unit suffers 3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
Invulnerable
4+
Save
This model can be attached to the following units:

■ Assault Intercessor Squad


Leader ■ Intercessor Squad
■ Primaris Crusader Squad
■ Primaris Sword Brethren

Melee Weapons Range A WS S AP D Keywords


➤ Sword of the High Marshals - One Handed Melee 12 2+ 6 -3 1
➤ Sword of the High Marshals - Two Handed Melee 6 2+ 8 -3 3

Ranged Weapons Range A BS S AP D Keywords


Ferocity 24" 2 2+ 5 -1 2 Anti-infantry 4+, Devastating Wounds

Unit M T SV W LD OC
High Marshal Helbrecht 6" 4 2+ 5 5+ 2

Character [100pts]
Lieutenant [100pts]
Selections: Tannhauser's Bones [35pts]
Categories: CHARACTER, INFANTRY, GRENADES, IMPERIUM, TACTICUS, FACTION: ADEPTUS ASTARTES, LIEUTENANT
Rules: Leader, Oath of Moment
Abilities: Leader, Tactical Precision, Tannhauser's Bones, Target Priority, Unit: Primaris Lieutenant

Neo-volkite pistol, Master-crafted Power Sword & Storm Shield


Selections: Master-crafted Power Weapon, Neo-volkite Pistol, Storm Shield
Rules: Devastating Wounds, Pistol
Abilities: Storm Shield, Melee Weapons: Master-crafted Power Weapon, Ranged Weapons: Neo-volkite
Pistol

Abilities Description
This model can be attached to the following units:

■ Assault Intercessor Squad


■ Bladeguard Veteran Squad
■ Company Heroes
■ Hellblaster Squad
Leader ■ Infernus Squad
■ Intercessor Squad
■ Sternguard Veteran Squad

You can attach this model to one of the above units even if one Captain or Chapter Master
model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the
Leader units attached to it become separate units, with their original Starting Strengths.
Storm Shield The bearer has a 4+ invulnerable save
Tactical While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL
Precision HITS] ability.
Adeptus Astartes model only.

Tannhauser's ■ Each time an attack is allocated to the bearer, halve the Damage characteristic of that
Bones
attack.
■ While the bearer is leading a unit, if the Uphold the Honour of the Emperor vow is active for
your army, models in that unit have the Feel No Pain 5+ ability.
Target
This model’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back
Priority

Melee Weapons Range A WS S AP D Keywords


Master-crafted Power Weapon Melee 5 2+ 5 -2 2 -

Ranged Weapons Range A BS S AP D Keywords


Neo-volkite Pistol 12" 1 2+ 5 0 1 Devastating Wounds, Pistol

Unit M T SV W LD OC
Primaris Lieutenant 6" 4 3+ 4 6+ 1

Battleline [560pts]
Primaris Crusader Squad [280pts]
Categories: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, FACTION: ADEPTUS ASTARTES, FACTION: BLACK TEMPLARS,
TACTICUS, PRIMARIS CRUSADER SQUAD
Rules: Oath of Moment, Scouts 6"
Abilities: Righteous Zeal, Unit: Other Models, Primaris Neophyte

Primaris Initiate w/Bolt Rifle


Selections: Bolt Rifle, Close Combat Weapon
Rules: Assault, Heavy
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Rifle
6x Primaris Initiate w/Chainsword & Heavy Bolt Pistol
Selections: 6x Astartes Chainsword, 6x Heavy Bolt Pistol
Rules: Pistol
Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol

4x Primaris Initiate w/Power Fist & Heavy Bolt Pistol


Selections: 4x Heavy Bolt Pistol, 4x Power Fist
Rules: Pistol
Melee Weapons: Power Fist, Ranged Weapons: Heavy Bolt Pistol
8x Primaris Neophyte w/Astartes Chainsword
Selections: 8x Astartes Chainsword, 8x Bolt Pistol
Rules: Pistol
Melee Weapons: Astartes Chainsword, Ranged Weapons: Bolt Pistol

Primaris Sword Brother


Selections: Power Weapon, Pyre Pistol
Rules: Ignores Cover, Pistol, Torrent
Melee Weapons: Power Weapon, Ranged Weapons: Pyre Pistol

Abilities Description
Righteous Zeal You can re-roll Advance and Charge rolls made for this unit.

Melee Weapons Range A WS S AP D Keywords


Astartes Chainsword Melee 5 3+ 4 -1 1
Close Combat Weapon Melee 3 3+ 4 0 1 -
Power Fist Melee 3 3+ 8 -2 2
Power Weapon Melee 3 3+ 5 -2 1

Ranged Weapons Range A BS S AP D Keywords


Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Bolt Rifle 24" 2 3+ 4 -1 1 Assault, Heavy
Heavy Bolt Pistol 18" 1 3+ 4 -1 1 Pistol
Pyre Pistol 12" D6 N/A 4 0 1 Ignores Cover, Pistol, Torrent

Unit M T SV W LD OC
Other Models 6" 4 3+ 2 6+ 2
Primaris Neophyte 6" 4 4+ 2 6+ 2
Primaris Crusader Squad [280pts]
Categories: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, FACTION: ADEPTUS ASTARTES, FACTION: BLACK TEMPLARS,
TACTICUS, PRIMARIS CRUSADER SQUAD
Rules: Oath of Moment, Scouts 6"
Abilities: Righteous Zeal, Unit: Other Models, Primaris Neophyte

Primaris Initiate w/Bolt Rifle


Selections: Bolt Rifle, Close Combat Weapon
Rules: Assault, Heavy
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Rifle
6x Primaris Initiate w/Chainsword & Heavy Bolt Pistol
Selections: 6x Astartes Chainsword, 6x Heavy Bolt Pistol
Rules: Pistol
Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol

4x Primaris Initiate w/Power Fist & Heavy Bolt Pistol


Selections: 4x Heavy Bolt Pistol, 4x Power Fist
Rules: Pistol
Melee Weapons: Power Fist, Ranged Weapons: Heavy Bolt Pistol
8x Primaris Neophyte w/Astartes Chainsword
Selections: 8x Astartes Chainsword, 8x Bolt Pistol
Rules: Pistol
Melee Weapons: Astartes Chainsword, Ranged Weapons: Bolt Pistol
Primaris Sword Brother
Selections: Power Weapon, Pyre Pistol
Rules: Ignores Cover, Pistol, Torrent
Melee Weapons: Power Weapon, Ranged Weapons: Pyre Pistol

Abilities Description
Righteous Zeal You can re-roll Advance and Charge rolls made for this unit.

Melee Weapons Range A WS S AP D Keywords


Astartes Chainsword Melee 5 3+ 4 -1 1
Close Combat Weapon Melee 3 3+ 4 0 1 -
Power Fist Melee 3 3+ 8 -2 2
Power Weapon Melee 3 3+ 5 -2 1

Ranged Weapons Range A BS S AP D Keywords


Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Bolt Rifle 24" 2 3+ 4 -1 1 Assault, Heavy
Heavy Bolt Pistol 18" 1 3+ 4 -1 1 Pistol
Pyre Pistol 12" D6 N/A 4 0 1 Ignores Cover, Pistol, Torrent

Unit M T SV W LD OC
Other Models 6" 4 3+ 2 6+ 2
Primaris Neophyte 6" 4 4+ 2 6+ 2

Infantry [220pts]
Inceptor Squad [110pts]
Selections: Assault Bolters
Categories: INFANTRY, FLY, JUMP PACK, IMPERIUM, GRAVIS, FACTION: ADEPTUS ASTARTES, INCEPTOR SQUAD
Rules: Assault, Deep Strike, Oath of Moment, Pistol, Sustained Hits, Twin-linked
Abilities: Meteoric Descent, Ranged Weapons: Assault Bolters, Unit: Inceptor Squad
2x Inceptor
Selections: 2x Close Combat Weapon
Melee Weapons: Close Combat Weapon
Inceptor Sergeant
Selections: Close Combat Weapon
Melee Weapons: Close Combat Weapon

Abilities Description
When this unit is set up on the battlefield using the Deep Strike ability, it can perform a meteoric
Meteoric descent. If it does, this unit can be set up anywhere on the battlefield that is more than 3"
Descent horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a
charge.

Melee Weapons Range A WS S AP D Keywords


Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords


Assault Bolters 18" 3 3+ 5 -1 2 Assault, Pistol, Sustained Hits 2, Twin-linked

Unit M T SV W LD OC
Inceptor Squad 10" 6 3+ 3 6+ 1
Scout Squad [55pts]
Categories: INFANTRY, GRENADES, IMPERIUM, SMOKE, SCOUT SQUAD, FACTION: ADEPTUS ASTARTES
Rules: Infiltrators, Oath of Moment, Scouts 6"
Abilities: Guerrilla Tactics, Unit: Scout Squad
Scout Sergeant
Selections: Astartes Chainsword, Bolt Pistol, Close Combat Weapon
Rules: Pistol
Melee Weapons: Astartes Chainsword, Close Combat Weapon, Ranged Weapons: Bolt Pistol
4x Scouts w/ Combat Knife
Selections: 4x Bolt Pistol, 4x Close Combat Weapon, 4x Combat Knife
Rules: Pistol
Melee Weapons: Close Combat Weapon, Combat Knife, Ranged Weapons: Bolt Pistol

Abilities Description
At the end of your opponent’s turn, if this unit is more than 6" away from all enemy models, you
Guerrilla
can remove this unit from the battlefield and place it into
Tactics
Strategic Reserves.

Melee Weapons Range A WS S AP D Keywords


Astartes Chainsword Melee 4 3+ 4 -1 1
Close Combat Weapon Melee 2 3+ 4 0 1 -
Combat Knife Melee 3 3+ 4 0 1

Ranged Weapons Range A BS S AP D Keywords


Bolt Pistol 12" 1 3+ 4 0 1 Pistol

Unit M T SV W LD OC
Scout Squad 6" 4 4+ 2 6+ 1
Scout Squad [55pts]
Categories: INFANTRY, GRENADES, IMPERIUM, SMOKE, SCOUT SQUAD, FACTION: ADEPTUS ASTARTES
Rules: Infiltrators, Oath of Moment, Scouts 6"
Abilities: Guerrilla Tactics, Unit: Scout Squad
Scout Sergeant
Selections: Astartes Chainsword, Bolt Pistol, Close Combat Weapon
Rules: Pistol
Melee Weapons: Astartes Chainsword, Close Combat Weapon, Ranged Weapons: Bolt Pistol
4x Scouts w/ Combat Knife
Selections: 4x Bolt Pistol, 4x Close Combat Weapon, 4x Combat Knife
Rules: Pistol
Melee Weapons: Close Combat Weapon, Combat Knife, Ranged Weapons: Bolt Pistol

Abilities Description
At the end of your opponent’s turn, if this unit is more than 6" away from all enemy models, you
Guerrilla
can remove this unit from the battlefield and place it into
Tactics
Strategic Reserves.

Melee Weapons Range A WS S AP D Keywords


Astartes Chainsword Melee 4 3+ 4 -1 1
Close Combat Weapon Melee 2 3+ 4 0 1 -
Combat Knife Melee 3 3+ 4 0 1

Ranged Weapons Range A BS S AP D Keywords


Bolt Pistol 12" 1 3+ 4 0 1 Pistol

Unit M T SV W LD OC
Scout Squad 6" 4 4+ 2 6+ 1

Vehicle [930pts]
Black Templars Gladiator Lancer [165pts]
Selections: 2 Storm Bolters, Armoured Hull, Icarus Rocket Pod, Lancer Laser Destroyer, Multi-melta
Categories: VEHICLE, IMPERIUM, SMOKE, GLADIATOR LANCER, FACTION: ADEPTUS ASTARTES, FACTION: BLACK TEMPLARS
Rules: Anti-, Deadly Demise D3, Heavy, Melta, Oath of Moment, Rapid Fire
Abilities: Aquilon Optics, Damaged: 1-4 Wounds Remaining, Melee Weapons: Armoured Tracks, Ranged
Weapons: Icarus Rocket Pod, Lancer Laser Destroyer, Multi-melta, Storm Bolter, Unit: Black Templars Gladiator
Lancer

Abilities Description
Each time this model is selected to shoot, you can re-roll one Hit roll, you can re-roll one
Aquilon Optics
Wound roll and you can re-roll one Damage roll when resolving its attacks
Damaged: 1-4
While this model has 1-4 wounds remaining, each time this model makes an attack,
Wounds
subtract 1 from the Hit roll.
Remaining

Melee Weapons Range A WS S AP D Keywords


Armoured Tracks Melee 3 4+ 6 0 1

Ranged Weapons Range A BS S AP D Keywords


Icarus Rocket Pod 24" D3 3+ 8 -1 2 Anti-fly 2+
Lancer Laser Destroyer 72" 2 3+ 14 -4 D6+3 Heavy
Multi-melta 18" 2 3+ 9 -4 D6 Melta 2
Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2

Unit M T SV W LD OC
Black Templars Gladiator Lancer 10" 10 3+ 12 6+ 3
Black Templars Gladiator Lancer [165pts]
Selections: 2 Storm Bolters, Armoured Hull, Icarus Rocket Pod, Lancer Laser Destroyer, Multi-melta
Categories: VEHICLE, IMPERIUM, SMOKE, GLADIATOR LANCER, FACTION: ADEPTUS ASTARTES, FACTION: BLACK TEMPLARS
Rules: Anti-, Deadly Demise D3, Heavy, Melta, Oath of Moment, Rapid Fire
Abilities: Aquilon Optics, Damaged: 1-4 Wounds Remaining, Melee Weapons: Armoured Tracks, Ranged
Weapons: Icarus Rocket Pod, Lancer Laser Destroyer, Multi-melta, Storm Bolter, Unit: Black Templars Gladiator
Lancer

Abilities Description
Each time this model is selected to shoot, you can re-roll one Hit roll, you can re-roll one
Aquilon Optics
Wound roll and you can re-roll one Damage roll when resolving its attacks
Damaged: 1-4
While this model has 1-4 wounds remaining, each time this model makes an attack,
Wounds
subtract 1 from the Hit roll.
Remaining

Melee Weapons Range A WS S AP D Keywords


Armoured Tracks Melee 3 4+ 6 0 1

Ranged Weapons Range A BS S AP D Keywords


Icarus Rocket Pod 24" D3 3+ 8 -1 2 Anti-fly 2+
Lancer Laser Destroyer 72" 2 3+ 14 -4 D6+3 Heavy
Multi-melta 18" 2 3+ 9 -4 D6 Melta 2
Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2

Unit M T SV W LD OC
Black Templars Gladiator Lancer 10" 10 3+ 12 6+ 3
Redemptor Dreadnought [200pts]
Selections: Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon, Redemptor Fist, Twin
Storm Bolter
Categories: VEHICLE, WALKER, IMPERIUM, REDEMPTOR DREADNOUGHT, FACTION: ADEPTUS ASTARTES
Rules: Anti-, Blast, Deadly Demise D3, Devastating Wounds, Hazardous, Oath of Moment, Rapid Fire, Twin-
linked
Abilities: Damaged: 1-4 Wounds Remaining, Duty Eternal, Melee Weapons: Redemptor Fist, Ranged
Weapons: Icarus Rocket Pod, Onslaught Gatling Cannon, Twin Storm Bolter, ➤ Macro Plasma Incinerator -
Standard, ➤ Macro Plasma Incinerator - Supercharge, Unit: Redemptor Dreadnought

Abilities Description
Damaged: 1-4 Wounds While this model has 1-4 wounds remaining, each time this model makes an
Remaining attack, subtract 1 from the Hit roll.
Each time an attack is allocated to this model, subtract 1 from the Damage
Duty Eternal
characteristic of that attack

Melee Weapons Range A WS S AP D Keywords


Redemptor Fist Melee 5 3+ 12 -2 3

Ranged Weapons Range A BS S AP D Keywords


Icarus Rocket Pod 24" D3 3+ 8 -1 2 Anti-fly 2+
Onslaught Gatling Cannon 24" 8 3+ 5 0 1 Devastating Wounds
Twin Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2, Twin-linked
➤ Macro Plasma Incinerator - Standard 36" D6+1 3+ 8 -3 2 Blast
➤ Macro Plasma Incinerator - Supercharge 36" D6+1 3+ 9 -4 3 Blast, Hazardous

Unit M T SV W LD OC
Redemptor Dreadnought 8" 10 2+ 12 6+ 4
Redemptor Dreadnought [200pts]
Selections: Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon, Redemptor Fist, Twin
Storm Bolter
Categories: VEHICLE, WALKER, IMPERIUM, REDEMPTOR DREADNOUGHT, FACTION: ADEPTUS ASTARTES
Rules: Anti-, Blast, Deadly Demise D3, Devastating Wounds, Hazardous, Oath of Moment, Rapid Fire, Twin-
linked
Abilities: Damaged: 1-4 Wounds Remaining, Duty Eternal, Melee Weapons: Redemptor Fist, Ranged
Weapons: Icarus Rocket Pod, Onslaught Gatling Cannon, Twin Storm Bolter, ➤ Macro Plasma Incinerator -
Standard, ➤ Macro Plasma Incinerator - Supercharge, Unit: Redemptor Dreadnought

Abilities Description
Damaged: 1-4 Wounds While this model has 1-4 wounds remaining, each time this model makes an
Remaining attack, subtract 1 from the Hit roll.
Each time an attack is allocated to this model, subtract 1 from the Damage
Duty Eternal
characteristic of that attack

Melee Weapons Range A WS S AP D Keywords


Redemptor Fist Melee 5 3+ 12 -2 3

Ranged Weapons Range A BS S AP D Keywords


Icarus Rocket Pod 24" D3 3+ 8 -1 2 Anti-fly 2+
Onslaught Gatling Cannon 24" 8 3+ 5 0 1 Devastating Wounds
Twin Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2, Twin-linked
➤ Macro Plasma Incinerator - Standard 36" D6+1 3+ 8 -3 2 Blast
➤ Macro Plasma Incinerator - Supercharge 36" D6+1 3+ 9 -4 3 Blast, Hazardous

Unit M T SV W LD OC
Redemptor Dreadnought 8" 10 2+ 12 6+ 4
Redemptor Dreadnought [200pts]
Selections: Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon, Redemptor Fist, Twin
Storm Bolter
Categories: VEHICLE, WALKER, IMPERIUM, REDEMPTOR DREADNOUGHT, FACTION: ADEPTUS ASTARTES
Rules: Anti-, Blast, Deadly Demise D3, Devastating Wounds, Hazardous, Oath of Moment, Rapid Fire, Twin-
linked
Abilities: Damaged: 1-4 Wounds Remaining, Duty Eternal, Melee Weapons: Redemptor Fist, Ranged
Weapons: Icarus Rocket Pod, Onslaught Gatling Cannon, Twin Storm Bolter, ➤ Macro Plasma Incinerator -
Standard, ➤ Macro Plasma Incinerator - Supercharge, Unit: Redemptor Dreadnought

Abilities Description
Damaged: 1-4 Wounds While this model has 1-4 wounds remaining, each time this model makes an
Remaining attack, subtract 1 from the Hit roll.
Each time an attack is allocated to this model, subtract 1 from the Damage
Duty Eternal
characteristic of that attack

Melee Weapons Range A WS S AP D Keywords


Redemptor Fist Melee 5 3+ 12 -2 3

Ranged Weapons Range A BS S AP D Keywords


Icarus Rocket Pod 24" D3 3+ 8 -1 2 Anti-fly 2+
Onslaught Gatling Cannon 24" 8 3+ 5 0 1 Devastating Wounds
Twin Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2, Twin-linked
➤ Macro Plasma Incinerator - Standard 36" D6+1 3+ 8 -3 2 Blast
➤ Macro Plasma Incinerator - Supercharge 36" D6+1 3+ 9 -4 3 Blast, Hazardous

Unit M T SV W LD OC
Redemptor Dreadnought 8" 10 2+ 12 6+ 4

Force Rules
Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your
opponent’s army. Until the start of your next Command phase, each time a model from your army with this ability makes an
attack that targets that enemy unit, you can re-roll the Hit roll.

Selection Rules
Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with
such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical
Wound.
Assault: Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains
any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is
selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each
time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in
the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against
a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).
Deadly Demise D3: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one
D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6,
each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately
for each unit within 6").
Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves
instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set
up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds
weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any
kind can be made against that attack (including invulnerable saving throws). Such attacks are only allocated to models after
all other attacks made by the attacking unit have been allocated and resolved
Feel No Pain 5+: Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers
damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or
equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability,
you can only use one of those abilities each time that model
suffers damage and so would lose a wound.
Hazardous: Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to
shoot or fight, if one or more models attack with Hazardous weapons, then after that unit has resolved all of its attacks, you
must take one Hazardous test for each Hazardous weapon that was just used by rolling one D6. For each roll of 1, that test is
failed and one model in that unit equipped with a Hazardous weapon is destroyed (selected by the controlling player), unless
that model is a Character, Monster or Vehicle, in which case it suffers 3 mortal wounds instead. Note that if you selected a
Character model in an Attached unit, the mortal wounds suffered must be allocated to that model first, even if there is another
model in that unit that has lost one or more wounds or has had attacks allocated to it this phase.
Heavy: Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a
weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.
Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack
is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Infiltrators: During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on
the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are
triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an
Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the
Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack
sucessfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character
model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard
model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be
allocated to Character models in that unit.
Melta: Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon
targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.
Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your
opponent’s army. Until the start of your next Command phase, each time a model from your army with this ability makes an
attack that targets that enemy unit, you can re-roll the Hit roll.
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that
unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more
enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the
enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly
units are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its
Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged
weapons before selecting targets.
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon
targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted
by ‘x’.
Scouts 6": Some units have ‘Scouts x’ listed in their abilities. If every model in a unit has this ability, then at the start of the
first battle round, before the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase – as
can any DEDICATED TRANSPORT model such a unit starts the battle embarked within (provided only models with this ability
are embarked within that DEDICATED TRANSPORT model). A unit that moves using this ability must end that move more
than 9\" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first
turn moves their units first.
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an
attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as
denoted by ‘x’
Torrent: Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a
weapon, that attack automatically hits the target.
Twin-linked: Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made
with such a weapon, you can re-roll that attack’s Wound roll.

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