Empowerment Technologies - Lesson 1-Summary
Empowerment Technologies - Lesson 1-Summary
Empowerment Technologies - Lesson 1-Summary
Lesson 1- Discussion
As the popular saying goes, "Love makes the world go round." But before you start looking for
someone to fall in love with, you could argue how the Internet has made the world go round for decades.
Likewise, in the motivation activity, the Internet has probably made your world go round. In this lesson, we
will understand how Information and Communication Technologies have improved our lives in such a short
period of time.
In a data gathered by the Annual Survey of Philippine Business and Industries, NSC), in 2010, the ICT
industry shares 19.3% of the total employment population here in the Philippines.
To add to these statistics, Time Magazine's "The Selfiest Cities around the World" of 2013 places two
cities from the Philippines in the top 1 and top 10 spots. The study was conducted using Instagram, a
popular photo sharing application.
With these numbers, there is no doubt that the Philippines is one of the countries that benefits most out of
ICT.
However, the World Wide Web is more than just static pages. Pretty soon, Web 2.0 came to the
picture.
Web 2.0 is a term coined by Darcy DiNucci on January 1999. In her article titled, "Fragmented Future,"
she wrote:
The Web we know now, which loads into a browser window in essentially static screenfuls, is only
an embryo of the Web to come. The first glimmerings of Web 2.0 are beginning to appear, and we
are just starting to see how that embryo might develop.
Web 2.0 is the evolution of Web 1.0 by adding dynamic web pages—the user is able to see a website
differently than others. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing
sites, hosted services, and web applications. Web 2.0 allows users to interact with the page: instead of just
reading a page, the user may be able to comment or create a user account. Web 2.0 also allows users to
use web browsers instead of just using their operating system. Browsers can now be used for their user
interface, application software (or web applications), and even for file storage. Most websites that we visit
today are Web 2.0.
Features of Web 2.0
The key features of Web 2.0 include:
1. Folksonomy - allows users to categorize and classify/arrange information using freely chosen
keywords (e.g., tagging). Popular social networking sites such as Twitter, Instagram, Facebook,
etc. use tags that start with the pound sign (#). This is also referred to as hashtag.
2. Rich User Experience - content is dynamic and is responsive to user's input. An example would
be a website that shows local content. In the case of social networking sites, when logged on, your
account is used to modify what you see in their website.
3. User Participation - the owner of the website is not the only one who is able to put content.
Others are able to place a content of their own by means of comments, reviews, and evaluation.
Some websites allow readers to comment on an article, participate in a poll, or review a specific
product (e.g., Amazon.com, online stores).
4. Long Tail - services that are offered on demand rather than on a one-time purchase. In certain
cases, time-based pricing is better than file size-based pricing or vice versa. This is synonymous
to subscribing to a data plan that charges you for the amount of time you spent in the Internet, or a
data plan that charges you for the amount of bandwidth you used.
5. Software as a Service - users will subscribe to a software only when needed rather than
purchasing them. This is a cheaper option if you do not always need to use a software. For
instance, Google Docs is a free web-based application that allows the user to create and edit word
processing and spreadsheet documents online. When you need a software, like a Word
Processor, you can purchase it for a one-time huge amount and install it in your computer and it is
yours forever. Software as a service allows you to "rent" a software for a minimal fee.
6. Mass Participation - diverse information sharing through universal web access. Since most users
can use the Internet, Web 2.0's content is based on people from various cultures.
The Semantic Web is a movement led by the World Wide Web Consortium (W3C). The W3C standard
encourages web developers to include semantic content in their web pages. The term was coined by the
inventor of the World Wide Web, Tim Berners-Lee. Lee also noted that the Semantic Web is a component
for Web 3.0.
According to the W3C, "The Semantic Web provides a common framework that allows data to be
shared and reused across application, enterprise, and community boundaries!' The aim of Web 3.0 is to
have machines (or servers) understand the user's preferences to be able to deliver web content specifically
targeting the user. For example, when doing a web search in Web 2.0, the topmost result is based on the
preference of several users who already searched for the item, The search engine then labels it the most
common answer to the search query. Though there are instances wherein several preferences are
considered like geographic location, Web 3.0 aims to do better. This is through studying personal
preferences of an individual user and showing results based on those preferences. The Internet is able to
predict the best possible answers to your question by "learning" from your previous choices.
For example, if you search the Internet for "Where is the best place to go shopping?"
Web 3.0 will aim to give you results depending on how you have made choices in the past. If you have
purchased several shoes online, the Internet will give you results on the best place with the highest rated
shoes around your vicinity.
Another example is when you search for the best restaurant to visit in a specific area. First, it may look
for your previous visits from other restaurants and if you have rated them whether good or bad. In return,
Web 3.0 will search for restaurants that have a similar menu, good rating, and budget that fit your
preference in the past.
Web 3.0 is yet to be fully realized because of several problems:
1. Compatibility. HTML files and current web browsers could not support Web 3.0.
2. Security. The user's security is also in question since the machine is saving his or her preferences.
3. Vastness. The World Wide Web already contains billions of web pages.
4. Vagueness. Certain words are imprecise. The words "old" and "small" would depend on the user.
5. Logic. Since machines use logic, there are certain limitations for a computer to be able to predict
what the user is referring to at a given time.
Trends in ICT
As the world of ICT continues to grow, the industry has focused on several innovations. These
innovations cater to the needs of the people that benefit most out of ICT. Whether it is for business or
personal use, these trends are the current front runners in the innovation of ICT.
1. Convergence
Technological convergence is the synergy of technological advancements to work on a similar
goal or task. For example, besides using your personal computer to create word documents, you can
now use your smartphone. It can also use cloud technologies to sync files from one device to another
while also using LTE technology which means you can access your files anytime, anywhere.
Convergence is using several technologies to accomplish a task conveniently.
2. Social Media
Social media is a website, application, or online channel that enables web users to create, co-
create, discuss, modify, and exchange user-generated content. According to Nielsen, a global
information and measurement company, Internet users spend more time in social media sites than in
any other type of site. With this, more and more advertisers use social media to promote their product.
3. Mobile Technologies
The popularity of smartphones and tablets has taken a major rise over the years. This is largely
because of the devices ‘capability to do tasks that were originally found in personal computers. Several
of these devices are capable of using high-speed Internet. Today, the latest mobile devices use 4G
Networking (LTE), which is currently the fastest mobile network. Also, mobile devices use different
operating systems:
a. iOS - used in Apple devices such as the iPhone and iPad
b. Android — an open source operating system developed by Google. Being open source means
several mobile phone companies use this OS for free.
c. Blackberry OS - used in Blackberry devices
d. Windows Phone OS - a closed source and proprietary operating system developed by
Microsoft@
Symbian - the original smartphone OS; used by Nokia devices
f. WebOS - originally used for smartphones; now used for smart TVs
g. Windows Mobile - developed by Microsoft@ for smartphones and pocket PCs
4. Assistive Media
Assistive media is a nonprofit service designed to help people who have visual and reading
impairments. A database of audio recordings is used to read to the user. You may visit
http://www.assistivemedia.org/for several of their audio recordings.
Terms
Web 1.0 — static websites without interactivity
Web 2.0 - websites that contain dynamic content
Web 3.0 - a concept of the World Wide Web that is designed to cater to the individual user
Static - refers to web pages that are the same regardless of the user
Dynamic - refers to web pages that are affected by user input or preference
Folksonomy — allows users to categorize and classify/arrange information
Hashtag - used to "categorize" posts in website
Convergence - the synergy of technological advancements to work on a similar goal or task
Social media - websites, applications, or online channels that enable users to create, co-
create, discuss, modify, and exchange user-generated content
Summary
Information and Communications Technology or ICT plays an integral part in the development of the
Philippine economy. The Philippines is dubbed as the "ICT Hub of Asia." When Tim Berners-Lee created
the Internet, most web pages were static, which are now referred to as Web 1.0. A static web page is a
page that has content that the user cannot manipulate. On the other hand, a dynamic web page, introduced
in Web 2.0, is a page where its contents depend on the user or the website visitor.
There are several key features of Web 2.0, namely, folksonomy, rich user experience, user
participation, long tail services, software as a service, and mass participation. Folksonomy deals with
information tagging; rich user experience deals with how a site uses user information for a personalized
content; user participation means that those who view the website can also put their own information; long
tail services offer services on demand as opposed to a one-time purchase; software as a service contains
how user would subscribe to a software as opposed to purchasing them; and mass participation deals with
diverse information sharing through universal web access. Web 3.0 aims. to improve on Web 2.0 by adding
user-specific content through user preferences. However, the realization of Web 3.0 is hampered by several
problems, namely, compatibility, security, vastness, vagueness, and logic.
The trends in ICT include convergence, social media, mobile technologies, and assistive learning.