M3SP5-5701g-060531 - Design Manager
M3SP5-5701g-060531 - Design Manager
M3SP5-5701g-060531 - Design Manager
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1 Introduction........................................................................................................................................ 5
1.1 Objectives .......................................................................................................................5
1.2 Prerequisites ...................................................................................................................5
1.3 Course Structure ............................................................................................................5
1.4 Using this guide..............................................................................................................5
1.5 The Graphical User Interface .........................................................................................6
1.6 Tool Bars.........................................................................................................................6
1.6 Tool Bars.........................................................................................................................7
1.6.1 General Toolbars .......................................................................................................7
2 Creating Modules and Systems......................................................................................................... 9
2.1 Description ......................................................................................................................9
2.2 Creating a new Module...................................................................................................9
2.3 Creating a new Pipe System ........................................................................................10
2.4 Deleting Modules and Systems ...................................................................................11
3
5 Recording Tools............................................................................................................................... 33
5.1 Recording a walk-through............................................................................................33
5.2 Creating an AVI (Audio Video Interleave)....................................................................33
6 Tribon Product Information Model with Tribon Data Management (TDM)..................................... 35
6.1 Tribon Data Management (TDM) levels .......................................................................35
6.1.1 Tribon Basic Level ...................................................................................................35
6.1.2 TDM Basic Level......................................................................................................35
6.1.3 TDM Extended Level ...............................................................................................35
6.2 Access to the TDM Basic features is provided in the interactive Tribon
applications:............................................................................................................................36
6.3 Status ............................................................................................................................37
6.3.1 Setup and Customisation of Status ..........................................................................38
6.3.2 Updating Status .......................................................................................................38
6.3.3 Use Status for Workflow Control ..............................................................................38
6.3.4 Use Status for Access Control on Project Data ........................................................39
6.4 User Defined Attributes................................................................................................39
6.4.1 Setup and Customisation .........................................................................................39
6.4.2 Updating ..................................................................................................................39
6.5 Document References ..................................................................................................39
6.5.1 Setup and Customisation.........................................................................................40
6.5.2 Updating ..................................................................................................................40
6.6 Planning Unit.................................................................................................................40
6.6.1 Setup and Customisation.........................................................................................40
6.6.2 Updating ..................................................................................................................41
6.7 Cost Code......................................................................................................................41
6.7.1 Setup and Customisation.........................................................................................41
6.7.2 Updating ..................................................................................................................41
6.8 Type Codes / Object Subtype ......................................................................................42
6.8.1 Setup and Customisation.........................................................................................42
6.8.2 Updating ..................................................................................................................43
6.8.3 Use Object Subtype for Access Control ...................................................................43
6.8.4 Alias.........................................................................................................................43
6.8.5 Description and Remarks.........................................................................................43
7 Appendices ...................................................................................................................................... 45
7.1 Appendices 1 (Collision Management)........................................................................45
7.2 Collision Detection .......................................................................................................45
7.2.1 Collide......................................................................................................................45
7.2.2 Collide within Box ....................................................................................................46
7.2.3 Collide Selected.......................................................................................................46
7.2.4 Define Clearance Distance ......................................................................................46
7.2.5 Collision Reporting and Approval .............................................................................47
4
Chapter 1
1 Introduction
The Tribon Design Manager application is a tool for management and supervisors to control the design development
with regards to co-ordination and control of the various activities within and across the applications in a multidiscipline
project. The application gives the user direct access to the objects in the Tribon Product Information Model (PIM) using
Tree and Model windows.
1.1 Objectives
Over one day the participants will learn how to use the Design Manager program to: -
1.2 Prerequisites
It is necessary that the participants should have basic computing knowledge and skills and understand the Tribon
concept.
Menu pull downs and button press actions are indicated by bold dark blue text.
Information the user has to Key-in 'Will be red and in inverted commas.'
Additional information
Pay close attention to
Refer to other documentation
System prompts should be bold and italic in inverted commas i.e. 'Choose function'
Example files or inputs will be in the courier new font, colours and styles used
as before.
5
1.5
Recording Tools
Navigation Tools
6
Model Graphics Display
Material Catalogue
1 - Select
2 - Autoscale
3 - Zoom Window
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 4 - Zoom
5 - Slide
6 - Spin
7 - Walk
8 - Tilt
9 - Restore Camera
10 - Save Camera
11 - Top View Looking Bottom
12 - Front View Looking Aft
13 - Display Frame Looking Fwd
14 - Side View Looking Port
15 - Isometric View Looking Aft
16 - Isometric View Looking Fwd
17 - Perspective Camera
18 - Simple Measuring
1 - Create scene
2 – Next scene
3 – Previous Scene
4 – Selection box
1 2 3 4
7
8
Chapter 2
2.1 Description
Prior to outfit modelling, the system requires that the following objects are created in the outfitting model databanks: -
Module
System (valid only for Pipe)
Each model object must belong to a project, module (and system), therefore these ‘high-level’ objects must be set up
prior to modelling. In Tribon M3, the creation of these objects is done via the Design Manager application. The program
is started as below: -
Open up the Design node as above, then right-click the cursor on the Outfitting modules node and choose New
Module
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Key-in ‘001’ and select OK. The module ‘001’ is created in all the
relevant Outfitting databanks (pipe, ventilation, cable, structure,
equipment).
Select the node Pipe systems and right-click. Choose New System
10
2.4 Deleting Modules and Systems
To delete a module or a pipe system simply right-click on it and choose Delete.
Note that if objects have been modelled belonging to the module or system then the system will not allow you to delete
it: -
In this case, the model objects would first have to be moved to a different module or deleted from the databank
before it is possible to delete the module object.
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12
Chapter 3
In Design Manager the user will ‘Drag and Drop’ the required models from the Product Model Tree into the Model
Graphics Display.
There are 3 predefined Scene-categories and they all have different configurations:
Browse: Configured to only allow single transfers and display of models between the Product Model Tree window and
the Model Graphics Display window.
Normal: Default, all current work will be allocated to this scene if no new scene has been specified.
Overview: Configured to only handle the Production blocks scenario.
Open the Product Model Tree so you can see the Pipe Systems
Drag and drop pipe TTP-101A-XX001 from the tree into the Model Graphic
Display (right-hand window). Notice how the cursor looks at this point
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Now select any of the other XX001 pipes and drop them into the
display window. The previous pipe will be removed and the newely
selected pipe is displayed in the window in its place.
At the bottom of the Product Model Tree window select the Scenes tab
The user can now select hull and/or outfit items to drag and drop into the display window
The scene information will list the names of the items selected
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3.1.3 Creating the Overview scene
At the bottom of the Product Model Tree window select the Scenes tab
Open the Product Model Tree so you can see the Production Blocks
Drag and drop BLOCK 1 from the tree into the Models Graphic Display
BLOCK 1 should now appear in the display window in a block form, instead of
the normal panel view (Overview scene configuration)
Repeat the process for BLOCK 2 and add this block to the view
The above image is of all the blocks from a complete project in the Overview scene
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3.1.4 Multiple Scenes
The default setup for Design Manager is for one of each type of scene, shown as Browse0, Normal0 and Overview0 in
the scene treeview. The user may require more scenes for any of the named types.
To add more scenes, place the cursor over the node Scenes, right click and select New Scene
The Normal scene is default and selecting Set as Default Template can change this, therefore if the user selects the
Create Scene button from the toolbar the new default scene will be added
To delete a scene place the cursor over the scene name, right click and
select Delete
To remove the model items, place the cursor over the model item
(node path) located in the scene page
Select Delete
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3.2 Navigating the Graphic Display
The Navigation Toolbar, which contains the navigation tools and functions, is docked at the right hand side of the
Model Graphics Display window. One of these navigation tools is always current and this tool interprets the keyboard
and mouse events, until another is selected.
Autoscale will scale all of the model to fit the Model Graphics Display window
Zoom and Pan, Restricted For orthogonal and isometric views, move cursor up or down for zooming,
sideways for panning. When perspective camera is selected, this function is for only panning left or right no
zooming is available
Pan / Slide moves the perspective camera in any direction within a two-dimensional plane
Spin / Rotate will rotate the displayed model in the same direction as the mouse moved. The center of
rotation can be defined by clicking any of the model objects when the rotation is started. The mid-point of
selected object defines new center of rotation
Walk is a tool to walk around in the displayed model. Move the mouse upwards or downwards to move
forwards or backwards. Move the mouse to the left or right to look to the left or to the right. This tool only
works with the perspective camera
Tilt is a tool for tilting the displayed model. Move the cursor to the left around the view center point and the
model rotates clockwise. Move the cursor to the right and the model rotates counter clockwise
Side View – looking port side displays the model looking port side
Isometric View – looking AFT displays the model in an isometric view, looking aft
Isometric View – looking FOR displays the model in an isometric view, looking forward
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3.2.1 Pre-defined walkthrough position
As seen in the previous section there is various methods to view and walk through the scene (Pan, Spin, Tilt, etc.).
Ideally when the user wishes to walkthrough the scene it would be beneficial if a fixed height could be used to enable
better viewing. The height would need to be measured from a flat and continuous surface (i.e. deck panel or walkway)
for the best result. To utilize this function within Design Manager the user will need to follow these steps:
Using one of the previously created scenes, click-on the toolbar button ‘perspective camera’
Position the cursor over one of the flat deck panels, and then press the left mouse button
The program will now automatically move the walk through position interactively
The new walk through position will be approximately 1500mm above the deck panel at the cursor position selected.
Also the system will keep the same projection, plan, section, elevation or user defined
Place mouse onto the model item you want to ‘hide’ (in this
case one of the deck panels BLOCK 1) and press right
mouse button (selected item will highlight)
Select Hide
When selecting the model item to hide, the Product Tree opens to
indicate which item will be hidden
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3.3.2 Unhide a model
To unhide a previously hidden model the user will have to place the cursor over the hidden part in the Product Tree
and then right-click
Select Unhide
Also it is possible to Unhide the previously hidden item from the Model Graphic Display
window
Position the cursor in ‘open space’ within the display window, press right-click and then
select Unhide Last
If more than one item has been hidden then using Unhide All will bring back into the
display window all hidden model items
Within the Graphical Display window the application will now locate
the equipment, highlight and fill the window with this item
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3.4 Model Information
The Hull and Outfit items, which are displayed and viewed within Design Manager, are all made up of individual parts.
These parts will retain certain information inputted at various stages of the Design process and this information can be
accessed in Design Manager. Examples of information are component data, pipe ready status, assembly, etc.
Place the cursor over the equipment and click the right mouse button
Select Properties
Properties can also be
selected from the
Product Model Tree by placing the cursor of the equipment name, right click
and select Properties
To use the Parts List window select Parts List from the View menu
Drag the pipe from the Product List Tree and drop it into the Parts List window
To clear the window, position the cursor inside the Part List window and click the right mouse button, and then
select Clear
Also the option Save to File allows the user to save the list as comma separated value (csv)
file on the desktop. Again click the right mouse button in the Part List window to use this
function.
The user can hide or unhide any columns to display in the parts list window by clicking the
right mouse button on the column headers at the top of the window and selecting or de-
selecting the column
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3.6 Auxiliary Model Tree Window
An Auxiliary Model Tree window is to allow the user the possibility to split the Product Model Tree anywhere in the tree
structure. This tool is particularly useful when searching or checking for model objects in the lower levels of the model
object hierarchies and at the same time have the main Product Model Tree window free for parallel activities. Note that
the tree cannot be split from the part level, as there are no lower levels than part level.
A new window, the Auxiliary Model Tree window will appear next to the
Product Model Tree window
All of the subordinate items will be listed in the Auxiliary Model Tree (in
this case the structure parts for FOUNDATION5)
To remove the window select Auxiliary Tree from the View menu and this will remove the window or select the ‘x’
at the top right-hand corner of the window
To use the Selection Box, press the right mouse button in the Model Graphic Display window
and select Selection Box
The Selection Box Dialogue box appears, Enter the Model extents
and select OK
The selected model has been cropped to the values entered in the
Default selection box.
To disable the Selection Box, remove the tick mark from the check
box Enable the Selection Box
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3.8 Changing Colours
When a model is presented in the shaded view, the colours are defined by the modelling applications. The colours are
selected from a limited set of predefined colours. To improve the quality of the pictures, it is possible to add more colours
and to support new rendering attributes, such as, finishes, transparency, textures, bumps, decals, etc.
Tools are provided in the Design Manager to change and to apply colours, finishes and transparency. Different settings
of these attributes are used to define different rendering materials. The available materials are collected in a material
catalogue. Initially, the catalogue contains the predefined Tribon materials. Tools are available to extend the material
catalogue with new materials.
New materials and material assignments are stored together with the workspace; the central product model is not
affected.
Select the ball-shaped symbol for Black and drag in to the Graphic window then release the left mouse button when
the cursor is over the panel as shown below
It is also possible to drop the material on a node in the tree view to apply the material to all parts that belong to the
node
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3.8.2 Editing the Materials Catalogue
To edit the materials catalogue place the cursor on the required colour (Cyan) and click the right mouse button
Select the Finish tab and then change the Transparency value to 80
select OK
Using the models from the previous scene click the right mouse button in space (not on
a model item) and then select Hull Material Summary
The system will show an interface indicating hull items within the
scene created
Select OK
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3.10 Controlling the Detail Level of Outfit objects
Just as in the Drafting based modules within Tribon, we can also change the representation of outfitting model objects
This is so the service areas, insulation, withdrawal spaces can be seen.
as default the Detail Level is set to Any this picks up the highest detail level available for the object and the result. To
change the Detail Level of in this case Equipments select Tools > Options , the Options dialogue box appears select
the Detail Level tab.
Under the Model Types change the Equipment Detail Level from Any to 5 and press OK
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3.11 TDM Filter Status
The TDM Filter status allows the statuses of the design to be
viewed, in the example below we will be checking the design
status of all the model objects in the graphical window.
The Scene Properties dialogue box now appears, select the TDM Status Filter tab and in the Colour Selection area,
select from the Expression items list Design Status and press Add
Continue to Add the following Expression Items until you have DesignStatus, DesignStatus::Modelling Finished,
Equal(==), Colour::Magenta, Colour::White, Conditional and then press OK
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3.12 Production (Assemblies)
Design Manager also allows the user to view the Production Assembly situation for a project. Within the Product Model
Tree there is the parent folder Production, and the assembly set-up created within the Assembly Planning application
for the current production environment populates the folder.
The Production section of Design Manager utilizes all of the functions, which are used in the Design section of the
application (i.e. the user creates scenes, can change the colours, view the parts list, etc.).
If the Assembly scenario is changed then the user will need to exit the workspace or Design Manager application. No
creation or editing of the Assembly Tree can be done from Design Manager.
Design Mode, where all panels that are defined are allocated to “design blocks” (this may
be a major design block covering the whole of the ship, or smaller blocks defining more
specific design areas of the ship). Eventually the panels belonging to these major blocks
will be split to create “production blocks”.
All items created in “Design mode” and allocated to a design block will be visible in the
Assembly Design Node under “Design Blocks”. These “Design parts” would not be
collected to production assemblies, as the parts are later split to production blocks and the
parent “Design panels” will be deleted.
Under the Assembly Design Node the “Production Blocks”, contains all panels modelled in Basic Design using
“Production Mode”, also all panels created in Planar Hull, and all parts which have been split from “Design Blocks”.
These are the parts that would be collected to assemblies.
Once this variable is set and the Project is selected form the Design Manager, then the Reference Surfaces and
compartments can be seen.
Reference
Compartments
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Exercise 1
Create a Normal Scene using the following criteria:
Add Outfit Modules 101, 101B, 101C and only the pipes from module 101A
‘Select in View’ FOUNDATION1 which is located in module 101 structures, and check the ‘Model Information’ for
any of the parts
Create a new Auxiliary Model Tree window for the selected structure and then also show the parts list for this
foundation
X-min = X-max =
Y-min = -100 Y-max = 11000
Z-min = Z-max = 9700
The resulting view should look the same as the image below
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28
Chapter 4
A scene can be stored as a drawing and thus create a drawing containing the same objects as in the current scene and
normally with the same projection. Opening a drawing will start Drafting or, if another drawing already has been opened
using the Design Manager, re-use the previously started Drafting. There is also the possibility using the Tools->Options
to change the prefix used for drawing name generation, which is also compounded by a running number of the next free
name on the general drawing data bank. Drawing scale and optionally also drawing form name can be set in this options
dialog. If a drawing form is given that holds predefined model views with projections these views are used instead of the
projection of the current scene.
All drawings and drawing references can also open. Opening a file reference will start the application associated with
this particular file type. The association is made using standard Windows tools.
4.1 Workspaces
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4.2 Drawings
The scene is saved as a drawing but also with this command the drawing is
automatically opened using the Draft application
Using Tools > Options > Drawing will allow the user to add a drawing form,
change the drawing name prefix and change the scale of the drawing
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4.2.3 Opening already existing drawings
As previously mentioned it is possible to open various types of drawings (general arrangements, pipe sketches, nest
sketches, etc.) from the Design Manager application
Open the Product Model Tree to Drawings > General Drawing and select any drawing from the list
Click the right mouse button and select either Open or Open Read Only
The Drafting application will start and the chosen drawing will appear in the mode
selected
If you also expand the tree beneath the selected drawing level there will be views
(1001, 1002, etc.) then beneath the views are the models, and then beneath the
models are the parts. However only the drawings can be opened as a drawing.
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Chapter 5
5 Recording Tools
The recording tools can be used to define a walking path through the model. The path to be recorded will be interpolated
by the program; moving from the first key frame (the current view of the model) to the next key frame (the next view of
the model you define) and you may add more key frames. The recorded path will be from the last defined key frame, to
the newly defined key frame. The orientation of the view will also be interpolated when the view is rotated. Tools are
available to create, play, edit or export the recording. A recording is always associated with a scene, which means that
there might be one current recording for each scene. It's possible to save the recording as an AVI file, but not the
recording itself. The most important tools to control the creation and playback of a recording can be found in the
recording toolbar (see page 7).
After moving to various points of walk-through select the Add Key Frame (to record the new position)
Continue walk-through until complete (selecting Add Key Frame where appropriate)
Select File > Export to AVI File, then type in file name view4.1
System requests if the file is to be compressed and lists the options that
are available. Compressing the file may result in a poorer quality video
file.
Design Manager will now run the avi in the Graphical Display
window
If you use the uncompressed (default) option the files are good but very large, to reducing the number of frames
from 25 to 5 does not impact on the quality greatly, but proportionally reduces the file size to 20% of the original.
Also using the compression options, all loose quality, some lose content. For a small but usable file I
would try the Indeo Video 5.10 at 5 frames and Compression quality 100. This will give a reasonable
avi, which is 1% of the default file size.
33
Chapter 6
The Tribon Product Information Model holds information and documentation about the ship design, but also information
related to the manufacturing of the ship.
Tribon Data Management (TDM) is embedded and adapted Data Management functionality in the core of Tribon, based
on the Tribon Product Information Model.
Organisation of data (drawings and documents) from Tribon and other sources
Control of Status for the Tribon Product Information Model
Support for basic workflow management
Revision handling for drawings
Protecting Tribon Product Information Model from unauthorised access
Status
Document references
User-defined attributes
Planning Unit
Cost Code
Alias
Object Subtype
Description
Remarks
The TDM Basic level can be applied to the Tribon Product Information Model native database format.
35
The TDM Extended level requires that the Tribon Product Information Model is stored in Oracle. Both the TDM Basic
option and the TDM Extended option are required to reach the TDM Extended level.
In the interactive Tribon applications the TDM Basic features are accessed via the Attributes dialogue for a particular
Tribon object.
In the Design Manager and Production Manager, indicate a node in the tree, and on the right-click menu, select the
alternative Attributes.
In Drafting and the Drafting based Modelling applications, choose the menu
alternative Tools > Data Management > Attributes. Indicate a model
object. Certain Tribon objects (Pipe / Vent Spool, Cable, Drawing, Pipeline,
System) are selected via the Options menu.
36
In Diagrams, choose the menu alternative Tribon > Tools
> Data Management > Attributes. If a Tribon model item
is selected, the Attributes dialogue for this item is shown.
Should nothing be selected, the Attributes dialogue for the
current Diagram is shown. The Attributes dialogue for a
Diagram can also be launched from the tree view.
To the left is a listing of all Tribon objects that can have the
TDM Basic attributes, and in which Tribon applications they can
be updated.
6.3 Status
Tribon can control the status of the object. There are four separate Status categories:
Design status
Material control status
Manufacturing status
Assembly status
37
6.3.1 Setup and Customisation of Status
The customer must define the Status values and their internal order. The setup of Status values is done in the Tribon
Toolkit Preferences.
The Status codes are stored either in Oracle (for a TDM Oracle project) or in a text file (for a native Tribon project). The
Status code text file, for a native Tribon project, is identified by the environment variable SB_TDM_STATUS_LIST, Set
in the D065 file for the project
The Status codes for a TDM Oracle project can be imported from another Tribon project via a text file. There is a
corresponding export function to create the text file from a TDM Oracle project.
Two Vitesse triggers are associated with the Change Status functions. The Vitesse triggers offer the possibility to
customize the events following a Status change
The Status Change Vitesse trigger can be customized to perform certain actions when the
Status of an object is changed, e.g. send an email to selected persons, automatically
create a parts list by using Vitesse and Data Extraction etc.
Using the Status, combined with other Tribon data, in various Tribon application
Vitesse triggers, to start or prevent actions.
38
6.3.4 Use Status for Access Control on Project Data
The Status is one of the parameters in the Access control rules for Tribon objects. The access privileges depend on the
current Status of an accessed object. This feature is available on the TDM Extended level.
6.4.2 Updating
A user-defined attribute can be added to a Tribon object, via the Attributes function, and the values can here be edited
for each particular object.
The user-defined attributes may also be added and edited by Vitesse, in Vitesse functions or Vitesse triggers
Tribon drawings. Any Tribon drawing (of any Tribon drawing category).
File stored documents/drawings Any individual file stored in the Windows environment.
Documents/drawing stored in External Document Management system. Linking of these documents is done by
Vitesse triggers
39
6.5.1 Setup and Customisation
To manage linked documents, stored in an External Document Management system, there are Vitesse triggers
available. These must be customized and adapted to the actual Document Management system.
6.5.2 Updating
Document references are handled by the Attributes function (add and remove Document references)
In the Design Manager and Production Manager, there are some additional functions for managing Document
references, in the model tree view:
The viewing function requires an associated application. For Tribon drawings the associated application is Tribon
Drafting.
Planning unit
Planning unit description
Planned start date
Planned finish date
Actual start date
Actual finish date
For an Oracle TDM project, the Planning unit values must be available in Oracle, via an Oracle view named
TDM_PLANNING_UNIT
40
6.6.2 Updating
Planning unit is updated in the Property page "Planning" in the
Attributes dialogue
For an Oracle TDM project, the Cost code values must be available in Oracle, via an Oracle view named
TDM_COSTCODE
6.7.2 Updating
The Cost Code is updated in the Property page "Cost Code" in the
Attributes dialogue.
By keying in a search string in the Filter field, the matching Cost
codes will be listed. To update the Cost code for the current Tribon
object, indicate a Cost code in the list, and choose the Select
button.
41
6.8 Type Codes / Object Subtype
The Type code / Object subtype attributes could be used for categorizing the Tribon object according to the shipyard's
conventions. There are four independent Type codes:
Certain rules are applied for Type code no 1. This Type code field is used as Object subtype, and it can be updated only
be selecting a value from a predefined list.
Object subtypes must be pre-defined by the customer. This is done per project. Each type of Tribon object has its own
set of Object subtypes.
When an object is initially created, the Object subtype is set to 'undefined'. The Object subtype can later be changed to
any of the predefined subtype values.
The Object subtypes are stored either in Oracle (for a TDM Oracle project) or in a text file (for a native Tribon project).
The Object subtype text file, for a native Tribon project, is identified by the environment variable
SB_TDM_CUSTOMTYPE_LIST.
The Object subtypes for a TDM Oracle project can be imported from another Tribon project via a text file. There is a
corresponding export function to create a text file from a TDM Oracle project.
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6.8.2 Updating
The Type codes and Object subtype are updated in the Attributes function - Miscellaneous TDM.
Object subtype is updated be selecting a value from the predefined list of Object subtypes.
The Type codes 2 - 4, however, are open fields, available for keying-in any integer value.
6.8.4 Alias
The Alias names are alternative, user-defined names for the Tribon object. There are four independent Alias names.
Alias no 1. This alias name is reserved, where applicable, for the automatically generated name according to the Part
Name Control rules. Alias 1 can not be updated by the user.
Alias no 2
Alias no 3
Alias no 4
43
Chapter 7
7 Appendices
The tools are both available in Design Manager and Drafting based applications, however the user interfaces, especially
in the selection of models process, are slightly different. The following will show the ways of working for the Design
Manager application.
However, to use the Collision Management applications (Design Manager and Drafting based) the users license has to
have the correct Collision Management permission.
7.2.1 Collide
Collide calculates and reports all collisions between selected models. Normally this function would be used to check a
specific area of the model. To use this function drag and drop the models from the model tree into the graphics display
window, right-click in the scene, not on the models, and select Collide.
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7.2.2 Collide within Box
This function calculates an axis-aligned box around the selected model and then reports all collisions within the resulting
box. Best results are produced for checking items at the model level (pipe, equipment, foundation) as part level does not
always give a good axis aligned box. To use the function either, drag and drop the model from the model tree into the
graphics display window or select the model item in the model tree, right –click and select Collide within Box
46
7.2.5 Collision Reporting and Approval
The presentation of collisions is made in a list window and in a graphical view.
Collision
Parts too close (clearance violation)
Soft collision
Detection Date - Date when the collision was detected the first time
Distance - Shortest distance between the two parts, used for parts colliding within the clearance distance
Not approved
Approved
Modified after approval. The colliding parts have been modified after approval.
None
False collision. Collision caused by an inaccurate geometric representation of the model.
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All columns can be sorted by clicking on the column headers. Detected collisions or collision approvals are not
immediately reflected in the database, it's first when the collision report window is updated by new collision reports or
when the application is terminated. The user can explicitly store updated item in the database by pressing the Save
button. The environment variable SBB_COLMGMT refers to the database for storage of the updated items.
The listed collisions can also be saved to a file by pressing the button Export to File.
Approved collision reports can be removed from the list by pressing the button Hide Approved and showed again by
pressing the same button a second time.
Also if the user selects Collide, Collide Selected or Collide within Box, all of the updated collision data will be retrieved to
the report window.
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7.2.5.3 Graphical Presentation of Collisions
Colliding parts can be presented in the graphical view by selecting the corresponding collision report in the collision
report window.
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7.2.5.5 Configuration Settings
The collision control options contains settings specific to the collision detection tools. All settings are project-specific. To
access the configuration settings, select Tools > Options then from the dialogue select the Collision Controls Options
tab.
During normal collision check, all shapes are shrank by a fraction of a millimeter before the collision check is made
to avoid the reporting of touching models as collisions. When a clearance distance has been specified, all models within
the clearance distance will be reported, also touching models with a distance equal zero.
Faceting Tolerance
Specifies the maximum allowed distance between the faceted and the real model. It's strongly advised not to
change this tolerance in the middle of a project. Approved collisions might be reported as modified after approval.
Internally, all models are converted to a faceted representation before the collision calculations are done. The
faceted tolerance specifies the largest allowed distance between the true model and the faceted representation of the
model.
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