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Main Lua

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calderonexair643
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0% found this document useful (0 votes)
100 views2 pages

Main Lua

Uploaded by

calderonexair643
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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printlocal Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))

()print

local Window = Rayfield:CreateWindow({


Name = "🤩prison life script🤩",
LoadingTitle = "GOD HUB",
LoadingSubtitle = "by lil_stepzin",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "GOD SCRIPTS HUB"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include
discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every
time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key", -- It is recommended to use something unique as other
scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key,
they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site
you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be
RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})

local MainTab = Window:CreateTab("AIMBOT", nil) -- Title, Image


local MainSection = MainTab:CreateSection("Main")

Rayfield:Notify({
Title = "YOU EXEXUTED THE SCRIPT",
Content = "VERRY GOOD GUJ",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})

local Button = MainTab:CreateButton({


Name = "AIMBOT",
Callback = function()
--// Aimbot

_G.AimbotEnabled = true -- Determines whether or not the Aimbot script will lock
onto players.
_G.TeamCheck = false -- If set to true then the script would only lock your aim at
enemy team members.
_G.AimPart = "Head" -- What body part of the closest enemy the aimbot script would
lock at.
_G.Sensitivity = 0 -- How many seconds it takes for the aimbot script to officially
lock onto the target's aimpart.
end,
})

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