5 Knowledge2
5 Knowledge2
Mouth!
Sweet!
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Networks of Concepts! Networks of Concepts!
Fire Engine!
• For example, when you see the word APPLE, this
Truck! leads to: !
!-activation of the color red in visual cortex !
!-the taste of an apple in the gustatory
Lips! Red! Apple! !cortex !
!-the representation of chewing in motor
!cortex.!
Mouth!
Sweet!
Brain in a Vat!
Brain in a Vat!
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Brain in a Vat! Networks of Concepts!
• Key idea: thought isn’t as abstract as philosophers like
Plato thought. !
Networks of Concepts!
T
Contains Contains
Vertical Horizontal
Line Line
Supports
Bisects
• The idea of a conceptual network was developed by
• This is analogous to structural description theories of cognitive psychologists and artificial intelligence
object perception, which specify the parts of an object researchers back in the 1960s.!
and the relationships between the parts.!
• Google has recently taken this idea and used it to help
• But with a conceptual network, we have relationships organize the mountains of information they extract
between concepts rather than relationships between from the internet.!
parts.!
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Categorization: The Classical View!
• Are all of these features necessary for it to be a game?! • Some people think math is “fun” and it
! also has clear rules, but it is not a game.!
• And are they sufficient, so that something will definitely
be a game if it has these features?! • Riding a roller coaster is fun, and there
are rules like keeping the seat belt on,
but it’s not a game.!
• It has teams, a ball, requires athleticism, and involves • Car racing is also a sport, but doesn’t have many
competition. ! features in common with volleyball.!
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• Rock climbing is also a sport. !
• They realized that the boundaries between categories are • Not any particular bird, and not an average of all birds
often hard to define, and they proposed that we instead that exist. !
represent the center or average of a category. !
• It’s an average of the birds that you’ve encountered.!
• The center of a category is represented by what’s called
a “prototype” of that category.!
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Prototype! Prototype! Exemplar 1! Exemplar 2! Exemplar 3! Exemplar 4!
Category Category
A! A!
Category Category
B! B!
Mike Posner! Steve Keele! • Next step was to create exemplars for
each category.!
!
Category
C!
• Began with 4 prototypes, one for each Category
C! • Each exemplar was made by taking
category. ! each dot from the prototype and
shifting it by a small random amount.!
• Random sets of dots, so the subjects
Category
D!
wouldn’t have any prior experience with Category
D!
the specific categories.!
Prototype! Exemplar 1! Exemplar 2! Exemplar 3! Exemplar 4! Prototype! Exemplar 1! Exemplar 2! Exemplar 3! Exemplar 4!
Category Category
A! A!
Category
Which category is it (A, B, C, or D)?!
A!
Category • During the learning phase, subjects would see one of the
B! exemplars and indicate whether it belonged to category
A, B, C, or D.!
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Test Phase: Original exemplars, new exemplars, and prototypes! Test Phase: Original exemplars, new exemplars, and prototypes!
Which category is it (A, B, C, or D)?! Which category is it (A, B, C, or D)?!
What they
actually learned! What they saw during the learning phase!
Category Category
A! A!
Category Category
B! B!
Category • When subjects were shown a new pattern, Category • If they were shown the prototype for
C! they compared this pattern with each of C!
Category C, this would match their
their 4 prototypes.! mental prototype even better.!
• If it was a new exemplar of Category C, it
Category Category • Consequently, subjects were better at
D! would be somewhat similar to the prototype D!
categorizing the prototypes than at
for that category, so they were above
chance at saying that it belonged to categorizing new exemplars!
Category C.!
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Reed (1972)!
Exemplars! Prototypes!
Category
B!
Category
C!
Category
D!
Prototype A!
• For example, this new exemplar is fairly similar to
the exemplars of Category A, and it’s not similar
to the exemplars of the other categories, so the Category
C!
subject would categorize it as an A.!
Category
D!
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Categorization: Instance Theory! Categorization: Instance Theory!
• This can also explain why subjects do better when tested
Exemplar A1! Exemplar A2!
on the prototype than when tested on new exemplars,
even though they’ve never seen the prototype before.!
Prototype A!
• Even if subjects don’t use prototypes for categorization, • This means it is reasonably close to all four of them!
they should be able to categorize the prototype better
than the new exemplar even though they’ve never seen
either of them before.!
Exemplar B1!
Exemplar A3! Exemplar A4! • This is how the instance theory can explain why people categorize
the prototype better than they categorize new exemplars, even
though this theory proposes that subjects don’t actually use
prototypes during categorization.!
• It looks a lot more like the cat examples than the bird, dog, or horse
examples, so you would categorize it as a cat.!
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• Both the prototype and Feature Weighting!
instance theories help us
understand how we form
categories like sports.!
• And the color doesn’t provide much information about • How do we decide which features are important?!
what make or model a car is. !
• For example, usually something that has wings, flies, and eats insects
would be a bird.!
• However, these features are also present in bats, which are not birds.!
• This has led to the idea that we have implicit theories about things
like birds and mammals, and we use them when making category
judgments.!
Instances!
Classical View!
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Concepts & Categories: Concepts & Categories:
A Synthesis! Prototypes! A Synthesis!
Instances!
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